SRL Archive - OSR Help

ObjectDTM walking question.


Green Bay Packers

2012-06-11 21:35:10

Okay, so for ObjectDTM walking, how do I make it so that it waits for like a certain amount of time before walking to the next point?

EDIT: Figured it out, thanks for your help!

Nebula

2012-06-11 21:37:08

FFlag

Grihmm

2012-06-11 21:42:08

Wait (1000)
Change the number to however long you want. 1000ms = 1 second.

riwu

2012-06-11 22:04:51

From: Grihmm
Wait (1000)
Change the number to however long you want. 1000ms = 1 second.

That wouldn't really be reliable unless u are walking from a fixed point to another fixed point (eg. at the start of a minigame maybe).
U can either do
if FlagPresent then FFlag(1); (wait until its 1 pixel away from the flag position)
and/or
while IsMoving do wait(20); (wait until its completely not moving)

Green Bay Packers

2012-06-11 22:59:12

Never mind.

euphemism

2012-06-11 23:10:00

Why do you need a pause between points?

Green Bay Packers

2012-06-11 23:13:19

From: euphemism
Why do you need a pause between points?


Because it's clicking the next point on the minimap before my player even stop moving, causing it to be less accurate, haha :p

From: Grihmm
Wait (1000)
Change the number to however long you want. 1000ms = 1 second.


Thanks! I can't believe I didn't think of that (facepalm)!