Element17
2012-06-06 23:50:04
Procedure Patch1; //Walks from loadstone to farming patch in Cath.
Begin
If(RadialWalkTolerance(1660230,290,300,70,2,2,10)) Then
Begin
Writeln('Walking to patch 1 is fine');
FFlag(0);
If(RadialWalkTolerance(1396030,307,325,35,2,2,10)) Then
Begin
Writeln('Ready to plant at patch 1');
Exit;
End;
End;
End;
Procedure Patch2; //Walks from loadstone to farming patch Fally/Draynor
Begin
If(RadialWalkTolerance(2907482,266,251,72,2,2,10)) Then
Begin
Writeln('Walking to patch 2 is fine..');
FFlag(3);
If(RadialWalkTolerance(2909285,275,265,73,2,2,10)) Then
Begin
Writeln('Walking to patch 2 is still okay..');
FFlag(3);
If(RadialWalkTolerance(2188651,307,300,74,2,2,10)) Then
Begin
FFlag(3);
Writeln('Walking to patch 2 is still okay, almost there..');
While(IsMoving) Do
AntiBan;
If Not IsMoving Then
Begin
Writeln('Ready to plant at patch 2');
End;
End;
End;
End;
End; I feel like there could be a easier way to do this, or at lest look cleaner.