KeepBotting
2012-06-04 18:30:26
There's a new Tz-Tok-Jad entrance or something right beside the Karamja Volcano.
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2012-06-04 18:30:26


2012-06-04 18:32:04
2012-06-04 18:32:44
2012-06-04 18:33:49
From: Main
You mean the fighting kiln or this is a new new thing?
From: DRoseI just noticed it and it's not on runescape_surface.png
I think it's been there since Kiln update if you're talking about the seperated entrance :P
2012-06-04 18:35:25
2012-06-04 18:36:28
From: MainHow would I go about doing this? They have the same symbol.
Just use symbol walk for volcano entrance.
It would be much faster and better anyways :)
2012-06-04 18:38:08
2012-06-04 18:38:18
From: KeepBotting
How would I go about doing this? They have the same symbol.
2012-06-04 18:44:34
From: ShayI don't use DTMs, don't know how. XD
Maybe make a DTM of it?
2012-06-04 18:46:00
Function PolToPt( A, H: Integer; C: Tpoint): TPoint;
Var
P: TPoint;
Rh: Integer;
Begin
A := 360 - A;
P.X := Round( - 100 * Sin( Radians( Compas + A )));
P.Y := Round( - 100 * Cos( Radians( Compas + A )));
Rh := Round( Hypot( P.X, P.Y));
P.X := C.X + H * P.X / Rh
P.Y := C.Y + H * P.Y / Rh;
Result:= P;
End;
SortATPAFrom( ATPA, PolToPt( 90, 75, Point( MMCX, MMCY)));
Procedure FindDungeon;
Var
TP: TPoint;
TPA: TPointArray;
Begin
FindColorsTolerance( T.P.X, TP.Y, TPA, DUNGCOL, MMX1, MMY1, MMX2, MMY1, DUNGTOL);
End;
Function PolToPt( A, H: Integer; C: Tpoint): TPoint;
Var
P: TPoint;
Rh: Integer;
Begin
A := 360 - A;
P.X := Round( - 100 * Sin( Radians( Compas + A )));
P.Y := Round( - 100 * Cos( Radians( Compas + A )));
Rh := Round( Hypot( P.X, P.Y));
P.X := C.X + H * P.X / Rh
P.Y := C.Y + H * P.Y / Rh;
Result:= P;
End;
Procedure FindDungeon;
Var
TP: TPoint;
TPA: TPointArray;
Begin
FindColorsTolerance( T.P.X, TP.Y, TPA, DUNGCOL, MMX1, MMY1, MMX2, MMY1, DUNGTOL);
SortATPAFrom( ATPA, PolToPt( 90, 75, Point( MMCX, MMCY)));
TP := ATPA[ 0];
Mouse( TP.X, TP.Y, 0, 0, True);
End;
2012-06-04 18:49:18
From: MainHmm. Thanks. I guess I'll have to use this until marpis releases SPS2, right? I seem to recall he said he would no longer be updating SPS anymore. Something about focusing time and energy on SPS2.
Actually you find the symbol but not with the FindSymbol(); Function.
You use the Symbols via TPA (Using the white background of the DUngeon symbol)
And
UseFunction PolToPt( A, H: Integer; C: Tpoint): TPoint;
Var
P: TPoint;
Rh: Integer;
Begin
A := 360 - A;
P.X := Round( - 100 * Sin( Radians( Compas + A )));
P.Y := Round( - 100 * Cos( Radians( Compas + A )));
Rh := Round( Hypot( P.X, P.Y));
P.X := C.X + H * P.X / Rh
P.Y := C.Y + H * P.Y / Rh;
Result:= P;
End;
In your script and use
SortATPAFrom( ATPA, PolToPt( 90, 75, Point( MMCX, MMCY)));
Remember ATPA is the white background color of the dungeon symbol.
You can find the ATPA Via
Procedure FindDungeon;
Var
TP: TPoint;
TPA: TPointArray;
Begin
FindColorsTolerance( T.P.X, TP.Y, TPA, DUNGCOL, MMX1, MMY1, MMX2, MMY1, DUNGTOL);
End;
2012-06-04 18:54:02
Function PolToPt( A, H: Integer; C: Tpoint): TPoint;
Var
P: TPoint;
Rh: Integer;
Begin
A := 360 - A;
P.X := Round( - 100 * Sin( Radians( Compas + A )));
P.Y := Round( - 100 * Cos( Radians( Compas + A )));
Rh := Round( Hypot( P.X, P.Y));
P.X := C.X + H * P.X / Rh
P.Y := C.Y + H * P.Y / Rh;
Result:= P;
End;
Procedure FindDungeon;
Var
TP: TPoint;
TPA: TPointArray;
Begin
FindColorsTolerance( T.P.X, TP.Y, TPA, DUNGCOL, MMX1, MMY1, MMX2, MMY1, DUNGTOL);
SortATPAFrom( ATPA, PolToPt( 90, 75, Point( MMCX, MMCY)));
TP := ATPA[ 0];
Mouse( TP.X, TP.Y, 0, 0, True);
End;2012-06-04 21:42:11
2012-06-05 16:26:23
From: GOOGLE
Not really making a custom SPS Minimap walkpath is super simple and extremely easy, where are you trying to walk from?