SRL Archive - Outdated / Broken

JJ's Great Orb Project


J J

2012-06-01 09:13:31



Setup for normal version:
You must have SPS 2 for this script!
Download and unzip the "GOP SPS Maps.rar". Place the pictures in the RUNESCAPE_SURFACE images folder. For me this is "C:\Simba\Includes\SPS\img\runescape_surface"
Once those are placed in there, download the simba file "JJsGOP"
Fill in your desired wizard/team of choice at line 26. You have four choices:
  • Green team: 'Wizard Acantha'
  • Yellow team: 'Wizard Vief'
  • Blue team: 'Wizards'
  • Randomized team: 'Random'

From my experience while making this script I found out that the Yellow Team usually wins, but it is harder to get in and if the time to get in is too long the script will automatically terminate. Therefore I suggest to go with the 'Random' team which is a random generated choice of the green/yellow/blue team.
Once you have filled that in, hit run and the script will automatically load world 61 (official Great Orb Project world). The script will do the rest.

Video example
http://www.youtube.com/watch?v=ED9ZwhkLSV8
[youtube]ED9ZwhkLSV8[/youtube]

I highly suggest you to check out the development blog for this script: http://villavu.com/forum/showthread.php?t=79215

There are still some minor bugs that are extremely hard if not impossible to fix. Let me know which errors you run into!


Updated 27/06/2012
Made a new version, check out the new thread.


Enjoy!

Er1k

2012-06-01 09:15:12

Welcome to members ;) Maybe join our trolling in unofficial skype channel someday?

mika

2012-06-01 11:47:21

wow good workman is it FTP or mem mini game

J J

2012-06-01 11:53:31

From: Er1k
Welcome to members ;) Maybe join our trolling in unofficial skype channel someday?

Just joined :)

From: mika
wow good workman is it FTP or mem mini game

Thanks, it is based on world 61 which it will automatically select. This script is for f2p GOP, in p2p you have two extra altars but there aren't enough people to play with.

Shatterhand

2012-06-01 12:35:02

Nice work! I would happily test this, but im missing some SPS maps. Could you upload those 99_x images? :)

J J

2012-06-01 13:15:42

From: Shatterhand
Nice work! I would happily test this, but im missing some SPS maps. Could you upload those 99_x images? :)

Wow how could I forget about those! I will be adding them to the first post now!

EDIT: Added them!

Shatterhand

2012-06-01 14:17:17

Thanks. Its been running for 30mins.
Some problems:
- Sometimes it turns running off.
- Green orb's color matches with the icons top left, you should exclude those areas
- Token counting doesnt work well. Wish we could count stocked items in inventory.. :)
Anyway the script looks very stable, a bit slow, but safe. And the idea of this…nice. :D

J J

2012-06-01 16:13:47

From: Shatterhand
Thanks. Its been running for 30mins.
Some problems:
- Sometimes it turns running off.
- Green orb's color matches with the icons top left, you should exclude those areas
- Token counting doesnt work well. Wish we could count stocked items in inventory.. :)
Anyway the script looks very stable, a bit slow, but safe. And the idea of this…nice. :D

I have absolutely no idea why it turns run off sometimes. I think it has to do with SPS, it only happens at the mind/body altar. I figured that it had something to do with my SPS as I edited some stuff and might have broken it / function less well but I guess I'm (unfortunately) not the only one.

I do already "exclude" the icons by counting the amount of green colors in the screen. It exludes a TPAFromBox(IntToBox(iconarea)) from the TPA that it uses to find the green colors. But in the actual green orb/yellow orb functions it doesn't exclude them. Usually it should only click on the green orbs/yellow orbs because the counted colors are high enough that an orb is visible. However, if the orb is visible while counting the colors and not when making the TPA it might mess up by hovering the mouse over it.

For the third problem, put your public on hide. It reads the chatbox text but if there are other people talking your text will get on a different line. I might let it count the tokens in the inventory, that is definately possible I think.. We should have that font :P

Thanks for the pointers, I wasn't sure if I was the only one.

Shatterhand

2012-06-03 13:37:51

Did some more tests, but it doesnt work that well. It gets kicked very easily, mostly it does nothing just runs/walks around.
Idk how you search for orbs, but without camera rotating its hard to get one to the main screen. This SPS system isnt that good. I was with the same thing with my scripts, still looking for a better method.
Another way to keep activity on is camping near the altar and just attract the orbs what other player brings.B
By the way do you check activity with those warning messages, or counting colors on the activity bar?
And last, the easiest bug: it always hovers mouse on the top left icons (green orbs).

Anyway the script looks organized, but its very long. One thing would help, more debug or Status() so people can understand it easier and help u more. :)

Joe

2012-06-03 13:46:11

its a great script. You just need to make it run to the yellow dots. I dont care if it just sits there beside the orb, attracting. So long as it makes the activity allow me to remain in the game its fine. Great script though, looking forward to future updates

punkd

2012-06-03 13:50:30

Setting up my account to run this script on now ;) ill let you know how it goes

J J

2012-06-03 14:02:05

From: Shatterhand
Did some more tests, but it doesnt work that well. It gets kicked very easily, mostly it does nothing just runs/walks around.
Idk how you search for orbs, but without camera rotating its hard to get one to the main screen. This SPS system isnt that good. I was with the same thing with my scripts, still looking for a better method.
Another way to keep activity on is camping near the altar and just attract the orbs what other player brings.B
By the way do you check activity with those warning messages, or counting colors on the activity bar?
And last, the easiest bug: it always hovers mouse on the top left icons (green orbs).

Anyway the script looks organized, but its very long. One thing would help, more debug or Status() so people can understand it easier and help u more. :)

Orbs are being found by using TPA/SplitTPA/MiddleTPA and some more things. I tried to make it as human like as possible by attracting orbs but SPS hasn't been working out that well lately.
Activity is being checked by reading the chatbox but I was thinking of making it count the colors in the acitivity bar.
I'll check out the rest aswell :P

From: Joe
its a great script. You just need to make it run to the yellow dots. I dont care if it just sits there beside the orb, attracting. So long as it makes the activity allow me to remain in the game its fine. Great script though, looking forward to future updates

Yeah I think I'll update this later to camp near the altar and just attract orbs there :P Just like a "stable but less humanlike verison"

Joe

2012-06-03 14:05:00

From: J J
Orbs are being found by using TPA/SplitTPA/MiddleTPA and some more things. I tried to make it as human like as possible by attracting orbs but SPS hasn't been working out that well lately.
Activity is being checked by reading the chatbox but I was thinking of making it count the colors in the acitivity bar.
I'll check out the rest aswell :P


Yeah I think I'll update this later to camp near the altar and just attract orbs there :P Just like a "stable but less humanlike verison"


Not camping other peoples orbs, itll just click on the minimap to the yellow dots (orbs) then check to see if its the team your on, then attract until the game is over.

J J

2012-06-27 06:22:26

I have remaked the script, it will not camp near the altar and attract orbs. Also added an advanced way to keep the activity up if there aren't any orbs. Made a new thread, otherwise this one was way too messy.

P1nky

2012-08-01 05:37:02

Is this script still active or not?


E: sorry just saw [remake] thread :X

J J

2012-08-01 06:08:47

From: P1nky
Is this script still active or not?

Currently reworking, it does compile but the SPS walking has some problems atm, looking into that.