Here just got some for you:
ObjectDTM'sprocedure WalkToRuinsTwo;
begin
if not ObjDTM_Walk('64:108:3:3:7:115:56:10:7:43:76:10:7:43:68:4:59:105:60:115:72:113:73:102', 15, 50, 40, True) then
begin
Writeln('Using Backup Path');
Mouse(609, 118, 0, 0, True);
FFlag(10); // will move on once within 10 pixels from flag
end;
if not ObjDTM_Walk('47:81:3:1:7:35:67:10:7:55:45:10:7:55:53:4:40:77:39:86:53:86:53:74', 15, 50, 40, True) then
begin
Writeln('Using Backup Path');
Mouse(605, 85, 0, 0, True);
FFlag(10);
end;
if not ObjDTM_Walk('53:81:3:1:7:70:67:10:7:90:52:10:7:90:44:4:41:82:42:90:59:90:59:74', 15, 50, 40, True) then
begin
Writeln('Using Backup Path');
Mouse(604, 93, 0, 0, True);
FFlag(10);
end;
if not ObjDTM_Walk('57:88:4:1:7:91:68:1:7:59:105:10:7:109:52:10:7:109:64:4:49:89:52:100:68:88:62:82', 15, 50, 40, True) then
begin
Writeln('Using Backup Path');
Mouse(598, 94, 0, 0, True);
FFlag(10);
end;
if not ObjDTM_Walk('64:100:3:1:7:86:94:1:7:98:114:1:7:61:110:4:55:100:55:108:72:105:68:93', 15, 50, 40, True) then
begin
Writeln('Using Backup Path');
Mouse(609, 107, 0, 0, True);
FFlag(10);
end;
if not ObjDTM_Walk('46:100:3:1:7:97:78:1:7:74:94:1:7:62:106:4:37:98:42:104:57:105:56:93', 15, 50, 40, True) then
begin
Writeln('Using Backup Path');
Mouse(611, 103, 0, 0, True);
FFlag(10);
end;
if ObjDTM_Walk('44:94:3:1:7:36:82:1:7:81:103:1:7:94:91:4:37:93:36:102:58:102:57:88', 15, 50, 40, True) then
Wait(500 + Random(600))
else
begin
Writeln('Using Backup Path');
Mouse(593, 93, 0, 0, True);
FFlag(10);
end;
if not ObjDTM_Walk('43:96:4:1:7:62:67:1:7:110:88:5:7:54:50:6:7:52:53:4:40:90:36:101:48:105:52:91', 15, 50, 40, True) then
begin
Writeln('Using Backup Path');
Mouse(590, 100, 0, 0, True);
FFlag(10);
end;
if not ObjDTM_Walk('65:96:3:1:7:58:71:1:7:79:55:3:7:33:54:4:56:89:56:107:77:104:76:88', 15, 50, 40, True) then
begin
Writeln('Using Backup Path');
Mouse(607, 111, 0, 0, True);
FFlag(10);
end;
repeat
if not ObjDTM_Walk('41:95:3:1:7:61:123:1:7:66:79:3:7:70:104:4:35:86:34:97:48:101:48:83', 15, 50, 40, True) then
begin
Writeln('Using Backup Path');
Mouse(578, 95, 0, 0, True);
FFlag(10);
end;
until IsAtRuins;
end;
RadialWalk:procedure CoalToBank;
var
x, y: Integer;
begin
ClickNorth(0);
RadialWalkTolerance(10456455, 240, 359, 50, 0, 0, 60);
FFlag(5); // will move on once 5 pixels from flag
RadialWalkTolerance(459012, 290, 300, 70, 0, 0, 20);
FFlag(0);
Wait(1500);
end;