Sir R. M8gic1an
2012-04-29 20:07:43
I got this from a little software engineering lecture, for which I just happen to be revising.
We could make use of this to differentiate between clicking inventory stuff (they're usually smaller than big objects like trees) and to differentiate the mouse speed of clicking a rock vs a tree.
Ofc u probably wouldn't click a tree and a rock in the same script. But this gives us yet another idea on how to look more human
eg. the difference of speed between clicking the ore in your inventory and then clicking the furnace. For the furnace you would make a much faster mouse movement cus it's a lot larger
For the trees, you'd make a slower movement to click a bird nest vs chopping tree.
I thought I'd post this cus since we usually click by x&y we never really take into account the size of the object.
-RM
Fitts’ Law predicts that the time to point at an object using a device is a function of:
the distance from the target object
the object’s size
The further away & the smaller the object, the longer the time to locate it and point to it.
We could make use of this to differentiate between clicking inventory stuff (they're usually smaller than big objects like trees) and to differentiate the mouse speed of clicking a rock vs a tree.
Ofc u probably wouldn't click a tree and a rock in the same script. But this gives us yet another idea on how to look more human
eg. the difference of speed between clicking the ore in your inventory and then clicking the furnace. For the furnace you would make a much faster mouse movement cus it's a lot larger
For the trees, you'd make a slower movement to click a bird nest vs chopping tree.
I thought I'd post this cus since we usually click by x&y we never really take into account the size of the object.
-RM