SRL Archive - Research & Development Lounge

AIO Catacomb Killer


Joe

2012-04-28 10:19:47

My newest project (in the sig) is an AIO Catacomb Killer. I've looked around and I haven't been able to find one (other than Flight's, which is in SCAR and Reflection, and Harry's only kills Dragith Nurn). I will be progressing room by room and keep you all updated with pictures and code.

Room 1
- Warped Cockroach
- Level 1
'Warped Cockroach' : begin // 6x6
Col := 2634855;
Hue := 0.08;
Sat := 0.43;
Tol := 16;
end; // Level 1, Room 1

Room 2
- Corpse Spider
- Level 3
'Corpse Spider' : begin // 3x3
Col := 4674914;
Hue := 0.16;
Sat := 0.31;
Tol := 19;
vDTM := DTMFromString('mQwAAAHicY2ZgYNjIyMCwG4hXAvF1IP8qEF8DYksTRYbq0iiG5FBLBn4gH4YZkTAQAABUVweX');
end; // Level 3, Room 2


Room 3
- Warped Fly
- Level 5
'Warped Fly' : begin
vDTM := This one is hard...
end; // Level 5, Room 3


Room 4
- Crawling Corpse Torso
- Level 7
 'Crawling Corpse Torso' : begin
vDTM := DTMFromString('mQwAAAHicY2ZgYKhkZGAoBuJaIG6C0jVAnBzrxRAV6cTQ0xTFIAJUB8OMSBgIABNBBpQ=');
end; // Level 7, Room 4


Room 5
- Warped Rat
- Level 9
 'Warped Rat' : begin //3x3
Col := 3952212;
Hue := 0.25;
Sat := 0.46;
Tol := 13;
end; // Level 9, Room 5

Room 6
- Skeleton
- Level 11
'Skeleton' : begin //3x3
Col := 6730715;
Hue := 0.05;
Sat := 1.84;
Tol := 21;
end; // Level 11, Room 6

Room 7
- Warped Bat
- Level 12
'Warped Bat' : begin
vDTM := This one is hard...
end; // Level 12, Room 7


Room 8
- Corpse Archer
- Level 13
'Corpse Archer' : begin
vDTM := DTMFromString('mWAAAAHicY2FgYHgExO+A+BkQ3wHi10D8EYi/QcWLu6IYggItGTQ1FBmCQp0YJIFiyJgRDYMAALCCC00=');
end; // Level 13, Room 8

Room 9
- Skoblin
- Level 14
'Skoblin' : begin //3x3
Col := 6130846;
Hue := 0.10;
Sat := 0.58;
Tol := 13;
end; // Level 14, Room 9

Room 10
- Corpse Mage
- Level 15
 'Corpse Mage' : begin //3x3
Col := 6643783;
Hue := 3.44;
Sat := 0.65;
Tol := 12;
end; // Level 15, Room 10


Room 11
- Dragith Nurn
- Level 20
procedure DragithNurner; // I got this idea from Harry's Catacomb Grabber.
var
x, y, Plinth: Integer;
GetIt: Extended;

begin
Plinth := DTMFromString('mggAAAHicY2NgYPjPyMDwC4jZmRgYmJgg/G9AHA/ECVCcBsRRQJwExFP6WjBwdWE2Ay7AiANDAAArCA/o');
if FindDTMRotated(Plinth, x, y, MSX1, MSY1, MSX2, MSY2, -Pi/4, Pi/4, Pi/60, GetIt) then
begin
mouse(x,y,1,1,False);
ChooseOption('ouch');
end;
Wait(5000 + Random(1500));
end;

So that's the progress thus far. Here's the whole code:
program JOEbotsCatacombs;
{$DEFINE SMART}
{$i SRL/srl.simba}
{$i sps/sps.simba}
{$i ObjectDTM\ObjDTMInclude.simba}

{================================ ! FILL THIS OUT ! ==========================================}
{=============================================================================================}
{_____________________________________________________________________________________________}
{=============================================================================================}
{=============================================================================================}
procedure DeclarePlayers; // Login information. You want to play, dont you? Fancy Shmancy
begin
HowManyPlayers := 2; // You can add more if you want, Just copy and paste a Player Section and write a different number in the [0], [1], [2] Box
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0; // Starts at Players[0]


with Players[0] do
begin
Name := ''; // Enter your username in the blue things
Pass := ''; // Enter your password in the blue things
Nick := '';
Pin := '';
Active := True;
BoxRewards := ['Xp', 'ostume', 'aphire'];
end;

with Players[1] do // Multiplayer!
begin
Name := ''; // Enter your username in the blue things
Pass := ''; // Enter your password in the blue things
Nick := '';
Pin := '';
Active := True;
BoxRewards := ['Xp', 'ostume', 'aphire'];
end;
end;
{=============================================================================================}
{=============================================================================================}
{_____________________________________________________________________________________________}
{=============================================================================================}
{=============================================================================================}





{ !!!STOP!!! }
{=============================================================================================}
{ * PLEASE DO NOT EDIT ANYTHING BEYOND THIS POINT *
{ * UNLESS YOU KNOW WHAT YOU ARE DOING *
( * OR WISH TO BORROW SOMETHING FROM THE SCRIPT *
( * IF THERE IS A PROBLEM OR A BUG WITH THE SCRIPT *
( * LET ME KNOW SO I CAN FIX IT *
( * IF YOU HAVE ANY ADVICE OR SUGGESTIONS *
( * POST THEM ON THE ORIGINAL THREAD OR PM ME *
( * ! THANK YOU AND ENJOY ! *
{=============================================================================================}

procedure iWelcomeU;
begin
WriteLn('******************************************************************');
WriteLn('******************* JOEbots Catacombs- Enjoy! ********************');
WriteLn('******************************************************************');
end;

procedure iNotBanned;
begin
if(not LoggedIn) then Exit;
case Random(250) of

10:
begin
Hoverskill('Strength', False);
wait(1551+Random(2111));
end;

20:
begin
Hoverskill ('Attack', False);
wait(1661+Random(2221));
end;

30:
begin
Hoverskill ('Defence', False);
wait(1771+Random(2331));
end;

40: RandomRClick;


50: PickUpMouse;


end;
end;

procedure AntiRandoms;
begin
FindNormalRandoms;
LampSkill := 'Strength';
LevelUp;
end;

procedure Loot;
var
Hue, Sat: Extended;
Col, Tol: Integer;
begin
case Pickup of
'Runes' : begin
Col := 11711143;
Hue := 5.35;
Sat := 0.32;
Tol := 9;
end;

'Coins' : begin
Col := 4905207;
Hue := 0.72;
Sat := 4.24;
Tol := 2;
end;
end;
end;

procedure Monsters;
var
vDTM, Col, Tol: Integer;
Hue, Sat: Extended;

begin
case Victim of
'Warped Cockroach' : begin // 6x6
Col := 2634855;
Hue := 0.08;
Sat := 0.43;
Tol := 16;
end; // Level 1, Room 1

'Corpse Spider' : begin // 3x3
Col := 4674914;
Hue := 0.16;
Sat := 0.31;
Tol := 19;
vDTM := DTMFromString('mQwAAAHicY2ZgYNjIyMCwG4hXAvF1IP8qEF8DYksTRYbq0iiG5FBLBn4gH4YZkTAQAABUVweX');
end; // Level 3, Room 2

'Warped Fly' : begin
vDTM :=
end; // Level 5, Room 3

'Crawling Corpse Torso' : begin
vDTM := DTMFromString('mQwAAAHicY2ZgYKhkZGAoBuJaIG6C0jVAnBzrxRAV6cTQ0xTFIAJUB8OMSBgIABNBBpQ=');
end; // Level 7, Room 4

'Warped Rat' : begin //3x3
Col := 3952212;
Hue := 0.25;
Sat := 0.46;
Tol := 13;
end; // Level 9, Room 5

'Skeleton' : begin //3x3
Col := 6730715;
Hue := 0.05;
Sat := 1.84;
Tol := 21;
end; // Level 11, Room 6

'Warped Bat' : begin
// DTM
end; // Level 12, Room 7

'Corpse Archer' : begin
vDTM := DTMFromString('mWAAAAHicY2FgYHgExO+A+BkQ3wHi10D8EYi/QcWLu6IYggItGTQ1FBmCQp0YJIFiyJgRDYMAALCCC00=');
end; // Level 13, Room 8

'Skoblin' : begin //3x3
Col := 6130846;
Hue := 0.10;
Sat := 0.58;
Tol := 13;
end; // Level 14, Room 9

'Corpse Mage' : begin //3x3
Col := 6643783;
Hue := 3.44;
Sat := 0.65;
Tol := 12;
end; // Level 15, Room 10

{'Dragith Nurn' - Special}

end;
end;

procedure DragithNurner; // I got this idea from Harry's Catacomb Grabber.
var
x, y, Plinth: Integer;
GetIt: Extended;

begin
Plinth := DTMFromString('mggAAAHicY2NgYPjPyMDwC4jZmRgYmJgg/G9AHA/ECVCcBsRRQJwExFP6WjBwdWE2Ay7AiANDAAArCA/o');
if FindDTMRotated(Plinth, x, y, MSX1, MSY1, MSX2, MSY2, -Pi/4, Pi/4, Pi/60, GetIt) then
begin
mouse(x,y,1,1,False);
ChooseOption('ouch');
end;
Wait(5000 + Random(1500));
end;
Mind you I've been working on this for about 2 days…

And now for the even more reworked code and a couple additions- this is just about the skeleton of my script, should work if you try it :) Give me some feedback on this one, and maybe some suggestions!

program JOEbotsCatacombs;
{$DEFINE SMART}
{$i SRL/srl.simba}
{$i sps/sps.simba}
{$i ObjectDTM\ObjDTMInclude.simba}

// This script is made for F2P, if you want Members capabilities: Please lend me a Members account!

const
Collector = True; // True to Pick up items
Pickup = 'Coins'; // If Collector is True, then Choose what you want to Pick up (Listed Below)
Bury = True; // True to Bury Bones
Victimise = True; // True to Attack Stuff
Victim = 'Corpse Mage'; // If Victimise is True, then Choose a Monster (Listed Below and on Original Thread)
DragithNurn = False; // True to Attack Dragith Nurn instead of other Monsters

var
A, B, vDTM, Col, Tol, L1, L2, lTol, pCol, pTol: Integer;
Hue, Sat, pHue, pSat, GetIt: Extended;

{================================ ! FILL THIS OUT ! ==========================================}
{=============================================================================================}
{_____________________________________________________________________________________________}
{=============================================================================================}
{=============================================================================================}
procedure DeclarePlayers; // Login information. You want to play, dont you? Fancy Shmancy
begin
HowManyPlayers := 2; // You can add more if you want, Just copy and paste a Player Section and write a different number in the [0], [1], [2] Box
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0; // Starts at Players[0]


with Players[0] do
begin
Name := ''; // Enter your username in the blue things
Pass := ''; // Enter your password in the blue things
Nick := '';
Pin := '';
Active := True;
BoxRewards := ['Xp', 'ostume', 'aphire'];
end;

with Players[1] do // Multiplayer!
begin
Name := ''; // Enter your username in the blue things
Pass := ''; // Enter your password in the blue things
Nick := '';
Pin := '';
Active := True;
BoxRewards := ['Xp', 'ostume'];
end;
end;
{=============================================================================================}
{=============================================================================================}
{_____________________________________________________________________________________________}
{=============================================================================================}
{=============================================================================================}





{ !!!STOP!!! }
{=============================================================================================}
{ * PLEASE DO NOT EDIT ANYTHING BEYOND THIS POINT *
{ * UNLESS YOU KNOW WHAT YOU ARE DOING *
( * OR WISH TO BORROW SOMETHING FROM THE SCRIPT *
( * IF THERE IS A PROBLEM OR A BUG WITH THE SCRIPT *
( * LET ME KNOW SO I CAN FIX IT *
( * IF YOU HAVE ANY ADVICE OR SUGGESTIONS *
( * POST THEM ON THE ORIGINAL THREAD OR PM ME *
( * ! THANK YOU AND ENJOY ! *
{=============================================================================================}

// I'm serious, STOP.

procedure iWelcomeU;
begin
WriteLn('******************************************************************');
WriteLn('******************* JOEbots Catacombs- Enjoy! ********************');
WriteLn('******************************************************************');
end;

procedure iNotBanned;
begin
if(not LoggedIn) then Exit;
case Random(250) of

10:
begin
SetAngle(SRL_ANGLE_HIGH);
Hoverskill('Strength', False);
wait(1551+Random(2111));
end;

20:
begin
SetAngle(SRL_ANGLE_HIGH);
Hoverskill ('Attack', False);
wait(1661+Random(2221));
end;

30:
begin
Hoverskill ('Defence', False);
wait(1771+Random(2331));
end;

40: RandomRClick;


50: PickUpMouse;


end;
end;

procedure AntiRandoms;
begin
FindNormalRandoms;
LampSkill := 'Strength';
LevelUp;
end;

function InFight: Boolean;
begin
Result := srl_InFight;
end;

procedure LootType;
var
pHue, pSat: Extended;
pCol, pTol: Integer;

begin
if (Collector = True) then
begin
case Pickup of
'Runes' : begin
pCol := 11711143;
pHue := 5.35;
pSat := 0.32;
pTol := 9;
end;

'Coins' : begin
pCol := 4905207;
pHue := 0.72;
pSat := 4.24;
pTol := 2;
end;
end;
end;
end;

procedure Boner;
var
bDTM, IbDTM, x, y: Integer;
GetIt: Extended;

begin
if(Bury = True)then
begin // On the ground
bDTM := DTMFromString('mLgAAAHicY2JgYIhkZGAIBuKpQDwTiK9dPsdw7/o1Bi6gHAgzQjEDAwC2IAb5');
SetAngle(SRL_ANGLE_HIGH);
if FindDTMRotated(bDtm, x, y, MSX1, MSY1, MSX2, MSY2, -Pi/4, Pi/4, Pi/60, GetIt) then
begin
MMouse(x, y, 1, 1);
clickMouse2(false);
ChooseOption('ake');
end;
end;

begin // Inventory
IbDTM := DTMFromString('mLgAAAHicY2JgYHjMxMDwFojnMDIwzAXiKX09DEvnzWFgBcqBMCMUMzAAAML4Bqs=');
SetAngle(SRL_ANGLE_HIGH);
if FindDTMRotated(IbDtm, x, y, MIX1, MIY1, MIX2, MIY2, -Pi/4, Pi/4, Pi/60, GetIt) then
begin
MMouse(x, y, 1, 1);
clickMouse2(false);
ChooseOption('ury');
end;
end;
end;

procedure Monsters; // Got this idea from LeetzGhettoBot- Ingenius.
var
A, B, vDTM, Col, Tol, lTol, L1, L2: Integer;
Hue, Sat: Extended;

begin
if (Victimise = True) then
begin
case Victim of
'Warped Cockroach' : begin
Col := 2634855;
Hue := 0.08;
Sat := 0.43;
Tol := 16;
A := 6;
B := 6;
vDTM := DTMFromString('mLgAAAHicY2JgYFjCCMEXgOyzQDwn0AmMJYFsEGaEYgYGAKIUBXw=');
L1 := 3229093;
L2 := 2700395;
lTol := 25;
end; // Level 1, Room 1

'Corpse Spider' : begin
Col := 4674914;
Hue := 0.16;
Sat := 0.31;
Tol := 19;
A := 3;
B := 3;
vDTM := DTMFromString('mQwAAAHicY2ZgYNjIyMCwG4hXAvF1IP8qEF8DYksTRYbq0iiG5FBLBn4gH4YZkTAQAABUVweX');
L1 := 5405060;
L2 := 5928315;
lTol := 15;
end; // Level 3, Room 2

'Warped Fly' : begin
vDTM := DTMFromString('mQwAAAHicY2ZgYDjFyMBwDIi3A7EUEPMDsQAQB4UGMezdtRVMcwHVwTAjEgYCACJyBsk=');
L1 := 13028302;
L2 := 12435142;
lTol := 15;
end; // Level 5, Room 3

'Crawling Corpse Torso' : begin
vDTM := DTMFromString('mQwAAAHicY2ZgYKhkZGAoBuJaIG6C0jVAnBzrxRAV6cTQ0xTFIAJUB8OMSBgIABNBBpQ=');
L1 := 5931660;
L2 := 3231058;
lTol := 15;
end; // Level 7, Room 4

'Warped Rat' : begin
Col := 3952212;
Hue := 0.25;
Sat := 0.46;
Tol := 13;
A := 3;
B := 3;
vDTM := DTMFromString('mLgAAAHicY2JgYJBkZGAQAeLnQPZ7II4KtGQoTvRi4AeyQZgRihkYAHKOBCo=');
L1 := 3755354;
L2 := 4875635;
lTol := 15;
end; // Level 9, Room 5

'Skeleton' : begin
Col := 6730715;
Hue := 0.05;
Sat := 1.84;
Tol := 21;
A := 3;
B := 3;
vDTM := DTMFromString('mLgAAAHicY2JgYPgKxEyMDAwKQKwExNe29TAs7ctm4AeKgzAjFDMwAACKaQUV');
{vDTM := DTMFromString('mLgAAAHicY2JgYBBgYmDgAuJZjAwMk4C4ujCbwcvXi4EVKAfCjFDMwAAAX8QDkw=='); If the other one doesn't work, use this one}
L1 := 10276847;
L2 := 8694470;
lTol := 15;
end; // Level 11, Room 6

'Warped Bat' : begin
vDTM := DTMFromString('mLgAAAHicY2JgYGBhYmD4z8jAcBjI3gHELaXZDE6uTgysQDYIM0IxAwMAiwMEvQ==');
L1 := 0; // NEEDED
L2 := 0; // DEDEEN
lTol := 0; // NEEDED
end; // Level 12, Room 7

'Corpse Archer' : begin
vDTM := DTMFromString('mWAAAAHicY2FgYHgExO+A+BkQ3wHi10D8EYi/QcWLu6IYggItGTQ1FBmCQp0YJIFiyJgRDYMAALCCC00=');
L1 := 4873571;
L2 := 3230026;
lTol := 10;
end; // Level 13, Room 8

'Skoblin' : begin
Col := 6130846;
Hue := 0.10;
Sat := 0.58;
Tol := 13;
A := 3;
B := 3;
vDTM := DTMFromString('mLgAAAHicY2JgYNgCxLuAeCUQLwHivYuqGaY0JTPwA9kgzAjFDAwAsvIGMQ==');
L1 := 7048860;
L2 := 7049893;
lTol := 17;
end; // Level 14, Room 9

'Corpse Mage' : begin
Col := 6643783;
Hue := 3.44;
Sat := 0.65;
Tol := 12;
A := 3;
B := 3;
vDTM := DTMFromString('mLgAAAHicY2JgYDBgZGBQBeLXQPZLIK4ujWLoaYpi4AeyQZgRihkYAIi/BQA=');
{vDTM := DTMFromString('mLgAAAHicY2JgYOBgZGD4AaR1gLQuEHv5WjJ4hToxcIDkgJgRihkYAFodAyI='); If the other one doesn't work, use this one}
L1 := 5404027;
L2 := 5405051;
lTol := 15;
end; // Level 15, Room 10

{'Dragith Nurn' - Special}

end;
end;
end;

procedure DragithNurner; // I got this idea from Harry's Catacomb Grabber.
var
x, y, Plinth: Integer;
GetIt: Extended;

begin
if (DragithNurn = True) then
begin
Plinth := DTMFromString('mggAAAHicY2NgYPjPyMDwC4jZmRgYmJgg/G9AHA/ECVCcBsRRQJwExFP6WjBwdWE2Ay7AiANDAAArCA/o');
SetAngle(SRL_ANGLE_HIGH);
if FindDTMRotated(Plinth, x, y, MSX1, MSY1, MSX2, MSY2, -Pi/4, Pi/4, Pi/60, GetIt) then
begin
MMouse(x,y,1,1);
ClickMouse2(False);
ChooseOption('ouch');
if (DidRedClick) then
Wait(5000 + Random(1500)); // You should be able to kill the monster by this time
end;
end;
end;

function LastStand (L1, L2, lTol: Integer): Boolean; // Simple, Easy, Solid Attack Failsafe
var
x,y: Integer;

begin
if FindObjCustom(x, y, ['att', 'ack'], [L1, L2], lTol) then
MMouse (x, y, 3, 3);
ClickMouse2 (False);
ChooseOption ('ttack');
if (DidRedClick) then
wait(5000+Random(5000));
end;

procedure Attack (Hue, Sat, GetIt: Extended; Col, Tol, vDTM: Integer);
var
tmpCTS, CTS, I, x ,y: Integer;
TPA: TPointArray;
ATPA: T2DPointArray;

begin
begin
CTS := GetColorToleranceSpeed;
ColorToleranceSpeed(2);
SetColorSpeed2Modifiers(Hue, Sat);
FindColorsSpiralTolerance(MSCX, MSCY, TPA, Col, MSX1, MSY1, MSX2, MSY2, Tol);
ColorToleranceSpeed(CTS);
ATPA := TPAToATPAEx(TPA, A, B);

for I := 0 to High(ATPA) do
begin
MiddleTPAEx(ATPA[i], x, y);
MMouse(x, y, 1, 1);
begin
clickMouse2(false);
chooseoption('ttack');
if (DidRedClick) then
Wait(5000 + Random(1500)); // You should be able to kill the monster by this time
end;
ColorToleranceSpeed(tmpCTS);
SetColorSpeed2Modifiers(0.22, 0.22);
end;

begin
SetAngle(SRL_ANGLE_HIGH);
if FindDTMRotated(vDtm, x, y, MSX1, MSY1, MSX2, MSY2, -Pi/4, Pi/4, Pi/60, GetIt) then
begin
MMouse(x, y, 1, 1);
clickMouse2(false);
ChooseOption('ttack');
if (DidRedClick) then
Wait(5000 + Random(1500)); // You should be able to kill the monster by this time
end;
end;
if not FindDTMRotated(vDtm, x, y, MSX1, MSY1, MSX2, MSY2, -Pi/4, Pi/4, Pi/60, GetIt) then
begin
LastStand(L1, L2, lTol);
end;
end;
end;

procedure Picker (pHue, pSat, GetIt: Extended; pCol, pTol: Integer);
var
tmpCTS, CTS, I, x ,y: Integer;
TPA: TPointArray;
ATPA: T2DPointArray;

begin
CTS := GetColorToleranceSpeed;
ColorToleranceSpeed(2);
SetColorSpeed2Modifiers(Hue, Sat);
FindColorsSpiralTolerance(MSCX, MSCY, TPA, pCol, MSX1, MSY1, MSX2, MSY2, pTol);
ColorToleranceSpeed(CTS);
ATPA := TPAToATPAEx(TPA, 2, 2);

for I := 0 to High(ATPA) do
begin
MiddleTPAEx(ATPA[i], x, y);
MMouse(x, y, 1, 1);
begin
clickMouse2(false);
chooseoption('ake');
if (DidRedClick) then
Wait(1000 + Random(1500));
end;
// Equip procedure for arrows and coins in developement
end;
ColorToleranceSpeed(tmpCTS);
SetColorSpeed2Modifiers(0.22, 0.22);
end;

begin
Smart_server := 11;
Smart_Signed := TRUE;
Smart_Members := FALSE;
Smart_SuperDetail := FALSE;

SetupSRL;
DeclarePlayers;
LoginPlayer;
Wait(2000);
iWelcomeU;
GameTab(tab_Inv);

if (not(LoggedIn)) then
if Players[CurrentPlayer].Active then
LoginPlayer;

repeat
repeat
if (not InFight) then
Attack(Hue, Sat, GetIt, Col, Tol, vDTM);
DragithNurner;
if (not InFight) then
Boner;
Picker(pHue, pSat, GetIt, pCol, pTol);

until (not LoggedIn);
NextPlayer(Players[CurrentPlayer].Active = False);
until AllPlayersInactive;
end.

{ ********=*****====*****===****=====*****=**********=================
* * * * * * * * * * * Scripts *
* * * **** **** * * * * * Scripts *
* * * * * * * * * * * * Scripts *
***** ***** ***** **** ***** * * * Scripts *}

Please not that the simba tags distort the code standards!

~Joe

Gucci

2012-04-28 10:56:08

Is this for the lumbridge catacombs? If so Harry has a Dragith Nurn killer, I run it on my pure 24/7. GL though maybe I could help with monster finding like TPA's and such

Joe

2012-04-28 10:58:16

This one is AIO, and would kill any monster and detect which room you are in and just adapt. I'm planning on making this a huge project.

And if I need some help I'll be sure to ask you, Gucci!

Gucci

2012-04-28 11:02:00

Nice the deathwalk Harry has is pretty nice if you wanna ask him to let you use it as it works very well

Er1k

2012-04-28 11:03:17

IMO only the dragith room and the corpse mage room has training value, due to the fact that they can be botted 24/7 with little to no food.

IIRC Corpse mage has a max hit of 2 :D

Harry

2012-04-28 11:44:35

From: Er1k
IMO only the dragith room and the corpse mage room has training value, due to the fact that they can be botted 24/7 with little to no food.

This. Unless you're doing it on a very very low level account, the only worthwhile room is the last one. Not to mention the fact that the last room is the only room without "competition", due to the statue spawning the monster. I'd suggest training elsewhere and then killing Nurn in the last chamber, but good luck on your project.

Joe

2012-04-28 11:51:48

From: Harry
This. Unless you're doing it on a very very low level account, the only worthwhile room is the last one. Not to mention the fact that the last room is the only room without "competition", due to the statue spawning the monster. I'd suggest training elsewhere and then killing Nurn in the last chamber, but good luck on your project.


It's more for my personal scripting developement than others leveling. Plus if it has all the rooms, then the training value is the same, as low level players, medium and high can use this.

Striken

2012-04-28 13:04:14

I think he's aiming for the accomplishment rather than training.

Joe

2012-04-28 13:07:17

From: phyaskou
i think he's aiming for the accomplishment rather than training.


bingo!
EDIT: Man I missed my 500th post…

Striken

2012-04-28 13:17:39

From: JOEbot
bingo!
EDIT: Man I missed my 500th post…


I do think accomplishment is more better on hard tasks rather than the reward in the end. :)

Er1k

2012-04-29 05:58:27

Even though the achievement means something, the cost effectiveness should always be taken into account. I am not sure if you had that before, but releasing something that no one gives a damn about certainly isn't the best thing you want to.

I don't mean to discourage anybody here, but I would think twice whether I should do it and if there's a better way to do it before making something nowadays.

I know people need to practice in order to learn scripting, but having 293843204 choppers/miners/alcher/whatever in the script section isn't exactly what we really need, right? But the catacombs may be somewhat useful, I don't know - so good luck :)

Decision

2012-04-29 06:36:09

Goodluck this will be awesome for f2p :)

Joe

2012-04-29 08:53:28

From: Er1k
Even though the achievement means something, the cost effectiveness should always be taken into account. I am not sure if you had that before, but releasing something that no one gives a damn about certainly isn't the best thing you want to.

I don't mean to discourage anybody here, but I would think twice whether I should do it and if there's a better way to do it before making something nowadays.

I know people need to practice in order to learn scripting, but having 293843204 choppers/miners/alcher/whatever in the script section isn't exactly what we really need, right? But the catacombs may be somewhat useful, I don't know - so good luck :)



I think it would be great… this way you could start at the warped cockroaches, and work your way up. You could have a pure LIVE down there with this script rather than misc scripts to get to Harry's dragith nurn killer (which I am making a variation of as well)

J J

2012-05-02 17:33:48

The personal value after creating a script is definately important. I've also decided to work on a big project (Great Orb Project script) and once it's finished I will feel satisfied because I've managed to complete such a big project. There are other big projects I could've made, but no-one has made a color script for GOP yet. Which makes it more interesting to make, atleast for me.

Nice progress so far, but I advise you to use Arrays to store the different colors from the monsters.

This is what I use to define at which altar the bot currently is
function DefineArea:String;
var
AltarMMCol, AltarMMTol, ColorCount: Array of Integer;
AltarMMHue, AltarMMSat: Array of Extended;
PossibleAltars: Array of String;
i: Integer;

begin;
AltarMMCol := [6274014, 3035750, 2056526, 10194822, 6908504, 16119532];
AltarMMTol := [15, 12, 9, 2, 17, 2];
AltarMMHue := [0.07, 0.16, 0.95, 2.70, 2.95, 24.65];
AltarMMSat := [2.64, 1.29, 1.87, 2.72, 0.22, 15.69];
PossibleAltars := ['Fire', 'Earth', 'Air', 'Water', 'Body', 'Mind'];
ColorCount := [3000, 5000, 5000, 5000, 5000, 200];

for i := 0 to 5 do
begin
ColorToleranceSpeed(2);
SetColorspeed2Modifiers(AltarMMHue[i], AltarMMSat[i]);
if CountColorTolerance(AltarMMCol[i], MMX1, MMY1, MMX2, MMY2, AltarMMTol[i]) > ColorCount[i] then
begin
ColorToleranceSpeed(1);
Result:=PossibleAltars[i]
Exit;
end;
end;
end;

Should get you the idea. Makes the script a bit faster I believe, and it looks more professional / advanced.

Good luck :D

Joe

2012-05-02 17:36:02

From: J J
The personal value after creating a script is definately important. I've also decided to work on a big project (Great Orb Project script) and once it's finished I will feel satisfied because I've managed to complete such a big project. There are other big projects I could've made, but no-one has made a color script for GOP yet. Which makes it more interesting to make, atleast for me.

Nice progress so far, but I advise you to use Arrays to store the different colors from the monsters.

This is what I use to define at which altar the bot currently is
function DefineArea:String;
var
AltarMMCol, AltarMMTol, ColorCount: Array of Integer;
AltarMMHue, AltarMMSat: Array of Extended;
PossibleAltars: Array of String;
i: Integer;

begin;
AltarMMCol := [6274014, 3035750, 2056526, 10194822, 6908504, 16119532];
AltarMMTol := [15, 12, 9, 2, 17, 2];
AltarMMHue := [0.07, 0.16, 0.95, 2.70, 2.95, 24.65];
AltarMMSat := [2.64, 1.29, 1.87, 2.72, 0.22, 15.69];
PossibleAltars := ['Fire', 'Earth', 'Air', 'Water', 'Body', 'Mind'];
ColorCount := [3000, 5000, 5000, 5000, 5000, 200];

for i := 0 to 5 do
begin
ColorToleranceSpeed(2);
SetColorspeed2Modifiers(AltarMMHue[i], AltarMMSat[i]);
if CountColorTolerance(AltarMMCol[i], MMX1, MMY1, MMX2, MMY2, AltarMMTol[i]) > ColorCount[i] then
begin
ColorToleranceSpeed(1);
Result:=PossibleAltars[i]
Exit;
end;
end;
end;

Should get you the idea. Makes the script a bit faster I believe, and it looks more professional / advanced.

Good luck :D


This looks really sophisticated. I'll look into this, and if I don't get it, I'll shoot you a PM, thanks!