SRL Archive - Outdated / Broken

CW-AFKer


Flight

2012-04-23 23:11:34

Hey there.

I made this for a friend of mine here on SRL, currently going for a trimmed comp. cape. Now I'm not really keen of the idea of loafing in Castle Wars, as I enjoy playing it legit, but leaving this in the Members section will hopefully cut down on usage.

Features:
  • AFK's in the room above the CW 'safe room'
  • Enters the Guthix portal after each game
  • Handles all locations in CW
  • Handles the end-of-game screen
  • Chooses a reward based on user input
  • Absolute location detection (will never get lost)
  • Uses a combination of anti-bans
  • Unique mouse-movements (for some of the script) (BrakeMMouse)
  • 100% color
  • Break system based on # of games played (Echo_ made the base)

How to use:
Start anywhere associated with normal CW afking: The CW lobby, either of the two waiting rooms, either of the two safe rooms, or either of the two above rooms; all are detected and handled.

I've been using it some myself. I plan to build on it more later to have it attack members of the opposite team; more like a castle-defender script ya know. I watched it choose the correct rewards helmet, so everything works fine. Have fun.

~Cheerz

Brandon

2012-04-23 23:21:09

I was just about to write one of these and a herblorer myself but I might as well stop and just run this seeing the description alone ;)

Definitely going to run this all night and I'll post you a proggy if it has it. Didn't have time to look over the script but I'll just press play and trust it works :D lol.

Flight

2012-04-23 23:26:42

From: ggzz
I was just about to write one of these and a herblorer myself but I might as well stop and just run this seeing the description alone ;)

Definitely going to run this all night and I'll post you a proggy if it has it. Didn't have time to look over the script but I'll just press play and trust it works :D lol.


Sounds good man. I disabled searching for random events, as something to do with dieing triggered SRL to detect a random event, I've still yet to figure out which one it's detecting. It just seems to log me out. :/ So there's a chance you'll get stuck in a random event, I just don't know how often.

Brandon

2012-04-23 23:45:29

Well I found a bug.. When entering the game, if there's a lot of players, it asks you Would you like to join. This happens when the timer hits 0. If you don't press yes, you will stay in the waiting room for the rest of the 25 minutes. The script doesn't click yes.

Line 667: FindNPCChatTextMulti(['nte', 'ter', 'Enter', 'lea', 'ease', 'please', 'Please', 'lease', 'Yes', 'es'], CLICKLEFT);

Fixes it.

Flight

2012-04-24 01:06:51

From: ggzz
Well I found a bug.. When entering the game, if there's a lot of players, it asks you Would you like to join. This happens when the timer hits 0. If you don't press yes, you will stay in the waiting room for the rest of the 25 minutes. The script doesn't click yes.

Line 667: FindNPCChatTextMulti(['nte', 'ter', 'Enter', 'lea', 'ease', 'please', 'Please', 'lease', 'Yes', 'es'], CLICKLEFT);

Fixes it.


Ah yeah good idea. I didn't put this in for the reason of joining a game with less than 15 minutes left, no rewards and no game count. Although it would be simple enough to check for the red text in the waiting room that tells you this. :P

PatDuffy

2012-04-24 18:29:20

Lawlz, of course literally the day after I finish mine Flight pulls one out :p

Oh well, I plan to add defending/attacking just for the hell of it ;)

Flight

2012-04-24 22:13:28

From: PatDuffy
Lawlz, of course literally the day after I finish mine Flight pulls one out :p

Oh well, I plan to add defending/attacking just for the hell of it ;)


Yep it's been laying around for roughly a week now, only my friend and I were using it. Mine, however, doesn't have to option to choose which team to join while yours does. I'd say that's a plus for you. ;)

P1nky

2012-04-25 01:16:17

Lovely, great to get the rewards :).

Will test soon after the huge mystery (bot nuke v2?)