From: abu_jwka
Very simple, make the area really small.
Literally have it so that the area barely goes around the point you want to walk to, that should get it to walk exactly there.
Obviously, if you wanted to define a larger areas such as a bank or a mine, then the area would cover the entire bank/mine.
Erm, not quite. The main-point of an Object DTM determines where the click will occur. The area is a polygon that exists relative to the main-point so that once the Object DTM has been found, you can then check to see if a point is within that polygon. Usually, that would be the center of the minimap so that you can tell if your character is in a certain area, but any point on the minimap can be tested.