Joepetey
2012-04-21 16:04:38
My first script :garfield:
Please test and review version 0.1!
Credit to Gucci for goblin finding method.
Please test and review version 0.1!
program GoblinDecimator;
{$DEFINE SMART}
{$i SRL/srl.simba}
Const
//SRL Stats
SRLStats_Username = '';
SRLStats_Password = '';
//Break settings
BreakIn = 180; //How long before we take a break? (minutes)
BreakFor = 13; //How long will we break for? (minutes)
Bir = 7; //Random minutes to add/subtract from how long until we break
Bfr = 3; //Random minutes to add/subtract from break duration
Procedure DeclarePlayers;
begin
HowManyPlayers := 1;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;
with Players[0] do
begin
Name := '';
Pass := '';
Pin := '';
BoxRewards := ['XP','xp','lamp'];
LampSkill := Skill_Runecrafting;
Active := True;
end;
end;
procedure StatsGuise(wat:String);
Begin
Status(wat);
Disguise(wat);
End;
Procedure Antiban;
Begin
Case Random(192) Of
0: HoverSkill('Attack', False);
1: Begin PickUpMouse; SleepAndMoveMouse(3000 + Random(500)); End;
2: RandomAngle(1);
3: Begin GameTab(Tab_Stats); Wait(3000 + Random(500)); GameTab(Tab_Inv); End;
4: HoverSkill('random', False);
5: HoverSkill('Defense', False);
6: HoverSkill('Constitution', False);
7: HoverSkill('Strength', False);
End;
End;
Procedure FailSafe(Reason:String);
begin
Players[CurrentPlayer].Loc:=Reason;
Logout;
TerminateScript;
end;
function InFight: Boolean;
begin
Result := srl_InFight;
end;
Function AttackGoblins:Boolean;
Var
x,y:Integer;
begin
SetAngle(SRL_ANGLE_HIGH);
if InFight then
begin
repeat
FindNormalRandoms;
until ((not LoggedIn) or (not InFight))
end;
If FindObjEx(x,y, ['Attack'], [4430477, 4033671, 1858905, 3253129], 10, 50, 1, 5, 690, 400) then
Begin
StatsGuise('Attacking Goblin');
GetMousePos(x,y);
Case Random(1) of
1:begin
Mouse(x,y,5,5,True);
ChooseOption('Attack')
end;
End;
End;
end;
begin
SetupSRL;
DeclarePlayers;
SetAngle(SRL_ANGLE_HIGH)
if not (LoggedIn) then
LoginPlayer;
Wait(4000+random(400))
repeat
Antiban;
AttackGoblins;
until(false);
end. Credit to Gucci for goblin finding method.