SRL Archive - RS3 Outdated / Broken Scripts

TotalFarm[Allotment/Herb Farmer with Alching]


Total

2012-04-20 22:09:19

TotalFarm Beta


I am opening my script for beta because it is hard to bug test a script that farms as the wait times are pretty long between harvests and what not. Please note that this is NOT anywhere near finished and I just need people to test the script out. DO NOT RUN UNATTENDED!

What does it do?
Farms the allotment and herb patches in catherby and alchs while they don't need to be farmed.

Requirements:
-Level 9 farming(Need level 9 farming quick? Try out my Grand Seed Pod Script!)
-Seeds to plant
-83 magic/Lunar Diplomacy Quest(only if using lunar farming spells)*
-Runes to alch with and items you want to alch
-ObjDTM Include
-All of the farming tools you need in your toolbelt
* I'm derpy and didn't think this through, you can use these spells but you cant alch so the script won't work. In a later update I'll include going to the bank and plank making or jewelery stringing or something.

Features:
-Choice to use buckets of compost/supercompost or Fertile Soil spell
-Supports all allotment/herb plant types
-Choice to cure plant with Cure Plant spell, bottle of plant cure, or dig up diseased
-More that I can't think of currently :p

Instructions:
-Turn off the XP Pop-up on your XP Counter
-Turn your Game chat to 'All'
-Make sure you have atleast 1 of your exp counters to farming or overall
-Fill out the required info at the top of the script
-DO NOT put anything in slot 20 as that is the default slot to note stuff that you farm
-Start the script at catherby farm with an inventory with whatever you may need(seeds, runes, buckets of compost, plant cure, etc)

Suggested Inventory:
Both have fire staff equipped

Without lunar spells:
Allotment seeds, herb seeds, nature runes, 9x compost/supercompost, 3x plant cure, 1 of each grown allotment and herb noted(not necessary but will lower chance of bugs), and your alch item in slot 17.

With lunar spells:
Allotment seeds, herb seeds, nature runes, earth runes, astral runes, 1 of each grown allotment and herb noted(not necessary but will lower chance of bugs), and you alch item in slot 17.

Future Development:
-Antiban in the alching procedure
-Option to log out instead of alch while waiting

Possible Additions:
-Make compost out of allotment farmed
-More patches support
-Flower farming support
-User requests

Known Bugs:
-Sometimes does not center correctly after harvesting crops
-Report any if found

A lot of this script is untested and is basically just theory. Here are some of the parts that I have not tested much or at all:
-Alching(although it should be ok)
-Both lunar spells
-Higher level allotment/herbs
-The progress report

Enjoy the beta and remember to post bugs if you find any! :)

Tip: Planting the correct flower in the flower patch will make your allotment disease-free. Refer to Runescape Wiki for further information.


porhaxn

2012-04-21 03:47:56

Wow very interesting! will test this, thanks!

side note, your advanced gnome agility script is very efficient and flawless!

Justin

2012-04-21 04:27:27

Looks like a nice release. Would love to see further development on this

Total

2012-04-21 04:28:58

Glad you like my agility script. Thanks for testing it out, don't it expect to be as flawless as my agility script. :p

stoffel

2012-04-21 10:00:55

Holy cow, now this is sexy xD, going to try it soon :D

Edit: how you have 11M arrows lol & is it only cathbery? xD

dweg

2012-04-21 14:18:35

apologies, but how the HELL does it alch on lunars?

jabookman

2012-04-21 14:49:10

can it goto the bank for more soil? how long have you got it to run non stop.. and how much exp an hour on average do u get

Total

2012-04-21 16:43:39

Oh wow I didn't even think about alching on lunars LOL. I guess I'll have to do something different for the lunars…hmmmm. No it doesn't go to the bank for more compost atm but I may include it soon, and I haven't run it non stop for very long because I don't need the magic levels so I don't know avg exp/hr.

Maybe if your on lunars I'll make it go to the bank and do something else like string jewelery or plank make?

From: stoffel04
Holy cow, now this is sexy xD, going to try it soon :D

Edit: how you have 11M arrows lol & is it only cathbery? xD


I fletched them, and yes its only in catherby at the moment.

jabookman

2012-04-21 17:52:48

if you can make it goto bank and sting jewelery. that would be perfect

Total

2012-04-21 18:00:40

Has anyone actually used it yet? Is it working correctly for you if you have?

0UT2K1LL

2012-04-21 19:33:45

Sounds like a great idea.
Maybe also breaks between plant times with a randomness of like 5-10ish minutes after the fully grown time to log back in?
If flawless planting and harvesting, It could run for days. But would it stop @ 6 hours though with the breaks?

I will definitely be interested in seeing how this script goes!

porhaxn

2012-04-21 23:17:11

the script does plant ranaars and watermelons. I did not run the script long enough for a second cycle (harvesting though).

overall very decent! will become very popular once more spots are added!

Total

2012-04-21 23:31:45

Good to know as I didn't use it on watermelon or ranarr myself. I found that sometimes when I center it doesn't go to the center correctly, so I will work on that for now.

Last Legend

2012-04-21 23:34:12

Wow, if this ever becomes AIO herb patch support I would suggest making it a members script, this is amazing 0_0

Total

2012-04-21 23:38:01

But I'm not a member… :p

cparks1000000

2012-04-23 03:17:58

If you quickly added a way to remove the upper-level requrements for the bot, I'd love to test it for yo

Total

2012-04-23 03:32:09

What upper level requirements? Only thing that is required is 9 farming.

Guess it wasn't clear in the OP. Changed it so should be a bit more clear now, my bad.

NeoX

2012-04-23 07:05:26

What seeds does it support for herbs i mean?

Total

2012-04-23 10:05:36

All…>.>

superbuster4

2012-04-23 14:25:57

what an orgasmic feeling, when u add something else to it to do during wait time il use it i do not need more mage xp.

bas

2012-04-23 16:47:17

Do you add Fletching support later? :) Would be great!
Maples make profit, and still 85k xp/h

Total

2012-04-23 20:22:14

Maybe in the future…depends how many people want it.

b_lone

2012-04-23 23:30:48

Woah. Been waiting forever for a script like this! Alching + herbs = profit, farming xp, magic xp! Thanks! Can't wait for it to be flawless!

sticker94

2012-04-24 03:29:23

Bot doesn't work on Lunars, Logs out when it can't alch.

When will you support Lunars? :)

Edit: Added a personal String Method that's working off the Catherby Bank, replaced your Alch Procedure; PM me if your interested.

Total

2012-04-24 03:54:31

Will work on it soon. Got some school stuff to do before the end of the semester then I will work on adding banking for compost and some other stuff.

Ashart1025

2012-05-16 16:26:31

Hey Killz,

I ran this script earlier today.

Issues I had were that once the player ran up to the allotment / herb patch (for both compost and picking) the courser failed to adjust to the new location of the allotment / patch.

The disease / alch part worked fine, as well as the noting picked crops (after helping it along a bit).

If you need more info, screenies or whatever please let me know. I would love to run this one again once you have had time to work out the kinks.

unknownrpg

2012-06-19 16:54:05

great idea hoping to see further development of this script, just another idea but u could also incorporate a fishing option with timmers on alotments or even a farming necklace to check health of crops just ideas cant wait till further development

im currently 99/99 fish was just a idea =p

Total

2012-06-20 23:20:50

Yeah it was going well but unfortunately I have quit runescape and don't plan on continuing development on it, although if any other scripter wanted to they could pick up on the development and make it their own.

Element17

2012-06-21 11:18:37

That is sad to hear :( but I am currently working on a script similar to this, so I quick question do you mind if I take a few snippets here and there or maybe base some of my code off yours? Not going to copy it but just get a general idea. Like I have an idea how to detect when patches/herbs are diseased and I was gonna compare it to how you did yours. Also, how do you get the lunar cure disease spell? I know you have to do the Livid Farm activity.

Total

2012-06-21 12:54:01

Yeah you can use any part of the code you would like I don't mind. For the cure plant spell all you need is lunar, no need to do livid farm.

Element17

2012-06-21 13:35:46

Sweet thanks man. So, if I have completed the lunar diplomacy quest I can use the cure disease spell?

Total

2012-06-21 18:08:32

Yep that's all you need to use it.

otaman

2012-06-26 15:57:25

on lunars superglass make could be a good option too. I'd try to make a nice donation to you (gp) If you get this to work growing all herbs at cath with either lunar spells and banking (for superglass, plank make, and string jewelry +more?); or alching (option to superheating if banking works with normal spells,) with banking so it can get super compost, cures, and whatever else it might end up needing.

Either way good job so far mate, thanks for all your work.

Element17

2012-06-27 19:09:31

If you read hes not developing this anymore, but I am currently working on a script like this.