SRL Archive - OSR Help

proggy not working? help


tombow

2012-04-17 18:42:29

program copperminer;
{$DEFINE SMART}
{$include SRL\SRL.simba}
{$i ObjectDTM\ObjDTMInclude.simba}
{$i sps/sps.simba}

//at the bottom set witch u wana mine/default is copper powermining minecop(copper)minetin(tin) mineiron(iron)
Const

SRLStats_Username = ''; // Your SRL Stats Username
SRLStats_Password = ''; // Your SRL Stats Password
NumbOfPlayers= 1; //How many players are you using
StartPlayer= 0; //Player to start auoting with! (0 means first char)
LoadsTotal= 999999; //How Many Total Lods To Do Per Character!
Version= '1.0'; //NO TOUCHY! program new;
var
x, y, oreMined, TotalEXP: integer;


{*******************************************************************************
procedure DeclarePlayers;
By: SRL
Description: SRL's Player Setup
*******************************************************************************}
procedure DeclarePlayers;
var i:integer;
begin
NumberOfPlayers(NumbOfPlayers);
CurrentPlayer := StartPlayer;
for i := 0 to NumbOfPlayers-1 do
Players[i].BoxRewards := ['mote', 'ostume', 'XP', 'Gem', 'ithril', 'oal', 'une', 'oins'];

with Players[0] do
begin
Name := ''; //Player username.
Pass := ''; //Player password.
Active := True;
Integers[1] := 4; //1=BrightCopper,2=DarkCopper,3=Tin,4=Iron.
Integers[2] := 4; //Seconds to try mining rock before clicking another.
end;

end;
procedure oreMindd;
begin
if InvFull then
IncEx(oreMined, 28)
end;

procedure Report;
begin

if (InvFull) then
begin
TotalEXP := (oreMined*18);

Writeln('############ Tombows Mining #############');
Writeln('|= Player : ' + Players[CurrentPlayer].Name);
Writeln('|= Time Running : ' + TimeRunning);
Writeln('|= Xp gained : ' + IntToStr(TotalEXP));
Writeln('|= Ore Mined: ' + IntToStr(oreMined));
Writeln('|= Ore Dropped: ' + InttoStr(oreMined));
Writeln('########################################');
end;
end;



{*******************************************************************************
Procedure StatsGuise(wat:String);
By: YoHoJo
Description: Combination of Status & Diguise
*******************************************************************************}
Procedure StatsGuise(wat:String);
Begin
Status(wat);
Disguise(wat);
End;


{*******************************************************************************
Function CheckAndClick(X,Y:Integer):Boolean;
By: YoHoJo
Description: Moves mouse to x,y, checks for uptext, and clikcs if found
*******************************************************************************}
Function CheckAndClick(UpText:String; X,Y:Integer; RClick:String):Boolean;
Begin
MMouse(x, y, 5, 5);
If WaitUptext(UpText, 5000) Then
Begin
Result:=True;
GetMousePos(x, y);

Case RClick Of

'R':
Begin
Mouse(x, y, 0, 0, False);
WaitOption('ine', 2000);
FFlag(0);
End;

'L':
Begin
Mouse(x, y, 0, 0,True);
Wait(100+Random(50));
FFlag(0);
End;

End;
End;

End;


procedure AntiBan;
begin
if(not(LoggedIn))then
exit;
FindNormalRandoms;
case Random(60000) of
0:
begin
WriteLn('AntiBan Is Being Performed');
GameTab(Tab_Stats);
HoverSkill('Mining', false);
wait(1000 + Random(1000));
Mouse(659, 189, 0, 0, True);
end;
1:
begin
WriteLn('Bored')
BoredHuman;
end;
end;
end;

Procedure Failsafe (reason:string);
begin
players[currentplayer].Loc:=reason;
logout;
stats_commit;
terminatescript;
end;



Function minecop:boolean;
var
x, y, Plusone, treecounter: integer;
begin
FindNormalRandoms;
plusone:= Invcount + 1;
If FindObjcustom(x, y, ['Mine', 'copper', 'e c'], [5149437, 4621025, 660246, 4621283, 4687078], 10) Then
begin
StatsGuise('hooray we found the bastard');
getmousepos(x, y);

case random(1) of
0: mouse (x, y, 5, 5, true);
1: begin
mouse (x, y, 5, 5, false);
WaitOption ('mine', 1000);
end;
end;

flag;
marktime(treecounter);

Repeat
FindNormalRandoms;
statsGuise('Antiban and waiting');
Antiban;
wait(100);
if invcount=plusone then
writeln('we got one');
until (invcount=plusone) or (timefrommark(treecounter) > 9000)

End;
end;

Function minetin:boolean;
var
x, y, Plusone, treecounter: integer;
begin
FindNormalRandoms;
plusone:= Invcount + 1;
If FindObjcustom(x, y, ['Mine', 'tin', 'e t'], [8289924, 10592680, 5066064], 7) Then
begin
StatsGuise('hooray we found the tin');
getmousepos(x, y);

case random(1) of
0: mouse (x, y, 5, 5, true);
1: begin
mouse (x, y, 5, 5, false);
WaitOption ('mine', 1000);
end;
end;

flag;
marktime(treecounter);

Repeat
FindNormalRandoms;
statsGuise('Antiban and waiting');
Antiban;
wait(100);
if invcount=plusone then
writeln('we got one');
until (invcount=plusone) or (timefrommark(treecounter) > 9000)

End;
end;

Function mineiron:boolean;
var
x, y, Plusone, treecounter: integer;
begin
FindNormalRandoms;
plusone:= Invcount + 1;
If FindObjcustom(x, y, ['Mine', 'iron', 'e i'], [2847627, 3030632, 3557496], 7) Then
begin
StatsGuise('hooray we found the iron');
getmousepos(x, y);

case random(1) of
0: mouse (x, y, 5, 5, true);
1: begin
mouse (x, y, 5, 5, false);
WaitOption ('mine', 1000);
end;
end;

flag;
marktime(treecounter);

Repeat
FindNormalRandoms;
statsGuise('Antiban and waiting');
Antiban;
wait(100);
if invcount=plusone then
writeln('we got one');
until (invcount=plusone) or (timefrommark(treecounter) > 9000)

End;
end;

procedure PathToBankSPS;
var
PathToBank : TPointArray;
begin
if(not(LoggedIn))then Exit;
if(not(FindNormalRandoms))then
SPS_Setup(RUNESCAPE_SURFACE, ['12_7']); //Put SPS_Areas in here when using walking tool
PathToBank := [Point(4986, 3199), Point(4997, 3157), Point(5010, 3133), Point(5010, 3108), Point(5007, 3058), Point(4997, 3022), Point(4982, 2987), Point(4971, 2949), Point(4945, 2937), Point(4904, 2937), Point(4874, 2935), Point(4852, 2941), Point(4855, 2974)];
SPS_WalkPath(PathToBank);
end;

procedure PathToMineSPS;
var
PathToMine : TPointArray;
begin
if(not(LoggedIn))then Exit;
if(not(FindNormalRandoms))then
SPS_Setup(RUNESCAPE_SURFACE, ['12_7']); //Put SPS_Areas in here when using walking tool
PathToMine := [Point(4852, 2974), Point(4852, 2937), Point(4891, 2935), Point(4910, 2935), Point(4949, 2939), Point(4979, 2993), Point(5000, 3055), Point(5003, 3091), Point(5009, 3114), Point(5005, 3154), Point(4990, 3206)];
SPS_WalkPath(PathToMine);
end;


procedure Banking;
begin
if(InvFull) then
begin

SetAngle(SRL_ANGLE_HIGH);
MakeCompass('N');
repeat
OpenBankFast('ank');
if(PinScreen)then
InPin(Players[CurrentPlayer].Pin );

if(BankScreen) then
begin
DepositAll;
CloseBank;
end;

until(InvEmpty);
end;
end;



Procedure GoodbyeOres;
begin
repeat
DropAll;
until (invcount = 0);
end;

begin
Smart_Server := 54;
Smart_Members := true;
Smart_Signed := false;
Smart_SuperDetail := false;
SetupSRL;
DeclarePlayers;
repeat
minecop; //minetin mineiron
if InvFull Then
GoodbyeOres;
Report;
Until(false);
End.

Total

2012-04-17 18:45:19

Whats not working?

tombow

2012-04-17 18:46:48

the proggy its like its not there nothing happens with it it just mines then drops doesnt even mention proggy

Total

2012-04-17 18:51:22

You have if InvFull in your proggy procedure, but you call it after you drop your ores. Either take that out or put it before you drop your ores.

tombow

2012-04-17 19:03:06

done that but still nothing happens?

Total

2012-04-17 19:10:56

I just used this with a full invy


begin
Smart_Server := 64;
Smart_Members := true;
Smart_Signed := false;
Smart_SuperDetail := false;
SetupSRL;
DeclarePlayers;
repeat
minecop; //minetin mineiron
if InvFull Then
Report;
GoodbyeOres;
Until(false);
End.

I commented out the minecop; and it worked correctly, don't really want to go mine copper so not sure whats wrong if it doesn't work now.

tombow

2012-04-17 19:13:42

yup thats what iv got on script but still wont work :(

Abu

2012-04-18 01:26:54

The only time it wouldn't work, is if your inventory was not full, I think this is your problem…

tombow

2012-04-18 01:48:19

it mines em gets full inv and just drops the ores and does nothing with the proggy and ideas what to change or do then

Abu

2012-04-19 01:47:46

From: tombow
it mines em gets full inv and just drops the ores and does nothing with the proggy and ideas what to change or do then


Bada bing bada boom!

Read your mainloop. Notice anything?
begin
Smart_Server := 54;
Smart_Members := true;
Smart_Signed := false;
Smart_SuperDetail := false;
SetupSRL;
DeclarePlayers;
repeat
minecop;
if InvFull Then
GoodbyeOres; // you drop your ores
Report; // before your report
Until(false);
End.

It should be like this:
begin
Smart_Server := 54;
Smart_Members := true;
Smart_Signed := false;
Smart_SuperDetail := false;
SetupSRL;
DeclarePlayers;
repeat
minecop;
if InvFull then
Report; // do the report
GoodbyeOres; // then drop ores
Until(false);
End.