SRL Archive - RS3 Script Requests

Urn Crafter @ Varrock East Pottery Wheel and Fire Range


Toretto

2012-04-07 18:14:01

I was wondering is someone would be up to the task of creating an URN Crafter.
Varrock East bank for banking, then go down and use the pottery wheel to craft URNs and then use the range to fire them, bank and repeat.

If anyone can make a fully functioning script I wouldn't mind donating some RSGP to you or anything like that.

I am really looking forward to some answer/ideas.
Thanks

Sin

2012-04-07 18:21:06

I was *going* to make one at Ardy, since it's more efficient.
I haven't gotten much support for the idea though XD

Toretto

2012-04-07 18:25:14

From: Sin
I was *going* to make one at Ardy, since it's more efficient.
I haven't gotten much support for the idea though XD


Really? Wow.
I support 100%
Which ever way is faster, Ardy or Varrock, will be perfect.

PatDuffy

2012-04-07 18:27:21

What's the experience/hour on this? I need to train crafting.

Toretto

2012-04-07 18:29:55

From: PatDuffy
What's the experience/hour on this? I need to train crafting.


No idea.
It's pretty fast though when at a high Crafting level.
I just mined 150K Clay and turned them into soft clay, now need to make URNs to make Smithing cheaper and for Mining to go a bit faster as well.
But some URNs can turn a profit if done from Clay to Decorated URN.

I just think it'll be a great addition to all the scripts here.

PatDuffy

2012-04-07 18:46:14

From: Toretto
No idea.
It's pretty fast though when at a high Crafting level.
I just mined 150K Clay and turned them into soft clay, now need to make URNs to make Smithing cheaper and for Mining to go a bit faster as well.
But some URNs can turn a profit if done from Clay to Decorated URN.

I just think it'll be a great addition to all the scripts here.


I've had the idea for an urn-crafter for a few weeks, and it seems like something I could do in my week off from school for Easter. Which urns make a profit? Also, if you could supply a link to an article on exactly which urns have the highest experience/hour and/or profit that would be great.

Toretto

2012-04-07 18:56:28

From: PatDuffy
I've had the idea for an urn-crafter for a few weeks, and it seems like something I could do in my week off from school for Easter. Which urns make a profit? Also, if you could supply a link to an article on exactly which urns have the highest experience/hour and/or profit that would be great.


The highest URNs would Be Decorated Cooking and Decorated Fishing Urns.
I would say all Urn's are good because not only are they good XP but they help all other skills depending on which ones you make.
I believe the most profitable Decorated Urns are either Mining or Smithing right now, while most XP is Cooking and Fishing.

PatDuffy

2012-04-07 18:58:23

So do you lose money on any of them? How many can you craft per hour about?

Toretto

2012-04-07 19:09:01

From: PatDuffy
So do you lose money on any of them? How many can you craft per hour about?


Well soft clay is about 250GP per. You need 2 soft clay for one URN. So 500 GP makes URNs that sell for about 600GP - 1KGP.

2 Clay - Make Decorated Cooking Urn - Sells at market value for 677GP - Profit ~177GP

2 Clay - Make Decorated Fishing Urn - Sells at market value for 881GP - Profit ~381GP

2 Clay - Make Strong Woodcutting Urn - Sells at market value for 932GP - Profit ~432GP

2 Clay - Make Strong Smelting Urn - Sells at market value for 750GP - Profit ~250GP

2 Clay - Make Decorated Mining Urn - Sells at market value for 961GP - Profit ~461GP

This is assuming you bought Soft Clay for 250GP EACH.

This is just a little example.

Information on Urns

Toretto

2012-04-07 19:10:10

From: Toretto
Well soft clay is about 250GP per. You need 2 soft clay for one URN. So 500 GP makes URNs that sell for about 600GP - 1KGP.

2 Clay - Make Decorated Cooking Urn - Sells at market value for 677GP - Profit ~177GP

2 Clay - Make Decorated Fishing Urn - Sells at market value for 881GP - Profit ~381GP

2 Clay - Make Strong Woodcutting Urn - Sells at market value for 932GP - Profit ~432GP

2 Clay - Make Strong Smelting Urn - Sells at market value for 750GP - Profit ~250GP

2 Clay - Make Decorated Mining Urn - Sells at market value for 961GP - Profit ~461GP

This is assuming you bought Soft Clay for 250GP EACH.

This is just a little example.

Information on Urns



I would say you could make anywhere between 500-1K Urns an hour, though I wouldn't know for sure, so don't quote me on it.

PatDuffy

2012-04-07 19:11:30

So then you sell the decorated urn(nr) without adding the rune to it?

I'll goof around with this and see what I can do script-wise :p

Toretto

2012-04-07 19:15:18

From: PatDuffy
So then you sell the decorated urn(nr) without adding the rune to it?

I'll goof around with this and see what I can do script-wise :p


Yes because ONCE you add the rune, it's untradable and only you can use it for XP.
It's not a bad margin of profit, especially with Decorated Mining as you're making almost double back on one URN.
So invest 40M and make ~75-80M

Not bad if I say so myself :P

PatDuffy

2012-04-07 21:15:56

Started work on it already.

So far I have done:
~DTM's for urn detection
~Banking
~Walking
~System to recover player if lost using the lodestone at ardy
~Break System

What I still need to do:
~Gather colors(log shortcut, pottery wheel, pottery oven)
~Progress Reports/Calculations
~Piece things together
~Create functions/procedures for actually crafting the urns

So yea, I don't know how much I'll get done when, but I will finish it ;)

Toretto

2012-04-07 21:43:00

From: PatDuffy
Started work on it already.

So far I have done:
~DTM's for urn detection
~Banking
~Walking
~System to recover player if lost using the lodestone at ardy
~Break System

What I still need to do:
~Gather colors(log shortcut, pottery wheel, pottery oven)
~Progress Reports/Calculations
~Piece things together
~Create functions/procedures for actually crafting the urns

So yea, I don't know how much I'll get done when, but I will finish it ;)



You are the MAN!
I will test it for you if you like, I can help with testing it out as I have 150K pieces of soft clay just URNgently waiting to be crafted ;)
Can't wait for it to be working man, keep up the good work and thanks for being one of the first to create this awesome script!

PatDuffy

2012-04-07 23:16:42

Final Report of the night on my progress :p Going to go to bed

What I have done since last post:
~Urn crafting & Firing complete
~Ostacles were accounted for
~Most things coherently fit together

What I still need to finish before I can test:
~The MainLoop :(
~The lost player recovery procedure
~Progress Report….

Toretto

2012-04-07 23:26:00

From: PatDuffy
Final Report of the night on my progress :p Going to go to bed

What I have done since last post:
~Urn crafting & Firing complete
~Ostacles were accounted for
~Most things coherently fit together

What I still need to finish before I can test:
~The MainLoop :(
~The lost player recovery procedure
~Progress Report….


WOW!
I can't wait to see the progress reports and testing on this!
Keep up the amazing, and fast, work.
I envy scriptors like you, as I'm not good with code and such, but I have the utmost respect for you guys.
Thanks for Seeing this Bot idea as useful, I appreciate it very much.

Goodnight!

PatDuffy

2012-04-08 19:38:58

Finished the script, beginning the debugging process. If all goes well, it might be finished tonight, so let's hope I did a great job the first write-up :p

EDIT: I would say I'm maybe 1/2 way done debugging :p It currently walks to the place fine, makes an inventory of urns, and fires them pretty good. I still need to work out the path to walk back which is giving errors for some reason….and other bugs that I have not encountered yet.

EDIT2: Decided to work on it more tonight, tackled the bugs listed above. I'm still working out getting the pixel shift for determining if firing an urn perfect, then going to do a few decent length test-runs before I release.

heurfldowdy

2012-04-08 22:26:02

Oh yeah, and if you are planning to actually release an urn making script, make it so it has anti-leech on it.
I don't want this to become another market-crashing script like kbClayBanker.

PatDuffy

2012-04-08 22:28:44

From: heurfldowdy
Oh yeah, and if you are planning to actually release an urn making script, make it so it has anti-leech on it.
I don't want this to become another market-crashing script like kbClayBanker.


Awh :( I was actually hoping to release something for everyone, forget prices…this seems to be a great way to gain crafting experience!

E: Just doing some calculations with a 10 minute run using the beta script, I would be making ~120k gp/hour and 24k exp/hour crafting decorated mining urns. I know other urns give higher profit, but this is pretty equal to crafting gold bracelets.

heurfldowdy

2012-04-08 22:33:10

From: PatDuffy
Awh :( I was actually hoping to release something for everyone, forget prices…this seems to be a great way to gain crafting experience!


Well then, here's to hoping this will be a good resource in the future!
My hat is off to you anyway, good sir.

Toretto

2012-04-09 13:25:26

From: PatDuffy
Finished the script, beginning the debugging process. If all goes well, it might be finished tonight, so let's hope I did a great job the first write-up :p

EDIT: I would say I'm maybe 1/2 way done debugging :p It currently walks to the place fine, makes an inventory of urns, and fires them pretty good. I still need to work out the path to walk back which is giving errors for some reason….and other bugs that I have not encountered yet.

EDIT2: Decided to work on it more tonight, tackled the bugs listed above. I'm still working out getting the pixel shift for determining if firing an urn perfect, then going to do a few decent length test-runs before I release.


Sounds amazing.
Hopefully it will be up and running soon!
Can't wait to try it out. This will be the first script I will have the privaledge of using on Simba :)

From: heurfldowdy
Oh yeah, and if you are planning to actually release an urn making script, make it so it has anti-leech on it.
I don't want this to become another market-crashing script like kbClayBanker.


Even though this is smart, I offered to donate for the script as well :)

From: PatDuffy
Awh :( I was actually hoping to release something for everyone, forget prices…this seems to be a great way to gain crafting experience!

E: Just doing some calculations with a 10 minute run using the beta script, I would be making ~120k gp/hour and 24k exp/hour crafting decorated mining urns. I know other urns give higher profit, but this is pretty equal to crafting gold bracelets.


24k xp isn't bad. May not be the fastest method but it is very profitable.
You're doin amazing work. If theres anything you need, like running long tests, let me know. I have a lot of clay ready and can craft all Urns.

From: heurfldowdy
Well then, here's to hoping this will be a good resource in the future!
My hat is off to you anyway, good sir.


Agreed!

PatDuffy

2012-04-09 13:30:55

Lul at the proggy from beta :p

=-=-=-=-=-=-=-= D.U.R.P 1.0 by PatDuffy =-=-=-=-=-=-=
Time Running: 13 Minutes and 7 Seconds
Urns crafted: 70
Exp gained: 6650
Profit Made: 33390
Breaks: 0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

still working on the stability, I need to adjust some paths some more and add more failsafes.

Toretto

2012-04-09 13:34:14

From: PatDuffy
Lul at the proggy from beta :p

=-=-=-=-=-=-=-= D.U.R.P 1.0 by PatDuffy =-=-=-=-=-=-=
Time Running: 13 Minutes and 7 Seconds
Urns crafted: 70
Exp gained: 6650
Profit Made: 33390
Breaks: 0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

still working on the stability, I need to adjust some paths some more and add more failsafes.


Looks stable. Not the longest proggy but making great xp and profit.

PatDuffy

2012-04-09 14:56:26

From: Toretto
Looks stable. Not the longest proggy but making great xp and profit.


Hehe not stable at all :p Seems like 1/2 of my tests it gets stuck after making the first inventory. So for every 10minute+ run, I get a 3 minute run currently.

E: And it's one of those things where if I watch it nothing will go wrong >.<

Toretto

2012-04-09 15:02:26

From: PatDuffy
Hehe not stable at all :p Seems like 1/2 of my tests it gets stuck after making the first inventory. So for every 10minute+ run, I get a 3 minute run currently.


Why do you think that?
Could it have something to do with the path? Maybe the Agility log or something to go to bank and back?

The Varrock East one in my opinion is closer and easier, only things to code is the path from East bank, down to the pottery house right next to the Runes/Ess Mining shop. Only obstacle would be the door, which shouldn't be hard to code, and it closes every maybe 2-3 runs if that.

I find it faster then Ardougne, due to the Agility log slowing you down and it's distance is slightly longer, that's how I feel at least, but I'm not a coder/programmer, I'm just a thinker and helper :P

Apparently your first inventory is fine, and for some reason won't bank and get more clay to make more urns, so maybe something wrong with recognizing full inventory, which will only be 14 urns a run with an inventory of 28 soft clay.
Maybe check that?
Make sure that the soft clay is set to "Fully inventory" which is 28 pieces and the Urns "fully inventory" means 14 urns.
Make sure the numbers are set maybe?

Once again I wouldn't know, but this is just me thinking out loud.

Kyle Undefined

2012-04-09 15:05:25

I had a plan like this, but for the crafting guild. It would make them and drop them for good XP.

Also, not related:
TORETTO! TORETTO! SWAT came into my house, disrespected my whole family because somebody narc'd me out! And you know what? IT WAS YOU!

PatDuffy

2012-04-09 15:05:27

No, it banks fine nothing wrong at all there :p The paths are now fine, I've fixed them, it climbs the log fine, I fixed that error, I fixed the error in determining if still firing urns. I think the script has trouble if there is any lag at all, and since I'm always opening and closing programs that could be eating some of SMART's memory.

To be honest, I'm just going to insert more Writeln's to determine where the bug is and add an extra failsafe.

Toretto

2012-04-09 15:11:23

From: Kyle Undefined
I had a plan like this, but for the crafting guild. It would make them and drop them for good XP.

Also, not related:


I NEVER narc'd on NOBODY! I NEVER narc'd on NOBODY!


From: PatDuffy
No, it banks fine nothing wrong at all there :p The paths are now fine, I've fixed them, it climbs the log fine, I fixed that error, I fixed the error in determining if still firing urns. I think the script has trouble if there is any lag at all, and since I'm always opening and closing programs that could be eating some of SMART's memory.

To be honest, I'm just going to insert more Writeln's to determine where the bug is and add an extra failsafe.


So you think that the script gets lost if there is any lag?
Maybe add a fail safe that if can't recognize what to do next, it should bank everything and restart from clay?
Or somehow run a test without any interference? Babysit it maybe while not using the computer for anything else?

PatDuffy

2012-04-09 15:13:56

From: Toretto
So you think that the script gets lost if there is any lag?
Maybe add a fail safe that if can't recognize what to do next, it should bank everything and restart from clay?
Or somehow run a test without any interference? Babysit it maybe while not using the computer for anything else?


Well, it's not exactly getting "lost" either :p I need to tweak the method I had to regain a player if there is an issue using the ardy loadstone. It shouldn't take tooooo long ;)

Toretto

2012-04-09 15:18:54

From: PatDuffy
Well, it's not exactly getting "lost" either :p I need to tweak the method I had to regain a player if there is an issue using the ardy loadstone. It shouldn't take tooooo long ;)


Wait.
Why use the lodestone?
Isn't that for using the "Home Teleport" in the mage spell book?
What would that be used for if you can just walk back and forth to bank and pottery wheel?

I mean correct me if I'm wrong, but if we are talking about the lodestone on the route to Ardougne from Seers, then isn't that used for the "Home Teleport" spell and location to be teleported upon death?

PatDuffy

2012-04-09 15:27:41

The loadstone is only for recovery of a lost player if all other location methods fail. Its a last case scenerio.

The location you appear at is a little northeast of the bank, so its perfect. Anyway I just watched it do 5inventories perfectly so I'm going to release a beta version now.

Toretto

2012-04-09 15:37:29

From: PatDuffy
The loadstone is only for recovery of a lost player if all other location methods fail. Its a last case scenerio.

The location you appear at is a little northeast of the bank, so its perfect. Anyway I just watched it do 5inventories perfectly so I'm going to release a beta version now.


Gotcha!

Really?
Great!!
Is there anyway you can send me a link to the Beta as soon as it's up?
I would really appreciate it to be one of the first to try it out. I actually can't believe someone made my idea into a script :D

PatDuffy

2012-04-09 15:43:00

Thread created, see

http://villavu.com/forum/showthread.php?t=79331

/thread :p

Toretto

2012-04-09 16:04:31

From: PatDuffy
Thread created, see

http://villavu.com/forum/showthread.php?t=79331

/thread :p



Can't wait to start testing right now :D
Will post proggy soon!!! <3