punkd
2012-04-07 16:43:28
kk, so I have a string setup to tell the script what procedures to run. It runs fairly well (not flawless) but when it does fail it decides to skip the mainloop to the next one
^^ Declareplayers string
For some reason, if it fails making leather at any moment (due to lag or failure to find dtm) it skips over to the Jewelry mainloop.
any advice?
whatarewedoing := 'Leather';^^ Declareplayers string
if whatarewedoing = 'Leather' then
begin
mainloopleather;
end;
if whatarewedoing = 'Jewelry' then
begin
mainloopjewelry;
end;
if whatarewedoing = 'Cannonball' then
begin
mainloopsmithing;
end; For some reason, if it fails making leather at any moment (due to lag or failure to find dtm) it skips over to the Jewelry mainloop.
any advice?