Bable Fittle's [A]pe [A]toll [A]gility
bable fittle
2012-04-06 10:06:43
Bable Fittle's [A]pe [A]toll [A]gility
SRL Stats!
FOOD SUPPORT ADDED!Current Version : V1.1How would I describe this script?:
From: CreativeNub
When I was under 75 Agility it needed babysitting, but after reaching 75 it was flawless, currently going strong! Very good script man, thanks!
Features:
- Food Support
- ATPA and DTM Obstacle finding.
- DTM walking.
- Radial walking.
- Numerous fail-safes to check when the obstacle is complete.
- Progress report.
- SRL Stats.
Top Proggies:
From: kipjes bende
Epic script, ran for 10 hours straight :D
http://villavu.com/forum/attachment.php?attachmentid=15751&d=1336312661
From: Era Xz
[===============================]
[ ApeAtollAgility 1.09 ]
[ by Bable Fittle ]
[===============================]
[ Run Time : 5 Hr 18 Min 53 Sec ]
[ Laps : 337 ]
[ Laps / H : 63 ]
[ Exp : 195460 ]
[ Exp / H : 36777 ]
[===============================]
[ ApeAtollAgility 1.09 ]
[===============================]
From: bable fittle
[===============================]
[ ApeAtollAgility 1.05 ]
[ by Bable Fittle ]
[===============================]
[ Run Time : 2 Hr 57 Min 21 Sec ]
[ Laps : 173 ]
[ Laps / H : 58 ]
[ Exp : 100420 ]
[ Exp / H : 33973 ]
[===============================]
[ ApeAtollAgility 1.05 ]
[===============================]
From: Mobaz
[===============================]
[ ApeAtollAgility 1.07 ]
[ by Bable Fittle ]
[===============================]
[ Run Time : 2 Hr 31 Min 40 Sec ]
[ Laps : 154 ]
[ Laps / H : 60 ]
[ Exp : 89720 ]
[ Exp / H : 35493 ]
[===============================]
[ ApeAtollAgility 1.07 ]
[===============================]
Update Log:Version 1:- Initial release with no food support.
Version 1.01 (9.7 KB, 2 views):- Basically made it so that it doesn't fail so much on the swing rope.
Version 1.02 (10.6 KB, 6 views):- More fail-safes, just attempting to make the script run for as long as possible.
Version 1.03 (11.9 KB, 22 views):Version 1.04 (11.8 KB, 16 views):- Took out a LOT of unnecessary stuff.
- It now gets stuck a LOT less and uses FindSymbolIn for location finding.
Version 1.05 (13.2 KB, 7 views):- Food support for those under 75 agility.
- More fail-safes for the peeps with agility under the level of 75 :D.
Version 1.06 (13.9 KB, 14 views):- Fixed walking issues.
- Added more fail-safes.
- Tested for two hours+ *numerous times.
- ^If this is not the case for you PLEASE let me know and I will be on it. ;)
Version 1.07 (14.2 KB, 35 views):- Fixed more walking issues.
- Added more fail-safes.
- SRL Stats!! :D
Version 1.08 (15.0KB, 68 views):- Spent ages trying to fix the walk to rope problem.
- Changed some fail-safes.
Version 1.09 (15.0 KB, 615 views):- Not really anything updated, just a few people complaining that it wouldn't start up at the beginning and so I 'uncommented' the smart declaration at line 2.
Version 1.1:- On screen paint added!
- Running only one lap bug - fixed.
- Updated DTM's.
UserNameO
2012-04-06 13:34:42
First. Will use it :)
broski123
2012-04-07 14:32:16
Much Apologies.
bable fittle
2012-04-07 14:40:09
How is this fishy?? There are no instructions required for an agility scrip, it detects where you are on the course anyway…
"you have a low post count and not a member so its fishy"
I do happen to have been here for 5 months and have three working scripts in these forums :f:
broski123
2012-04-07 15:15:18
From: bable fittle
How is this fishy?? There are no instructions required for an agility scrip, it detects where you are on the course anyway…
"you have a low post count and not a member so its fishy"
I do happen to have been here for 5 months and have three working scripts in these forums :f:
Who are you to judge how I judge other people ;)?
And anyways more posts then you so GF :duh:
broski123
2012-04-07 15:20:28
From: broski123
Who are you to judge how I judge other people ;)?
And anyways more posts then you so GF :duh:
From: ThatGuy
Doesnt work bro
My point exactly…
This was my reasoning. Low post count. Other people with alot more reputation and scripting experience have tried and still have yet to create a good one.
I released my first script when I had a post count of 12.
It doesn't matter about the quantity, but the quality.
broski123
2012-04-07 15:24:45
From: Sin
I released my first script when I had a post count of 12.
It doesn't matter about the quantity, but the quality.
Yes I know I'm sorry if there is some confusion but I meant that Ape Atoll is a very challenging course so to come up with a script like that out of the blue with a low post count came to me as odd. >.<
I havent tried this script yet, but I love the code. Very clean/organised. :)
Does not work at all. Doesnt move.
Bulls
2012-04-07 19:02:07
i'm not trying to make you feel bad, but there is already ape atoll agility script by ryguy and it's flawless. i suggest you to try making scripts that nobody have done yet / make scripts to replace scripts with flaws. a/w gl :)
From: Bulls
i'm not trying to make you feel bad, but there is already ape atoll agility script by ryguy and it's flawless. i suggest you to try making scripts that nobody have done yet / make scripts to replace scripts with flaws. a/w gl :)
ryguys script is no way near flawless lol…
From: daja
ryguys script is no way near flawless lol…
+1.
illuminatiswag
2012-04-07 19:57:44
From: Bulls
i'm not trying to make you feel bad, but there is already ape atoll agility script by ryguy and it's flawless. i suggest you to try making scripts that nobody have done yet / make scripts to replace scripts with flaws. a/w gl :)
From: daja
ryguys script is no way near flawless lol…
Would have to agree with daja it is no way near flawless i used it from 70 agility at first all i had to do was up the wait times a tiny bit but then after then once i got to around 97 agility it was not functional at all
On topic im 99 agility but will use the script and try to give you some feedback to try to help you improve anything that is needed
Guys, this thread is about *insert OP's name here*'s agility runner, not RyGuys.
bable fittle
2012-04-08 09:57:39
From: daja
Does not work at all. Doesnt move.
Anything else…? Or are you just going to tell me it doesn't work? ;)
Thanks for the input everyone I know there is already another two ape agility scripts but I think agility is the best skill I could find to practice TPA's
Sassik
2012-04-08 18:37:53
Works perfectly fine for me. Ryguy's script actually doesn't work for me, it kept getting stuck at the first stone.
Only got stuck a couple times, but still better than Ryguy's.
Bulls
2012-04-09 09:31:46
From: daja
ryguys script is no way near flawless lol…
well, i could run his 1.5v script for hours in a row so idk why u'r saying it's not flawless, but don't get me wrong: i support anyone who works on a script and i appreciate your contribute. goodluck ;)
Sim Kai Long
2012-04-09 12:18:07
From: Bulls
well, i could run his 1.5v script for hours in a row so idk why u'r saying it's not flawless, but don't get me wrong: i support anyone who works on a script and i appreciate your contribute. goodluck ;)
Try running his script below 75. It has such a shitty failsafe that anyone blow 75 gets raped.
On topic, I'll give this a shot tmr and provide my feedbacks.
bable fittle
2012-04-09 17:33:53
Ok, I have uploaded a new release and I think it is by far the most stable version so far and runs for much longer than before :)
EDIT: I'll add a poll for food support.
Sim Kai Long
2012-04-10 01:13:03
Do add food support as it'll be very very helpful for the lower-than-75 Agility level people such as me.
xx blood xx
2012-04-10 03:52:23
nice script
bable fittle
2012-04-10 03:52:40
Ok :) I'll be working on it, but will take some time with no accounts between 48 and 75 agility ;) will be up today or tomorrow.
Sim Kai Long
2012-04-10 04:48:44
I've done some modifications to the script as follows,
1. Added a failsafe for any failure at the initial stages (Stone, 1st tree, monkeybars).
P.s: Skull slope works without any modification (when it fails).
2. Added randomization to mouseclicks (static coordinate clicks are a bit too bot-like, no?).
3. Tried to get Eating on it, but didn't succeed yet.
Current issue: If I were to fail the "Climb down" phase of the course, your coordinate clicking will mess up the entire thing as it clicks way too "west" as shown by the below picture, red circle.
bable fittle
2012-04-10 08:08:33
Ok, I get you, I will have a look at what you have said now, Eating won't be too hard I think, I will ONLY add pineapple support if people really want it, otherwise it will just support summer pies. ;)
EDIT: Could you show me the spots where you end up when failing obstacles?
Sim Kai Long
2012-04-10 09:57:55
For failing, there's mainly 2 spots that you should be concerned with.
Falling off the stone/1st tree, falling from monkeybar, all 3 lands you at a spot where the script will get stuck.
If you fail the slope, it works itself out, no trouble there. However, it WILL ALWAYS hover over the monkey bars (western part of it, only to find that there's no swing uptext and then it moves on) before re-attempting to climb the skulls.
Slipping off the rope swing lands u at the mini land where the 1st tree is, it'll just continue (works by itself, no problems too).
The last part however, will result in you landing a bit south of the point where a "succeeded" one would be.

Edit: Click on the image for the full resolution.
bable fittle
2012-04-10 11:24:04
OK thanks, appreciating the useful feedback. A version will be up for you to test very soon, will be relying on feedback for the fail-safes mentioned as my account is 75+ agility. :D
EDIT: New version up for testing, awaiting feedback. :P
Sim Kai Long
2012-04-10 13:25:42
I'll give urs a test tomorrow, it's like 2am on my side now.
Hey dude, please take down the current 1.05. Your info is in it. Quickly change it as soon as you see this mate.
bable fittle
2012-04-10 15:32:54
Wow thank you <3
EDIT: sadly my password has been taken.. lol.. Money is now lent to a friend IRL, no testing for the moment until person with pass returns it or i recover my account.
sad how this happens. :/
RE-EDIT: Account Recovered :D
Bable, i am currently running v.1,04 and it is doing really good.
I had some problems in the begining, it was going away from the agility course when failing the last vine climb and sometimes it stops just before the last rope swing. But now its going good.
[==========================]
[ ApeAtollAgility 1.03 ]
[ by Bable Fittle ]
[==========================]
[ Run Time : 53 Min 14 Sec ]
[ Laps : -749 ]
[ Laps / H : -844 ]
[ Exp : -434880 ]
[ Exp / H : -490159 ]
[==========================]
[ ApeAtollAgility 1.03 ]
[==========================]
bable fittle
2012-04-10 17:43:10
Wow, nice proggy at the moment :)
I'm busy working on fixing the proggy report system because GetXPBarTotal isn't really working at the moment. I'm also working a lot to make sure that people under 75 agility can use it - if you are UNDER 75 agility then you really should consider testing out 1.05 because I have added food and failsafes onto that version. ;)
Sim Kai Long
2012-04-10 20:54:33
I've just given the 1.05 a try and it ain't working out if you fall off the stone/drop from monkeybar, slip from 1st tree (all 3 of these land u at the same spot along the shore).
The only problem I have right now with my own modifications is how to detect if I've landed on the spot along the shore. I see that you used color detection? Doesn't seem to be triggering off when I tested.
Edit:
Walk to start after FAILURE
Stepping Stone
Climb Tree
MonkeyBars
Warning! You passed wrong values to a finder function: xs > xe (550,75). Swapping the values for now.
Warning! You passed wrong values to a finder function: ys > ye (160,8). Swapping the values for now.
Skull Slope
Walk to Rope
SwingRope
ClimbDown
I've been getting this wrong values passed error though it doesn't stop the script nor slow it down.
(This was using ur 1.04 as a base and with my modifications, hence the "Walk to start after Failure".)
Vamp08
2012-04-10 22:41:25
[Hint] C:\Simba\Includes\SRL/SRL/core/mapwalk.simba(1353:3): Variable 'BOX' never used at line 1352
[Hint] (18:3): Variable 'STARTXP' never used at line 17
wut?
bable fittle
2012-04-11 02:56:51
If variables aren't used it doesn't actually cause any problems.
I have been getting those wrong values too, but I haven't seemed to figure out how to get rid of them. I will have a play around with a few more detections on that failing spot, does it walk back to the start if you fail the Climb-down though?
Sim Kai Long
2012-04-11 06:39:57
From: bable fittle
If variables aren't used it doesn't actually cause any problems.
I have been getting those wrong values too, but I haven't seemed to figure out how to get rid of them. I will have a play around with a few more detections on that failing spot, does it walk back to the start if you fail the Climb-down though?
I've hardly failed the climb down now. So I'm not able to tell you an answer. But you do need o fix the other one for sure. And also, failing the skull slope results in hovering over the bars like 3 seconds before it recovers back to the slope (bot-like + waste of time).
Lisida19
2012-04-12 11:59:43
why does it move my mouse when i try to start it? It's not working at all for me and looks like a keylogger.
bable fittle
2012-04-12 14:11:46
From: Lisida19
why does it move my mouse when i try to start it? It's not working at all for me and looks like a keylogger.
Lol. If you do not know how to "un-comment" smart at like the SECOND line of the script then what are you doing here? It wasn't even meant to be anti-leech, but it worked pretty well.;)
rjk1990
2012-04-12 18:03:05
Started off solid, recovering from fails. After 2nd lap, completely fails to click on the swing says something like "walking to rope" and just stands there until AFK log
bable fittle
2012-04-13 04:19:30
Oh ok, I will try to have a look at that ;)
whzup
2012-04-13 13:16:57
where to get v 1.05??
bable fittle
2012-04-13 16:01:38
From: whzup
where to get v 1.05??
Umm, all versions passed v1.05 have food support. Is that is what you are worried about?
outbuster
2012-04-14 21:06:16
can this script run for 6 hours if u have 75+ agility?
i would love to find out myself but cant testt it atm.. could someone let me know?
will be glad to post a proggie when done:)
For some reason V1.8 Doesnt start up.
allkillano
2012-04-16 19:44:32
1.80 won't start for me either.
|====================================|
| ~ SRL ~ |
| Randoms Report |
|────────────────────────────────────|
| |
| |
|────────────────────────────────────|
|====================================|
[===============================]
[ ApeAtollAgility 1.07 ]
[ by Bable Fittle ]
[===============================]
[ Run Time : 2 Hr 31 Min 40 Sec ]
[ Laps : 154 ]
[ Laps / H : 60 ]
[ Exp : 89720 ]
[ Exp / H : 35493 ]
[===============================]
[ ApeAtollAgility 1.07 ]
[===============================]
Skull Slope
SwingRope
Stats_Commit;
MonkeyBars
MonkeyBars
MonkeyBars
Stats_Commit;
Error: Out Of Range at line 549
The following DTMs were not freed: [SRL - Lamp bitmap, 1]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap]
bable fittle
2012-04-18 10:39:56
Err… I will update it simply to make sure that everybody knows how to start it up. Lol :)
Until then you might want to actually learn some basic code.
Sumskills
2012-04-20 08:37:38
|====================================|
| ~ SRL ~ |
| Randoms Report |
|────────────────────────────────────|
| |
| |
|────────────────────────────────────|
|====================================|
[==========================]
[ ApeAtollAgility 1.07 ]
[ by Bable Fittle ]
[==========================]
[ Run Time : 39 Min 32 Sec ]
[ Laps : 30 ]
[ Laps / H : 45 ]
[ Exp : 17880 ]
[ Exp / H : 27136 ]
[==========================]
[ ApeAtollAgility 1.07 ]
[==========================]
Skull Slope
SwingRope
Stats_Commit;
It has been 3 minutes and Runescape is not yet ready… Terminating.
Successfully executed.
can u tell me why i keep getting the Stats_Commit; message? Script stops after getting it
bable fittle
2012-04-21 07:26:21
From: Sumskills
|====================================|
| ~ SRL ~ |
| Randoms Report |
|────────────────────────────────────|
| |
| |
|────────────────────────────────────|
|====================================|
[==========================]
[ ApeAtollAgility 1.07 ]
[ by Bable Fittle ]
[==========================]
[ Run Time : 39 Min 32 Sec ]
[ Laps : 30 ]
[ Laps / H : 45 ]
[ Exp : 17880 ]
[ Exp / H : 27136 ]
[==========================]
[ ApeAtollAgility 1.07 ]
[==========================]
Skull Slope
SwingRope
Stats_Commit;
It has been 3 minutes and Runescape is not yet ready… Terminating.
Successfully executed.
can u tell me why i keep getting the Stats_Commit; message? Script stops after getting it
It has been 3 minutes and Runescape is not yet ready… Terminating.
This isn't anything to do with the script, it's the reason why it's stopping. "Terminating". Stats_Commit; is just sending info to the SRL_Stats page :cool:
ToinCoss
2012-04-21 18:41:18
Problem:
When you fail the stone or climbing up the first tree, the bot fails (I'm guessing because the stone is no longer visible?)
This is an easy fix; all I have to do is click my minimap near the stone. However, this requires me to be at the computer :( Could you add a function, in case of failed obstacles, where the bot will click that same spot on the minimap near the stone? this way the stone will be visible and the bot can keep going. :)
Illustrious
2012-04-25 01:03:18
This script works great.
[===============================]
[ ApeAtollAgility 1.07 ]
[ by Bable Fittle ]
[===============================]
[ Run Time : 1 Hr 14 Min 52 Sec ]
[ Laps : 77 ]
[ Laps / H : 61 ]
[ Exp : 44880 ]
[ Exp / H : 35967 ]
[===============================]
[ ApeAtollAgility 1.07 ]
[===============================]
I'm 75+ agility, so I never fail any obstacles and the bot NEVER gets stuck.
I was using the other ape atoll bot, but it was getting stuck all the time so I switched to this one. Much better. Don't have to baby sit it.
The only complaint I have is that at the bottom of the course (after "ClimbDown") it sits for what I think is much longer than needed. Could definitely increase xp/hr if it even only started moving a little quicker.
Beyond that, works great.
(Also, thread says version 1.09, script still says 1.07)
bable fittle
2012-04-26 16:56:40
Ok thanks for the feedback, I DO have a problem fixing failing issues as i'm 75+ agility on my account, but I WILL try my best to sort issues with failing out. walking to the start has always been slow for unknown reasons, I think I may just update it to using a different method now. :D
iamorange12
2012-04-28 09:36:29
From: bable fittle
Ok thanks for the feedback, I DO have a problem fixing failing issues as i'm 75+ agility on my account, but I WILL try my best to sort issues with failing out. walking to the start has always been slow for unknown reasons, I think I may just update it to using a different method now. :D
I appreciate your effort… if you need any help, you can just PM me here.
Thank you,
iamorange12
koo29
2012-04-28 22:38:39
Script works great! Im getting 35k xp/hour but this is super stable. The other ape agility only ran like 20 mins on me and the stopped but I'm absolutely loving this script :)
bable fittle
2012-04-30 10:29:30
Thanks :) really appreciated, lots of work been put into this and I'm still working on the under 75 one. :D:D
ShadowsTM
2012-05-02 12:01:19
Thanks, script works well, Ryguys lagged really bad and failed a lot, this one seems to be running smoothly so far :D
statix
2012-05-02 13:40:56
^agreed. ryguy's would never actually start for me. but i have 3 reports on things i've noticed (my scripting is EXTREMELY limited i can't stress that enough) and i tried looking through the script to see if maybe something off.
1. out of the 6 obstacles if it fails any of these 4 (stone, tree1, monkey bars, down tree (course finisher) it doesn't seem to recover and go back to the starting tile. you have to disable SMART move back manually and then enable again.
2. after both the skull slope and the vine swing it seems to get a bit lost. once up the slope it says looking for vine swing, pauses, then walking to rope. once it's crossed it will hover over finishing tree, hover over hole, click 3 tiles south of finish tree and either get stuck or pause and then click the finish tree
3. if it ends up eating food it checks every inventory slot, do the next obstacle, check inventory slot by slot again… etc. SMART has to be disabled and enabled to fix. (this may however be due to the food i'm using. basket of strawberries (5) i'm not sure if having the baskets is what causes this. however it will eat the strawberries if i manually take them out. i may end up switching to cakes and summer pies as i notice it only looks for the word "EAT" when it needs to eat.)
^that is for under 75 agility on my main with 81 i think only problem 2 is what would need to be looked into.
all in all this is a great script and i thank you for the time it took you to make it.
Era Xz
2012-05-03 03:10:12
[===============================]
[ ApeAtollAgility 1.07 ]
[ by Bable Fittle ]
[===============================]
[ Run Time : 5 Hr 18 Min 53 Sec ]
[ Laps : 337 ]
[ Laps / H : 63 ]
[ Exp : 195460 ]
[ Exp / H : 36777 ]
[===============================]
[ ApeAtollAgility 1.07 ]
[===============================]
37k per hour almost :)
Ran overnight going to use smart manager next time. Stopped because of token..
Much appreciate m8! Thanks a lot.
Sassik
2012-05-05 22:49:07
Maybe work on Antiban before you work on Food? The mouse practically teleports to the spot where it's going to click. Pretty easy to tell it's a bot.
bable fittle
2012-05-06 09:56:38
That's the default SRL mouse speed, if you want to change it learn how, the script already has food I just couldn't figure out how to take down the poll :P
Epic script, ran for 10 hours straight :D
[ATTACH]15751[/ATTACH]
Twirlyman
2012-05-06 13:44:26
Works great, but could you add summer pie support ?
Thanks
Era Xz
2012-05-06 15:52:16
Sometimes it runs south of the start hut though and is stuck there. I might fix it myself.
Tlachtli
2012-05-06 16:39:09
It will always run exactly one lap well, but on the second it gets stuck here:

What's weird is that it fell on the rope swing on the first lap and could still find the tree just fine, but after crossing the stone to start the second lap it couldn't find the tree anymore. I've run it multiple times, it always gets stuck after crossing the stone on the second lap.
Robot
2012-05-07 08:22:30
Watched for a few laps pretty smooth, using skoll boots will post proggy later on.
EDIT: Forgot I'm still a little low agility (72) so I still fail here, just stops in the one spot. Still good though guess I can babysit, beats clicking :P
Era Xz
2012-05-08 11:09:00
From: Tlachtli
It will always run exactly one lap well, but on the second it gets stuck here:

What's weird is that it fell on the rope swing on the first lap and could still find the tree just fine, but after crossing the stone to start the second lap it couldn't find the tree anymore. I've run it multiple times, it always gets stuck after crossing the stone on the second lap.
Make sure your brightness is completly to the right. I had this issue and it fixed it.
Hope it works :)
Era Xz
ahalleran
2012-05-08 20:23:45
Mine gets stuck whenever it fails (at both spots). I'm only 50 agility so it doesn't work too well for me.
bable fittle
2012-05-09 05:55:33
Ok, I would be able to fix these fail-spots, I have already had a go at it but my account is well past 75 agility now and at the moment I'm busy training my pure for ape atoll agility course so that I can start testing under 75 agility.
Total
2012-05-09 14:04:15
I'm gunna try adding the fails on the course as I have an account I need to get agility up on that is under 75. Will let you know what I've done with it when I have time to work on it.
I got stuck at the little niche right after you descend the long vine.
CreativeNub
2012-05-10 10:13:37
When I was under 75 Agility it needed babysitting, but after reaching 75 it was flawless, currently going strong! Very good script man, thanks!
Tlachtli
2012-05-10 14:12:20
From: Era Xz
Make sure your brightness is completly to the right. I had this issue and it fixed it.
Hope it works :)
Era Xz
I tried playing with the brightness, but it didn't really help. Any other advice?
Big_dylan
2012-05-10 18:22:34
Edit; runs one lap and thats it
brian235026
2012-05-14 17:09:51
finally got it working after starting it directly next to the stepping stone and already logged in looking good so far has done a couple laps
(if you go in settings and click the far right of brightness once it will be slightly brighter when i did this it worked)4
bable fittle
2012-05-15 16:59:40
From: brian235026
finally got it working after starting it directly next to the stepping stone and already logged in looking good so far has done a couple laps
(if you go in settings and click the far right of brightness once it will be slightly brighter when i did this it worked)4
Well, I'm not surprised. Most people having problems with this script will have problems because of their settings and will not try to look into it. I made it on full brightness so I'm not surprised at this, but well done for trying and not ranting :D
Janemba
2012-05-17 11:33:05
This script is just amazing! <3
But there are some problems though, food support (summer pies) would be a good idea which you hopefully will fix for the next version. And I also have a problem where whenever I fail the bot stops moving and I have to walk manually to a spot where it can continue.
bable fittle
2012-05-18 08:43:25
Yep. I'm planning on adding a lot of features in V1.1, currently working right now. I'm also adding an onscreen paint. By the way, food support is already in the script, but if you fail an obstacle it doesnt find its place usually. :(
roflccopter
2012-05-20 19:32:39
it keeps saying stats_commit
on startup and doesnt move :3
The script isn't stable enough, it often closes or doesn't move with no reason on debug.
bable fittle
2012-05-21 05:45:27
Hmm. I think the script is just fine and works flawlessly for me and many. I think that the problem lies with how people are starting up the script and runescape settings.
PLEASE make sure that runescape is on safe mode AND highest brightness, also make sure you are starting next to the stepping stone.
Theres a problem detecting the rock sometimes.
Proof:
|====================================|
[===============================]
[ ApeAtollAgility 1.07 ]
[ by Bable Fittle ]
[===============================]
[ Run Time : 1 Hr 45 Min 39 Sec ]
[ Laps : 1 ]
[ Laps / H : 0 ]
[ Exp : 600 ]
[ Exp / H : 340 ]
Did more than 1 lap, that is wrong. I watched it go for about 5-10 then let it go itself and head out.
Gets stuck right here:
I have rs on safe mode and highest brightness. My script settings are also not changed. Do you need to have sps 1.0 for it to run flawlessy?
beeb101
2012-05-22 08:34:45
hello i keep getting stuck at first tree i get a constant message of "stats commit, stepping stones stepping, stepping stones" repeated. any suggestions?
bable fittle
2012-05-22 14:31:36
People who are complaining. Just answer this question in your head.
"DO I HAVE 75 AGILITY?"
NO:———————————————————————-YES:
"HAVE I READ THE DESCRIPTION ON PAGE ONE?"————THEN ask me… PLEASE
I have 90+ agility and the description has nothing that can help me.
bable fittle
2012-05-23 03:32:55
From: Liimujx
I have 90+ agility and the description has nothing that can help me.
And have you told me what the problem is?
This script doesn't use SPS and works fine for me so I would like to know where it fails.
Ezio Auditore da Firenze
2012-05-23 03:40:27
From: bable fittle
And have you told me what the problem is?
This script doesn't use SPS and works fine for me so I would like to know where it fails.
So i take it the script is flawless now?
bable fittle
2012-05-23 03:45:53
V1.1 is coming out soon and I hope for that to be flawless. :)
Ezio Auditore da Firenze
2012-05-23 05:44:25
From: bable fittle
V1.1 is coming out soon and I hope for that to be flawless. :)
Ah sweet, will keep tabs on it thanks!
Prongs
2012-05-23 08:41:45
prog:
Prongs
2012-05-23 09:12:25
I've noticed that the script doesn't walk back toward the stepping stones after it has finished a lap. Just thought you might want to know.
After 2 laps, it gets stuck here.
Its currently working fine for me, it failed a few and recovered.
arrow
2012-05-24 21:33:46
needs big time babysitting it just randomly stops and yea for no reason
the bot randomly stop after the vine
arrow
2012-05-24 21:34:50
From: Liimujx
After 2 laps, it gets stuck here.
yes thats the same spot i get stuck at also!@!@!@!@!
This is only you lol.
Bable it gets stuck when you fail the vine, fail the monkey bars, or fail the stepping stone, can you add some sort of fail-safe?
lolipop
2012-05-25 20:00:22
the problem with the stats_commit thing is that the script fails to go back to the stepping stone after the character fails and goes down the river. this is the only flaw with the script though. good work.
b_lone
2012-05-26 22:09:05
W00T food support! I'll use this to 80 agility! Thanks! :D
roflccopter
2012-05-27 01:09:59
if it fails and goes down river it doesnt walk back to the stepping stone .
bable fittle
2012-05-27 12:04:41
This script doesnt work very well under 75 agility and you need to baby-sit it, and I'll try and fix the walking issue back from the vine soon. I'm very busy at the moment so please just bear with me.
Great script. Love ya oxoxox no homo if you are a guy
Edit: Bugs - The main problem is it would stop for no apparent reason, or just miss click and it would
totally throw off the whole session.
zewby
2012-05-29 06:06:45
good script, but kept getting stuck at the bottom of the last obstacle every second or third time round
itzridikalous
2012-05-29 20:06:06
I'm having the same problem as zewby. Is it going to be fixed? There really is no other working ape atoll script.
roflccopter
2012-05-30 04:12:40
yes i am over 75 agility and it completed 3 laps perfect then stops once it finished the vine .
Smirnofff
2012-05-31 04:55:08
From: roflccopter
yes i am over 75 agility and it completed 3 laps perfect then stops once it finished the vine .
Same here. I'm 79 agility and it stops after about 10 minutes.
V Macro V
2012-06-02 01:35:47
From: roflccopter
yes i am over 75 agility and it completed 3 laps perfect then stops once it finished the vine .
had the same problem
RSBRAH
2012-06-04 10:02:27
Same.
Justin
2012-06-05 08:21:31
Its the anti-leech ;)
Fixed mine :P
Radeo
2012-06-05 13:12:20
Does it support sara brews drinking?
solidus
2012-06-05 16:11:23
Can it be confirmed that it has a anti leach in? I've read most of the posts and I haven't seen any mention of an anti leach or even a clue where to look.
powdrski
2012-06-05 21:25:55
blah been trying to get it to run for like 30 mins now didnt even think of anti leech XD derp
chris91
2012-06-05 21:48:10
I didn't know there was an anti leech? my only issue is, if I fail, it doesnt do anything.
^If it fails script breaks, deal with it. babysit it.
bable fittle
2012-06-07 16:25:11
It can be confirmed there is an anti-leech.
Enter
2012-06-08 04:14:05
I must say I am quite impressed with the script compared to all the other agility scripts. Funs fairly smooth w/o me doing anything and is F.A.F Fast as F***. Thanks!
2 quick questions:
1. What food is it set to use? Or just any?
2. When it fails on the last part the vine coming down from the slope, there's no fail safe? It just stopped working :/
Thanks, btw I'm 58 agil. The wildy scripts forced me here :)
itzridikalous
2012-06-09 12:33:29
Is it really an anti leech?
bable fittle
2012-06-09 15:53:27
From: itzridikalous
Is it really an anti leech?
No, it just felt like telling you that it's an anti-leech for no reason what-so-ever.
itsha123
2012-06-12 00:03:36
Works flawless until
WalkToStart
procedure. Every 4th lap it doesn't return to start. If you manually click to start it will continue with stepping stone procedure. I think it may have something to do with new 'Eat' procedure at the beginning of
WalkToStart
. ? Very fast running laps though!
EDIT: Removed 'Eat' Function from beginning of WalkToStart and added proper 'begin & end' + removed the fail safe walking procedure (if you fail vine), added minor wait time, worked short term, still stopping at WalkToStart procedure.
EDIT #2: Had nothing to do with either of those :p! Got it working if anyone has the same problem and needs the fix message me
Butigroove
2012-06-12 18:17:42
Anti leech was hilariously easy.
Should I try this out before 75 agil or stick to wildy?
Divus
2012-06-12 18:55:20
From: Butigroove
Anti leech was hilariously easy.
Should I try this out before 75 agil or stick to wildy?
I started it at 70 but you fail quite a bit, if you dont feel like babysitting wait til 75.
salbakuta
2012-06-13 01:15:56
can someone help with teh anti leash? im getting the same problem it stops at random times >.>
ToinCoss
2012-06-13 03:59:55
When my guy falls off the vine at the end of the lap, the script just sits there :/
Im New Sry
2012-06-13 04:17:04
I'm not using this script but I just downloaded it to check the anti-leech. I don't know if I solved it, I'll pm you, but if I did, that was ridiculously easy! :P
Excel
2012-06-13 04:30:37
How does the food support work on this script? Also Does it support Summer Pies?
Justin
2012-06-13 05:13:33
Its a simple, but effective anti-leech (as proven above)
O_R_L_Y
2012-06-13 06:21:32
K… i sat there for an hour trying to guess what it might have been. I know nothing of coding and obviously nothing worked. So, is there a way i can get the anti-leech?
Im New Sry
2012-06-13 10:59:49
From: O_R_L_Y
K… i sat there for an hour trying to guess what it might have been. I know nothing of coding and obviously nothing worked. So, is there a way i can get the anti-leech?
It's very easy to crack. But you have to do it yourself.
Sorry, Bable Fittle asked not to give hints, so you're on your own. :)
bable fittle
2012-06-13 15:42:42
I'd rather people didn't help others much with getting around anti-leech. The whole point of anti-leech is to stop the leechers from using it without learning.
salbakuta
2012-06-13 17:21:41
not fair icant find the anti leash :/ T_T
ToinCoss
2012-06-13 21:12:54
Oh, I gotcha… I was wondering why the script wasn't working lol. Alright, let's find this anti-leech…
satanas002
2012-06-13 21:59:12
what is anti-leech?
ToinCoss
2012-06-13 22:44:48
It's an addition to a script that causes the script to fail after a certain number of repeats; this prevents people who don't know how to script from using it effectively.
Basically, an anti-leech forces us all to learn to script, which is both frustrating and rewarding.
… That's my assumption about an anti-leech, anyway.
Excel
2012-06-13 23:31:34
Is anyone having a problem at the monkeybars? It doesnt seem to swing at that part
mk_shotgun78
2012-06-14 13:16:25
for some reason it keeps saying compiling failed for me…idk why then end; is highlighted
bable fittle
2012-06-14 14:35:37
It means there are either not enough end;'s or not enough begin's
withzisthumb
2012-06-16 15:02:38
Script looks great! I've only run a few laps thus far but I'll be sure to post a proggy when it's done! Thanks!
BigRedJapan
2012-06-16 16:12:55
Iv read the code and did not notice any anti leaches!
zirokke
2012-06-18 09:40:51
daam antileech shit.
I think i got it but noo. :P
Nah cant get it to work, fuck it then. No other ape atoll scripts work here either.
gtsoul
2012-06-19 04:23:06
I can't find the antileech T-T
soo frustrating.
Pshh, I just reset it on my own forget an anti leech lol
Finding the anti-leech was amazingly easy :)
For those of you who can't find it, learn a bit of basic scripting (it doesn't even have to be for Simba), and think about what's responsible for this:
From: ToinCoss
It's an addition to a script that causes the script to fail after a certain number of repeats
If that is too much of a hint I'll remove it :)
yl10yl10
2012-07-01 13:23:24
is it like a number i have to altar in the script section?
I read through every line and cannot find anything obivous they says "delete me"
chuckyb0y
2012-07-02 01:19:05
with version 1.4.6 it runs to

second sometimes randomly fails no debug.
stops somtimes at the last house.
agi lvl 79