SRL Archive - RS3 Outdated / Broken Scripts

LittlePineWood >> ~90k exp/hr <<


Littellj

2012-03-31 22:55:35

LittlePineWood
An innovative Artic Pine woodcutter. During personal testing I averaged ~90k exp/hr! This was using Dragon hatchet, 90+ Wc, No lumberjack, Beavers , and Urns.

2 hour 15 min Proggy, Without Urns
***********************************************************
**************** LittlePineWood V0.2 ******************
***********************************************************

//////////////////// Experience Gained 158489
////////// Time Running 7648 Seconds Exp/Hr 74602



Script is currently in a BETA stage.
All feedback will be appreciated. :) Please be helpful when reporting bugs and list all details to properly help me.

Method
  • Uses alch to continually chop
  • Uses innovative droping method when inventory is full

Requirements
  • High Woodcutting
  • Fremrick Isles Completed

Recommendations
  • Full Lumberjack
  • Inferal Adaze
  • Strong Woodcutting Urns
  • Beaver Pouches

Features TBA (To be added)
  • Fully automatic Urns
  • Fully automatic Summoning
  • Fix "unproductive" issues
  • Onscreen Proggy (Next in Line)
  • More….


V0.2 -- Fixed Lighting fire issues, and various other stuff
V0.3 -- Refixed Lighting fire issues (should not light a fire on top of fire now), added proggy, fixed various issues.

Suggested Inventory and Location set up
Works best at the 2 western most trees! (More space to light logs)


Make sure you have a fire staff equpied and a log in Invy Slot 24!

Littellj

2012-03-31 22:56:35

reserved

RISK

2012-03-31 22:58:09

Great job on the release. :)

Justin

2012-03-31 23:10:13

Nice release, might use this, thanks anyway!

Gestapo

2012-04-01 00:40:09

Waw great job ill test this out soon probs! and it alches free magic xp aswell.

But i think randoms would ruin this script.

Littellj

2012-04-01 00:54:54

From: Xenophis
Waw great job ill test this out soon probs! and it alches free magic xp aswell.

But i think randoms would ruin this script.


What do you mean?

Gestapo

2012-04-01 00:56:03

random events

Littellj

2012-04-01 00:58:30

From: Xenophis
random events


How would they ruin the script?

Gestapo

2012-04-01 01:04:25

Never mind bro.

Bobby Boo

2012-04-01 01:23:25

Finally somebody releases an artic pine chopper <3 will test later

eska

2012-04-01 01:32:59

This uses MoveMouse, isn't that a big red flag for macro detection?

iskill4u

2012-04-01 04:03:17

looks like i will be using this for 99 wc

Littellj

2012-04-01 11:45:24

From: sir eska eau
This uses MoveMouse, isn't that a big red flag for macro detection?


If you say so, what do you suggest instead?

If your talking about the code below this simulates mouse keys and yohojo said it was safe.


InvMMouse(DropsPattern[I])
GetMousePos(X, Y);
ClickMouse2(true);
Wait(130+Random(20));

MoveMouse(X, Y+38);
ClickMouse2(true);
Wait(130+Random(20));

MoveMouse(X, Y+74);
ClickMouse2(true);
Wait(130+Random(20));

MoveMouse(X, Y+105);
ClickMouse2(true);
Wait(130+Random(20));

MoveMouse(X, Y+140);
ClickMouse2(true);
Wait(130+Random(20));

Awkwardsaw

2012-04-01 22:06:34

you're supposed to use mouse() and mmouse.

Littellj

2012-04-02 11:37:30

From: Awkwardsaw
you're supposed to use mouse() and mmouse.


I don't see what the big difference is, but I'll implement it into the next version.

RISK

2012-04-02 11:38:44

MMouse and ClickMouse2 will be perfectly fine. :)

eska

2012-04-02 12:04:34

Well the problem is that you do not simulate mouse key at all.

You make jump of different size. When you use mouskey, it would always be the same.

Littellj

2012-04-02 13:30:49

I did this to make sure that it would always hit the right spot, I didn't look into the numbers. If it really bothers you I'll even them out. I do agree it should be similar. I had originally thought that it was not clicking all the logs (so I changed the values). I now just think it was due to lag and will look into it. Thanks for your concern an feedback. :)