Fourscape
2007-04-01 13:12:39
This is not completely finished yet, it only works for worlds 1-20. It checks if the world you want is full. Gives you the option to open the world if it is not full. I made a sample script to test out how it works. For the sample I just put the include in the srl/srl/core
I just want to know how you would have done something different, and how I could fix it up. I have seen a few world switchers already and thaught I would give it a shot.
Procedures and Functions are…
I just want to know how you would have done something different, and how I could fix it up. I have seen a few world switchers already and thaught I would give it a shot.
Procedures and Functions are…
Procedure LoadWorldBitmaps; Loads the bitmaps.Function MenuIsOpen : Boolean; Will return true if world menu is open.Function OpenMenu : Boolean; If world menu is not open, it will open it.Function SwitchToWorld(WorldNumber : Integer) : Boolean; Checks if menu is open, opens if it is not, looks for specified world, will click if it is not full, will exit if it is full.