SRL Archive - OSR Help

Wilderness Walking


NKN

2012-03-29 14:32:01

What type of walking should I use to walk in the wilderness?
I'm trying to make a Wilderness Agility, so what would be best?

Abu

2012-03-29 14:57:32

ObjectDTM's? I think they'd be good as they can detect Dead Trees…

NKN

2012-03-29 15:06:18

I think they're broken, the Minimap changes background colors, so sometimes it can detect the trees, other times it can't. :|

Last time I tried, it couldn't find node 0. >_<

Abu

2012-03-29 15:13:05

Never use paths thats why - they're very buggy.

Rather than use paths, try to do something like:
function WalkToWilderness: Boolean
ObjDTM_Walk(ObjDTM, True); // instead of node 0
FFlag(1);
ObjDTM_Walk(ObjDTM, True); // instead of node 1
FFlag(1);
ObjDTM_Walk(ObjDTM, True); // instead of node 2
FFlag(1);
ObjDTM_Walk(ObjDTM, True); // instead of node 3
FFlag(1);
Result := True;
end;

This works much better :)

NKN

2012-03-29 15:14:49

Ah, alright.

So, use the single DTM's?

Abu

2012-03-29 15:16:23

From: nkn
Ah, alright.

So, use the single DTM's?


Thats the idea ;)

NKN

2012-03-29 15:19:57

Well, I can't get it to work.
Spamming Object DTM could not be found.


Edit: Had GroundLevel set to False, when it needed to be true. :|