Total
2012-03-28 14:31:34
Here is a segment of code from a procedure that im not sure is working correctly.
What its supposed to do if find the dtm, and if it doesnt, then it failsafes to radialwalk, and then if it fails to radialwalk then it logs out. Is the code correct for this or am I doing it wrong?
if FindDTMRotated(PathToAltarDTMs[0], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound) then
begin
Mouse(x, y, 3, 3, True);
FFlag(8);
MarkTime(T1);
repeat
Wait(50 + Random(25));
until FindDTMRotated(PathToAltarDTMs[1], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound) or (TimeFromMark(T1) > 10000);
end else
begin
if not FindDTMRotated(PathToAltarDTMs[1], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound) then
begin
RadialWalkTolerance(4482162, 114, 130, 40, 1, 1, 23)
Writeln('Failsafe radial walking 0');
MarkTime(T1);
FFlag(8);
repeat
Wait(50 + Random(25));
until FindDTMRotated(PathToAltarDTMs[1], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound) or (TimeFromMark(T1) > 10000);
end else
end;
if (Not FindDTMRotated(PathToAltarDTMs[1], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound)) then
begin
Writeln('Couldnt find path to altar');
Players[CurrentPlayer].Loc := 'Logout';
end;What its supposed to do if find the dtm, and if it doesnt, then it failsafes to radialwalk, and then if it fails to radialwalk then it logs out. Is the code correct for this or am I doing it wrong?