SRL Archive - Archive

tletl1 - SRL Member Application


tletl1

2012-03-20 20:57:27

How Long have You Played Runescape?
4 Year(s)


Are you affilated in anyway with Jagex LTD?
No

Were you Referred to SRL?



What is your general programming knowledge?
C++


Are you a member of any other communities?
Powerbot, Epicbot, and runedream


Tell us about yourself…
From: tletl1
I am Houston Griffeth my inerests are video games and scripting for the games i play to make them easier. :p



Please show us one (or multiple) of your scripts.
program SoulWars;

{$DEFINE SMART}
{$Define CrashSmart}
{$i SRL/srl.simba}
{$i sps/sps.simba}
{$i SRL/SRL/skill/fighting.simba}
{$i SRL/SRL/misc/paintsmart.simba}

Const
//Team Red or Blue
Team = 'Blue';

//Special True or False
UseSpecial = True;

//Prayer True or False
UsePrayer = False;

//This is the world you want it to select.
WorldChoice = 44;


Var
WaitPath: TPointArray;
Dead:Variant;
aFound: Extended;


Procedure DeclarePlayers;
Begin
HowManyPlayers := 1;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;

With Players[0] Do
Begin
Name := ''; //Player username.
Pass := ''; //Player password.
Nick := ''; //Player nickname - 3-4 letters of Player username.
Active := True;
End;

End;

Procedure SetupChar;

Begin
SetupSRL();
SetAngle(0);
ClickNorth(0);
Wait(250);
Mouse(90,493,2,2,True);
SPS_Setup(RUNESCAPE_SURFACE,['0_12','1_12','2_12','2_13','1_13','0_13']);
end;
Procedure Proggy;
begin
ClearDebug;
Writeln('============================================');
Writeln('================Soul Wars XXX===============');
Writeln('============================================');
Writeln('Ive been playing for ' + TimeRunning + ' YW!');
Writeln('============================================');
Writeln('===============By Tletl1================');
Writeln('============================================');
end;
Procedure RandomWalk;
begin
SPS_WalkPath(WaitPath);
end;
Procedure Waiting;
Begin
writeln('Waiting for game to start.');
writeln('Waiting for game to start..');
writeln('Waiting for game to start...');
writeln('Waiting for game to start....');
writeln('Waiting for game to start.....');
writeln('Waiting for game to start......');
writeln('Waiting for game to start.......');
writeln('Waiting for game to start........');
case random(11) of
0 : GameTab(27);
1 : RandomWalk;
2 : Wait(500 +Random(750));
3 : RandomRClick;
4 : BoredHuman;
5 : HoverSkill(skill_strength,false);
6 : HoverSkill(skill_hitpoints,false);
7 : GameTab(23);
8 : PickUpMouse;
9 : Wait(randomrange(1000,2000));
10: HoverSkill('attack',false);
end;
Wait(randomrange(2500,5000));
end;

procedure CrashSMART;
begin
Writeln('You are using CRASHSMART, so we are going to reload your client after the RS update!');
SmartgetFieldObject(1488,'crash'); // will crash SMART (and Simba).
// IF THIS DOES NOT CRASH YOUR SIMBA, YOU ARE NOT USING THE PROPER PLUGIN
// AN ACCESS VIOLATION HERE IS NOT THE CRASH; MAKE SURE YOU MOVED THE EDITED PLUGIN
Wait(5000);
WriteLn('CRASHSMART Failed: Make sure you are using the proper plugin!');
WriteLn('Read more about this feature at villavu.com/forum/showthread.php?t=67864');
TerminateScript;
end;

Procedure Startup;
Begin
Smart_Server := 27;
Smart_Members:= true;
Smart_Signed := true;
SetupSRL;
SRL_Procs[srl_OnRSUpdate] := @CrashSMART;
DeclarePlayers;
LoginPlayerToLob;
SelectWorld(WorldChoice);
LogInPlayer;
MouseSpeed := 500;
wait(100+random(100));
end;

Function UInFight: Boolean;
begin
Wait(100);
Writeln('Pixel shift of '+IntToStr(averagePixelShift(IntToBox(234, 100, 289, 185), 100, 300)));
if (averagePixelShift(IntToBox(234, 100, 289, 185), 120, 360) > 400) then
Begin
Result := True;
Exit;
end else
if not InFight then
Result :=False;
Exit;
end;

Procedure ToRPortal;
Var
myPath: TPointArray;
Begin
myPath := [Point(680, 5254), Point(681, 5260), Point(681, 5267), Point(680, 5271), Point(681, 5276), Point(681, 5284), Point(681, 5289), Point(681, 5295), Point(682, 5300), Point(688, 5304), Point(694, 5306), Point(697, 5306), Point(705, 5306), Point(711, 5309), Point(720, 5311)];
SPS_WalkPath(myPath);
MakeCompass('E');
Wait(500);
end;

Procedure ToBPortal;
Var
myPath: TPointArray;
Begin
Writeln('Going to blue portal');
myPath := [Point(680, 5247), Point(680, 5249), Point(680, 5254), Point(680, 5254), Point(680, 5255), Point(680, 5257), Point(680, 5260), Point(680, 5267), Point(680, 5269), Point(680, 5273), Point(680, 5276), Point(680, 5278), Point(680, 5280), Point(680, 5282), Point(680, 5285), Point(680, 5287), Point(680, 5289), Point(680, 5291), Point(680, 5294), Point(680, 5297), Point(678, 5300), Point(675, 5302), Point(668, 5304), Point(666, 5306), Point(661, 5306), Point(656, 5308), Point(650, 5308), Point(648, 5309), Point(645, 5309), Point(641, 5310)];
SPS_WalkPath(myPath);
MakeCompass('W');
Wait(500);
end;


Function GetText3: String;
Begin
Result := GetTextAtExWrap(185, 15, 223, 33, 1, 7, 3, 2070783, 2, CharsNPc);
end;

Function GetText2: String;
Begin
Result := GetTextAtExWrap(454, 27, 495, 39, 0, 5, 2, 39423, 5, StatChars);
end;

Function GetText: String;
Begin
Result := GetTextAtExWrap(397, 47, 475, 59, 0, 5, 2, 39423, 5, StatChars);
end;

Function CGame:Variant;
Var
Lobby,Red,Blue: TBox;
Begin
Lobby:= PointToBox(Point(620, 5232), Point(734, 5342));
Red:= PointToBox(Point(653, 5256), Point(677, 5296));
Blue:= PointToBox(Point(684, 5256), Point(708, 5296));
If PointInBox(SPS_GetMyPos, Lobby) or PointInBox(SPS_GetMyPos, Red) or PointInBox(SPS_GetMyPos, Blue) or (FindNPCChatText('partipication in this game.',nothing)) or (GetText3 = 'N5W') Then
Begin
Result := True;
Writeln('Game is Finished');
end else
begin
Result := false;
Writeln('Game is still going');
end;
End;
Function FindCol(Px,Py,Px2,Py2,Col,tol:Integer):Boolean;
Var
X,Y:Integer;
Begin
Result := FindColorTolerance(X,Y,Col,Px,Py,Px2,Py2,tol);
End;
Procedure Prayer;
Begin
If UsePrayer = FindCol(706,53,733,84,7287880,40) then
begin
Mouse(723,71,3,3,true);
end else if UsePrayer = False then Exit;
End;
Procedure Special;
Begin
If FindCol(567,410,711,432,2070783,3) then Exit;
If UseSpecial = True then
begin
Mouse(536,187,3,3,true);
Wait(500);
Mouse(639,426,3,3,true);
end else if UseSpecial = False then Exit;
End;

Function FindBarrier(Up,Option:Array of String;Color,Tolerance:Integer;MC2:Variant;Hmod,Smod:Extended): Boolean;
var
X,Y:Integer;
CTS,I,J: Integer;
TPA,OBox: TPointArray;
Box:TBox;
ATPA:T2DPointArray;

begin
MarkTime(J);
repeat
Result := False;
CTS := GetColorToleranceSpeed;
OBox := TPAFromBox(IntToBox(266, 18, 384, 82));

ColorToleranceSpeed(2);

SetColorSpeed2Modifiers(Hmod,Smod);

FindColorsSpiralTolerance(MSCX, MSCY, TPA,(Color), MSX1, MSY1, MSX2, MSY2, Tolerance);
ColorToleranceSpeed(CTS);
TPA := ClearTPAFromTPA(TPA, OBox);

ATPA := TPAtoATPAEx(TPA,25,25);
SortATPAFrom(ATPA,Point(257,157));

For i := 0 to High(ATPA) do
begin
if (Length(TPA) < 1) then
Exit;
Box := GetATPABounds(ATPA);
SMART_DrawBoxEx(False,IntToBox(Box.X1,Box.Y1,Box.X2,Box.Y2),65320);
SMART_DrawDotsEx(false, TPA, 65320);
MiddleTPAEx(ATPA[i],X,Y);
MMouse(X,Y,5,5);
SMART_ClearCanvas;
if WaitUpTextMulti(Up, 400) then
begin
GetMousePos(X, Y);
ClickMouse2(MC2);
ChooseOptionMulti(Option);
Result := True;
Exit;
end;
end;
Until (TimeFromMark(J) > 2500);
end;

Function FindObjOnScreen(Up,Option:Array of String;Color,Tolerance:Integer;MC2:Variant;Hmod,Smod:Extended): Boolean;
var
X,Y:Integer;
CTS,I,J: Integer;
TPA,Pbox: TPointArray;
Box:TBox;
ATPA:T2DPointArray;

begin
repeat
Result := False;
CTS := GetColorToleranceSpeed;
PBox := TPAFromBox(IntToBox(245, 135, 280, 185));

ColorToleranceSpeed(2);

SetColorSpeed2Modifiers(Hmod,Smod);

FindColorsSpiralTolerance(MSCX, MSCY, TPA,(Color), MSX1, MSY1, MSX2, MSY2, Tolerance);
ColorToleranceSpeed(CTS);
TPA := ClearTPAFromTPA(TPA, PBox);

ATPA := TPAtoATPAEx(TPA,25,25);
SortATPAFrom(ATPA,Point(257,157));

For i := 0 to High(ATPA) do
begin
if (Length(TPA) < 1) then
Exit;
Box := GetATPABounds(ATPA);
SMART_DrawBoxEx(False,IntToBox(Box.X1,Box.Y1,Box.X2,Box.Y2),65320);
SMART_DrawDotsEx(false, TPA, 65320);
MiddleTPAEx(ATPA[i],X,Y);
MMouse(X,Y,5,5);
SMART_ClearCanvas;
if WaitUpTextMulti(Up, 400) then
begin
GetMousePos(X, Y);
ClickMouse2(MC2);
ChooseOptionMulti(Option);
Result := True;
Exit;
end;
end;
Until (TimeFromMark(J) > 2500);
end;

Function BlueDead: Variant;

Var
Grave1,Grave2,Spawn: TBox;

Begin
Spawn := PointToBox(Point(382, 5029), Point(415, 5076));
Grave1 := PointToBox(Point(843, 4964), Point(861, 4979));
Grave2 := PointToBox(Point(480, 5074), Point(505, 5092));

If FindBlackChatMessage('can only exit this') then Exit;
If PointInBox(SPS_GetMyPos, Spawn) or PointInBox(SPS_GetMyPos, Grave1) or PointInBox(SPS_GetMyPos, Grave2) then
Begin
Repeat
WriteLN('You Have Died!');
SPS_WalkToPos(Point(383, 5054));
If CGame = true then Exit;
MakeCompass(RandomRange(0,359));
FindBarrier(['Pass Blue barrier','ass','lue','arier','rier','Blue'],['Blue barrier'],12287846,10,False,0.26,1.56);
Wait(1850);
Until SPS_PosOnMM(Point(489, 5070)) or SPS_PosOnMM(Point(853, 4980)) or SPS_PosOnMM(Point(380, 5052)) or SPS_PosOnMM(Point(853, 4981)) or CGame = True;
Result := True;
Dead := True;
Prayer;
Special;
Exit;
end else
Result := False;
Dead := False;
end;

Function RedDead: Variant;

Var
Grave1,Grave2,Spawn: TBox;

Begin
Spawn := PointToBox(Point(927, 4977), Point(950, 5017));
Grave1 := PointToBox(Point(844, 4965), Point(860, 4978));
Grave2 := PointToBox(Point(481, 5075), Point(502, 5090));

If PointInBox(SPS_GetMyPos, Spawn) or PointInBox(SPS_GetMyPos, Grave1) or PointInBox(SPS_GetMyPos, Grave2) or FindBlackChatMessage('15 seconds before') then
Begin
WriteLN('You Have Died!');
Repeat
FindBarrier(['Pass Red barrier','ass','ed','arier','rier','Red'],['Red barrier'],4277360,9,False,0.03,0.72);
wait(1450);
Until SPS_PosOnMM(Point(489, 5073)) or SPS_PosOnMM(Point(381, 5054)) or SPS_PosOnMM(Point(382, 5054)) or SPS_PosOnMM(Point(381, 5055)) or SPS_PosOnMM(Point(853, 4980)) or SPS_PosOnMM(Point(853, 4981)) or CGame = True;
Dead := True;
Result := True;
Prayer;
Special;
Exit;
end else
Dead := False;
Result := False;
end;

Procedure BO1;
Var
myPath: TPointArray;
begin
myPath := [Point(489, 5074), Point(489, 5073), Point(491, 5070), Point(491, 5068), Point(491, 5066), Point(492, 5064), Point(492, 5063), Point(493, 5061), Point(494, 5059), Point(495, 5055), Point(497, 5053), Point(497, 5051), Point(498, 5049), Point(499, 5047), Point(501, 5046), Point(501, 5045), Point(502, 5044), Point(504, 5041), Point(504, 5041), Point(505, 5038), Point(506, 5038), Point(507, 5037), Point(508, 5037), Point(510, 5036), Point(511, 5034), Point(514, 5032), Point(515, 5031), Point(516, 5030)];
SPS_WalkPath(myPath);
end;

Procedure BO2;
Var
myPath: TPointArray;
begin
myPath := [Point(519, 5027), Point(521, 5027), Point(524, 5025), Point(526, 5025), Point(529, 5023), Point(533, 5022), Point(537, 5022), Point(541, 5022), Point(545, 5022), Point(547, 5022), Point(550, 5022), Point(552, 5022), Point(555, 5022), Point(559, 5022), Point(560, 5022), Point(562, 5022), Point(565, 5022), Point(567, 5022), Point(569, 5022), Point(570, 5022), Point(572, 5022), Point(574, 5023), Point(580, 5023), Point(579, 5024), Point(585, 5024), Point(587, 5023), Point(592, 5023), Point(595, 5022), Point(597, 5021), Point(600, 5021), Point(601, 5021), Point(602, 5021), Point(608, 5021), Point(608, 5022), Point(612, 5022), Point(614, 5022)];
SPS_WalkPath(myPath);
end;

Procedure BO3;
Var
myPath: TPointArray;
begin
myPath := [Point(751, 5032), Point(748, 5032), Point(747, 5032), Point(744, 5031), Point(738, 5029), Point(734, 5028), Point(727, 5028), Point(727, 5028), Point(721, 5029), Point(721, 5029), Point(716, 5029), Point(712, 5029), Point(710, 5027), Point(707, 5027), Point(703, 5028), Point(701, 5028), Point(698, 5028), Point(692, 5028), Point(691, 5027), Point(687, 5027), Point(687, 5029), Point(691, 5032), Point(696, 5032), Point(695, 5026), Point(690, 5023), Point(697, 5024), Point(696, 5022), Point(700, 5032), Point(697, 5032), Point(691, 5032), Point(685, 5029), Point(687, 5024), Point(697, 5022), Point(700, 5028)];
SPS_WalkPath(myPath);
end;

Procedure BO4;
Var
myPath: TPointArray;
begin
myPath := [Point(613, 5023), Point(613, 5023), Point(616, 5023), Point(618, 5023), Point(620, 5023), Point(623, 5025), Point(626, 5027), Point(628, 5027), Point(634, 5032), Point(636, 5033), Point(638, 5034), Point(641, 5034), Point(643, 5036), Point(646, 5037), Point(650, 5038), Point(651, 5041), Point(655, 5040), Point(659, 5039), Point(661, 5039), Point(664, 5039), Point(668, 5039), Point(670, 5039), Point(673, 5039), Point(674, 5039), Point(678, 5038), Point(681, 5038), Point(682, 5038), Point(685, 5035), Point(689, 5033), Point(694, 5033), Point(695, 5033), Point(700, 5032)];
SPS_WalkPath(myPath);
end;

Procedure BH1;
Var
myPath: TPointArray;
begin
myPath := [Point(854, 4981), Point(853, 4985), Point(853, 4987), Point(855, 4990), Point(855, 4991), Point(856, 4993), Point(856, 4996), Point(858, 4998), Point(858, 5000), Point(859, 5001), Point(860, 5004), Point(860, 5006), Point(862, 5008), Point(863, 5010), Point(863, 5013), Point(864, 5018), Point(867, 5021), Point(869, 5025), Point(869, 5030), Point(871, 5033), Point(872, 5034)];
SPS_WalkPath(myPath);
end;

Procedure BH2;
Var
myPath: TPointArray;
begin
myPath := [Point(869, 5036), Point(870, 5039), Point(871, 5040), Point(872, 5042), Point(872, 5043), Point(875, 5046), Point(875, 5046), Point(878, 5049), Point(879, 5049), Point(880, 5051), Point(882, 5055), Point(883, 5055), Point(884, 5057), Point(885, 5058), Point(887, 5059), Point(889, 5062), Point(891, 5063), Point(891, 5063), Point(894, 5065), Point(895, 5065), Point(897, 5066), Point(899, 5067), Point(901, 5068), Point(902, 5069), Point(904, 5071), Point(905, 5072), Point(906, 5074), Point(908, 5074), Point(909, 5075), Point(911, 5078), Point(912, 5078), Point(915, 5079), Point(916, 5081), Point(919, 5081), Point(920, 5082)];
SPS_WalkPath(myPath);
end;

Procedure BH3;
Var
myPath: TPointArray;
begin
myPath := [Point(922, 5084), Point(922, 5085), Point(924, 5086), Point(926, 5088), Point(926, 5088), Point(929, 5089), Point(931, 5092), Point(933, 5094), Point(936, 5095), Point(937, 5096), Point(940, 5098), Point(943, 5098), Point(946, 5099), Point(950, 5099), Point(953, 5099), Point(956, 5099), Point(958, 5099), Point(961, 5099), Point(966, 5099), Point(969, 5099), Point(971, 5099), Point(974, 5097), Point(975, 5096), Point(977, 5091), Point(978, 5087), Point(980, 5084), Point(981, 5083), Point(982, 5079), Point(982, 5077), Point(982, 5074), Point(984, 5068), Point(983, 5070), Point(983, 5063), Point(984, 5061), Point(984, 5058), Point(985, 5056), Point(985, 5053)];
SPS_WalkPath(myPath);
end;

Procedure BH4;
Var
myPath: TPointArray;
begin
myPath := [Point(987, 5047), Point(987, 5045), Point(987, 5044), Point(988, 5040), Point(988, 5039), Point(988, 5035), Point(989, 5033), Point(988, 5032), Point(985, 5025), Point(985, 5020), Point(985, 5018), Point(985, 5014), Point(986, 5011), Point(986, 5008), Point(986, 5006), Point(986, 5003), Point(982, 5001), Point(982, 5001), Point(985, 4998), Point(987, 4999), Point(988, 5000), Point(988, 5001), Point(986, 5002), Point(985, 5002), Point(982, 5001), Point(982, 5000), Point(982, 4999), Point(983, 4999)];
SPS_WalkPath(myPath);
end;

Procedure BG1;
Var
myPath: TPointArray;
begin
myPath := [Point(546, 5020), Point(547, 5019), Point(550, 5019), Point(551, 5019), Point(555, 5020), Point(557, 5020), Point(558, 5020), Point(561, 5021), Point(564, 5021), Point(566, 5021), Point(569, 5020), Point(572, 5019), Point(576, 5020), Point(580, 5019), Point(581, 5021), Point(587, 5020), Point(589, 5020), Point(592, 5020), Point(592, 5020), Point(594, 5020), Point(598, 5020), Point(601, 5020), Point(604, 5019), Point(610, 5019), Point(612, 5021), Point(616, 5021), Point(626, 5023), Point(631, 5024), Point(633, 5025), Point(634, 5026), Point(637, 5028), Point(639, 5028), Point(641, 5028), Point(643, 5028), Point(646, 5028), Point(650, 5029), Point(651, 5033), Point(653, 5035), Point(656, 5035), Point(660, 5035), Point(664, 5034), Point(667, 5034), Point(672, 5032), Point(674, 5030), Point(678, 5030), Point(684, 5030), Point(686, 5029), Point(690, 5028), Point(694, 5027), Point(696, 5027), Point(699, 5027), Point(702, 5026), Point(708, 5026), Point(710, 5028), Point(715, 5028), Point(720, 5028), Point(725, 5028), Point(730, 5027), Point(734, 5027), Point(738, 5028), Point(741, 5028), Point(745, 5028), Point(746, 5029), Point(750, 5029), Point(755, 5029), Point(759, 5028), Point(761, 5029), Point(766, 5029), Point(769, 5029), Point(772, 5028), Point(776, 5028), Point(779, 5028)];
SPS_WalkPath(myPath);
end;

Procedure BG2;
Var
myPath: TPointArray;
begin
myPath := [Point(775, 5027), Point(777, 5027), Point(780, 5028), Point(783, 5028), Point(787, 5028), Point(793, 5029), Point(794, 5029), Point(801, 5028), Point(803, 5027), Point(807, 5025), Point(811, 5024), Point(815, 5022), Point(820, 5022), Point(826, 5021), Point(830, 5019), Point(834, 5016), Point(836, 5014), Point(838, 5009), Point(839, 5007), Point(839, 5005), Point(840, 5003), Point(842, 5001), Point(843, 4999)];
SPS_WalkPath(myPath);
end;

Procedure BG3;
Var
myPath: TPointArray;
begin
myPath := [Point(845, 4997), Point(848, 4993), Point(851, 4989), Point(851, 4987), Point(852, 4983), Point(849, 4982), Point(857, 4981), Point(852, 4985), Point(849, 4985), Point(847, 4984), Point(845, 4982), Point(846, 4986), Point(849, 4986), Point(854, 4988), Point(854, 4987), Point(854, 4985)];
SPS_WalkPath(myPath);
end;

Procedure BHG1;
Var
myPath: TPointArray;
begin
myPath := [Point(379, 5052), Point(378, 5052), Point(376, 5052), Point(374, 5052), Point(372, 5052), Point(370, 5052), Point(366, 5051), Point(365, 5051), Point(363, 5050), Point(362, 5048), Point(362, 5047), Point(361, 5045), Point(359, 5045), Point(358, 5044), Point(356, 5042), Point(355, 5042), Point(354, 5041), Point(350, 5035), Point(350, 5038), Point(349, 5033), Point(349, 5031), Point(349, 5028), Point(349, 5026), Point(349, 5024), Point(349, 5023), Point(349, 5020), Point(349, 5018), Point(349, 5015), Point(349, 5014), Point(349, 5013), Point(349, 5010), Point(349, 5008), Point(349, 5007), Point(349, 5005), Point(350, 5004), Point(351, 4999), Point(351, 4997), Point(352, 4994), Point(353, 4992), Point(354, 4991), Point(355, 4986), Point(356, 4983), Point(358, 4980), Point(359, 4976), Point(361, 4973), Point(364, 4970), Point(365, 4967), Point(369, 4962), Point(373, 4958), Point(376, 4958), Point(381, 4957), Point(384, 4957), Point(386, 4957)];
SPS_WalkPath(myPath);
end;

Procedure BHG2;
Var
myPath: TPointArray;
begin
myPath := [Point(386, 4954), Point(388, 4955), Point(390, 4957), Point(392, 4958), Point(393, 4958), Point(395, 4959), Point(396, 4959), Point(398, 4960), Point(400, 4960), Point(403, 4961), Point(404, 4963), Point(406, 4964), Point(409, 4967), Point(412, 4970), Point(412, 4970), Point(413, 4971), Point(415, 4973), Point(417, 4974), Point(419, 4977), Point(419, 4978), Point(423, 4979), Point(424, 4980), Point(425, 4981), Point(428, 4983), Point(429, 4983), Point(431, 4985), Point(432, 4986), Point(434, 4988), Point(435, 4989), Point(438, 4994), Point(439, 4995), Point(440, 4996), Point(443, 4998), Point(444, 5000), Point(446, 5002), Point(446, 5003)];
SPS_WalkPath(myPath);
end;

Procedure BHG3;
Var
myPath: TPointArray;
begin
myPath := [Point(446, 5006), Point(448, 5008), Point(450, 5009), Point(452, 5012), Point(458, 5015), Point(460, 5017), Point(457, 5015), Point(462, 5018), Point(464, 5020), Point(465, 5022), Point(467, 5023), Point(468, 5024), Point(471, 5027), Point(472, 5028), Point(472, 5029), Point(474, 5031), Point(475, 5033), Point(475, 5036), Point(477, 5037), Point(477, 5039), Point(479, 5041), Point(481, 5046), Point(481, 5046), Point(481, 5048), Point(483, 5048), Point(483, 5051), Point(485, 5053), Point(485, 5054), Point(485, 5055), Point(487, 5059), Point(487, 5059), Point(487, 5064), Point(487, 5065), Point(487, 5068), Point(487, 5068), Point(487, 5068), Point(487, 5068), Point(487, 5068), Point(488, 5068), Point(488, 5068), Point(488, 5068), Point(489, 5067), Point(489, 5066), Point(487, 5066), Point(487, 5066), Point(486, 5066)];
SPS_WalkPath(myPath);
end;

Procedure RO1;
Var
myPath: TPointArray;
begin
myPath := [Point(852, 4982), Point(852, 4982), Point(852, 4984), Point(852, 4985), Point(852, 4987), Point(852, 4988), Point(852, 4990), Point(852, 4992), Point(851, 4994), Point(851, 4996), Point(850, 4997), Point(849, 5000), Point(847, 5001), Point(846, 5003), Point(845, 5003), Point(844, 5005), Point(843, 5006), Point(841, 5008), Point(837, 5012), Point(838, 5012), Point(838, 5011), Point(835, 5014), Point(829, 5016), Point(830, 5016), Point(825, 5020), Point(824, 5020), Point(824, 5023), Point(822, 5025), Point(820, 5026)];
SPS_WalkPath(myPath);
end;

Procedure RO2;
Var
myPath: TPointArray;
begin
myPath := [Point(816, 5027), Point(816, 5028), Point(813, 5028), Point(811, 5028), Point(810, 5028), Point(807, 5028), Point(807, 5028), Point(801, 5028), Point(799, 5028), Point(798, 5028), Point(795, 5028), Point(788, 5028), Point(789, 5028), Point(786, 5028), Point(784, 5028), Point(782, 5028), Point(779, 5029), Point(775, 5029), Point(772, 5029), Point(772, 5029), Point(766, 5029), Point(763, 5029), Point(759, 5029), Point(758, 5029), Point(757, 5029), Point(755, 5029), Point(753, 5029), Point(752, 5029), Point(750, 5029), Point(748, 5029), Point(746, 5029), Point(745, 5028), Point(741, 5028)];
SPS_WalkPath(myPath);
end;

Procedure RO3;
Var
myPath: TPointArray;
begin
myPath := [Point(738, 5031), Point(735, 5031), Point(731, 5029), Point(729, 5029), Point(727, 5029), Point(725, 5029), Point(722, 5030), Point(716, 5030), Point(715, 5030), Point(713, 5029), Point(711, 5029), Point(709, 5029), Point(706, 5028), Point(704, 5028), Point(703, 5028), Point(701, 5028), Point(699, 5026), Point(697, 5026), Point(696, 5026), Point(694, 5026), Point(693, 5026), Point(692, 5026), Point(689, 5027), Point(688, 5027), Point(685, 5027), Point(685, 5027), Point(681, 5027), Point(679, 5027), Point(676, 5029), Point(675, 5029), Point(672, 5029), Point(667, 5030), Point(665, 5030), Point(664, 5030), Point(664, 5028), Point(663, 5024), Point(667, 5023), Point(669, 5023), Point(670, 5025), Point(670, 5025), Point(670, 5027), Point(668, 5027), Point(668, 5027), Point(664, 5024), Point(670, 5024)];
SPS_WalkPath(myPath);
end;

Procedure RH1;
Var
myPath: TPointArray;
begin
myPath := [Point(443, 4996), Point(442, 4993), Point(440, 4992), Point(435, 4990), Point(432, 4987), Point(429, 4985), Point(426, 4984), Point(425, 4982), Point(421, 4977), Point(419, 4976), Point(417, 4975), Point(415, 4973), Point(413, 4972), Point(410, 4970), Point(408, 4968), Point(406, 4966), Point(403, 4965), Point(400, 4964), Point(395, 4962), Point(390, 4962), Point(389, 4962), Point(384, 4962), Point(382, 4962), Point(379, 4962), Point(375, 4962), Point(372, 4962), Point(369, 4963), Point(366, 4965), Point(364, 4966), Point(363, 4969), Point(362, 4971), Point(360, 4973), Point(356, 4975), Point(356, 4978), Point(355, 4981), Point(355, 4985), Point(354, 4986), Point(353, 4989), Point(353, 4991), Point(352, 4993)];
SPS_WalkPath(myPath);
end;

Procedure RH2;
Var
myPath: TPointArray;
begin
myPath := [Point(869, 5036), Point(870, 5039), Point(871, 5040), Point(872, 5042), Point(872, 5043), Point(875, 5046), Point(875, 5046), Point(878, 5049), Point(879, 5049), Point(880, 5051), Point(882, 5055), Point(883, 5055), Point(884, 5057), Point(885, 5058), Point(887, 5059), Point(889, 5062), Point(891, 5063), Point(891, 5063), Point(894, 5065), Point(895, 5065), Point(897, 5066), Point(899, 5067), Point(901, 5068), Point(902, 5069), Point(904, 5071), Point(905, 5072), Point(906, 5074), Point(908, 5074), Point(909, 5075), Point(911, 5078), Point(912, 5078), Point(915, 5079), Point(916, 5081), Point(919, 5081), Point(920, 5082)];
SPS_WalkPath(myPath);
end;

Procedure RH3;
Var
myPath: TPointArray;
begin
myPath := [Point(350, 4995), Point(350, 4997), Point(350, 4999), Point(349, 5000), Point(349, 5003), Point(349, 5004), Point(349, 5006), Point(349, 5008), Point(349, 5009), Point(349, 5011), Point(349, 5014), Point(349, 5016), Point(348, 5018), Point(348, 5022), Point(347, 5024), Point(348, 5027), Point(349, 5028), Point(349, 5031), Point(348, 5033), Point(348, 5035), Point(348, 5039), Point(349, 5045), Point(349, 5046), Point(349, 5048), Point(349, 5052), Point(348, 5055), Point(348, 5057), Point(348, 5059), Point(347, 5063), Point(347, 5067), Point(347, 5068), Point(346, 5071), Point(346, 5074), Point(346, 5079), Point(346, 5081), Point(347, 5084), Point(347, 5088), Point(347, 5095), Point(348, 5094), Point(348, 5092), Point(348, 5091), Point(348, 5091), Point(347, 5085), Point(347, 5083), Point(347, 5096), Point(347, 5096), Point(345, 5092), Point(345, 5092), Point(345, 5092), Point(344, 5092)];
SPS_WalkPath(myPath);
end;

Procedure RG1;
Var
myPath: TPointArray;
begin
myPath := [Point(774, 5031), Point(769, 5032), Point(766, 5030), Point(763, 5028), Point(757, 5029), Point(753, 5028), Point(747, 5028), Point(744, 5031), Point(739, 5031), Point(736, 5030), Point(732, 5029), Point(723, 5029), Point(715, 5029), Point(710, 5029), Point(704, 5030), Point(700, 5030), Point(692, 5033), Point(687, 5034), Point(683, 5037), Point(675, 5038), Point(668, 5039), Point(650, 5033), Point(646, 5029), Point(630, 5022), Point(619, 5023), Point(603, 5021), Point(598, 5021), Point(595, 5020), Point(592, 5020), Point(587, 5020), Point(583, 5021), Point(580, 5021), Point(574, 5021), Point(570, 5020), Point(568, 5021), Point(565, 5021), Point(563, 5021), Point(560, 5021), Point(558, 5022), Point(555, 5023), Point(554, 5024), Point(551, 5024), Point(547, 5024)];
SPS_WalkPath(myPath);
end;

Procedure RG2;
Var
myPath: TPointArray;
begin
myPath := [Point(539, 5020), Point(536, 5020), Point(535, 5021), Point(528, 5023), Point(530, 5023), Point(524, 5024), Point(520, 5026), Point(517, 5027), Point(514, 5030), Point(511, 5031), Point(508, 5033), Point(504, 5035), Point(503, 5037), Point(500, 5038), Point(499, 5040), Point(497, 5041), Point(494, 5044)];
SPS_WalkPath(myPath);
end;

Procedure RG3;
Var
myPath: TPointArray;
begin
myPath := [Point(492, 5042), Point(490, 5044), Point(489, 5045), Point(488, 5048), Point(487, 5050), Point(487, 5052), Point(487, 5054), Point(487, 5056), Point(487, 5058), Point(486, 5061), Point(486, 5062), Point(486, 5063), Point(486, 5064), Point(487, 5066), Point(487, 5066), Point(487, 5067), Point(487, 5068), Point(487, 5070), Point(488, 5070), Point(492, 5071), Point(490, 5071), Point(488, 5069), Point(488, 5069), Point(490, 5068), Point(490, 5067), Point(486, 5067), Point(487, 5068), Point(491, 5071), Point(491, 5071)];
SPS_WalkPath(myPath);
end;

Procedure RHG1;
Var
myPath: TPointArray;
begin
myPath := [Point(958, 4994), Point(962, 4995), Point(967, 4995), Point(971, 4996), Point(973, 4996), Point(974, 4997), Point(975, 4999), Point(976, 4999), Point(978, 5002), Point(978, 5003), Point(981, 5005), Point(981, 5006), Point(984, 5011), Point(985, 5013), Point(985, 5013), Point(987, 5015), Point(986, 5020), Point(987, 5022), Point(988, 5025), Point(988, 5028), Point(988, 5030), Point(989, 5033), Point(989, 5034), Point(989, 5036), Point(989, 5039), Point(989, 5041), Point(989, 5042), Point(989, 5044), Point(989, 5046), Point(987, 5049), Point(986, 5050), Point(986, 5052), Point(985, 5056), Point(984, 5060), Point(984, 5061), Point(984, 5063), Point(984, 5065), Point(984, 5067), Point(983, 5069), Point(983, 5071), Point(982, 5072), Point(982, 5076), Point(981, 5079), Point(980, 5081), Point(979, 5083), Point(979, 5085), Point(977, 5088), Point(975, 5088), Point(974, 5090), Point(972, 5091), Point(970, 5094), Point(968, 5095), Point(967, 5095), Point(965, 5097), Point(964, 5098), Point(961, 5098), Point(960, 5099), Point(958, 5099), Point(957, 5099), Point(954, 5099)];
SPS_WalkPath(myPath);
end;

Procedure RHG2;
Var
myPath: TPointArray;
begin
myPath := [Point(952, 5102), Point(947, 5102), Point(945, 5101), Point(943, 5099), Point(939, 5096), Point(938, 5095), Point(936, 5094), Point(934, 5092), Point(933, 5092), Point(932, 5090), Point(929, 5088), Point(928, 5087), Point(926, 5085), Point(925, 5084), Point(922, 5083), Point(921, 5081), Point(918, 5080), Point(914, 5078), Point(913, 5077), Point(910, 5076), Point(907, 5074), Point(904, 5072), Point(897, 5067), Point(903, 5070), Point(898, 5066), Point(895, 5063), Point(893, 5061), Point(890, 5060), Point(887, 5058), Point(885, 5057), Point(883, 5055), Point(880, 5053), Point(877, 5051), Point(876, 5051), Point(873, 5048), Point(872, 5046), Point(870, 5044), Point(868, 5042)];
SPS_WalkPath(myPath);
end;

Procedure RHG3;
Var
myPath: TPointArray;
begin
myPath := [Point(864, 5039), Point(863, 5037), Point(860, 5034), Point(860, 5034), Point(858, 5029), Point(857, 5028), Point(856, 5026), Point(856, 5024), Point(856, 5023), Point(856, 5022), Point(855, 5015), Point(854, 5013), Point(854, 5013), Point(852, 5006), Point(854, 5011), Point(852, 5003), Point(851, 5001), Point(851, 4999), Point(851, 4994), Point(850, 4994), Point(850, 4990), Point(851, 4989), Point(851, 4987), Point(852, 4984), Point(852, 4984)];
SPS_WalkPath(myPath);
end;

Function AtLGrave: Variant;

var
LG: TBox;

Begin
LG := PointToBox(Point(463, 5011), Point(511, 5105));
If PointInBox(SPS_GetMyPos, LG) then
Begin
Result := True;
Exit;
end else
Result := False;
end;

Function AtRGrave: Variant;

var
RG: TBox;

Begin
RG := PointToBox(Point(822, 4946), Point(879, 4997));
If PointInBox(SPS_GetMyPos, RG) then
Begin
Result := True;
Exit;
end else
Result := False;
end;

Function AtLHome: Variant;

var
LH: TBox;

Begin
LH := PointToBox(Point(308, 4971), Point(381, 5145));
If PointInBox(SPS_GetMyPos, LH) then
Begin
Result := True;
Exit;
end else
Result := False;
end;

Function AtObe: Variant;

var
OBE: TBox;

Begin
OBE := PointToBox(Point(528, 4975), Point(784, 5083));
If PointInBox(SPS_GetMyPos, OBE) then
Begin
Result := True;
Exit;
end else
Result := False;
end;

Function AtRHome: Variant;

var
OBE: TBox;

Begin
OBE := PointToBox(Point(928, 4911), Point(1034, 5119));
If PointInBox(SPS_GetMyPos, OBE) then
Begin
Result := True;
Exit;
end else
Result := False;
end;


{Function ToWhitedots: Variant;
Begin
If GetMinimapDots('White') then
Begin
Result := True;
Exit;
end;
If (Not GetMinimapDots('White')) then
Begin
Result := False;
Exit;
end;
end;}



Procedure BlueWalk;
Var
MyPath : TPointArray;
A,B,C,D:TPoint;
Begin
Proggy;
If AtLGrave = True then
Begin
Wait(500);
A := Sps_GetMyPos;
WriteLN('Going to Obelisk!');
If CGame = True then Exit;
SPS_WalkToPos(Point(502, 5035));
If InFight or BlueDead = True then exit;
B := Sps_GetMyPos;
if (Distance(A.X, A.Y, B.X, B.Y) < 6) then Exit;
BO1;
If CGame = True then Exit;
If InFight or BlueDead = True then exit;
BO2;
If CGame = True then Exit;
If InFight then exit;
BO3;
If CGame = True then Exit;
If InFight then exit;
BO4;
If CGame = True then Exit;
If InFight then exit;
Exit;
end;
If AtObe = True then
Begin
Wait(500);
WriteLN('Going to Grave!');
If CGame = True then Exit;
If InFight then exit;
BG1;
If CGame = True then Exit;
If InFight then exit;
BG2;
If CGame = True then Exit;
If InFight or BlueDead = True then exit;
BG3;
If CGame = True then Exit;
If InFight then exit;
Exit;
end;
If AtRGrave = True then
Begin
Wait(500);
WriteLN('Going to Home!');
C := Sps_GetMyPos;
If CGame = True then Exit;
SPS_WalkToPos(Point(869, 5030));
If InFight or BlueDead = True then exit;
D := Sps_GetMyPos;
If (Distance(C.X, C.Y, D.X, D.Y) < 6) then Exit;
If CGame = True then Exit;
If InFight or BlueDead = True then exit;
BH1;
If CGame = True then Exit;
If InFight or BlueDead = True then exit;
BH2;
If CGame = True then Exit;
If InFight then exit;
BH3;
If CGame = True then Exit;
If InFight or BlueDead = True then exit;
BH4;
If CGame = True then Exit;
If InFight then exit;
Exit;
end;
If AtLHome = True then
Begin
Wait(500);
WriteLN('Going to home Grave!');
If CGame = True then Exit;
If InFight or BlueDead = True then exit;
SPS_WalkToPos(Point(350, 5043));
If CGame = True then Exit;
If InFight or BlueDead = True then exit;
BHG1;
SPS_WalkToPos(Point(401, 4969));
If CGame = True then Exit;
If InFight or BlueDead = True then exit;
BHG2;
If CGame = True then Exit;
If InFight or BlueDead = True then exit;
BHG3;
If CGame = True then Exit;
If InFight or BlueDead = True then exit;
Exit;
end;
If AtRHome = True then
Begin
If CGame = True then Exit;
If InFight or BlueDead = True then exit;
SPS_WalkToPos(Point(988, 5036));
If CGame = True then Exit;
If InFight or BlueDead = True then exit;
SPS_WalkToPos(Point(988, 5002));
If CGame = True then Exit;
If InFight or BlueDead = True then exit;
SPS_WalkToPos(Point(989, 4968));
end;
If BlueDead = True then exit;
If CGame = True then exit;
Writeln('Dont know where we are, going to home Grave');
myPath := [Point(353, 4969), Point(386, 4957), Point(403, 4968), Point(418, 4980), Point(437, 4992), Point(457, 5018), Point(483, 5051), Point(494, 5063), Point(521, 5023), Point(541, 5023), Point(570, 5021), Point(597, 5023), Point(635, 5024), Point(653, 5028), Point(669, 5024), Point(691, 5031), Point(701, 5032), Point(714, 5031), Point(730, 5030), Point(745, 5030), Point(763, 5034), Point(781, 5032), Point(803, 5039), Point(818, 5053), Point(842, 5060), Point(871, 5062), Point(879, 5057), Point(875, 5039), Point(866, 5029), Point(855, 5000), Point(854, 4989)];
SPS_WalkPath(myPath);
End;

Procedure AttackRed;
Begin
Repeat
If (Not FindObjOnScreen(['Walk here','(level','laa','ker','ules','evel','vel','level'],['Attack'],1183790,2,false,0.21,3.83)) then Exit;
Repeat
Proggy;
Wait(250 + Random(5000));
FindObjOnScreen(['Walk here','(level','laa','ker','ules','evel','vel','level'],['Attack'],1183790,2,false,0.21,3.83);
If CGame = true then Exit;
Until InFight or (Not FindObjOnScreen(['Walk here','(level','laa','ker','ules','evel','vel','level'],['Attack'],1183790,2,false,0.21,3.83)) or BlueDead = True;
If InFight then
Proggy;
Repeat
WriteLN('Killing');
Wait(5);
Until (Not InFight);
If CGame = true then Exit;
Until (Not FindObjOnScreen(['Walk here','(level','laa','ker','ules','evel','vel','level'],['Attack'],1183790,2,false,0.21,3.83)) or BlueDead = True;
end;

Procedure AttackBlue;
Begin
Repeat
If (Not FindObjOnScreen(['Walk here','(level','evel','laa','ker','ules','vel','level'],['Attack'],3547923,5,false,0.14,1.87)) then Exit;
Repeat
Wait(250 + Random(5000));
FindObjOnScreen(['Walk here','(level','evel','laa','ker','ules','vel','level'],['Attack'],3547923,5,false,0.14,1.87);
Until UInFight or InFight or (Not FindObjOnScreen(['Walk here','(level','evel','laa','ker','ules','vel','level'],['Attack'],3547923,5,false,0.14,1.87)) or RedDead = True;
If UInFight or InFight then
Proggy;
Repeat
WriteLN('Killing');
Wait(5);
Until (Not UInFight) or (Not InFight) or (Not OthersInFight);
Until (Not FindObjOnScreen(['Walk here','(level','evel','laa','ker','ules','vel','level'],['Attack'],3547923,5,false,0.14,1.87)) or (BlueDead = True);
end;

Procedure BluePlayers;
Var
K:integer;
Begin
Repeat
Proggy;
Writeln('Doing the walking procedure!');
BlueWalk;

Writeln('Checking if dead!');
BlueDead;
Writeln('Going to kill!');
AttackRed;
Until (CGame = True);
end;

Procedure RedPlayers;
Begin
Repeat
AttackBlue;
If CGame = True then Exit;
Until (Dead = True);
end;

Procedure MainRed;
var
i,x,y: integer;
P:TPoint;
Angle: extended;
MyPath: TPointArray;
Begin
WaitPath := [Point(733, 5316), Point(728, 5319), Point(741, 5322), Point(748, 5309), Point(726, 5306), Point(737, 5314), Point(738, 5304), Point(748, 5299), Point(746, 5315), Point(741, 5317), Point(730, 5314), Point(727, 5304), Point(732, 5298), Point(737, 5307), Point(734, 5308), Point(742, 5305), Point(742, 5312), Point(738, 5299)];
Repeat
Wait(750);
ToRPortal;
Repeat
FindBarrier(['Pass Red barrier','ass','ed','arier','rier','Red'],['Red barrier'],4277360,9,False,0.03,0.72);
Wait(1750);
Mouse(260,470,2,2,True);
Wait(1000);
Mouse(260,405,2,2,True);
Wait(1000);
Until (GetText2 = 'in game') or (GetText2 = 'needed');
Repeat
Waiting;
Writeln('Havent Gotten in game yet!');
Until (GetText = 'Avatar deaths');
Wait(RandomRange(747,1000));
myPath := [Point(932, 4983), Point(931, 4993), Point(930, 5000), Point(932, 5008), Point(937, 5012), Point(945, 5011), Point(936, 5005), Point(934, 4998), Point(934, 4994), Point(936, 4989), Point(937, 4983), Point(943, 4983), Point(943, 4990), Point(941, 4995), Point(945, 5004), Point(942, 5000), Point(946, 4997), Point(950, 4997)];
SPS_WalkPath(myPath);
SetAngle(100);
MakeCompass('E');
Repeat
Wait(500);
FindBarrier(['Pass Red barrier','ass','ed','arier','rier','Red'],['Red barrier'],4277360,9,false,0.03,0.72);
Until DidRedClick;
MakeCompass('N');
Repeat
RedPlayers;
Until CGame = True;
Until (Not LoggedIn);
end;

Procedure MainBlue;
var
i,x,y: integer;
P:Tpoint;
Angle: extended;
myPath: TPointArray;
Begin
WaitPath := [Point(618, 5311), Point(622, 5308), Point(615, 5304), Point(612, 5312), Point(616, 5314), Point(621, 5313), Point(616, 5307), Point(618, 5301), Point(614, 5312), Point(623, 5312), Point(623, 5306), Point(620, 5306)];
Repeat
Repeat
ToBPortal;
FindBarrier(['Pass Blue barrier','ass','lue','arier','rier','Blue'],['Blue barrier'],9464669,3,False,0.33,1.35);
Wait(1750);
Mouse(260,470,2,2,True);
Wait(1000);
Mouse(260,405,2,2,True);
Wait(1000);
Until (GetText2 = 'in game') or (GetText2 = 'needed');
Repeat
Waiting;
Writeln('Havent Gotten in game yet!');
Until (GetText = 'Avatar deaths');
Wait(RandomRange(747,1000));
myPath := [Point(403, 5045), Point(403, 5058), Point(401, 5070), Point(404, 5065), Point(403, 5056), Point(403, 5052), Point(395, 5043), Point(395, 5043), Point(391, 5038), Point(398, 5039), Point(397, 5045), Point(395, 5047), Point(390, 5049), Point(392, 5058), Point(396, 5067), Point(398, 5059), Point(391, 5054), Point(384, 5054)];
SPS_WalkPath(myPath);
MakeCompass('W');
SetAngle(100);
Repeat
Wait(750);
FindBarrier(['Pass Blue barrier','ass','lue','arier','rier','Blue'],['Blue barrier'],12287846,10,False,0.26,1.56);
Until DidRedClick or CGame = True;
MakeCompass('N');
Repeat
Dead := False;
BluePlayers;
Until CGame = True;
Until (Not LoggedIn);
end;

Begin
Startup;
SetupChar;
Repeat
If Team = 'Blue' then MainBlue;
If Team = 'Red' then MainRed;
Until Not(LoggedIn);
end.

Harry

2012-03-20 20:58:40

That's your own personal Dropbox link. Upload it somewhere else, or just copypaste it into here.

Sin

2012-03-20 20:59:00

Maybe give us a link that works?

tletl1

2012-03-20 21:10:32

Sorry I pasted the code on here

Harry

2012-03-20 21:16:24

That's not your code, and it doesn't work either. http://pastebin.com/2taXhBpK

tletl1

2012-03-20 21:18:17

From: Harry
That's not your code, and it doesn't work either. http://pastebin.com/2taXhBpK

? and im using it as we speak….

Sin

2012-03-20 21:20:07

Lol…………………

Nebula

2012-03-20 21:20:41

Line 65.

"By shad0w ruler".

Lol.

http://villavu.com/forum/showthread.php?t=77353

tletl1

2012-03-20 21:22:09

line 65 is Writeln('============================================');

Nebula

2012-03-20 21:23:05

Look at the pastebin link.

tletl1

2012-03-20 21:27:59

Oh.. wtf? He didnt write this script oh on sythe i sold to that kid lol for like 5m that piece of crap leecher.:angry:

Harry

2012-03-20 21:29:47

Yeah, you learned how to do all of this in just 2 days. Learn to be more convincing next time you thief. Enjoy your tempban.

tletl1

2012-03-20 21:31:03

Uhmm I knew how to code for more than 2 days and I was in the process of making the script….

Nebula

2012-03-20 21:31:58

Can you post a link to this suppoused sythe thread?

Harry

2012-03-20 21:32:28

I don't believe you.

Tell me what every single line in this snip from your code does, in technical terms. What EXACTLY it does internally.
CTS := GetColorToleranceSpeed;
OBox := TPAFromBox(IntToBox(266, 18, 384, 82));

ColorToleranceSpeed(2);

SetColorSpeed2Modifiers(Hmod,Smod);

FindColorsSpiralTolerance(MSCX, MSCY, TPA,(Color), MSX1, MSY1, MSX2, MSY2, Tolerance);
ColorToleranceSpeed(CTS);
TPA := ClearTPAFromTPA(TPA, OBox);

ATPA := TPAtoATPAEx(TPA,25,25);
SortATPAFrom(ATPA,Point(257,157));

Edit: and stop making that thread in public scripts section until we get some proof you actually wrote this.

tletl1

2012-03-20 21:32:49

From: Nebula
Can you post a link to this suppoused sythe thread?

I deleted it because no one bought it except him

tletl1

2012-03-20 22:04:14

From: Harry
I don't believe you.

Tell me what every single line in this snip from your code does, in technical terms. What EXACTLY it does internally.
CTS := GetColorToleranceSpeed;
OBox := TPAFromBox(IntToBox(266, 18, 384, 82));

ColorToleranceSpeed(2);

SetColorSpeed2Modifiers(Hmod,Smod);

FindColorsSpiralTolerance(MSCX, MSCY, TPA,(Color), MSX1, MSY1, MSX2, MSY2, Tolerance);
ColorToleranceSpeed(CTS);
TPA := ClearTPAFromTPA(TPA, OBox);

ATPA := TPAtoATPAEx(TPA,25,25);
SortATPAFrom(ATPA,Point(257,157));

Edit: and stop making that thread in public scripts section until we get some proof you actually wrote this.


FindColorTolerance returns true if a colour within the given tolerance range tol of the given colour col is found in the
box de&#64257;ned by x1, y1, x2, y2. Only the &#64257;rst point is returned in x and y. Whether or not a colour is within the tolerance
range is determined by the Colour tolerance mode. It searches from the top left to the bottom right and will stop after
matching a point.
SortATPAFrom: Sorts the T2DPointArray a from the TPoint From
TPA: Sorts the T2dPointArray from largest to smallest if BigFirst is true or smallest to largest if BigFirst is false

Harry

2012-03-20 22:12:55

From: tletl1
FindColorTolerance returns true if a colour within the given tolerance range tol of the given colour col is found in the
box de&#64257;ned by x1, y1, x2, y2. Only the &#64257;rst point is returned in x and y. Whether or not a colour is within the tolerance
range is determined by the Colour tolerance mode. It searches from the top left to the bottom right and will stop after
matching a point.
SortATPAFrom: Sorts the T2DPointArray a from the TPoint From
TPA: Sorts the T2dPointArray from largest to smallest if BigFirst is true or smallest to largest if BigFirst is false

Lol, it took you 30 minutes to copypaste those definitions from BraK's documentation? Go away. :-)

tletl1

2012-03-20 22:19:35

From: Harry
Lol, it took you 30 minutes to copypaste those definitions from BraK's documentation? Go away. :-)

Uhm your link didnt have anything about that stuff on it and I didnt see the post lol.

cycrosism

2012-03-20 22:21:25

From: tletl1
TPA: Sorts the T2dPointArray from largest to smallest if BigFirst is true or smallest to largest if BigFirst is false


You just copy pasted that from the Simba documentation.

Harry

2012-03-20 22:21:50

From: tletl1
Uhm your link didnt have anything about that stuff on it and I didnt see the post lol.

Click the "diff" button on that page. First you plagiarize a script, and now you plagiarize Simba documentation. Just WHY do you keep digging yourself a bigger hole?

Nebula

2012-03-20 22:22:37

(http://docs.villavu.com/simba/scriptref/tpa.html)

Er1k

2012-03-20 22:26:09

There's no point fighting it. No one has successfully plagiarized without being unnoticed.

Admit it that you have done something wrong, and take the fall for it. Don't wander further into the dark side.

Flight

2012-03-20 22:34:46

Yeah I see you trying to sell this script on Sythe, even though it's not yours. I'll be sure to let the mods know about you. ;)

Kyle Undefined

2012-03-20 23:13:51

You earned yourself a spot on the banned list, awesome job! :)

P1nky

2012-03-21 01:51:52

Sad to see you do this Mate; Had a fishy smell when I was reading the code, and than saw Harry's post.

Wish you best of luck in future.
-Cheers

'Toxin

2012-03-21 16:04:19

Applicant, I don't understand why you're arguing with everyone here… You're in the wrong here… no doubt. No from me.