SRL Archive - First Scripts

Oaky Dok Planker - First Script


iBlank

2012-03-15 22:18:38

Working on a much better one.

Sin

2012-03-15 22:22:29

Ayou left your user pass in there :s

iBlank

2012-03-15 22:36:15

From: Sin
Ayou left your user pass in there :s


Thanks for letting me know! That could have been unfortunate, granted I have nothing worth taking :redface: Now, got any suggestions for my script?

Sin

2012-03-15 22:39:51

Yeah, Pin Support for one.
I was about to change it and send it to you, but apparently my Playbook can't handle Runescape ._.

Gucci

2012-03-15 22:41:21

Instead of using coordinates for withdrawing use Withdraw(row, col, amount) rows and column start at 0, 0 so Withdraw(0, 0, 28) will withdraw 28 units of whatever is in the very first bank slot

Sin

2012-03-15 22:43:21

Withdraw(0, 0, 0) will withdraw All :p




Mother of all…..

Gucci

2012-03-15 22:50:22

From: Sin
Withdraw(0, 0, 0) will withdraw All :p




Mother of all…..


Ah well that's better than 28 manually entered at a time

iBlank

2012-03-15 22:51:17

From: Gucci
Instead of using coordinates for withdrawing use Withdraw(row, col, amount) rows and column start at 0, 0 so Withdraw(0, 0, 28) will withdraw 28 units of whatever is in the very first bank slot


From: Sin
Withdraw(0, 0, 0) will withdraw All :p


Mother of all…..


Thank you both! I think you did get my pass changed cause when I changed it I had to recover it first. I appreciate it, saved me from all those guests. I corrected the withdrawal in my script. I assume my "pin support" is incorrect all together? I looked at blazeron's script for that so and I don't have a pin so I didn't test it. What is the best walking method that I should learn for walking, besides what I am using? I have looked around at radial walking and stuff but I am not sure what is outdated.

Sin

2012-03-15 22:57:07

SPS is useful, Radial Walk is an oldy but goldy one, ObjDTM is another, TPA Walking is another, but more advanced one.
There's tons of options :)


E* Forgot to mention DTM walking.

iBlank

2012-03-15 22:59:42

From: Sin
SPS is useful, Radial Walk is an oldy but goldy one, ObjDTM is another, TPA Walking is another, but more advanced one.
There's tons of options :)


E* Forgot to mention DTM walking.


Appreciate it! I have looked through tutorials for most of those but I noticed some of the tutorials are from 2007-2009 so I wanted to make sure I wasn't learning up on an outdated one. Any idea why my character will stop halfway back to the bank and just stand there? I don't get any error in my debug. I searched for the pin function and got that worked out so don't worry about answering that one!

Sin

2012-03-15 23:01:41

Most likely it's because the SPS function can't find the next point.
Try making the points closer together.

iBlank

2012-03-15 23:43:21

I recreated a path and put the points closer but my guy still froze after a few runs so I created a secondary path and put it directly under the first one. I also made sure the variables up top were correct as well. If I put it directly under the first path like below, does that work as a fail safe or is there some other scripting I need to do? I tried searching fail safes for SPS walking but it didn't come up with much.

myPathBack := [Point(5041, 2684), Point(5043, 2698), Point(5043, 2715),
Point(5037, 2728), Point(5033, 2743), Point(5023, 2753), Point(5020, 2766),
Point(5020, 2777), Point(5019, 2790), Point(5016, 2802), Point(5006, 2807),
Point(4989, 2816), Point(4985, 2825), Point(4983, 2837), Point(4984, 2848),
Point(4982, 2862), Point(4976, 2880), Point(4980, 2892), Point(4980, 2905),
Point(4976, 2917), Point(4971, 2931), Point(4964, 2934), Point(4957, 2936),
Point(4950, 2936), Point(4899, 2936), Point(4883, 2936), Point(4867, 2936),
Point(4852, 2937), Point(4850, 2948), Point(4850, 2958), Point(4850, 2968)];

myPathBackB := [Point(5041, 2682), Point(5041, 2690), Point(5041, 2699),
Point(5041, 2714), Point(5037, 2729), Point(5028, 2738), Point(5020, 2751),
Point(5018, 2768), Point(5018, 2781), Point(5018, 2795), Point(5007, 2803),
Point(4989, 2823), Point(4985, 2831), Point(4984, 2851), Point(4980, 2868),
Point(4980, 2882), Point(4980, 2896), Point(4976, 2911), Point(4972, 2928),
Point(4961, 2936), Point(4948, 2936), Point(4906, 2937), Point(4890, 2937),
Point(4882, 2937), Point(4860, 2936), Point(4851, 2936), Point(4850, 2949),
Point(4850, 2964)];

SPS_WalkPath (myPathBack);
SPS_WalkPath (myPathBackB);