SRL Archive - MSI Updates & Announcements

MSI: Mar. 15th, 2012 ~ Catherby Cooking, RCers fixed, and Bug fixes


Coh3n

2012-03-15 16:19:22

Few small, but effective updates (some are old updates, but weren't included in last update thread):

Cohen Adair (10):
It will now take a screenshot when the max level is reached instead of after banking
Added a MSI_FindRandoms call
Added another FindRandoms call
Fixed the constant values. Somehow it fixed this: [url]http://villavu.com/forum/showthread.php?t=75916[/url]
Box rewards can now be set per player if the user wants
Removed unused variables
Updated FE_BANK SPS box
Updated BANK_VW colors & SPS box, updated didClick waits, and commented out a common debug line
DTM update mentioned in Mar. 15th update thread
Added Astral, Blood, and Soul runes to MATERIAL_ESSENCE_PURE, updated RUINS_AIR colors, updated CG_MINER walking path, and increased walking accuracy (may fix some walking issues)

NCDS (3):
Added CB Cooking script.
Switched TMSObj.hue/sat to arrays.
Updated header.

For developers:
  • I've expanded our DTM system slightly so now, if needed, we can use regular DTMs for items, rather than a DDTM. I've switched and used regular DTMs for all rune types. Yes, they're the same shape, but most require different main points. MSI no longer confuses between any type of rune (with the exception of Pure Essence; still working on that). See MSI_RUNE_AIR, etc. in MSI_LoadItem to see how the declaration was done.
  • ^ That thinking could possibly be applied to unique items (i.e. items that aren't the same shape as any other item in the game). Why? They're easier to edit (using DTM Editor extension), and the purpose of DDTMs was to have 1 DTM for items of the same shape (which isn't required for unique items).

Enjoy,
The MSI Team

Kyle Undefined

2012-03-15 17:16:37

Oh cool, I'll look at the (D)DTM changes :)