SRL Archive - SRL Archives

regarding randoms


stray247

2012-03-11 00:22:10

i dont know the mechanics for writing a script but i thought id throw out this suggestion because… well… who knows?

is there a way to create a copy of the randoms (lets take the bee one for example) and make the random colours they give irrelevant so we can create our own?

in other words, if we where to develop a black and white layout of what the random looks like that will be triggered when the script recognizes the random. could we then put our own colours to represent the objects (like the four parts to the bee hive) and have the bot solve it?

Sin

2012-03-11 00:31:54

Greyscaling, yes that's what they do. :)

DemiseScythe

2012-03-11 00:46:14

No lol, we dont grayscale, its a whole different method but random can be solved in 1 second using bitmap ^.^~

stray247

2012-03-11 03:29:59

oh ok, yea it made sense in my head but wasnt sure how programming works.
why dont we use grayscaling more and why isnt it perfect?

Imagine

2012-03-28 21:18:11

From: DemiseScythe
No lol, we dont grayscale, its a whole different method but random can be solved in 1 second using bitmap ^.^~


So why are only like half of the randoms functional? ._.

Flight

2012-03-28 21:25:09

Bitmapmasks are grayscales.

Coh3n

2012-03-29 01:15:42

From: Imagine
So why are only like half of the randoms functional? ._.
There are 3 that don't work. That's a lot less than half.

TheWord

2012-03-29 01:36:45

The demon instructor one isn't working atm.

illuminatiswag

2012-03-29 01:48:13

Im not trying to complain because i cant be more satisfied with simba but more then 3 arent working

Coh3n

2012-03-29 03:28:07

From: TheWord
The demon instructor one isn't working atm.
Works fine for me. It is possible it doesn't work 100% of the time, though. A lot could go wrong, like lag, other players in the random, or even the Demon could get in the way.

From: illuminatiswag
Im not trying to complain because i cant be more satisfied with simba but more then 3 arent working
If it's not solving or detecting a random it's most likely because of the script you're using isn't calling FindNormalRandoms enough, but you can always help by reporting a bug when something doesn't work properly.

illuminatiswag

2012-03-29 23:33:42

From: Coh3n
Works fine for me. It is possible it doesn't work 100% of the time, though. A lot could go wrong, like lag, other players in the random, or even the Demon could get in the way.

If it's not solving or detecting a random it's most likely because of the script you're using isn't calling FindNormalRandoms enough, but you can always help by reporting a bug when something doesn't work properly.


Will do and also isnt there a thread to provide your account if stuck in a random

Coh3n

2012-03-30 00:30:05

There's a thread for each random event. Each thread will have a list of people to PM account details if the solver fails.