Nebula Planker
Nebula
2012-03-08 20:55:34
Script currently makes 900-1100 planks per hour.
Profit per plank can be found here:
http://runescape.wikia.com/wiki/Calculator:Other/Plank_makingFeatures:-Antiban
-Rest support
-Makes all planks.
-Paint showing planks per hour, profit per hour, time running, etc.
-Lots of Failsafes
Instructions:[LEFT]1: Put your player in the Varrock East bank.
2: Make sure you have enough planks and gold to last.
3: Make sure that your logs are in the upper right corner of your bank.
4: Try to wear lightweight clothing.
5: Be in Safe mode, lowest detail, highest brightness, etc.
6: Fill out the setup Below.
7: Click Run.
8: Don't Open and close the SMART window for minimum bugs.
[/LEFT]
Logs should be Here:
Version Log:
V1.0: initial release
V1.1: - Rest Support
- Removed two lines of code that shouldn't have been there
- Changed how the mainloop works
- Built in SPS Procedure so I/you can change the SPS tolerance to how we wish.
V1.2: [Current Version]
- Changed bank finding, Sps walking, and altered progress reports.
- Extra failsafes.
- Fixed the bug at the planker that caused your character to go out of the area.
Use the version furthest down, V1.2
Gucci
2012-03-08 21:36:55
Nice release man! Maybe I should finish mine now lawl.
For banking why not use OpenBankFast('veb');?
maxxfilth
2012-03-08 23:02:07
[Error] (68:15): Unknown identifier 'CompassMovement' at line 67
Compiling failed.
'Toxin
2012-03-08 23:02:58
From: maxxfilth
[Error] (68:15): Unknown identifier 'CompassMovement' at line 67
Compiling failed.
Have you updated to latest SRL?
maxxfilth
2012-03-08 23:16:45
[QUOTE='Toxin;955239]Have you updated to latest SRL?[/QUOTE]
Just did it. Thanks. It works now
Getdropped
2012-03-08 23:21:10
Just took a quick look through, looks great I will test tommarrow ;) great release
maxxfilth
2012-03-09 15:20:05
1. you should make it so it rests
2. very buggy with walking
3. pin does not work
Nebula
2012-03-09 15:27:43
1. ok
2. Change your sps tolerance in the sps folder
3. ok
4. woops lol. I forgot to delete two lines of code.
V1.1 coming soon, will have a lot of new stuff.
Updated!
VillaVuFTW
2012-03-09 19:58:43
Thanks nebula, I'm not going to use this, however I'll use the hopeful drop in planks prices to get construction up ;3
maxxfilth
2012-03-09 23:11:20
woot! woot! nice one! seems to be running fine:)
seems like it still has problem with pin though..
Nebula
2012-03-10 13:57:19
If it has pin issues, just put in your pin manually.
Haider
2012-03-10 18:19:06
beside the sawmill, sometimes it goes too far and ends up by the gate of the sawmill and then it just closes the script
also it was hovering over trees, guess they have the same color
krasniy
2012-03-11 22:46:19
I too have been having the issue of the going past the sawmill as the poster above posted….sometimes to the gates to the NE…but also frequently inside the bar to the NW……
Each of these stops the script cold….
Nebula
2012-03-15 19:27:34
Alright I'm still trying to fix this issue. No matter what I do, it seems to either double click out of the plank menu, or the SPS walking needs changing. I can't seem to isolate the problem so I'm probably going to entirely change that section of the script. Expect an update within a day or two.
Nebula
krasniy
2012-03-15 20:09:02
Thank You Nebula…..
jamesodell
2012-03-15 22:45:01
Looking forward to the update :) Thanks Nebula!!!
Convex
2012-03-16 20:44:28
Very good script :)
nuncatsji
2012-03-19 08:44:03
Keep getting "not in area" after 80-100 planks :)
Nebula
2012-03-19 11:22:23
I'm fixing this tonight.
Sorry Iv'e been working on a big project.
Leonoras
2012-03-19 15:45:44
Trying this out! :)
Nebula
2012-03-19 16:44:09
Updated!
V1.2:
- Changed bank finding, Sps walking, and altered progress reports.
- Extra failsafes.
- Fixed the bug at the planker that caused your character to go out of the area.
krasniy
2012-03-20 07:58:00
Thank you! Thanks to the WC I did over the 2xp weekend I have quite a pile of logs so I will test this later today! Thanks Nebula!
lorenzo
2012-03-24 09:04:19
how much u make an hour
Benny
2012-04-09 06:52:35
This is sweet thanks working well..
averaging 1058 planks per hour thanks
william1929
2012-04-09 16:44:48
it isnt flawless for me it gets stuck at bank and logs after 1hr+/-
barial
2012-04-15 04:43:49
broken by sps update
andrewjconners
2012-04-15 16:49:22
i keep getting this message when i try to start
Exception in Script: Unable to find file 'srl/srl.simba' used from ''
tombow
2012-04-15 17:59:26
used thios today and it randomly logged out after like 120 planks and didnt log back in
HolyWord
2012-04-20 23:21:49
[Error] C:\Simba\Includes\sps/sps.simba(300:3): Unknown identifier 'SPS_FilterMinimap' at line 299
Compiling failed.
Hmmm? Be nice if you could fix. Or tell me what to do :) Thanks.
Gestapo
2012-05-06 12:34:30
can you update this i got lots of oak logs
karter50
2012-05-06 17:56:20
[Error] (70:15): Unknown identifier 'CompassMovement' at line 69
Just removed the entire antiban function for compass movement and it worked.
Error: Out Of Range at line 442
The following DTMs were not freed: [SRL - Lamp bitmap, 1]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap]
Nevermind.
The_Ownage
2012-05-13 15:34:54
[Error] (89:12): Unknown identifier 'SPS_Surface' at line 88
How do you fix this?
Thanks.
Physic
2012-05-17 22:09:10
From: The_Ownage
[Error] (89:12): Unknown identifier 'SPS_Surface' at line 88
How do you fix this?
Thanks.
Script is outdated
with SPS_Surface do
error i get at line 88 while compiling
everything is updated
darkgun33
2012-05-26 15:25:49
Will this be updated anytime soon?
emillabusz
2012-06-05 16:28:41
I get this error
[Hint] (66:10): Variable 'Result' never used at line 65
[Error] (89:15): Unknown identifier 'SPS_Surface' at line 88
Compiling failed.
SimbaTrent
2012-06-13 23:18:22
From: emillabusz
I get this error
[Hint] (66:10): Variable 'Result' never used at line 65
[Error] (89:15): Unknown identifier 'SPS_Surface' at line 88
Compiling failed.
same
Gucci
2012-06-13 23:58:34
Nebula isn't really active anymore so I doubt this'll be fixed. I have my old one that I never released if anyone wants to try it out (Don't PM me if you have under 100 posts)
Nebula
2012-06-14 00:05:18
All you have to do is update the script to use SPS 2.
Gucci
2012-06-14 00:13:22
From: Nebula
All you have to do is update the script to use SPS 2.
Ah looks like you are still around ;)
SlaughterParty
2012-06-14 11:33:29
Does script still work ?
SwagDaddy
2012-06-14 11:38:20
From: SlaughterParty
Does script still work ?
If you actually read through the thread seems like it's broken due to the SPS update……..
rs prodigy
2012-06-14 15:26:05
i would like to try this if it is updated
Benny
2012-06-14 15:28:22
Your best bet mate is to try and update the sps your self.
Clairvoyance
2012-06-15 14:00:02
What's the average hourly profit if you buy all the normal logs?
shams1485
2012-06-15 17:20:18
yup. i pretty much have the same errors with mine SPS must be outdated or something. I updated everything nothing else that I can think of :(
Nebula
2012-06-15 17:25:03
Consider it anti leech. Its easy to fix, I'm just working on other things at the moment. Here's some hints on how to fix it:
Step 1: Delete all the sps procedures in the script
Step 2: Adjust the SPS2 tolerance accordingly.
Wow, that took 3 seconds to fix. I wasn't actually going to update it but it was too easy.. Script updated.
Might still have issues due to not being updated in months. Tell me whats wrong and I'll fix it.
StinkyPanda
2012-06-18 05:38:13
Somehow i get this:
waiting for bankscreen
waiting for bankscreen
waiting for bankscreen
waiting for bankscreen
waiting for bankscreen
waiting for bankscreen
not in area
Successfully executed.
It takes out the logs and then just logs out (out logs logs out :o)
Any idea how to fix this?
Eustass
2012-06-18 07:40:09
From: StinkyPanda
Somehow i get this:
waiting for bankscreen
waiting for bankscreen
waiting for bankscreen
waiting for bankscreen
waiting for bankscreen
waiting for bankscreen
not in area
Successfully executed.
It takes out the logs and then just logs out (out logs logs out :o)
Any idea how to fix this?
Having the same problem^^
Iambubbleman
2012-06-18 17:48:35
From: Eustass
Having the same problem^^
I fixed this for about 30 minutes when I turned all Graphics to Minimum, made sure the angle was correct, and took that failsafe out, but sadly that failsafe is very much needed in order for the script to work :/
Sir Ducksworthy
2012-06-18 18:01:18
Does plank making give good profit?
Eustass
2012-06-18 18:25:03
need it to make oak planks and do the oak doors to lvl con up very nice and cheap way to do it
Im New Sry
2012-06-18 18:41:02
Actually, Oak Plank making costs you money, rather than saving you money.
Nebula
2012-06-21 21:10:33
From: Iambubbleman
I fixed this for about 30 minutes when I turned all Graphics to Minimum, made sure the angle was correct, and took that failsafe out, but sadly that failsafe is very much needed in order for the script to work :/
The SPS maps have changed, so the old coordinates in that failsafe are outdated. It's really easy to fix. just open the world map in the wolygon's path creator, get the coordinates of the 4 points that make a box around the area used ( Bank + Sawmill), plug those in instead of the current ones.
ZeusGoose
2012-06-22 01:09:03
How do I open the map in Wolygon's path creator? Is there a thread where I can read about that or something?
EDIT: I've figured out how to open Wolygon's and I went in and changed the coordinates, but it still gives me the error about not being in the area. I assume I am supposed to use the (X,Y) from the bottom left corner of the box and the top right corner, seeing as how that would make sense, but maybe I'm dumb.
Any idea why it is still giving me trouble?
Nebula
2012-06-22 01:25:18
Props to you for trying to fix it by yourself. Really brings a tear to my eye lol.
Maybe try increasing/decreasing the SPS Tolerance.
Use Writeln(SPS_GetMyPos) to write your current position. If it isn't accurate, try changing the tolerance like so:
SPS_Tolerance := 600;
600 is the default so go above or below that.
ZeusGoose
2012-06-23 10:19:35
From: Nebula
Props to you for trying to fix it by yourself. Really brings a tear to my eye lol.
Maybe try increasing/decreasing the SPS Tolerance.
Use Writeln(SPS_GetMyPos) to write your current position. If it isn't accurate, try changing the tolerance like so:
SPS_Tolerance := 600;
600 is the default so go above or below that.
Haha thanks. Working on not being a leech, but I'm pretty new to this type of coding =P. When I got my position, it was WAY off. I'm not sure what has happened, but the Path Creator says I should be at about (4850,2970) and when I get my position it says I'm at (4955, 2475). About to readjust accordingly.
EDIT: Ok, I manually went in and got my position and adjusted. Still no go. Where would I put the "SPS_Tolerance :=600;" command in the code for it to work and would that even help or would I have to in and get all new coordinates for the path to the mill?
yuanli82
2012-06-23 14:47:32
Make it clear that the point?
Do not understand!
Thank you!
Nebula
2012-06-23 14:55:09
From: ZeusGoose
Haha thanks. Working on not being a leech, but I'm pretty new to this type of coding =P. When I got my position, it was WAY off. I'm not sure what has happened, but the Path Creator says I should be at about (4850,2970) and when I get my position it says I'm at (4955, 2475). About to readjust accordingly.
EDIT: Ok, I manually went in and got my position and adjusted. Still no go. Where would I put the "SPS_Tolerance :=600;" command in the code for it to work and would that even help or would I have to in and get all new coordinates for the path to the mill?
Put this at the beginning of the mainloop, after SPS_Setup:
SPS_Tolerance :=600; //Don't forget to change this..
writlen(SPS_GetMyPos);
yuanli82
2012-06-23 21:54:46
From: Nebula
Put this at the beginning of the mainloop, after SPS_Setup:
SPS_Tolerance :=600; //Don't forget to change this..
writlen(SPS_GetMyPos);
”SPS_Tolerance :=600“
Specifically on what position?
Can screenshot description?
Thank you!
ZeusGoose
2012-06-24 01:57:32
Nebula, I'm desperately trying to do this myself, but I'm not getting anywhere. I added the line in the right place. I tried setting the tolerance all the way from 200 through 1200. The only time it made a difference was at around 400 it got out logs then hovered the cursor over the run toggle and just sat there doing nothing.
Still confused. Is this whole code broken due to some coordinate changes or something?
stoffel
2012-06-24 09:33:35
hmm, there is something with the walking coordinates ye, if i print out the coordinates i'm on it sometimes says weird stuff xD and the pathcreator gives other points then when i print them
ZeusGoose
2012-06-24 11:00:25
From: stoffel
hmm, there is something with the walking coordinates ye, if i print out the coordinates i'm on it sometimes says weird stuff xD and the pathcreator gives other points then when i print them
Exactly what's happening to me. And I'm not sure if it can be fixed without redoing everything.
yuanli82
2012-06-26 12:43:29
Nebula:
You will also update this script?
yuanli82
2012-07-08 16:42:34
This script can use it?Who can tell me next?
Thank you!!