SRL Archive - Bot Information and Spottings

WILDY Botting


Ashihtaka

2012-03-08 02:33:19

Is anyone aware of a good spot to bot Combat in the wilderness? (so I can afk of course).

Stats: 99 att, 95 def, 99 str

(Trying to bot 99 def with brawling gloves is why i'm asking)

rice

2012-03-08 03:02:32

try afking at the 32 mines. where the hobgoblins are

okokokok

2012-03-08 03:57:19

So you call the thread wildy botting, but you just want to AFK? It would probably be easier and more effective to just write a simple great demon killer in the forinthry dungeon.

Brotein

2012-03-09 00:27:55

From: okokokok
So you call the thread wildy botting, but you just want to AFK? It would probably be easier and more effective to just write a simple great demon killer in the forinthry dungeon.


That's a bit dangerous don't you think :p

Failure

2012-03-09 08:35:47

From: Brotein
That's a bit dangerous don't you think :p


Wilderniss is dangerous, so ehh your reply … :duh:

the flea

2012-03-09 12:53:13

Magic axes in the very north of the wildy. They are agressive and low combat so should be easily done

okokokok

2012-03-09 12:57:55

From: Brotein
That's a bit dangerous don't you think :p


So is afking something :P If you don't like the little bit more risk make a script for hobgoblins :P Should be even easier i guess.

Nemesis3X

2012-03-09 13:09:07

From: okokokok
So you call the thread wildy botting, but you just want to AFK? It would probably be easier and more effective to just write a simple great demon killer in the forinthry dungeon.


Yup, and add this basic function I made for one of my script.



Function PlayerOnMinimap: Integer;
var TPA : TPointArray;
Begin
FindColorsTolerance(TPA, 16777215, MMX1, MMY1, MMX2, MMY2, 15);
RAaSTPAEx(TPA, 2, 3);
Result := Length(TPA);
End;
It looks if there is player on minimap. Now, you just need to use the result and do a action like I show on this procedure.


Procedure CheckPlayer;
begin
PlayerOnMinimap;
wait(500 + random(500));
if (PlayerOnMinimap > 1) then
begin
case random(20) of
0: X := 15;
1: X := 18;
2: X := 21;
3: X := 23;
4: X := 25;
5: X := 27;
6: X := 31;
7: X := 36;
8: X := 40;
9: X := 42;
10: X := 44;
11: X := 52;
12: X := 54;
13: X := 56;
14: X := 59;
15: X := 64;
16: X := 68;
17: X := 70;
18: X := 76;
19: X := 74;
end;
Changeworld(X);
PlayerOnMinimap;
end;


Procedure AttackDemon;
begin
...
...
...
While inCombat do
CheckIfPlayer;
end;


anth_

2012-03-09 13:17:27

From: Nemesis3X
Yup, and add this basic function I made for one of my script.



Function PlayerOnMinimap: Integer;
var TPA : TPointArray;
Begin
FindColorsTolerance(TPA, 16777215, MMX1, MMY1, MMX2, MMY2, 15);
RAaSTPAEx(TPA, 2, 3);
Result := Length(TPA);
End;
It looks if there is player on minimap. Now, you just need to use the result and do a action like I show on this procedure.


Procedure CheckPlayer;
begin
PlayerOnMinimap;
wait(500 + random(500));
if (PlayerOnMinimap > 1) then
begin
case random(20) of
0: X := 15;
1: X := 18;
2: X := 21;
3: X := 23;
4: X := 25;
5: X := 27;
6: X := 31;
7: X := 36;
8: X := 40;
9: X := 42;
10: X := 44;
11: X := 52;
12: X := 54;
13: X := 56;
14: X := 59;
15: X := 64;
16: X := 68;
17: X := 70;
18: X := 76;
19: X := 74;
end;
Changeworld(X);
PlayerOnMinimap;
end;


Procedure AttackDemon;
begin
...
...
...
While inCombat do
CheckIfPlayer;
end;



Very nice, good sir. I will possibly use this :stirthepot:

pown otto

2012-03-11 19:08:25

i dont know if u can afk them but ankus in rev cave, they r good xp.