SRL Archive - News and General

Ive decided to abandon my taibocleanup script


wantonman

2012-02-28 23:24:04

For good reasons… the tpa functions arent calibrated for my needs of this script and i lack the knowledge to do it based entirely off the math functions

with no further adue here is my work








those are my images that i run debug tests on…

here is the script.. hardly any progress yikes…




program new;
{$I SRL\SRL.SIMBA }



//GETTING POISIOND
FUNCTION ISPOISONED : BOOLEAN ;

VAR
A , B , X , Y , I , Z , W , H , J , C , CTS : INTEGER ;
TIA1 : TINTEGERARRAY ;
POINT1 , POINT2 , POINT3 : TPOINT ;
TPA1 , TPA2 , TPA3 , TPA4 : TPOINTARRAY ;
ATPA1 , ATPA2 , ATPA3 , ATPA4 , ATPA5 : T2DPOINTARRAY ;
BOX1 , BOX2 , BOX3 : TBOX ;
TBA1 , TBA2 , TBA3 : TBOXARRAY ;

BEGIN
BOX1 := PointToBox ( POINT ( 682 , 12 ) , POINT ( 723 , 46 ) ) ; //SEARCH BOX
GetClientDimensions ( W , H ) ;
CTS := GetColorToleranceSpeed ;
ColorToleranceSpeed ( 2 ) ;
SetColorspeed2Modifiers ( 0.04 , 0.29 ) ;
FindColorsSpiralTolerance ( x , y , TPA1 , 2603787 , BOX1 . X1 , BOX1 . Y1 , BOX1 . X2 , BOX1 . Y2 , 10 ) ; // GREEN COLOR
SetColorspeed2Modifiers( 0.2 , 0.2 ) ;
ColorToleranceSpeed ( CTS ) ;

IF
LENGTH ( TPA1 ) < 1

THEN
EXIT ;

CTS := GetColorToleranceSpeed ;
ColorToleranceSpeed ( 2 ) ;
SetColorspeed2Modifiers ( 0.07 , 0.42 ) ;
FindColorsSpiralTolerance ( x , y , TPA2 , 204691 , BOX1 . X1 , BOX1 . Y1 , BOX1 . X2 , BOX1 . Y2 , 7 ) ; // RED COLOR
SetColorspeed2Modifiers( 0.2 , 0.2 ) ;
ColorToleranceSpeed ( CTS ) ;

IF
LENGTH ( TPA2 ) < 1

THEN
EXIT ;
CombineTPAWrap ( TPA1 , TPA2 , TPA3 ) ;

IF
LENGTH ( TPA3 ) < 1

THEN
EXIT ;
RESULT := TRUE ;

END;
//





// GETTING ATTACKED
FUNCTION ISATTACKED : BOOLEAN ;

VAR
A , B , X , Y , I , Z , W , H , J , C , CTS : INTEGER ;
TIA1 : TINTEGERARRAY ;
POINT1 , POINT2 , POINT3 : TPOINT ;
TPA1 , TPA2 , TPA3 , TPA4 : TPOINTARRAY ;
ATPA1 , ATPA2 , ATPA3 , ATPA4 , ATPA5 : T2DPOINTARRAY ;
BOX1 , BOX2 , BOX3 : TBOX ;
TBA1 , TBA2 , TBA3 : TBOXARRAY ;

BEGIN
BOX1 := PointToBox ( POINT ( 185 , 95 ) , POINT ( 315 , 170 ) ) ; //SEARCH BOX
GetClientDimensions ( W , H ) ;
CTS := GetColorToleranceSpeed ;
ColorToleranceSpeed ( 2 ) ;
SetColorspeed2Modifiers ( 0.39 , 0.00 ) ;
FindColorsSpiralTolerance ( x , y , TPA1 , 10240 , BOX1 . X1 , BOX1 . Y1 , BOX1 . X2 , BOX1 . Y2 , 17 ) ; // BLACK COLOR
FindColorsSpiralTolerance ( x , y , TPA2 , 52384 , BOX1 . X1 , BOX1 . Y1 , BOX1 . X2 , BOX1 . Y2 , 17 ) ; // GREEN COLOR
SetColorspeed2Modifiers( 0.2 , 0.2 ) ;
ColorToleranceSpeed ( CTS ) ;

IF
LENGTH ( TPA1 ) < 1

THEN
EXIT ;

IF
LENGTH ( TPA2 ) < 1

THEN
EXIT ;
CombineTPAWrap ( TPA1 , TPA2 , TPA3 ) ;

IF
LENGTH ( TPA3 ) < 1

THEN
EXIT ;
RESULT := TRUE ;

END;
//



// MED JUNGLE
FUNCTION
FIND_MEDJUNGLE : BOOLEAN ;

VAR
A , B , X , Y , I , Z , W , H , J , C , CTS : INTEGER ;
TIA1 : TINTEGERARRAY ;
POINT1 , POINT2 , POINT3 : TPOINT ;
TPA1 , TPA2 , TPA3 , TPA4 : TPOINTARRAY ;
ATPA1 , ATPA2 , ATPA3 , ATPA4 , ATPA5 : T2DPOINTARRAY ;
BOX1 , BOX2 , BOX3 : TBOX ;
TBA1 , TBA2 , TBA3 : TBOXARRAY ;


BEGIN
GetClientDimensions ( W , H ) ;
CTS := GetColorToleranceSpeed ;
ColorToleranceSpeed ( 2 ) ;
SetColorspeed2Modifiers ( 0.04 , 0.16 ) ;
FindColorsSpiralTolerance ( x , y , TPA1 , 2848399 , 0 , 0 , W - 1 , H -1 , 3 ) ; // WOOD COLOR
SetColorspeed2Modifiers( 0.2 , 0.2 ) ;
ColorToleranceSpeed ( CTS ) ;


IF
LENGTH ( TPA1 ) < 1

THEN
EXIT ;
CTS := GetColorToleranceSpeed ;
ColorToleranceSpeed ( 2 ) ;
SetColorspeed2Modifiers ( 0.02 , 0.19 ) ;
FindColorsSpiralTolerance ( x , y , TPA2 , 2788453 , 0 , 0 , W - 1 , H -1 , 3 ) ; // LEAF COLOR
SetColorspeed2Modifiers( 0.2 , 0.2 ) ;
ColorToleranceSpeed ( CTS ) ;


IF
LENGTH ( TPA2 ) < 1

THEN
EXIT ;
CombineTPAWrap ( TPA1 , TPA2 , TPA3 ) ;
SplitTPAExWRAP ( TPA3 , 12 , 12 , ATPA1 ) ;

FOR
I := 0

TO
HIGH ( ATPA1 )

DO

BEGIN
SetArrayLength ( TBA1 , I + 1 ) ;
SetArrayLength ( ATPA2 , I + 1 ) ;
SetArrayLength ( TPA4 , I + 1 ) ;
TBA1 [ I ] := GetTPABounds ( ATPA1 [ I ] ) ;
TPAFromBoxWrap ( TBA1 [ I ] , ATPA2 [ I ] ) ;
TPA4 [ I ] := MiddleTPA ( ATPA2 [ I ] ) ;


END ;
WAIT ( 250 + RANDOM ( 150 ) ) ;
MMOUSE ( TPA4 [ 0 ] . X , TPA4 [ 0 ] . Y , 5 , 5 ) ;
RESULT := TRUE ;

END ;
//






PROCEDURE
MAIN ;

VAR
X , Y : INTEGER ;

BEGIN
FIND_MEDJUNGLE ;
WAIT ( 1000 + RANDOM ( 500 ) ) ;

IF
IsUpTextMultiCustom ( [ 'ack' , 'edi' , 'jun' ] )

THEN

BEGIN
WAIT ( 250 + RANDOM ( 150 ) ) ;
ClickMouse2 ( 1 ) ;

REPEAT

IF
ISATTACKED

THEN

BEGIN
WRITELN ( ' MONSTER ' ) ;

REPEAT

IF
ISPOISONED

THEN

BEGIN
WRITELN ( ' POISONED ' ) ;

END ;

UNTIL

NOT
ISATTACKED ;
WRITELN ( ' MONSTER HAS BEEN TROLLED ' ) ;

END ;

UNTIL
FALSE

END ;

END ;



BEGIN
CLEARDEBUG ;
SETUPSRL ;
MAIN ;

END .


here is the last debug i was currently working on


program new;
{$I SRL\SRL.SIMBA }




function DebugATPAEx(aPoints: T2DPointArray; BmpName: string; Colors: TIntegerArray): Boolean;
var
Width, Height, ClientBMP{$ifdef scar}, I, L, h, hh{$endif}: Integer;
{$ifdef Simba} ATPA : T2DPointArray; {$endif}
Box : TBox;
begin
result := false;
if length(aPoints) = 0 then
exit;
Box := GetATPABounds(aPoints);
Width := box.x2 - box.x1 + 1;
Height := box.y2 - box.y1 + 1;
DisplayDebugImgWindow(Width, Height);
{$ifdef Simba}
ClientBMP := BitmapFromClient(box.x1,box.y1,box.x2,box.y2);
ATPA := CopyATPA(aPoints);
OffsetATPA(ATPA,point(-box.x1,-box.y1));
DrawATPABitmap(ClientBMP,ATPA);
DrawBitmapDebugImg(ClientBMP);
{$else}
ClientBMP := BitmapFromString(Width, Height, '');
CopyClientToBitmap(ClientBMP, box.x1, box.y1, box.x2, box.y2);
H := High(aPoints);
for I := 0 to H do
begin
HH := High(aPoints[i]);
for L := 0 to HH do
FastSetPixel(ClientBMP, aPoints[i][L].X - box.x1, aPoints[i][L].Y - box.y1, Colors[I]);
end;
SafeDrawBitmap(ClientBMP, GetDebugCanvas, 0, 0);
{$endif}
if BmpName <> '' then
SaveBitmap(ClientBMP, ScriptPath + BmpName + '.bmp');
FreeBitmap(ClientBMP);
Result := True;
end;


// MED JUNGLE ALGORITH
FUNCTION ONE : T2DPOINTARRAY ;

VAR
A , B , X , Y , I , Z , W , H , J , C , CTS : INTEGER ;
TIA1 : TINTEGERARRAY ;
POINT1 , POINT2 , POINT3 : TPOINT ;
TPA1 , TPA2 , TPA3 , TPA4 : TPOINTARRAY ;
ATPA1 , ATPA2 , ATPA3 , ATPA4 , ATPA5 : T2DPOINTARRAY ;
BOX1 , BOX2 , BOX3 : TBOX ;
TBA1 , TBA2 , TBA3 : TBOXARRAY ;

BEGIN
BOX1 := PointToBox ( POINT ( 247 , 109 ) , POINT ( 334 , 142 ) ) ; //WAZZAII
GetClientDimensions ( W , H ) ;
CTS := GetColorToleranceSpeed ;
ColorToleranceSpeed ( 2 ) ;
SetColorspeed2Modifiers ( 0.02 , 0.07 ) ;
FindColorsSpiralTolerance ( W/2 , H/2 , TPA1 , 2185838 , 0 , 0 , W - 1 , H - 1 , 7 ) ; // HE COLOR
SetColorspeed2Modifiers( 0.2 , 0.2 ) ;
ColorToleranceSpeed ( CTS ) ;

IF
LENGTH ( TPA1 ) < 1

THEN
EXIT ;
SPLITTPAExWrap ( TPA1 , 2 , 2 , ATPA1 ) ;

FOR
I := 0

TO
HIGH ( ATPA1 )

DO

BEGIN
SetArrayLength ( TPA2 , I + 1 ) ;
SetArrayLength ( TBA1 , I + 1 ) ;
SetArrayLength ( TBA2 , I + 1 ) ;
SetArrayLength ( ATPA2 , I + 1 ) ;
TBA1 [ I ] := GetTPABounds ( ATPA1 [ I ] ) ;
TPA2 [ I ] := MiddleBox ( TBA1 [ I ] ) ;
FilterPointsDist ( ATPA1 [ I ] , 2 , 12 , TPA2 [ I ] . X , TPA2 [ I ] . Y ) ;
TBA2 [ I ] := GetTPABounds ( ATPA1 [ I ] ) ;
TPAFromBoxWrap ( TBA2 [ I ] , ATPA2 [ I ] ) ;
SortATPAFromSize ( ATPA2, 42 , TRUE ) ;
WRITELN ( LENGTH ( ATPA2 [ I ] ) ) ;

END ;
RESULT := ATPA2 ;

END;
//



begin
CLEARDEBUG ;
SETUPSRL ;

DebugATPAEx(ONE,'mspaintsimbaex',[CLWHITE ] ) ;


end.



here are some of the rest of some of the unadded snippets


// MED JUNGLE ALGORITH
FUNCTION ONE : T2DPOINTARRAY ;

VAR
A , B , X , Y , I , Z , W , H , CTS : INTEGER ;
TIA1 : TINTEGERARRAY ;
POINT1 , POINT2 , POINT3 : TPOINT ;
TPA1 , TPA2 , TPA3 , TPA4 : TPOINTARRAY ;
ATPA1 , ATPA2 , ATPA3 , ATPA4 , ATPA5 : T2DPOINTARRAY ;
BOX1 , BOX2 , BOX3 : TBOX ;
TBA1 , TBA2 , TBA3 : TBOXARRAY ;

BEGIN
GetClientDimensions ( W , H ) ;
CTS := GetColorToleranceSpeed ;
ColorToleranceSpeed ( 2 ) ;
SetColorspeed2Modifiers ( 0.04 , 0.23 ) ;
FindColorsSpiralTolerance ( x , y , TPA1 , 2649477 , 0 , 0 , W - 1 , H -1 , 3 ) ; // WOOD COLOR
SetColorspeed2Modifiers( 0.2 , 0.2 ) ;
ColorToleranceSpeed ( CTS ) ;

IF
LENGTH ( TPA1 ) < 1

THEN
EXIT ;
CTS := GetColorToleranceSpeed ;
ColorToleranceSpeed ( 2 ) ;
SetColorspeed2Modifiers ( 0.04 , 0.19 ) ;
FindColorsSpiralTolerance ( x , y , TPA2 , 2987115 , 0 , 0 , W - 1 , H -1 , 2 ) ; // LEAF COLOR
SetColorspeed2Modifiers( 0.2 , 0.2 ) ;
ColorToleranceSpeed ( CTS ) ;
SplitTPAExWRAP ( TPA1 , 21 , 21 , ATPA1 ) ;

FOR
I:=0

TO
HIGH(ATPA1)

DO

BEGIN
SetArrayLength ( TBA1 , I + 1 ) ;
SetArrayLength ( ATPA2 , I + 1 ) ;
SetArrayLength ( TPA3 , I + 1 ) ;
SetArrayLength ( ATPA3 , I + 1 ) ;
TBA1 [ I ] := GetTPABounds ( ATPA1 [ I ] ) ;
TPAFromBoxWrap ( TBA1 [ I ] , ATPA2 [I ] ) ;

IF

PointInTPA ( TPA2 [ I ] , ATPA2 [ I ] )

THEN
DeleteValueInATPA ( ATPA2 , I ) ;

END ;
RESULT := ATPA2 ;

END;
//



lastly some hue and color alternatives for different colors because they change


.1
SetColorspeed2Modifiers ( 0.02 , 0.07 ) ;
FindColorsSpiralTolerance ( x , y , TPA1 , 3310752 , 0 , 0 , W - 1 , H -1 , 7 ) ; // WOOD COLOR


.2
SetColorspeed2Modifiers ( 0.04 , 0.16 ) ;
FindColorsSpiralTolerance ( x , y , TPA1 , 2848399 , 0 , 0 , W - 1 , H -1 , 3 ) ; // WOOD COLOR


.1
SetColorspeed2Modifiers ( 0.04 , 0.05 ) ;
FindColorsSpiralTolerance ( x , y , TPA2 , 2786913 , 0 , 0 , W - 1 , H -1 , 5 ) ; // LEAF COLOR


.2
SetColorspeed2Modifiers ( 0.02 , 0.19 ) ;
FindColorsSpiralTolerance ( x , y , TPA2 , 2788453 , 0 , 0 , W - 1 , H -1 , 3 ) ; // LEAF COLOR


Thats all, im done working on this, id rather play runescape then spend the time to put this thing together…

ya noe bot as i need to, prolly make a good auto walker or some sheit simple…

lilcmp1

2012-02-28 23:25:39

Is it actually worthwhile to do this? Don't you just get into the trees which are poor gp?

wantonman

2012-02-28 23:27:54

proboscis sells high, and it was for fun…

Kyle Undefined

2012-02-28 23:30:03

What exactly is the point of this activity? I don't play anymore and haven't done that since I did the quest.

wantonman

2012-02-28 23:35:02

Oh, well you just use your machette with the dense, medium, or light jungle bushes and clear the path… wile choping them down you can get snake hides broodo stuff and proboscis… a fairly common drop from mosquito swarms and each sell for about 10k each plus they stack..


if you want you can sell everything with the nearby general store and just keep the proboscis…


also the real point to this is that you get favor points which in return you exchange for use with the rare tree zone i thing its teak or something…