Sin
2012-02-24 18:20:06
http://sythe.org/showthread.php?t=1348200
It DOES work, i've gotten my dreadnips in under a night, + it's CrashSmart supported.
Enjoi.
My gear for a nightly run :

Proofs:


Some rep would be nice ^.^
2012-02-24 18:20:06



2012-02-24 18:21:11
2012-02-24 18:21:40
From: RISK
Great job on the release, Sin!
2012-02-24 18:42:54
2012-02-24 18:53:54
2012-02-24 19:56:53
2012-02-25 02:26:37
2012-02-25 12:01:17
From: XxX Toxin XxX
Jesus christ, lord have mercy. You really did do it… Sin, I am truly impressed. Though, I have an idiotic question… What exactly are the rewards from this mini-game properly used for anyways?
2012-02-25 13:06:57
From: smurg
Looking at the script, I'll be honest, I'd be very surprised if it runs.
Standards are a bit all over the place, begin and ends on different lines, and function headers being tabbed, random begin and ends with no conditional statement, infinite loops, big static waits, you input x/y all the time and never use them, rely on x/y globals way too much, set CTS and never use it, etc.
You have some large balls selling this.
Thanks for the release.
Did you look at the script?
2012-02-25 13:27:33
From: smurg
Looking at the script, I'll be honest, I'd be very surprised if it runs.
Standards are a bit all over the place, begin and ends on different lines, and function headers being tabbed, random begin and ends with no conditional statement, infinite loops, big static waits, you input x/y all the time and never use them, rely on x/y globals way too much, set CTS and never use it, etc.
You have some large balls selling this.
Thanks for the release.
From: Mat
I watched his video and it is stupidly bot like, not sure if he updated I assume not as I keep asking for a new video as I can't run it. I want to se if he improved it like he said he did on sythe but totally ignored my posts..
Mat
2012-02-25 13:30:32
2012-02-25 19:04:01
From: Sin
It functions. That's all that matters.
Where do you see static waits? I use wait color and repeat's with TimeOuts..
I only ignore your posts because all you do to my scripts that IM selling is trash on them ;s.
I hae no clue if you're getting jealous or not but meh.
wait(5000 + random(1000));
wait(1500 + random(500));
wait(5000);
if not Loggedin then
Logout;
wait(5000 + random(1000));
begin
if FindColorSpiralTolerance(x,y,197103,MMX1,MMY1,MMX2,MMy2,45) then
begin
Mouse(x,y,1,1,True);
FFlag(1);
wait(1500 + random(500));
end;
end;
repeat
if FindObjCustom(x,y,['rough','trance'],[1645082,1645083,1579289],6) then
begin
writeLn('Opening Gate');
Mouse(x,y,1,1,False);
end;
until(OptionsExist(['rough','trace'],True));
if not Loggedin then
logout;;
//if FindNPCChatText('won',Nothing) then
begin
Won := Won + 1;
MakeCompass('n');
writeLn('Won Game!');
Mouse(689,85,4,4,True);
FFlag(1);
wait(1500);
begin
if FindSymbol(x,y,'bank') then
begin
Mouse(x,y,1,1,True);
FFlag(1);
Wait(1500);
MakeCompass('e');
..............
2012-02-25 19:05:53
From: smurg
I'm not trying to trash you either or show how large my e-peen is or anything like that. I am trying to just comment on what I see (if you even want my opinion; if not, then I can stop).
What might work on your computer (and 1 tester's) may not work on others. I have had this problem before and thus, I use employ a lot of loop until a conditional is met, and have a timing failsafe.
3rd line of "IntTower":
Simba Code:
[LEFT]wait(5000 + random(1000));
[/LEFT]
More in the same procedure (not looped ones):
Simba Code:
[LEFT]wait(1500 + random(500));
[/LEFT]
Simba Code:
[LEFT]wait(5000);
[/LEFT]
Some logic problems:
Simba Code:
[LEFT]if not Loggedin then
Logout;
wait(5000 + random(1000));
begin
if FindColorSpiralTolerance(x,y,197103,MMX1,MMY1,MMX2,MMy2,45) then
begin
Mouse(x,y,1,1,True);
FFlag(1);
wait(1500 + random(500));
end;
end;
[/LEFT]
If you aren't logged in, then there's no need to logout, you're already logged out. But then you continue on with the procedure even if you're logged out. It needs to be a "If Not LoggedIn Then Exit;"
You call "FindStairs(x,y)" at the beginning of "EnterTower" and you declared x and y locally so they would both equal 0. This means that you are looking to have FindStairs define them, yet you have a GetMousePos(x, y) after anyways. If you're looking to have a function return values through the inputs, then you would write it like so "function FindStairs(var x, y: Integer): Boolean;" You add in the var before the variables.
Infinite loop in InTower:
Simba Code:
[LEFT]repeat
if FindObjCustom(x,y,['rough','trance'],[1645082,1645083,1579289],6) then
begin
writeLn('Opening Gate');
Mouse(x,y,1,1,False);
end;
until(OptionsExist(['rough','trace'],True));
[/LEFT]
More doing things when logged out in Exiting:
Simba Code:
[LEFT]if not Loggedin then
logout;;
//if FindNPCChatText('won',Nothing) then
begin
Won := Won + 1;
MakeCompass('n');
writeLn('Won Game!');
Mouse(689,85,4,4,True);
FFlag(1);
wait(1500);
begin
if FindSymbol(x,y,'bank') then
begin
………
[/LEFT]
2012-02-25 19:08:53
From: Sin
Ik, about the if logged in/logout, I at first did if not LoggedIn then exit, but it ended up messing the script up. So I did a quick change since I was in a rush to go somewhere.
2012-02-25 19:11:26
From: smurg
I fixed the tags, the forum doesn't play nice with firefox and editing/previewing posts.
2012-02-25 19:22:49
2012-02-25 20:14:53
From: smurg
I'm not trying to trash you either or show how large my e-peen is or anything like that. I am trying to just comment on what I see (if you even want my opinion; if not, then I can stop).
What might work on your computer (and 1 tester's) may not work on others. I have had this problem before and thus, I use employ a lot of loop until a conditional is met, and have a timing failsafe.
3rd line of "IntTower":
wait(5000 + random(1000));
More in the same procedure (not looped ones):
wait(1500 + random(500));
wait(5000);
Some logic problems:
if not Loggedin then
Logout;
wait(5000 + random(1000));
begin
if FindColorSpiralTolerance(x,y,197103,MMX1,MMY1,MMX2,MMy2,45) then
begin
Mouse(x,y,1,1,True);
FFlag(1);
wait(1500 + random(500));
end;
end;
If you aren't logged in, then there's no need to logout, you're already logged out. But then you continue on with the procedure even if you're logged out. It needs to be a "If Not LoggedIn Then Exit;"
You call "FindStairs(x,y)" at the beginning of "EnterTower" and you declared x and y locally so they would both equal 0. This means that you are looking to have FindStairs define them, yet you have a GetMousePos(x, y) after anyways. If you're looking to have a function return values through the inputs, then you would write it like so "function FindStairs(var x, y: Integer): Boolean;" You add in the var before the variables.
Infinite loop in InTower:
repeat
if FindObjCustom(x,y,['rough','trance'],[1645082,1645083,1579289],6) then
begin
writeLn('Opening Gate');
Mouse(x,y,1,1,False);
end;
until(OptionsExist(['rough','trace'],True));
More doing things when logged out in Exiting:
if not Loggedin then
logout;;
//if FindNPCChatText('won',Nothing) then
begin
Won := Won + 1;
MakeCompass('n');
writeLn('Won Game!');
Mouse(689,85,4,4,True);
FFlag(1);
wait(1500);
begin
if FindSymbol(x,y,'bank') then
begin
Mouse(x,y,1,1,True);
FFlag(1);
Wait(1500);
MakeCompass('e');
..............
2012-02-25 20:16:05
From: Scaper
he doesnt take well to criticism and his attitude stinks dont even know how he got members but hey…
2012-02-25 20:22:37
From: Scaper
he doesnt take well to criticism and his attitude stinks dont even know how he got members but hey…
2012-02-25 20:25:46
From: Sin
Do you really want to start this again?
You haven't written a script since 2007.
And you're lecturing ME about getting into Members like this?![]()
2012-02-25 20:28:36
2012-02-25 20:32:29
From: jakeyboy29
Without personally attacking you, this is she shit attitude thats ruining this community. If you think your -200 line scripts that youre selling for selfing pure greed are all this community is about then please **** off. 80% of the scripts being sold are simple shit 20 minute jobs. We really dont want arrogant arse holes around here who think script is all. That is why i vote no on every application who has been a user for 9 months of less.
until(false);
2012-02-25 22:23:46
2012-02-26 01:08:26
2012-02-26 09:21:10
2012-02-26 11:05:28
From: XxX Toxin XxX
Wtf is going on here, why did this turn into a flame fest against Sin? Are all of you jealous or something that he thought of making something so simple and tried selling it on Sythe? It's up to the morons over at Sythe whether or not they want to buy the script or not…
He's told them, and you guys what the script does, and it does just that. Yes, it is a simple script, yes his standards are off, and yes sometimes his logic in his code may seem off, but instead of completely tearing him apart, why not try to help him understand a few things, not question his entry into Members.
Sin buddy, I admire your work, keep it up man and ignore these guys. If it gets too much just contact an administrator and the admin will take care of the garbage posts on this thread. I really don't know what's gotten into some of you…
Anyway, on a side note, I received my dreadnips using this… Quite the big surprise for those of you who've done nothing but tear him apart eh?
From: Kyle Undefined
Guys, this thread is about a script, not about someones attitude. Please stay on topic, and take any disagreements elsewhere.
2012-02-26 16:29:00
2012-03-05 14:29:07
2012-03-05 15:13:53
2012-03-05 15:22:25
From: Sin
You're a 10x better scripter than me, id love to hear them!
2012-03-05 15:44:44
From: footballjds
well, I suggest using DDTM's or even DTMs to walk closer to the gates and then only searching specific areas of the mainscreen for the gates.
When exiting the gate(after the fight) if you search for the torches rather then the gate and then mouse over the middle torch you'll notice it's always behind the gate. Therefore making it much easier to open the gate by finding the middle torch (:
finding the stairs(after fighting and exiting the fight arena) is pretty dodgy. If you used mm to mainscreen to find a point to spiral your search from i think it'd improve the accuracy tremendously (:
If you'd like to improve humanness within the script i have a few more suggestions. Like searching the minimap for the yellow npc dot and then running to it right away rather then waiting for auto-retailiate to kick in.
if you need help implementing any of those suggestions or would like more let me know (:
I'd be willing to write the procedures or help you write them.
2012-03-05 15:47:34
From: Sin
Sure, add my skype - Aftermath1017 :)
2012-03-05 16:03:37
2012-03-05 16:27:32
From: Sin
Lol, i've got MSN :p
[email]Hax@rsbuddy.com[/email]
2012-03-05 16:40:48
2012-03-06 10:13:05
2012-03-06 10:15:14
2012-03-06 10:18:55
From: Sin
Aww, tell him to buy it :c
But yeah, it's running verywellstable.
Football can vouch for that.
2012-03-06 10:20:07
From: footballjds
It's running stable, it's pretty non-human and dodgy tho :P
2012-03-06 10:22:23
From: Sin
Aww, tell him to buy it :c
But yeah, it's running very well.
Football can vouch for that.
2012-03-06 10:23:22
2012-03-06 10:28:20
From: Sin
Ah woops ;p
Yeah it's working stable :P
2012-03-06 10:31:10
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
2012-03-06 10:32:12
From: footballjds
it just stopped.
debug is useless but it spammed this:Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
2012-03-06 10:34:04
From: Sin
Where did it stop?
2012-03-06 10:35:28
2012-03-06 10:36:15
From: footballjds
it just did it a second time, it's when it's searching for stairs/gates…
2012-03-06 10:37:11
2012-03-06 10:38:10
From: footballjds
just a simple update is needed. It was running stable yesterday but today, meh, :/
not worth risking a main ;)
2012-03-06 10:40:27
From: footballjds
just a simple update is needed. It was running stable yesterday but today, meh, :/
not worth risking a main ;)
2012-03-06 10:41:51
2012-03-06 11:03:01
From: footballjds
i might just write one myself. Fairly easy to get a stable efficient script. maybe I'll do it over lunch break at work?
2012-03-06 11:16:29
2012-03-06 11:42:04
From: footballjds
nogalistic is not a word… :p
2012-03-06 11:47:47
From: footballjds
i might just write one myself. Fairly easy to get a stable efficient script. maybe I'll do it over lunch break at work?
2012-03-06 13:51:29
2012-03-06 13:53:53
2012-03-06 15:11:20
From: Home
Mine is pretty much done too. :P
~Home
2012-03-06 15:42:07
From: Home
Mine is pretty much done too. :P
~Home
2012-03-07 11:26:43
From: footballjds
fix your other minigame script? <3 i really i want that (i) after my ring ;)
2012-03-07 11:31:40
From: footballjds
Yeah, i saw the definition on urbandic i was jm :P
umm, sps maps? thats like over-kill on top of over-kill….
I'm so hardcore:D2012-03-07 11:32:48
From: footballjds
fix your other minigame script? <3 i really i want that (i) after my ring ;)
2012-03-08 19:41:18
2012-03-08 22:41:18
From: Sin
Hehe guys, got ALL the issues fixed, i'll lend it to Toxin to test ! :)
2012-03-08 23:57:23
From: Sin
Hehe guys, got ALL the issues fixed, i'll lend it to Toxin to test ! :)
2012-03-15 12:33:45
2012-03-15 12:42:35
From: z92
If you guys need testers let me know as I need to get about 300 more kills in the tower. :)
2012-03-15 15:08:07
From: Home
I'm done with mine already :S Runs easily Over night : )
~Home
2012-03-15 15:35:05