WT-Fakawi
2012-02-15 06:11:28
- Complete blacklisted script, so all object are actually recognised and analysed runtime.
- Kills Moss Giants anywhere.
- Collects rares and valuables (Check script to see what is kept and what is dropped)
- Buries Big Bones.
- High Alchs All Steel, Mithril and Black armour, rune javelins, etc.
- Collects charms, rares and runes.
- Cuts uncuts, and high alchs them
- Cleans Guam :)
- Completely blacklisted script; all inventory objects are analysed at runtime.
Moss G. Public Beta .035 Prerequisites
- P2P!
- Magic 55+
- Combat high enough to be able to kill Moss Giants
- Crafting high enough to craft uncuts.
- Have plenty food in your inventory. Currently supported, lobster, salmon, pike, trout, Herring. IF YOU NEED MORE DIF FOODS, ASK ME!
- Set Players[0].Strings[0] for fightmode. 'none' = it wont bother checking. 'attack', 'strength', 'defence' = it will set these once, and 'auto' will autolevel atk,str and def.
Prerequisites Inventory
- Have plenty Fire runes (5k) and Nature Runes (1k) in your inventory.
- Have a weapon with Special Attack, as my script selects Special Attack twice every five minutes.
- Important: Set your Magic tab to the configuration in the screenshot. Spell(High Level Alchemy') doesn't seem to work for me, but I am probably doing something wrong. Thus for now it is a blind click.
- Stand anywhere in vincinity of the endless fire amidst the Giants.
YOUR PLAYER WILL DROP ANYTHING IN THE INVENTORY THAT IS NOT:
RefList := ['Spin ticket','Fire rune', 'Nature rune', 'Law rune', 'Air rune', 'Earth rune', // runes
'Blood rune', 'Cosmic rune ', 'Chaos rune', 'Blood rune', 'Death rune',
'Gold charm' , 'Green charm', 'Crimson charm', 'Blue charm', // charms
'Black full helm','Black sq shield','Steel helm','Steel kiteshield', // armour
'Magic staff','Mithril spear', 'Mithril sword','Mithril spear', 'Rune javelin', 'Adamant bolts',
'Ranarr seed', 'Toadflax seed', 'Snapdragon seed', 'Dwarf weed seed', 'Torstol seed', // seeds
'Lantadyme seed', 'Spirit weed seed',
'Loop half of a key', 'Tooth half of a key', 'Shield left half',
'Starved ancient effigy', 'Strange rock',
'Uncut dragonstone', 'Uncut diamond', 'Uncut ruby' ,
'Uncut emerald', 'Uncut sapphire',
'Dragonstone', 'Diamond', 'Ruby', 'Emerald', 'Sapphire', // gems
'Big bones', 'Long bone','Grimy guam', 'Clean guam', // bones herbs
'Feather', 'Bait', 'Salmon', 'Trout', 'Raw salmon', 'Raw trout', // fish
'Pike', 'Herring', 'Raw pike', 'Raw herring', 'Lobster',
'Spinach roll', 'Oak logs',
'Steel arrow', 'Dragon spear', 'Rune spear', 'Bones'];
Still needs to be done:
- Legit handling.
Version History
- 0.35. Switched to Pixelshift. Removed fishing, cooking and callibration altogether. It just fights now!
- 0.23. Tweaked fighting, fixed callibration, fixed logic. Solid overnighter!
- 0.19. Tweaked fighting. Tweaked blacklist. Better detection method. Tweaked walking, tweaked cooking. Uses endless fire now.
- 0.14. First public beta
Search for TPA #1 with CTS 2 and Auto Colored details of the beard.