I Am Legend
2012-02-11 21:00:32
how to exclude colours dynamically in game ,
e.g finds a colour but wrong uptext so exclude that colour .
e.g finds a colour but wrong uptext so exclude that colour .
2012-02-11 21:00:32
2012-02-20 20:25:45
2012-02-23 18:20:36
From: I Am Legend
how to exclude colours dynamically in game ,
e.g finds a colour but wrong uptext so exclude that colour .
If Not Uptext..... Then
Begin
GetMousePos(X, Y);
C := GetColor(X, Y);
ColorBlackList[...] := C;
2012-02-23 19:16:55
2012-02-24 00:10:54
From: Gala
I would suggest to exclude TPAs with help of colours. When you have an object next to your target object, that "coincidentally" got the same colours (thx Jagex :)), then you could easily exclude it using unique colours of the annoying object.
(At least it's how I do in my script)
2012-02-24 00:38:40
From: Gala
I would suggest to exclude TPAs with help of colours. When you have an object next to your target object, that "coincidentally" got the same colours (thx Jagex :)), then you could easily exclude it using unique colours of the annoying object.
(At least it's how I do in my script)
2012-02-24 04:52:59