cause
2012-02-11 16:02:41
Hey guys, just had a thought come to mind, I noticed that after fixing up and releasing in his thread a revised edition of laakers' safecracker (with his permission ofc), that only uses tuna as the food of choice, that today when I went to buy tuna, I had to buy at 15% over mid to even get any.
I had the thought that if we created scripts that use certain objects when there is an option for using others (thinking specifically for food related activities) we could leverage these items.
IE: buy a ton of lobster then update the script to only use lobster, then put lobster out on the market at 10% above mid.
With thieving it's possible I think because you do go through a decent amount of food, (although fighting would be even better).
Just a thought but if any of the fighting scripter's banded together and did a mass "update" and changed all their scripts to only take a certain food, I think we could make some dough.
Crazy? no? let me know
I had the thought that if we created scripts that use certain objects when there is an option for using others (thinking specifically for food related activities) we could leverage these items.
IE: buy a ton of lobster then update the script to only use lobster, then put lobster out on the market at 10% above mid.
With thieving it's possible I think because you do go through a decent amount of food, (although fighting would be even better).
Just a thought but if any of the fighting scripter's banded together and did a mass "update" and changed all their scripts to only take a certain food, I think we could make some dough.
Crazy? no? let me know