From: kevin33
You dont gotta post the entire thing. Just some of it. Try what I told you to first and let us know how that works.
tried that and it didnt work :( here is part of it
ahh posted wrong thing here is the right one:
[ Bloodyclaw32 ] —- Player[0].Script[0].ReportInfo.Items := [[[43]]]
[ Bloodyclaw32 ] – MSI_SetupSPS: Surface: Runescape Surface, Areas: ['11_7', '12_7']
[ Bloodyclaw32 ] – MSI_SetupPlayer
[ Bloodyclaw32 ] —- Player is not logged in
[ Bloodyclaw32 ] —— Players Found: 0
[ Bloodyclaw32 ] —— Scanning for randoms…
[ Bloodyclaw32 ] —- MSI_SetPlayerLoc
[ Bloodyclaw32 ] —— MSI_AtLocation
[ Bloodyclaw32 ] ———- MSI_GetMyPos(): (4975, 3170)
[ Bloodyclaw32 ] ——– Checking sub-location: Varrock East Bank
[ Bloodyclaw32 ] ——– Player not at Varrock East Bank
[ Bloodyclaw32 ] —— MSI_AtLocation: False
[ Bloodyclaw32 ] —— MSI_AtLocation
[ Bloodyclaw32 ] ———- MSI_GetMyPos(): (4975, 3170)
[ Bloodyclaw32 ] ——– Checking sub-location: Varrock East Mine
[ Bloodyclaw32 ] ——– Player not at Varrock East Mine
[ Bloodyclaw32 ] —— MSI_AtLocation: False
[ Bloodyclaw32 ] —— MSI_WalkPath: LOC_VE_BANK to LOC_VE_MINE
[ Bloodyclaw32 ] ———- MSI_PathFromLoc: [(4980, 3193)]
[ Bloodyclaw32 ] ——– Walking attempts: 1
[ Bloodyclaw32 ] ——– MSI_SetupSPS: Surface: Runescape Surface, Areas: ['11_7', '12_7']
[ Bloodyclaw32 ] ——– MSI_WalkTPA
[ Bloodyclaw32 ] ———- Path: [(4852, 2969), (4873, 2937), (4961, 2938), (5002, 3029), (5003, 3095), (4986, 3181)]
[ Bloodyclaw32 ] ———— MSI_PointOnPath: Index = 25
[ Bloodyclaw32 ] ———— MSI_PointOnPath: Index = 24
[ Bloodyclaw32 ] ———— MSI_PointOnPath: Index = 24
[ Bloodyclaw32 ] ———— Current Energy: 98
[ Bloodyclaw32 ] ———- Next Point: 25 (4986, 3181)
[ Bloodyclaw32 ] ———— MSI_GetMyPos(): (4980, 3170)
[ Bloodyclaw32 ] ———— MSI_PointOnPath: Index = 24
[ Bloodyclaw32 ] ———- Attempts: 1
[ Bloodyclaw32 ] ———- Distance: 13
[ Bloodyclaw32 ] ———— Players Found: 0
[ Bloodyclaw32 ] ———— Scanning for randoms…
[ Bloodyclaw32 ] ———— Average pixel shift: 177
[ Bloodyclaw32 ] ———— Average pixel shift: 127
[ Bloodyclaw32 ] ———— Players Found: 0
[ Bloodyclaw32 ] ———— Scanning for randoms…
[ Bloodyclaw32 ] ———— Average pixel shift: 231
[ Bloodyclaw32 ] ———— Average pixel shift: 119
[ Bloodyclaw32 ] ———— Players Found: 0
[ Bloodyclaw32 ] ———— Scanning for randoms…
[ Bloodyclaw32 ] ———— Average pixel shift: 232
[ Bloodyclaw32 ] ———— Average pixel shift: 92
[ Bloodyclaw32 ] ———— Players Found: 0
[ Bloodyclaw32 ] ———— Scanning for randoms…
[ Bloodyclaw32 ] ———— MSI_AntiBan
[ Bloodyclaw32 ] ———— Average pixel shift: 50
[ Bloodyclaw32 ] ———— Player animation: Player Idle
[ Bloodyclaw32 ] ——– MSI_WalkTPA: True
[ Bloodyclaw32 ] ——– MSI_AtLocation
[ Bloodyclaw32 ] ———— MSI_GetMyPos(): (4985, 3175)
[ Bloodyclaw32 ] ———- Checking sub-location: Varrock East Mine
[ Bloodyclaw32 ] ———— MSI_BoxToMM(): (604, 85, 641, 122)
[ Bloodyclaw32 ] ———- Player is at Varrock East Mine
[ Bloodyclaw32 ] ——– MSI_AtLocation: True
[ Bloodyclaw32 ] —— MSI_WalkPath: True
[ Bloodyclaw32 ] —— Player's location: Varrock East Mine
[ Bloodyclaw32 ] —- MSI_SetPlayerLoc: True
[ Bloodyclaw32 ] —- MSI_SetSkillLevels
[ Bloodyclaw32 ] —— [HOOKED] CharacterStats_FunctionCall: CharacterStats
[ Bloodyclaw32 ] ———- Bobzilla_GetData: Getting skill levels
[ Bloodyclaw32 ] ———- Player Found in XML, Updating
[ Bloodyclaw32 ] —— [HOOKED] CharacterStats_FunctionCall: CharacterStats: 1
[ Bloodyclaw32 ] —— Mining Level: 59
[ Bloodyclaw32 ] —- MSI_SetSkillLevels: Finished
[ Bloodyclaw32 ] —- MSI_SetupWC/Mining
[ Bloodyclaw32 ] —— Best tool for Mining is Rune pickaxe
[ Bloodyclaw32 ] —— MSI_FindTool
[ Bloodyclaw32 ] ——– Searching Equipment tab
[ Bloodyclaw32 ] ——– Found DTM of Rune pickaxe
[ Bloodyclaw32 ] —— MSI_FindTool: True
[ Bloodyclaw32 ] —- MSI_SetupWC/Mining: True
[ Bloodyclaw32 ] – MSI_SetupPlayer: True
[ Bloodyclaw32 ] – Inventory count = 13
[ Bloodyclaw32 ] – Exceptions Length = 0
[ Bloodyclaw32 ] – MSI_Walk
[ Bloodyclaw32 ] —- Player's Location = Varrock East Mine
[ Bloodyclaw32 ] —- MSI_AtLocation
[ Bloodyclaw32 ] ——– MSI_GetMyPos(): (4985, 3175)
[ Bloodyclaw32 ] —— Checking sub-location: Varrock East Mine
[ Bloodyclaw32 ] ——– MSI_BoxToMM(): (604, 85, 641, 122)
[ Bloodyclaw32 ] —— Player is at Varrock East Mine
[ Bloodyclaw32 ] —- MSI_AtLocation: True
[ Bloodyclaw32 ] – MSI_Walk: True
[ Bloodyclaw32 ] – MSI_AutoObjects
[ Bloodyclaw32 ] —- MSI_FindObjectTPA: ROCK_IRON
[ Bloodyclaw32 ] —— Found: 63, ROCK_IRON found
[ Bloodyclaw32 ] —— Found: 59, ROCK_IRON found
[ Bloodyclaw32 ] —— Found: 39, ROCK_IRON found
[ Bloodyclaw32 ] —— Found: 27, ROCK_IRON found
[ Bloodyclaw32 ] —— Objects found: 4
[ Bloodyclaw32 ] —— Took 93 ms to complete
[ Bloodyclaw32 ] —- MSI_FindObjectTPA: True
[ Bloodyclaw32 ] —— Uptext: Mine Iron ore rocks / 2 more options
[ Bloodyclaw32 ] —— Uptext: Mine Iron ore rocks / 2 more options
[ Bloodyclaw32 ] —- MSI_TrackObject
[ Bloodyclaw32 ] —— ~ Track Record
[ Bloodyclaw32 ] —— ~ ~ TrackObject
[ Bloodyclaw32 ] —— ~ ~ Searches: 1
[ Bloodyclaw32 ] —— ~ ~ Successes: 1
[ Bloodyclaw32 ] —— ~ ~ Success %: 100
[ Bloodyclaw32 ] —- MSI_TrackObject: True
[ Bloodyclaw32 ] —- MSI_WaitWhileMining
[ Bloodyclaw32 ] —— Distance from tracking box to player = 33
[ Bloodyclaw32 ] —— InvCount: 14
[ Bloodyclaw32 ] ——– Players Found: 0
[ Bloodyclaw32 ] ——– Scanning for randoms…
[ Bloodyclaw32 ] —— Found Text
[ Bloodyclaw32 ] —- MSI_WaitWhileMining: Finished
[ Bloodyclaw32 ] —- MSI_FindObjectTPA: ROCK_IRON
[ Bloodyclaw32 ] —— Found: 47, ROCK_IRON found
[ Bloodyclaw32 ] —— Found: 47, ROCK_IRON found
[ Bloodyclaw32 ] —— Found: 30, ROCK_IRON found
[ Bloodyclaw32 ] —— Objects found: 3
[ Bloodyclaw32 ] —— Took 94 ms to complete
[ Bloodyclaw32 ] —- MSI_FindObjectTPA: True
[ Bloodyclaw32 ] —— Uptext: Mine Iron ore rocks / 2 more options
[ Bloodyclaw32 ] —- MSI_TrackObject
[ Bloodyclaw32 ] —— Failed to find color
[ Bloodyclaw32 ] —— Failed to find color
[ Bloodyclaw32 ] —— Lost track of object
[ Bloodyclaw32 ] —— ~ Track Record
[ Bloodyclaw32 ] —— ~ ~ TrackObject
[ Bloodyclaw32 ] —— ~ ~ Searches: 2
[ Bloodyclaw32 ] —— ~ ~ Successes: 1
[ Bloodyclaw32 ] —— ~ ~ Success %: 50
[ Bloodyclaw32 ] —- MSI_TrackObject: False
[ Bloodyclaw32 ] —- MSI_WaitWhileMining
[ Bloodyclaw32 ] —— Distance from tracking box to player = 32
[ Bloodyclaw32 ] —— InvCount: 15
[ Bloodyclaw32 ] ——– Players Found: 0
[ Bloodyclaw32 ] ——– Scanning for randoms…
[ Bloodyclaw32 ] —— Length(arr) = 0
[ Bloodyclaw32 ] —— Colours found < Accuracy
[ Bloodyclaw32 ] —- MSI_WaitWhileMining: Finished
[ Bloodyclaw32 ] —- MSI_FindObjectTPA: ROCK_IRON
[ Bloodyclaw32 ] —— Found: 71, ROCK_IRON found
[ Bloodyclaw32 ] —— Found: 24, ROCK_IRON found
[ Bloodyclaw32 ] —— Found: 61, ROCK_IRON found
[ Bloodyclaw32 ] —— Objects found: 3
[ Bloodyclaw32 ] —— Took 109 ms to complete
[ Bloodyclaw32 ] —- MSI_FindObjectTPA: True
[ Bloodyclaw32 ] —— Uptext: Mine Iron ore rocks / 2 more options^-^
[ Bloodyclaw32 ] —- MSI_TrackObject
[ Bloodyclaw32 ] —— ~ Track Record
[ Bloodyclaw32 ] —— ~ ~ TrackObject
[ Bloodyclaw32 ] —— ~ ~ Searches: 3
[ Bloodyclaw32 ] —— ~ ~ Successes: 2
[ Bloodyclaw32 ] —— ~ ~ Success %: 66
[ Bloodyclaw32 ] —- MSI_TrackObject: True
[ Bloodyclaw32 ] —- MSI_WaitWhileMining
[ Bloodyclaw32 ] —— Distance from tracking box to player = 30
[ Bloodyclaw32 ] —— InvCount: 16
[ Bloodyclaw32 ] ——– Players Found: 0
[ Bloodyclaw32 ] ——– Scanning for randoms…
[ Bloodyclaw32 ] —— Length(arr) = 0
[ Bloodyclaw32 ] —— Colours found < Accuracy
[ Bloodyclaw32 ] —- MSI_WaitWhileMining: Finished
[ Bloodyclaw32 ] —- MSI_FindObjectTPA: ROCK_IRON
[ Bloodyclaw32 ] —— Found: 48, ROCK_IRON found
[ Bloodyclaw32 ] —— Found: 60, ROCK_IRON found
[ Bloodyclaw32 ] —— Found: 27, ROCK_IRON found
[ Bloodyclaw32 ] —— Objects found: 3
[ Bloodyclaw32 ] —— Took 109 ms to complete
[ Bloodyclaw32 ] —- MSI_FindObjectTPA: True
[ Bloodyclaw32 ] —— Uptext: Mine Iron ore rocks / 2 more options^-^
[ Bloodyclaw32 ] —- MSI_TrackObject
[ Bloodyclaw32 ] —— Failed to find color
[ Bloodyclaw32 ] —— Failed to find color
[ Bloodyclaw32 ] —— Lost track of object
[ Bloodyclaw32 ] —— ~ Track Record
[ Bloodyclaw32 ] —— ~ ~ TrackObject
[ Bloodyclaw32 ] —— ~ ~ Searches: 4
[ Bloodyclaw32 ] —— ~ ~ Successes: 2
[ Bloodyclaw32 ] —— ~ ~ Success %: 50
[ Bloodyclaw32 ] —- MSI_TrackObject: False
[ Bloodyclaw32 ] —- MSI_WaitWhileMining
[ Bloodyclaw32 ] —— Distance from tracking box to player = 30
[ Bloodyclaw32 ] —— InvCount: 17
[ Bloodyclaw32 ] ——– Players Found: 0
[ Bloodyclaw32 ] ——– Scanning for randoms…
[ Bloodyclaw32 ] —— Length(arr) = 0
[ Bloodyclaw32 ] —— Colours found < Accuracy
[ Bloodyclaw32 ] —- MSI_WaitWhileMining: Finished
[ Bloodyclaw32 ] —- MSI_FindObjectTPA: ROCK_IRON
[ Bloodyclaw32 ] —— Found: 23, ROCK_IRON found
[ Bloodyclaw32 ] —— Found: 75, ROCK_IRON found
[ Bloodyclaw32 ] —— Objects found: 2
[ Bloodyclaw32 ] —— Took 94 ms to complete
[ Bloodyclaw32 ] —- MSI_FindObjectTPA: True
[ Bloodyclaw32 ] —— Uptext: Walk here ^-^
[ Bloodyclaw32 ] —- MSI_TrackObject
[ Bloodyclaw32 ] —— ~ Track Record
[ Bloodyclaw32 ] —— ~ ~ TrackObject
[ Bloodyclaw32 ] —— ~ ~ Searches: 5
[ Bloodyclaw32 ] —— ~ ~ Successes: 3
[ Bloodyclaw32 ] —— ~ ~ Success %: 60
[ Bloodyclaw32 ] —- MSI_TrackObject: True
[ Bloodyclaw32 ] —- MSI_WaitWhileMining
[ Bloodyclaw32 ] —— Distance from tracking box to player = 12
[ Bloodyclaw32 ] —— InvCount: 18
[ Bloodyclaw32 ] ——– Players Found: 0
[ Bloodyclaw32 ] ——– Scanning for randoms…
[ Bloodyclaw32 ] —— Length(arr) = 0
[ Bloodyclaw32 ] —— Colours found < Accuracy
[ Bloodyclaw32 ] —- MSI_WaitWhileMining: Finished
[ Bloodyclaw32 ] —- MSI_FindObjectTPA: ROCK_IRON
[ Bloodyclaw32 ] —— Found: 63, ROCK_IRON found
[ Bloodyclaw32 ] —— Found: 60, ROCK_IRON found
[ Bloodyclaw32 ] —— Objects found: 2
[ Bloodyclaw32 ] —— Took 94 ms to complete
[ Bloodyclaw32 ] —- MSI_FindObjectTPA: True
[ Bloodyclaw32 ] —— Uptext: Walk here ^-^
[ Bloodyclaw32 ] —- MSI_TrackObject
[ Bloodyclaw32 ] —— Failed to find color
[ Bloodyclaw32 ] —— ~ Track Record
[ Bloodyclaw32 ] —— ~ ~ TrackObject
[ Bloodyclaw32 ] —— ~ ~ Searches: 6
[ Bloodyclaw32 ] —— ~ ~ Successes: 4
[ Bloodyclaw32 ] —— ~ ~ Success %: 66
[ Bloodyclaw32 ] —- MSI_TrackObject: True
[ Bloodyclaw32 ] —- MSI_WaitWhileMining
[ Bloodyclaw32 ] —— Distance from tracking box to player = 84
[ Bloodyclaw32 ] —— Track box too far from player
[ Bloodyclaw32 ] —- MSI_WaitWhileMining: Finished
[ Bloodyclaw32 ] —- MSI_FindObjectTPA: ROCK_IRON
[ Bloodyclaw32 ] —— Found: 39, ROCK_IRON found
[ Bloodyclaw32 ] —— Found: 54, ROCK_IRON found
[ Bloodyclaw32 ] —— Objects found: 2
[ Bloodyclaw32 ] —— Took 93 ms to complete
[ Bloodyclaw32 ] —- MSI_FindObjectTPA: True
[ Bloodyclaw32 ] —— Uptext: Mine Iron ore rocks / 2 more options^-^
[ Bloodyclaw32 ] —- MSI_TrackObject
[ Bloodyclaw32 ] —— Failed to find color
[ Bloodyclaw32 ] —— Failed to find color
[ Bloodyclaw32 ] —— ~ Track Record
[ Bloodyclaw32 ] —— ~ ~ TrackObject
[ Bloodyclaw32 ] —— ~ ~ Searches: 7
[ Bloodyclaw32 ] —— ~ ~ Successes: 5
[ Bloodyclaw32 ] —— ~ ~ Success %: 71
[ Bloodyclaw32 ] —- MSI_TrackObject: True
[ Bloodyclaw32 ] —- MSI_WaitWhileMining
[ Bloodyclaw32 ] —— Distance from tracking box to player = 30
[ Bloodyclaw32 ] —— InvCount: 20
[ Bloodyclaw32 ] ——– Players Found: 0
[ Bloodyclaw32 ] ——– Scanning for randoms…
[ Bloodyclaw32 ] —— Length(arr) = 0
[ Bloodyclaw32 ] —— Colours found < Accuracy
[ Bloodyclaw32 ] —- MSI_WaitWhileMining: Finished
[ Bloodyclaw32 ] —- MSI_FindObjectTPA: ROCK_IRON
[ Bloodyclaw32 ] —— Found: 23, ROCK_IRON found
[ Bloodyclaw32 ] —— Found: 70, ROCK_IRON found
[ Bloodyclaw32 ] —— Objects found: 2
[ Bloodyclaw32 ] —— Took 93 ms to complete
[ Bloodyclaw32 ] —- MSI_FindObjectTPA: True
[ Bloodyclaw32 ] —— Uptext: Walk here ^-^
[ Bloodyclaw32 ] —- MSI_TrackObject
[ Bloodyclaw32 ] —— ~ Track Record
[ Bloodyclaw32 ] —— ~ ~ TrackObject
[ Bloodyclaw32 ] —— ~ ~ Searches: 8
[ Bloodyclaw32 ] —— ~ ~ Successes: 6
[ Bloodyclaw32 ] —— ~ ~ Success %: 75
[ Bloodyclaw32 ] —- MSI_TrackObject: True
[ Bloodyclaw32 ] —- MSI_WaitWhileMining
[ Bloodyclaw32 ] —— Distance from tracking box to player = 18
[ Bloodyclaw32 ] —— InvCount: 21
[ Bloodyclaw32 ] ——– Players Found: 0
[ Bloodyclaw32 ] ——– Scanning for randoms…
[ Bloodyclaw32 ] —— Length(arr) = 0
[ Bloodyclaw32 ] —— Colours found < Accuracy
[ Bloodyclaw32 ] —- MSI_WaitWhileMining: Finished
[ Bloodyclaw32 ] —- MSI_FindObjectTPA: ROCK_IRON
[ Bloodyclaw32 ] —— Found: 61, ROCK_IRON found
[ Bloodyclaw32 ] —— Found: 61, ROCK_IRON found
[ Bloodyclaw32 ] —— Objects found: 2
[ Bloodyclaw32 ] —— Took 109 ms to complete
[ Bloodyclaw32 ] —- MSI_FindObjectTPA: True
[ Bloodyclaw32 ] —— Uptext: Mine Rocks / 2 more options ^-^
[ Bloodyclaw32 ] —- MSI_TrackObject
[ Bloodyclaw32 ] —— Failed to find color
[ Bloodyclaw32 ] —— ~ Track Record
[ Bloodyclaw32 ] —— ~ ~ TrackObject
[ Bloodyclaw32 ] —— ~ ~ Searches: 9
[ Bloodyclaw32 ] —— ~ ~ Successes: 7
[ Bloodyclaw32 ] —— ~ ~ Success %: 77
[ Bloodyclaw32 ] —- MSI_TrackObject: True
[ Bloodyclaw32 ] —- MSI_WaitWhileMining
[ Bloodyclaw32 ] —— Distance from tracking box to player = 62
[ Bloodyclaw32 ] —— Track box too far from player
[ Bloodyclaw32 ] —- MSI_WaitWhileMining: Finished
[ Bloodyclaw32 ] —- MSI_FindObjectTPA: ROCK_IRON
[ Bloodyclaw32 ] —— Found: 38, ROCK_IRON found
[ Bloodyclaw32 ] —— Found: 14, NOT ENOUGH
[ Bloodyclaw32 ] —— Found: 54, ROCK_IRON found
[ Bloodyclaw32 ] —— Objects found: 2
[ Bloodyclaw32 ] —— Took 109 ms to complete
[ Bloodyclaw32 ] —- MSI_FindObjectTPA: True
[ Bloodyclaw32 ] —— Uptext: Mine Iron ore rocks / 2 more options ^-^
[ Bloodyclaw32 ] —- MSI_TrackObject
[ Bloodyclaw32 ] —— Failed to find color
[ Bloodyclaw32 ] —— Failed to find color
[ Bloodyclaw32 ] —— ~ Track Record
[ Bloodyclaw32 ] —— ~ ~ TrackObject
[ Bloodyclaw32 ] —— ~ ~ Searches: 10
[ Bloodyclaw32 ] —— ~ ~ Successes: 8
[ Bloodyclaw32 ] —— ~ ~ Success %: 80
[ Bloodyclaw32 ] —- MSI_TrackObject: True
[ Bloodyclaw32 ] —- MSI_WaitWhileMining
[ Bloodyclaw32 ] —— Distance from tracking box to player = 30
[ Bloodyclaw32 ] —— InvCount: 23
[ Bloodyclaw32 ] ——– Players Found: 0
[ Bloodyclaw32 ] ——– Scanning for randoms…
[ Bloodyclaw32 ] —— Length(arr) = 0
[ Bloodyclaw32 ] —— Colours found < Accuracy
[ Bloodyclaw32 ] —- MSI_WaitWhileMining: Finished
[ Bloodyclaw32 ] —- MSI_FindObjectTPA: ROCK_IRON
[ Bloodyclaw32 ] —— Found: 69, ROCK_IRON found
[ Bloodyclaw32 ] —— Found: 23, ROCK_IRON found
[ Bloodyclaw32 ] —— Found: 67, ROCK_IRON found
[ Bloodyclaw32 ] —— Objects found: 3
[ Bloodyclaw32 ] —— Took 93 ms to complete
[ Bloodyclaw32 ] —- MSI_FindObjectTPA: True
[ Bloodyclaw32 ] —— Uptext: Mine Iron ore rocks / 2 more options ^-^
[ Bloodyclaw32 ] —- MSI_TrackObject
[ Bloodyclaw32 ] —— Failed to find color
[ Bloodyclaw32 ] —— Failed to find color
[ Bloodyclaw32 ] —— Lost track of object
[ Bloodyclaw32 ] —— ~ Track Record
[ Bloodyclaw32 ] —— ~ ~ TrackObject
[ Bloodyclaw32 ] —— ~ ~ Searches: 11
[ Bloodyclaw32 ] —— ~ ~ Successes: 8
[ Bloodyclaw32 ] —— ~ ~ Success %: 72
[ Bloodyclaw32 ] —- MSI_TrackObject: False
[ Bloodyclaw32 ] —- MSI_WaitWhileMining
[ Bloodyclaw32 ] —— Distance from tracking box to player = 31
[ Bloodyclaw32 ] —— InvCount: 24
[ Bloodyclaw32 ] ——– Players Found: 0
[ Bloodyclaw32 ] ——– Scanning for randoms…
[ Bloodyclaw32 ] —— Length(arr) = 0
[ Bloodyclaw32 ] —— Colours found < Accuracy
[ Bloodyclaw32 ] —- MSI_WaitWhileMining: Finished
[ Bloodyclaw32 ] —- MSI_FindObjectTPA: ROCK_IRON
[ Bloodyclaw32 ] —— Found: 64, ROCK_IRON found
[ Bloodyclaw32 ] —— Found: 31, ROCK_IRON found
[ Bloodyclaw32 ] —— Objects found: 2
[ Bloodyclaw32 ] —— Took 93 ms to complete
[ Bloodyclaw32 ] —- MSI_FindObjectTPA: True
[ Bloodyclaw32 ] —— Uptext: Mine Iron ore rocks / 2 more options ^-^
[ Bloodyclaw32 ] —- MSI_TrackObject
[ Bloodyclaw32 ] —— ~ Track Record
[ Bloodyclaw32 ] —— ~ ~ TrackObject
[ Bloodyclaw32 ] —— ~ ~ Searches: 12
[ Bloodyclaw32 ] —— ~ ~ Successes: 9
[ Bloodyclaw32 ] —— ~ ~ Success %: 75
[ Bloodyclaw32 ] —- MSI_TrackObject: True
[ Bloodyclaw32 ] —- MSI_WaitWhileMining
[ Bloodyclaw32 ] —— Distance from tracking box to player = 11
[ Bloodyclaw32 ] —— InvCount: 25
[ Bloodyclaw32 ] ——– Players Found: 0
[ Bloodyclaw32 ] ——– Scanning for randoms…
[ Bloodyclaw32 ] —— Length(arr) = 0
[ Bloodyclaw32 ] —— Colours found < Accuracy
[ Bloodyclaw32 ] —- MSI_WaitWhileMining: Finished
[ Bloodyclaw32 ] —- MSI_FindObjectTPA: ROCK_IRON
[ Bloodyclaw32 ] —— Found: 52, ROCK_IRON found
[ Bloodyclaw32 ] —— Found: 22, ROCK_IRON found
[ Bloodyclaw32 ] —— Objects found: 2
[ Bloodyclaw32 ] —— Took 109 ms to complete
[ Bloodyclaw32 ] —- MSI_FindObjectTPA: True
[ Bloodyclaw32 ] —— Uptext: Mine Rocks / 2 more options ^-^
[ Bloodyclaw32 ] —- MSI_TrackObject
[ Bloodyclaw32 ] —— Failed to find color
[ Bloodyclaw32 ] —— ~ Track Record
[ Bloodyclaw32 ] —— ~ ~ TrackObject
[ Bloodyclaw32 ] —— ~ ~ Searches: 13
[ Bloodyclaw32 ] —— ~ ~ Successes: 10
[ Bloodyclaw32 ] —— ~ ~ Success %: 76
[ Bloodyclaw32 ] —- MSI_TrackObject: True
[ Bloodyclaw32 ] —- MSI_WaitWhileMining
[ Bloodyclaw32 ] —— Distance from tracking box to player = 59
[ Bloodyclaw32 ] —— Track box too far from player
[ Bloodyclaw32 ] —- MSI_WaitWhileMining: Finished
[ Bloodyclaw32 ] —- MSI_FindObjectTPA: ROCK_IRON
[ Bloodyclaw32 ] —— Found: 70, ROCK_IRON found
[ Bloodyclaw32 ] —— Found: 23, ROCK_IRON found
[ Bloodyclaw32 ] —— Objects found: 2
[ Bloodyclaw32 ] —— Took 94 ms to complete
[ Bloodyclaw32 ] —- MSI_FindObjectTPA: True
[ Bloodyclaw32 ] —— Uptext: Walk here ^-^
[ Bloodyclaw32 ] —- MSI_TrackObject
[ Bloodyclaw32 ] —— ~ Track Record
[ Bloodyclaw32 ] —— ~ ~ TrackObject
[ Bloodyclaw32 ] —— ~ ~ Searches: 14
[ Bloodyclaw32 ] —— ~ ~ Successes: 11
[ Bloodyclaw32 ] —— ~ ~ Success %: 78
[ Bloodyclaw32 ] —- MSI_TrackObject: True
[ Bloodyclaw32 ] —- MSI_WaitWhileMining
[ Bloodyclaw32 ] —— Distance from tracking box to player = 30
[ Bloodyclaw32 ] —— InvCount: 27
[ Bloodyclaw32 ] ——– Players Found: 0
[ Bloodyclaw32 ] ——– Scanning for randoms…
[ Bloodyclaw32 ] —— Length(arr) = 0
[ Bloodyclaw32 ] —— Colours found < Accuracy
[ Bloodyclaw32 ] —- MSI_WaitWhileMining: Finished
[ Bloodyclaw32 ] —- MSI_FindObjectTPA: ROCK_IRON
[ Bloodyclaw32 ] —— Found: 72, ROCK_IRON found
[ Bloodyclaw32 ] —— Found: 26, ROCK_IRON found
[ Bloodyclaw32 ] —— Objects found: 2
[ Bloodyclaw32 ] —— Took 93 ms to complete
[ Bloodyclaw32 ] —- MSI_FindObjectTPA: True
[ Bloodyclaw32 ] —— Uptext: Walk here ^-^
[ Bloodyclaw32 ] —- MSI_TrackObject
[ Bloodyclaw32 ] —— Failed to find color
[ Bloodyclaw32 ] —— Failed to find color
[ Bloodyclaw32 ] —— Lost track of object
[ Bloodyclaw32 ] —— ~ Track Record
[ Bloodyclaw32 ] —— ~ ~ TrackObject
[ Bloodyclaw32 ] —— ~ ~ Searches: 15
[ Bloodyclaw32 ] —— ~ ~ Successes: 11
[ Bloodyclaw32 ] —— ~ ~ Success %: 73
[ Bloodyclaw32 ] —- MSI_TrackObject: False
[ Bloodyclaw32 ] – MSI_AutoObjects: True
[ Bloodyclaw32 ] – MSI_Walk
[ Bloodyclaw32 ] —- Player's Location = Varrock East Mine
[ Bloodyclaw32 ] —- MSI_AtLocation
[ Bloodyclaw32 ] ——– MSI_GetMyPos(): (4985, 3175)
[ Bloodyclaw32 ] —— Checking sub-location: Varrock East Bank
[ Bloodyclaw32 ] —— Player not at Varrock East Bank
[ Bloodyclaw32 ] —- MSI_AtLocation: False
[ Bloodyclaw32 ] —— Players Found: 0
[ Bloodyclaw32 ] —— Scanning for randoms…
[ Bloodyclaw32 ] —- MSI_WalkPath: (Reverse) LOC_VE_BANK to LOC_VE_MINE
[ Bloodyclaw32 ] ——– MSI_PathFromLoc: [(4980, 3193)]
[ Bloodyclaw32 ] ——– MSI_MirrorATPA: New ATPA [[(4986, 3181), (5003, 3095), (5002, 3029), (4961, 2938), (4873, 2937), (4852, 2969)]]
[ Bloodyclaw32 ] ——– MSI_MirrorATSA: New string array [['12_7', '11_7']]
[ Bloodyclaw32 ] —— Walking attempts: 1
[ Bloodyclaw32 ] —— MSI_SetupSPS: Surface: Runescape Surface, Areas: ['12_7', '11_7']
[ Bloodyclaw32 ] —— MSI_WalkTPA
[ Bloodyclaw32 ] ——– Path: [(4986, 3181), (5003, 3095), (5002, 3029), (4961, 2938), (4873, 2937), (4852, 2969)]
[ Bloodyclaw32 ] ———- MSI_PointOnPath: Index = 25
[ Bloodyclaw32 ] ———- MSI_PointOnPath: Index = 0
[ Bloodyclaw32 ] ———- MSI_PointOnPath: Index = 0
[ Bloodyclaw32 ] ———- Current Energy: 100
[ Bloodyclaw32 ] ——– Next Point: 3 (5000, 3121)
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 49
[ Bloodyclaw32 ] ———- Player animation: Player Idle
[ Bloodyclaw32 ] ———- MSI_GetMyPos(): (4985, 3175)
[ Bloodyclaw32 ] ———- MSI_PointOnPath: Index = 0
[ Bloodyclaw32 ] ——– Attempts: 1
[ Bloodyclaw32 ] ——– Distance: 245
[ Bloodyclaw32 ] ———- Current Energy: 98
[ Bloodyclaw32 ] ——– Next Point: 3 (5000, 3121)
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 99
[ Bloodyclaw32 ] ———- Flag distance: 55
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 160
[ Bloodyclaw32 ] ———- Flag distance: 52
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 105
[ Bloodyclaw32 ] ———- Flag distance: 51
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 163
[ Bloodyclaw32 ] ———- Flag distance: 48
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 99
[ Bloodyclaw32 ] ———- Flag distance: 46
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 393
[ Bloodyclaw32 ] ———- Flag distance: 39
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 101
[ Bloodyclaw32 ] ———- Flag distance: 34
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 129
[ Bloodyclaw32 ] ———- Flag distance: 32
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 360
[ Bloodyclaw32 ] ———- Flag distance: 25
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 251
[ Bloodyclaw32 ] ———- Flag distance: 21
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 98
[ Bloodyclaw32 ] ———- Flag distance: 19
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 121
[ Bloodyclaw32 ] ———- Flag distance: 16
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 406
[ Bloodyclaw32 ] ———- Flag distance: -1
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 197
[ Bloodyclaw32 ] ———- Average pixel shift: 436
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 377
[ Bloodyclaw32 ] ———- Average pixel shift: 268
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 154
[ Bloodyclaw32 ] ———- Average pixel shift: 201
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 276
[ Bloodyclaw32 ] ———- Average pixel shift: 204
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 59
[ Bloodyclaw32 ] ———- Player animation: Player Idle
[ Bloodyclaw32 ] ———- MSI_GetMyPos(): (4995, 3110)
[ Bloodyclaw32 ] ———- MSI_PointOnPath: Index = 4
[ Bloodyclaw32 ] ——– Attempts: 2
[ Bloodyclaw32 ] ——– Distance: 201
[ Bloodyclaw32 ] ———- Current Energy: 87
[ Bloodyclaw32 ] ——– Next Point: 8 (4999, 3052)
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 300
[ Bloodyclaw32 ] ———- Flag distance: 61
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 135
[ Bloodyclaw32 ] ———- Flag distance: 62
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 326
[ Bloodyclaw32 ] ———- Flag distance: 65
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 112
[ Bloodyclaw32 ] ———- Flag distance: 67
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 237
[ Bloodyclaw32 ] ———- Flag distance: 67
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 45
[ Bloodyclaw32 ] ———- Player animation: Player Idle
[ Bloodyclaw32 ] ———- MSI_GetMyPos(): (5005, 3120)
[ Bloodyclaw32 ] ———- MSI_PointOnPath: Index = 3
[ Bloodyclaw32 ] ——– Attempts: 1
[ Bloodyclaw32 ] ——– Distance: 215
[ Bloodyclaw32 ] ———- Current Energy: 81
[ Bloodyclaw32 ] ——– Next Point: 8 (4999, 3052)
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 368
[ Bloodyclaw32 ] ———- Flag distance: 69
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 352
[ Bloodyclaw32 ] ———- Flag distance: 56
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 352
[ Bloodyclaw32 ] ———- Flag distance: 53
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 107
[ Bloodyclaw32 ] ———- Flag distance: 52
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 88
[ Bloodyclaw32 ] ———- Flag distance: 50
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 136
[ Bloodyclaw32 ] ———- Flag distance: 45
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 164
[ Bloodyclaw32 ] ———- Flag distance: 41
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 91
[ Bloodyclaw32 ] ———- Flag distance: 39
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 161
[ Bloodyclaw32 ] ———- Flag distance: 35
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 75
[ Bloodyclaw32 ] ———- Player animation: Player Idle
[ Bloodyclaw32 ] ———- MSI_GetMyPos(): (5005, 3080)
[ Bloodyclaw32 ] ———- MSI_PointOnPath: Index = 7
[ Bloodyclaw32 ] ——– Attempts: 1
[ Bloodyclaw32 ] ——– Distance: 189
[ Bloodyclaw32 ] ———- Current Energy: 72
[ Bloodyclaw32 ] ——– Next Point: 12 (4995, 3013)
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 21
[ Bloodyclaw32 ] ———- Player animation: Player Idle
[ Bloodyclaw32 ] ———- MSI_GetMyPos(): (5005, 3060)
[ Bloodyclaw32 ] ———- MSI_PointOnPath: Index = 8
[ Bloodyclaw32 ] ——– Attempts: 1
[ Bloodyclaw32 ] ——– Distance: 178
[ Bloodyclaw32 ] ———- Current Energy: 70
[ Bloodyclaw32 ] ——– Next Point: 13 (4987, 2995)
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 84
[ Bloodyclaw32 ] ———- Flag distance: 66
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 84
[ Bloodyclaw32 ] ———- Flag distance: 64
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 181
[ Bloodyclaw32 ] ———- Flag distance: 56
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 0
[ Bloodyclaw32 ] ———- Player animation: Player Idle
[ Bloodyclaw32 ] ———- MSI_GetMyPos(): (4995, 3040)
[ Bloodyclaw32 ] ———- MSI_PointOnPath: Index = 9
[ Bloodyclaw32 ] ——– Attempts: 1
[ Bloodyclaw32 ] ——– Distance: 160
[ Bloodyclaw32 ] ———- Current Energy: 64
[ Bloodyclaw32 ] ——– Next Point: 14 (4979, 2975)
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- Average pixel shift: 122
[ Bloodyclaw32 ] ———- Flag distance: 59
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
[ Bloodyclaw32 ] ———- MSI_AntiBan
[ Bloodyclaw32 ] ———- Average pixel shift: 97
[ Bloodyclaw32 ] ———- Flag distance: -1
[ Bloodyclaw32 ] ———- Players Found: 0
[ Bloodyclaw32 ] ———- Scanning for randoms…
hope thats enough! :p