SRL Archive - Outdated / Broken

Abyss Bloods RuneCrafter [ALPHA]


Mat

2012-02-07 16:10:28

Removed OLD!

Mat

2012-02-07 16:11:28

Proggies
Mat.

****************************************************
*/*/*/*/*/Mats Blood Rune Crafter
*/*/*/*/*/Time Running 0:16:43
*/*/*/*/*/Runs: 7
*/*/*/*/*/Bloods Made:218
*/*/*/*/*/Current Action: Navigating Inner Abyss
*/*/*/*/*/Current Location in Abyss is: West
****************************************************
Got Pked :/

Sin

2012-02-07 16:11:41

Seen it, its amazing.

Mat

2012-02-07 16:14:11

Removed for a sec Just found a big bug :P

Kasi

2012-02-07 16:19:04

daaaaym hurry and reupload it :D

Mat

2012-02-07 16:22:09

I am :P

Mat

2012-02-07 16:26:09

Done Re Uploaded :P
Mat

Kasi

2012-02-07 16:55:45

From: Mat

[*]I'm unsure how to add a Pixel Amount for my TPA's so It picks up of other thing *Sad Face* :( (Is anyone can help me I'd be really Happy <3)


if you mean pixel amount meaning the amount of points the func found the color at then just check the length of the TPA


Function FindStone(Var X, Y : Integer) : Boolean;
Var
TPA : TPointArray;
T2DPA : T2DPointArray;
TempCTS, I : Integer;
TB : TBox;
P : TPoint;
Begin
TempCTS := GetColorToleranceSpeed;
ColorToleranceSpeed(2);
SetColorSpeed2Modifiers(0.79, 0.94);
If FindColorsTolerance(TPA, 10732690, MSX1, MSY1, MSX2, MSY2, 30) Then
Begin
TB := GetTPABounds(TPA)
SetColorSpeed2Modifiers(0.07, 1.64);
If FindColorsTolerance(TPA, 2711663, TB.X1, TB.Y1, TB.X2, TB.Y2, 18) Then
Begin
T2DPA := SplitTPAEx(TPA, 5, 5);
SortATPASize(T2DPA, True);
SortATPAFrom(T2DPA, Point(MMCX, MMCY));
For I := 0 To High(T2DPA) Do
Begin
If (High(T2DPA[I]) < 150) And (High(T2DPA[I]) > 50) Then // look at this line, 150 and 50 are just boundarys, so if it has found less then 150 points and more then 50 then true. :)
Begin
SMART_DrawDotsEx(True, T2DPA[I], 225);
P := MiddleTPA(T2DPA[I]);
Mouse(P.X, P.Y, 5, 5, 3);
Wait(150 + Random(100));
If IsUpText('p-t') Then
Begin
Result := True;
GetMousePos(X, Y);
ColorToleranceSpeed(TempCTS);
Exit;
End;
End;
End;
End;
End;
ColorToleranceSpeed(TempCTS);
SetColorSpeed2Modifiers(0.2, 0.2);
End;

just a function from a apetoll agility runner

'Toxin

2012-02-07 18:58:48

Gotta' get questin. -____- , though it's lookin' pretty, Mat.

Usa

2012-02-07 20:00:17

What kind of XP/HR are we looking at respectively without pouches?

Mat

2012-02-08 12:08:51

Just testing latest version with the old object finding Thanks pure but I could only get it to work once :/ I need to look up about making it only have a min amount of pixels.
Mat

Mat

2012-02-09 15:09:28

Newer Version soon!

jakeyboy29

2012-02-09 16:16:08

I wish i could test this Mat! Ill keep leeching the astral :P

Mat

2012-02-09 16:37:27

Lol I've seen astrals dropping like hell :P is that you ;)
Mat

Mat

2012-02-10 13:39:47

Converting to SPS! Woop :P

'Toxin

2012-02-10 19:16:23

From: Mat
Lol I've seen astrals dropping like hell :P is that you ;)
Mat


No, it's the open public Sudoku.

Mat

2012-02-10 19:19:16

There's a public one?!

Mat

2012-02-10 19:25:51

Updated with Custom SPS Map and File!