SRL Archive - Archive

[J]ustin - SRL Member Application


Justin

2012-02-06 00:56:03

How Long have You Played Runescape?
5 Year(s)


Are you affilated in anyway with Jagex LTD?
No

Were you Referred to SRL?
-


What is your general programming knowledge?
Java, HTML, php, VB and some basic ones


Are you a member of any other communities?
RSBuddy, PowerBot, RSBots.NET


Tell us about yourself…
[quote=[J]ustin]
Im Justin, I mainly idle on IRC, join in every now and then, I think I am a down-to-earth guy, easy to talk ect.


Please show us one (or multiple) of your scripts.

program ArtisansWorkshop;
{$DEFINE SMART}
{$i SRL/srl.simba}
{$i srl/srl/misc/debug.simba}
{$i SPS/sps.simba}
{$i SRL/SRL/misc/paintsmart.simba}

Const
SRLStats_Username = '';
SRLStats_Password = '';

var
IronI, IronI_MS, HelmChat, ChestplateChat, BootsChat, GauntletsChat,
DepositArmour, SmithDTM, WorkshopInterface, FailSafe_Change,
FailSafe_Withdraw, FailSafe_Smith, FailSafe_Deposit, CloseInterface,
x, y, StartingXP, LastCommit_EXPBar, XPGain, SRLStats: Integer;
CurrentSmithing: string;
myPath: TPointArray;

procedure DeclarePlayers;
begin
HowManyPlayers := 1;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;
with Players[0] do
begin
Name := '';
Pass := '';
Pin := '';
BoxRewards := ['mote', 'oins', 'Coins'];
Active := true;
end;
end;

//Start of DDTMs


function SetDDTM_Helm: Integer;
var
dtmMainPoint: TDTMPointDef;
dtmSubPoints: Array [0..4] of TDTMPointDef;
TempTDTM: TDTM;
begin
dtmMainPoint.x := 155;
dtmMainPoint.y := 417;
dtmMainPoint.AreaSize := 0;
dtmMainPoint.AreaShape := 0;
dtmMainPoint.Color := 855310;
dtmMainPoint.Tolerance := 20;

dtmSubPoints[0].x := 155;
dtmSubPoints[0].y := 417;
dtmSubPoints[0].AreaSize := 0;
dtmSubPoints[0].AreaShape := 0;
dtmSubPoints[0].Color := 855310;
dtmSubPoints[0].Tolerance := 20;

dtmSubPoints[1].x := 142;
dtmSubPoints[1].y := 414;
dtmSubPoints[1].AreaSize := 0;
dtmSubPoints[1].AreaShape := 0;
dtmSubPoints[1].Color := 855310;
dtmSubPoints[1].Tolerance := 20;

dtmSubPoints[2].x := 138;
dtmSubPoints[2].y := 419;
dtmSubPoints[2].AreaSize := 0;
dtmSubPoints[2].AreaShape := 0;
dtmSubPoints[2].Color := 855310;
dtmSubPoints[2].Tolerance := 20;

dtmSubPoints[3].x := 151;
dtmSubPoints[3].y := 422;
dtmSubPoints[3].AreaSize := 0;
dtmSubPoints[3].AreaShape := 0;
dtmSubPoints[3].Color := 855310;
dtmSubPoints[3].Tolerance := 20;

dtmSubPoints[4].x := 153;
dtmSubPoints[4].y := 411;
dtmSubPoints[4].AreaSize := 0;
dtmSubPoints[4].AreaShape := 0;
dtmSubPoints[4].Color := 2500392;
dtmSubPoints[4].Tolerance := 20;

TempTDTM.MainPoint := dtmMainPoint;
TempTDTM.SubPoints := dtmSubPoints;
Result := AddDTM(TempTDTM);
end;

function SetDDTM_Chestplate: Integer;
var
dtmMainPoint: TDTMPointDef;
dtmSubPoints: Array [0..5] of TDTMPointDef;
TempTDTM: TDTM;
begin
dtmMainPoint.x := 220;
dtmMainPoint.y := 406;
dtmMainPoint.AreaSize := 0;
dtmMainPoint.AreaShape := 0;
dtmMainPoint.Color := 1776700;
dtmMainPoint.Tolerance := 20;

dtmSubPoints[0].x := 220;
dtmSubPoints[0].y := 406;
dtmSubPoints[0].AreaSize := 0;
dtmSubPoints[0].AreaShape := 0;
dtmSubPoints[0].Color := 1776700;
dtmSubPoints[0].Tolerance := 20;

dtmSubPoints[1].x := 214;
dtmSubPoints[1].y := 423;
dtmSubPoints[1].AreaSize := 0;
dtmSubPoints[1].AreaShape := 0;
dtmSubPoints[1].Color := 2961716;
dtmSubPoints[1].Tolerance := 20;

dtmSubPoints[2].x := 220;
dtmSubPoints[2].y := 423;
dtmSubPoints[2].AreaSize := 0;
dtmSubPoints[2].AreaShape := 0;
dtmSubPoints[2].Color := 6119777;
dtmSubPoints[2].Tolerance := 20;

dtmSubPoints[3].x := 223;
dtmSubPoints[3].y := 420;
dtmSubPoints[3].AreaSize := 0;
dtmSubPoints[3].AreaShape := 0;
dtmSubPoints[3].Color := 1447447;
dtmSubPoints[3].Tolerance := 20;

dtmSubPoints[4].x := 230;
dtmSubPoints[4].y := 409;
dtmSubPoints[4].AreaSize := 0;
dtmSubPoints[4].AreaShape := 0;
dtmSubPoints[4].Color := 1645339;
dtmSubPoints[4].Tolerance := 20;

dtmSubPoints[5].x := 209;
dtmSubPoints[5].y := 408;
dtmSubPoints[5].AreaSize := 0;
dtmSubPoints[5].AreaShape := 0;
dtmSubPoints[5].Color := 4737611;
dtmSubPoints[5].Tolerance := 20;

TempTDTM.MainPoint := dtmMainPoint;
TempTDTM.SubPoints := dtmSubPoints;
Result := AddDTM(TempTDTM);
end;

function SetDDTM_Boots: Integer;
var
dtmMainPoint: TDTMPointDef;
dtmSubPoints: Array [0..5] of TDTMPointDef;
TempTDTM: TDTM;
begin
dtmMainPoint.x := 286;
dtmMainPoint.y := 407;
dtmMainPoint.AreaSize := 0;
dtmMainPoint.AreaShape := 0;
dtmMainPoint.Color := 4079681;
dtmMainPoint.Tolerance := 20;

dtmSubPoints[0].x := 286;
dtmSubPoints[0].y := 407;
dtmSubPoints[0].AreaSize := 0;
dtmSubPoints[0].AreaShape := 0;
dtmSubPoints[0].Color := 4079681;
dtmSubPoints[0].Tolerance := 20;

dtmSubPoints[1].x := 285;
dtmSubPoints[1].y := 420;
dtmSubPoints[1].AreaSize := 0;
dtmSubPoints[1].AreaShape := 0;
dtmSubPoints[1].Color := 1447703;
dtmSubPoints[1].Tolerance := 20;

dtmSubPoints[2].x := 299;
dtmSubPoints[2].y := 425;
dtmSubPoints[2].AreaSize := 0;
dtmSubPoints[2].AreaShape := 0;
dtmSubPoints[2].Color := 855566;
dtmSubPoints[2].Tolerance := 20;

dtmSubPoints[3].x := 299;
dtmSubPoints[3].y := 409;
dtmSubPoints[3].AreaSize := 0;
dtmSubPoints[3].AreaShape := 0;
dtmSubPoints[3].Color := 6382694;
dtmSubPoints[3].Tolerance := 20;

dtmSubPoints[4].x := 303;
dtmSubPoints[4].y := 416;
dtmSubPoints[4].AreaSize := 0;
dtmSubPoints[4].AreaShape := 0;
dtmSubPoints[4].Color := 1184274;
dtmSubPoints[4].Tolerance := 20;

dtmSubPoints[5].x := 283;
dtmSubPoints[5].y := 403;
dtmSubPoints[5].AreaSize := 0;
dtmSubPoints[5].AreaShape := 0;
dtmSubPoints[5].Color := 4079681;
dtmSubPoints[5].Tolerance := 20;

TempTDTM.MainPoint := dtmMainPoint;
TempTDTM.SubPoints := dtmSubPoints;
Result := AddDTM(TempTDTM);
end;

function SetDDTM_Gauntlets: Integer;
var
dtmMainPoint: TDTMPointDef;
dtmSubPoints: Array [0..6] of TDTMPointDef;
TempTDTM: TDTM;
begin
dtmMainPoint.x := 370;
dtmMainPoint.y := 403;
dtmMainPoint.AreaSize := 0;
dtmMainPoint.AreaShape := 0;
dtmMainPoint.Color := 855566;
dtmMainPoint.Tolerance := 20;

dtmSubPoints[0].x := 370;
dtmSubPoints[0].y := 403;
dtmSubPoints[0].AreaSize := 0;
dtmSubPoints[0].AreaShape := 0;
dtmSubPoints[0].Color := 855566;
dtmSubPoints[0].Tolerance := 20;

dtmSubPoints[1].x := 361;
dtmSubPoints[1].y := 409;
dtmSubPoints[1].AreaSize := 0;
dtmSubPoints[1].AreaShape := 0;
dtmSubPoints[1].Color := 131072;
dtmSubPoints[1].Tolerance := 20;

dtmSubPoints[2].x := 353;
dtmSubPoints[2].y := 422;
dtmSubPoints[2].AreaSize := 0;
dtmSubPoints[2].AreaShape := 0;
dtmSubPoints[2].Color := 131072;
dtmSubPoints[2].Tolerance := 20;

dtmSubPoints[3].x := 358;
dtmSubPoints[3].y := 426;
dtmSubPoints[3].AreaSize := 0;
dtmSubPoints[3].AreaShape := 0;
dtmSubPoints[3].Color := 855310;
dtmSubPoints[3].Tolerance := 20;

dtmSubPoints[4].x := 377;
dtmSubPoints[4].y := 418;
dtmSubPoints[4].AreaSize := 0;
dtmSubPoints[4].AreaShape := 0;
dtmSubPoints[4].Color := 8356741;
dtmSubPoints[4].Tolerance := 20;

dtmSubPoints[5].x := 378;
dtmSubPoints[5].y := 415;
dtmSubPoints[5].AreaSize := 0;
dtmSubPoints[5].AreaShape := 0;
dtmSubPoints[5].Color := 6645866;
dtmSubPoints[5].Tolerance := 20;

dtmSubPoints[6].x := 370;
dtmSubPoints[6].y := 413;
dtmSubPoints[6].AreaSize := 0;
dtmSubPoints[6].AreaShape := 0;
dtmSubPoints[6].Color := 131072;
dtmSubPoints[6].Tolerance := 20;

TempTDTM.MainPoint := dtmMainPoint;
TempTDTM.SubPoints := dtmSubPoints;
Result := AddDTM(TempTDTM);
end;

//End Of DDTMs


procedure LoadDTMs;
begin
IronI := DTMFromString('mggAAAHicY2NgYOACYiEgZmWAAHYg5gViDiBmAWJ+IOaGioNAaFAQQ6CvL4O7iwtDREgIg5O9PYOPpyfYHGyYEQeGAACc/gX8');
IronI_MS := DTMFromString('mlwAAAHicY2dgYNgIxKuBeDEQrwPi3UB8EIh3AvFeIN4GZR8B4hNAfBiI9wBxYkwMQ25GBkNveztDcEAAmJ2ZksKQn5XFwAyUx4UZ8WAoAABmfBLS');
//HelmChat := DTMFromString('mlwAAAHicY2dgYJgKxLOAeAoQzwbihUC8AIiXAPEmRgaG9UC8F4j3QemtQLwTiAPVVBgy01MYeHl54VhdXQ1MswL14sKMeDAUAABSvgxi');
//ChestplateChat := DTMFromString('mggAAAHicY2NgYHgJxA+A+CmU/RaIPwLxI0YGhidA/AGIvwDxeyjfR0WJIS01icHK1IghKyuNQVxcjMHIUJ9BBKgHG2bEgSEAALnRD+0=');
//BootsChat := DTMFromString('mlwAAAHicY2dgYNBjZGBQBWJ1IFYCYkMgNgFicyDeCcQbgHgHEB8A4sNAvB+ItwBxoKcdQ1RkGAMvLy+DkJAgGGurqzKYmZowsALNxYUZ8WAoAADxVQoX');
//GauntletsChat := DTMFromString('mrAAAAHic42BgYMhnZGCoAOIGIC4C4hwoDeLXAPF6KN4BxIehGMTeDRWPDHRj0NXRZsjPzQKaxsQQEx3BICYmyhAXG8Xg6urEwAoUxYcZCWAYAAAd3A+n');
HelmChat := SetDDTM_Helm;
ChestplateChat := SetDDTM_Chestplate;
BootsChat := SetDDTM_Boots
GauntletsChat := SetDDTM_Gauntlets;
DepositArmour := DTMFromString('mbQAAAHicY2VgYGAHYj4g5gJiRgYIYAViDiQ2SJyPlxcDs0LlkTEjFgwGAES0AR8=');
WorkshopInterface := DTMFromString('mAAEAAHic42FgYNgGxDuBeA8Q7wfiQ0B8AohPAvEFKL4ExDeA+BYQ8wCxBBALQmkYnx+KQWwhIOaG0qQCVhIxI4kYGQAAIZ8KjA==');
CloseInterface := DTMFromString('mbQAAAHicY2VgYPjHyMDwHYqZmSDYHch2BmJfKAaxX946wmDOycagxcrEIMfEyKDMzsHAxYAJGLFgMAAAa8oHyw==');
end;

procedure AntiBan; //Used from one of PatDuffy's scripts - Edited.
begin
if (not(LoggedIn)) then
Exit;
case Random(5000) of
0..2: PickUpMouse;
3..5: ExamineInv;
9..11: BoredHuman;
15..17: RandomRClick;
21..23: RandomMovement;
27..29: PickUpMouse;
end;
end;

function GetItems: string;
begin
Result := GetTextAtExWrap(234, 37, 290, 53, 0, 5, 2, 16777215, 5, StatChars);
end;

function FindColour(Col, Height, Width, tol: Integer;
uptext, Action: string; LeftClick: Boolean): Boolean;
var
i, x, y, cts: Integer;
tpa: TPointArray;
atpa: T2DPointArray;
pt: TPoint;
begin
if not LoggedIn then
Exit;
cts := GetColorToleranceSpeed;
ColorToleranceSpeed(2);
FindColorsSpiralTolerance(MSCX, MSCY, tpa, Col, MSX1, MSY1, MSX2, MSY2, tol);
if Length(tpa) = 0 then
Exit;
ColorToleranceSpeed(cts);
atpa := TPAtoATPAEx(tpa, Height, Width);
SortATPAFrom(atpa, Point(MSCX, MSCY));
for i := 0 to High(atpa) do
begin
pt := MiddleTPA(atpa[i]);
MMouse(pt.x, pt.y, 4, 4);
wait(100 + Random(50));
if (WaitUpText(uptext, 1000)) then
begin
GetMousePos(x, y);
if (not (LeftClick)) then
begin
Mouse(x, y, 1, 1, false);
wait(200 + Random(50));
ChooseOption(Action);
if (DidRedClick) then
begin
wait(200 + Random(143));
Result := true;
Exit;
end
else
Exit;
end
else if (LeftClick) then
begin
Mouse(x, y, 2, 2, true);
if (DidRedClick) then
begin
wait(200 + Random(150));
Result := true;
Exit;
end
else
Exit;
end;
end;
end;
end;

Function IsMoving_F: Boolean; //Flights
begin
Result := PixelShift(IntToBox(MMCX-30, MMCY-30, MMCX+30, MMCY+30), 200) > 200;
end;


Procedure TryToFix;
begin
myPath := [Point(4064, 3309)];
SPS_WalkPath(myPath);
Wait(RandomRange(800,1600));
while (IsMoving_F) do
wait(250);
end;


function BarsInInvo: Boolean;
begin
Result := FindDTM(IronI, x, y, MIX1, MIY1, MIX2, MIY2);
end;

procedure Smith;
var
TPA: TPointArray;
ATPA: T2DPointArray;
i, x, y, m, OMS: Integer;
ToSmith: string;
begin
if (InvCount = 0) then
begin
writeln('We have no Ingots...');
exit;
end;
if not (BarsInInvo) then
begin
Writeln('Failsafe');
exit;
end;
OMS := MouseSpeed;
MouseSpeed := 35;
//6712951
FindColorsSpiralTolerance(MSCX,MSCY,TPA,6449522,222,MSY1,MSX2,MSY2,5);
ColorToleranceSpeed(1);
ATPA:= TPAtoATPAEx(TPA,20,20);
// DebugATPABounds(ATPA);
m := High(ATPA);
for i:=0 to m do
begin
MiddleTPAEx(ATPA[i], x, y);
MMouse(x, y, 4, 4);
GetMousePos(x, y);
if (WaitUpTextMulti(['mith', 'Smith'], 500)) then
begin
MouseSpeed := OMS;
ToSmith := GetItems;
Writeln('We are going to smith: ' + ToSmith);
FailSafe_Change := 0;
begin
ClickMouse2(mouse_left);
if (DidRedClick) then
wait(10 + Random(350));
while not (FindText(x, y, 'Smith', SmallChars, MCX1, MCY1, MCX2, MCY2)) do
begin
Wait(100);
Inc(FailSafe_Smith);
if (FailSafe_Smith = 50) then
begin
FailSafe_Smith := 0;
Smith;
Exit;
end;
end;
if (FindText(x, y, 'Smith', SmallChars, MCX1, MCY1, MCX2, MCY2)) then
begin
case (ToSmith) of
'Helm':
SmithDTM := HelmChat;
'Chestplate':
SmithDTM := ChestplateChat;
'Boots':
SmithDTM := BootsChat;
'Gauntlets':
SmithDTM := GauntletsChat;
end;
If DTMRotated(SmithDTM, X, Y, MCX1, MCY1, MCX2, MCY2) Then
WriteLn('Found: '+ ToSmith);
//FindDTM(SmithDTM, x, y, MCX1, MCY1, MCX2, MCY2);
MMouse(x, y, 15, 15);
if (WaitUptext('ake', 650)) then
begin
wait(450 + Random(350));
ClickMouse2(mouse_left);
CurrentSmithing := GetItems;
Break;
end
else
Exit;
end
else
Exit;
end;
end;
end;
//TryToFix ;
MouseSpeed := OMS;
end;




procedure CheckChange;
begin
if (CurrentSmithing = '') then
begin
Writeln('Unable to find what we should be smithing');
Writeln('Plesae contact [J]ustin');
Terminatescript;
end;
repeat
wait(500);
Inc(FailSafe_Change);
AntiBan;
FindNormalRandoms;
until ((CurrentSmithing <> GetItems) or (FailSafe_Change = 360) or
not (BarsInInvo));
end;

function WithdrawScreen: Boolean;
begin
Result := FindDTM(WorkshopInterface, x, y, MSX1, MSY1, MSX2, MSY2);
end;

procedure GetMoreBars;
begin
if (FindColour(8410738, 15, 15, 5, 'ingo', 'Smelter', true)) then
begin
if (DidRedClick) then
repeat
Wait(200);
Inc(FailSafe_Withdraw);
until ((PinScreen) or (WithdrawScreen) or (FailSafe_Withdraw = 100));
if PinScreen then
InPin(Players[CurrentPlayer].Pin);
FailSafe_Withdraw := 0;
repeat
Wait(200);
Inc(FailSafe_Withdraw);
until ((WithdrawScreen) or (FailSafe_Withdraw = 100));
if WithdrawScreen then
begin
Writeln('We have the WithdrawScreen open!');
FailSafe_Deposit := 0;
MMouse(67, 168, 17, 17);
ClickMouse2(mouse_left);
FailSafe_Withdraw := 0;
repeat
Wait(200);
Inc(FailSafe_Withdraw);
until (not (WithdrawScreen) or (FailSafe_Withdraw = 120));
end;
if (FailSafe_Withdraw = 120) then
begin
Writeln('FailSafe on opening the smithing screen... (Are we out of ore?)');
TerminateScript;
end;
end;
SetScreenMouse('',RandomRange(4,8));
end;

procedure DepositJunk;
begin
FindColour(6514803, 20, 20, 5, 'Chute', 'eposit', true);
while (InvCount <> 0) do
begin
Wait(250);
Inc(FailSafe_Deposit);
if (FailSafe_Deposit = 40) then
begin
writeln('Failsafe when trying to deposit the items...');
writeln('Script stopping...');
TerminateScript;
end;
end;
end;

procedure MainLoop;
begin
if not (BarsInInvo) then
begin
Writeln('Out of bars, Getting some more');
DepositJunk;
GetMoreBars;
end;
Smith;
CheckChange;
FindNormalRandoms;
end;

procedure FreeAllDTMs;
begin
FreeDTM(IronI);
FreeDTM(IronI_MS);
FreeDTM(HelmChat);
FreeDTM(ChestplateChat);
FreeDTM(BootsChat);
FreeDTM(GauntletsChat);
FreeDTM(DepositArmour);
FreeDTM(WorkshopInterface);
FreeDTM(CloseInterface);
end;

Procedure SRLStatsCommit;
begin
XPGain := GetXPBarTotal - LastCommit_EXPBar;
stats_IncVariable('Smithing EXP (Gained)', XPGain);
Stats_Commit;
LastCommit_EXPBar := GetXPBarTotal;
writeln('Submitting EXP as: '+IntToStr(XPGain));
MarkTime(SRLStats);
end;

Procedure CheckSRLInfomation;
begin
if ((SRLStats_Username = '') And (SRLStats_Password = '')) then
begin
SetupSRLStats(614,'Anonymous','anon1337');
Exit;
end else
SetupSRLStats(614,SRLStats_Username,SRLStats_Password);
end;


begin
Smart_Server := 38;
Smart_Members := true;
Smart_Signed := true;
Smart_SuperDetail := false;
setupSRL();
DeclarePlayers;
LoadDTMs;
if not LoggedIn then
LoginPlayer;
Wait(RandomRange(1200, 1800));
ClickNorth(SRL_ANGLE_HIGH);
CurrentSmithing := GetItems;
SPS_Setup(RUNESCAPE_SURFACE, ['10_8']);
SPS_Continue := True;
CheckSRLInfomation;
ToggleXPBar(true);
StartingXP := GetXPBarTotal;
LastCommit_EXPBar := GetXPBarTotal;
MarkTime(SRLStats);
repeat
if not LoggedIn then
begin
LoginPlayer;
ClickNorth(SRL_ANGLE_HIGH);
CurrentSmithing := GetItems;
end;
if (TimeFromMark(SRLStats)>=300000) then
SRLStatsCommit;
MainLoop;
until (false);
FreeAllDTMs;
end.


program SnapeGrass;
{$i srl/srl/misc/smart.simba}
{$i srl/srl.simba}
{$i sps/sps.simba}

var
Snape, SnapePrice, RandomChange, loads: Integer;
Jarvald, SnapeGrass: TIntegerArray;
HouseToBoat, GoIntoBank, SnapeGrassLocation, SafePlace: TPointArray;

procedure DeclarePlayers;
begin
HowManyPlayers := 1;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;
Players[0].Name := '';
Players[0].Pass := '';
Players[0].Active := true;
Players[0].Pin := '';
end;

procedure SetupLogin;
begin
ClearDebug;
Smart_Server := 97;
Smart_Members := true;
Smart_Signed := true;
Smart_SuperDetail := false;
SetupSRL;
DeclarePlayers;
LoginPlayer;
end;

procedure SetupSps;
begin
SPS_Setup(RUNESCAPE_SURFACE, ['6_5', '5_5', '5_4', '5_3', '4_3', '4_4', '10_6']);
SPS_Continue := false;
end;

procedure Antiban; //idea taken from Coh3n's tutorial.
begin
if not (LoggedIn) then
Exit;
begin
case Random(250) of // Random(250) generates a random integer from 0 to 250
10: RandomRClick;
30: PickUpMouse;
50: RandomMovement;
70: BoredHuman;
89: ExamineInv;
end;
end;
end;

procedure DoRest;
begin
if not (LoggedIn) then
Exit;
begin
SetRest;
while not RunEnergy(95) do
begin
Antiban;
Wait(Random(1000));
end;
end;
end;

procedure TeleToBankAndWalk;
begin
if not (LoggedIn) then
Exit;
if not FindNormalRandoms then
begin
if not RunEnergy(25) then
DoRest;
MakeCompass('n');
Writeln('Teleporting to bank...');
while (srl_InFight) do
begin
Wait(RandomRange(1500, 1800));
Writeln('Waiting to be out of combat...');
end;
Wait(Random(1000));
GameTab(Tab_Magic);
MMouse(574, 232, 8, 7);
if WaitUptext('Cast', 400) then
ClickMouse2(true);
begin
MMouse(574, 232, 10, 3);
end;
GoIntoBank := [Point(4211, 2670)];
if SPS_WalkPath(GoIntoBank) then
Writeln('At the Bank..');
end;
end;

procedure Banking;
var
p, t: Integer;
begin
if not (LoggedIn) then
Exit;
while (IsMoving) do
begin
Wait(RandomRange(900, 1200));
end;
t := 0; //Tries starts at zero
repeat
Inc(t);
Wait(RandomRange(700, 1000));
OpenBankNPC;
until BankScreen or PinScreen or (t = 5);
if PinScreen then
begin
p := 0;
repeat
InPin(Players[0].Pin);
Inc(p)
until BankScreen or (p > 0) or not (LoggedIn);
end;
if BankScreen then
begin
Writeln('Opened the bank...');
DepositAll;
Withdraw(0, 0, 1);
Wait(RandomRange(500, 1200));
CloseBank;
end;
if (t = 5) then
begin
Writeln('Couldn''t find bank in time... Terminating...');
TerminateScript;
end;
Inc(loads);
end;

procedure TeleportToHouse;
begin
InvMouse(1, 1);
wait(RandomRange(2400, 4800));
end;

procedure WalkToBoat_SPS;
begin
if not (LoggedIn) then
Exit;
if not FindNormalRandoms then
begin
if not RunEnergy(25) then
DoRest;
MakeCompass('n');
Writeln('Walking to boat via SPS');
Wait(Random(1000));
begin
case Random(5) of // Randomize walking path
0..1:
HouseToBoat := [Point(2517, 2097), Point(2499, 2075), Point(2481, 2054),
Point(2446, 2051), Point(2413, 2054), Point(2371, 2048),
Point(2360, 2021), Point(2344, 2008), Point(2327, 1982),
Point(2316, 1949), Point(2313, 1922), Point(2317, 1910)];
2:
HouseToBoat := [Point(2511, 2093), Point(2481, 2056), Point(2464, 2053),
Point(2438, 2051), Point(2430, 2037), Point(2392, 2017),
Point(2361, 2014), Point(2341, 1997), Point(2338, 1972),
Point(2315, 1937), Point(2321, 1911)];
3:
HouseToBoat := [Point(2513, 2087), Point(2489, 2057), Point(2441, 2048),
Point(2409, 2053), Point(2374, 2051), Point(2347, 2043),
Point(2319, 2027), Point(2293, 2013), Point(2290, 1959),
Point(2316, 1925), Point(2318, 1905)];
4:
HouseToBoat := [Point(2505, 2080), Point(2485, 2057), Point(2443, 2047),
Point(2406, 2048), Point(2368, 2044), Point(2329, 2036),
Point(2328, 2010), Point(2334, 1991), Point(2339, 1969),
Point(2351, 1932), Point(2327, 1923), Point(2321, 1913)];
5:
HouseToBoat := [Point(2508, 2081), Point(2460, 2051), Point(2425, 2049),
Point(2370, 2046), Point(2322, 2028), Point(2331, 1984),
Point(2306, 1948), Point(2322, 1919), Point(2317, 1909)];
end;
end;
if SPS_WalkPath(HouseToBoat) then
begin
Writeln('Walked to the boat via SPS');
Wait(RandomRange(1200, 1500));
end else
begin
Writeln('Failed to walk to the boat via Radial and SPS... Terminating script!');
TerminateScript;
end;
end;
end;

procedure WalkToBoat_Radial;
begin
if not (LoggedIn) then
Exit;
if not FindNormalRandoms then
begin
if not RunEnergy(25) then
DoRest;
MakeCompass('n');
Writeln('Walking to boat via Radial');
Wait(Random(1000));
begin
RadialWalkTolerance(6451052, 318, 345, 72, -1, 0,25);
Wait(RandomRange(800, 1200));
RadialWalkTolerance(6451052, 322, 338, 72, -1, 0,25);
Wait(RandomRange(800, 1200));
RadialWalkTolerance(6451052, 315, 333, 72, -1, 0,25);
Wait(RandomRange(800, 1200));
RadialWalkTolerance(6451052, 282, 303, 72, -1, 0,25);
Wait(RandomRange(800, 1200));
RadialWalkTolerance(1795803, 273, 294, 70, -1, 0,15);
Wait(RandomRange(800, 1200));
writeln('Walked to the boat via Radial... If not will SPS failsafe!');
end;
end;
end;

procedure WalkToGoodSnapeGrass;
begin
begin
case Random(5) of // Randomize walking path
0..1: SnapeGrassLocation := [Point(2013, 1581), Point(1971, 1570),
Point(1936, 1570), Point(1898, 1573), Point(1863, 1586), Point(1851, 1605)];
2: SnapeGrassLocation := [Point(2010, 1601), Point(1988, 1587),
Point(1977, 1580), Point(1955, 1572), Point(1920, 1595),
Point(1893, 1605), Point(1857, 1615)];
3: SnapeGrassLocation := [Point(2004, 1597), Point(1979, 1576),
Point(1957, 1572), Point(1922, 1570), Point(1896, 1572),
Point(1875, 1572), Point(1857, 1593), Point(1849, 1610)];
4: SnapeGrassLocation := [Point(2025, 1606), Point(1996, 1583),
Point(1966, 1568), Point(1938, 1566), Point(1897, 1572),
Point(1870, 1580), Point(1847, 1618)];
5: SnapeGrassLocation := [Point(2021, 1601), Point(1962, 1575),
Point(1932, 1583), Point(1913, 1596), Point(1851, 1619)];
end;
end;
if not SPS_WalkPath(SnapeGrassLocation) then
begin
Writeln('We are unable to walk to Snape Grass Location.. Going to bank!');
TeleToBankAndWalk;
Banking;
end;
end;

procedure Travel;
var
Tries, x, y: Integer;
begin
Writeln('We are trying to find Jarvald...');
Tries := 0;
repeat
Inc(Tries);
Writeln('Trying to find Jarvarl...');
MakeCompass('n');
Wait(RandomRange(700, 1000));
if FindObjCustom(x, y, ['alk-to Jarvald'], Jarvald, 3) then
begin
Writeln('Found Jarvald!');
Mouse(x, y, 3, 3, false);
Writeln('Selecting Travel option...');
WaitOptionMulti(['ravel-Water', 'ravel-W'], 1000);
Writeln('Waiting...');
Wait(RandomRange(2000, 6000));
end;
until ((Tries = 3) or (IsChatBoxTextBetween('eaving Rellekka', clBlack, 8, 8)));
begin
if (Tries = 3) then //Failed!
begin
Writeln('We failed to Travel! Trying to walk via SPS');
WalkToBoat_SPS;
Travel;
end;
end;
end;

procedure CollectSnapeGrass;
var
RandomNorthCount, fs, x, y: Integer;
begin
case Random(1) of
0: MakeCompass('e');
1: MakeCompass('w');
end;
case RandomRange(15, 19) of
15..19: MouseSpeed := RandomRange(15, 19);
end;
RandomNorthCount := RandomRange(17, 27);
fs := 0;
if (InvCount <= 28) then
begin
repeat
while (IsMoving) do
begin
Wait(RandomRange(200, 250));
end;
if (FindObjCustom(x, y, ['ake', 'ttack'], SnapeGrass, 25)) then
begin
Mouse(x, y, 4, 4, false);
WaitOptionMulti(['ake Snape', 'Take Snape', 'seaweed'], 50);
//Ensure that we don't click 'Walk' - Add a Seaweed check (had a player try to break my bot)
AntiBan;
Wait(RandomRange(100, 180));
end;
Inc(fs);
if (fs = 70) then
begin
Writeln('Been doing nothing for too long... changing worlds and going to bank to starting again');
ChangeWorld(RandomWorld(true, false));
Wait(RandomRange(3400, 9800));
TeleToBankAndWalk;
Wait(RandomRange(400, 1200));
Banking;
TeleportToHouse;
Wait(RandomRange(700, 1800));
WalkToBoat_Radial;
Wait(RandomRange(270, 2200));
Travel;
Exit;
end;
if (InvCount = RandomNorthCount) then
begin
MakeCompass('n');
end;
until InvFull;
end;
if (InvFull) then
begin
SafePlace := [Point(1902, 1605)];
if not (SPS_WalkPath(SafePlace)) then
begin
Writeln('Something went wrong when walking to the safe spot... Will try to teleport at current location');
end;
Exit;
end;
end;

function GetPrice(ObjID: Integer): Integer; //Credits to putonajonny
var
Str, str2, str3, str4: string;
startat, endat, com, k, b, m: Integer;
begin
Str := GetPage('http://services.runescape.com/m=itemdb_rs/g=runescape/viewitem.ws?obj=' +
IntToStr(ObjID));
startat := Pos('<th scope="row">Current guide price:</th>', Str);
if (startat > 0) then
begin
endat := Pos('<th scope="row">Today', Str);
str2 := Copy(Str, (startat + 46), endat - startat - 63);
k := Pos('k', str2);
com := Pos(',', str2);
b := Pos('b', str2);
m := Pos('m', str2);
str4 := str2;
if (k > 0) then
begin
str3 := Copy(Str2, 1, k - 1);
str4 := IntToStr(StrToInt(Copy(Str3, 1, Length(Str3) - 2) + Copy(Str3,
Length(Str3), 1)) * 100);
end;
if (b > 0) then
begin
str3 := Copy(Str2, 1, b - 1);
str4 := IntToStr(StrToInt(Copy(Str3, 1, Length(Str3) - 2) + Copy(Str3,
Length(Str3), 1)) * 100000000);
end;
if (m > 0) then
begin
str3 := Copy(Str2, 1, m - 1);
str4 := IntToStr(StrToInt(Copy(Str3, 1, Length(Str3) - 2) + Copy(Str3,
Length(Str3), 1)) * 100000);
end;
if (com > 0) then
begin
str4 := Copy(Str2, 1, com - 1) + Copy(Str2, com + 1, Length(str2) - com);
end;
Result := StrToInt(str4);
end
else
begin
Result := 0;
end;
end;


procedure Progress;
begin
Snape := Snape + InvCount;
Writeln('|===============|');
Writeln('| Snape Grass |');
Writeln('| ' + IntToStr(Snape) + ' | $' + IntToStr(Snape * SnapePrice) +
' |');
Writeln('| Time running: ' + TimeRunning + ' |');
Writeln('|===============|');
Writeln('');
end;

begin
SetupLogin;
SetupSps;
Jarvald := [3026992, 2436400, 3884876, 3757671];
SnapeGrass := [6067245, 5272868, 6195498, 5075235];
SnapePrice := GetPrice(231);
TeleToBankAndWalk;
Banking;
TeleportToHouse;
RandomChange := RandomRange(30, 80);
repeat
if (loads = 85) then //Just incase we mess up and go past out limit.
begin
loads := 0;
end;
{WalkToBoat_SPS;}
WalkToBoat_Radial;
Wait(RandomRange(100, 800));
Travel;
WalkToGoodSnapeGrass;
Wait(RandomRange(300, 1200));
CollectSnapeGrass;
TeleToBankAndWalk;
Progress;
Wait(RandomRange(640, 940));
Banking;
TeleportToHouse;
Wait(RandomRange(705, 1200));
if (RandomChange = loads) then
begin
ChangeWorld(RandomWorld(true, false));
RandomChange := RandomRange(8, 18);
loads := 0;
end;
until (false)
end.


//EDGEVILLE MAN KILLER - MADE BY ~JUSTIN
program EdgeManKiller;
{.include SRL/SRL/Misc/Smart.simba}
{.include SRL/SRL.simba}
{.include SRL/SRL/Skill/Fighting.simba}
{$i sps/sps.simba}
{$DEFINE UseLaptopMouse}
var
ManColours, HerbColours: TIntegerArray;
x, y, StartAttack, StartStrength, StartDefence, StartHitpoints,
CurrentAttack, CurrentStrength, CurrentDefence, CurrentHitpoints : Integer;
WalkBank, WalkMen: TPointArray;
//LootHerbs : Boolean;
const
Tolerance = 3; //Make higher if it wont attack;
Version = '0.612'; //Please don't change.
AverageFood = '14';
//How many food should the bot withdraw from bank (will be randomized from this number)
LootHerbs = false;
// Set to true if you want to loot Grimy Herbs - **WILL SLOW DOWN SCRIPT**

procedure DeclarePlayers;
begin
HowManyPlayers := 1;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;
with Players[0] do
begin
Name := ''; //Character Name
Pass := ''; //Character Pass
Pin := ''; //Pin for bank
Active := true;
end;
end;

function GetCustomXP(skill: variant): Integer;
var
b: TBox;
p: TPoint;
tpa: TPointArray;
begin
Result := -1;
if (not gameTab(TAB_STATS)) then
Exit;
p := skillToCoords(skill);
if (p.x < 1) then
Exit;
mmouse(p.x, p.y + 5, 12, 4);
Wait(150);
if (WaitFindColors(tpa, 921102, MIX1, MIY1, MIX2, MIY2, 0, 3000)) then
begin
b := getTPABounds(tpa);
Result := StrToIntDef(getNumbers(getTextAt(b.x1 + 15,
b.y1 + 15, 0, 1, 4, 4305653, 0, 75, smallChars)), - 1);
end;
end;


procedure WalkToBank;
begin
WalkBank := [Point(4224, 2633), Point(4208, 2649),
Point(4210, 2667)] SPS_WalkPath(WalkBank)
end;

procedure WalkToMen;
begin
WalkMen := [Point(4208, 2649), Point(4232, 2608)] SPS_WalkPath(WalkMen)
end;


procedure CheckRandoms;
begin
FindNormalRandoms;
end;


procedure Attack;
var
Xi, Yi : Integer;
begin
if InFight then
begin
repeat
FindNormalRandoms;
until (not (OthersInFight) or (not LoggedIn) or (not InFight))
end;
x := Random(8)
case x of 4: WalkToMen; //Failsafe if we get lured
end;
if FindObjEx(Xi, Yi, ['ttack'], ManColours, Tolerance, 50, 1, 5, 689, 390) then
begin
if not (IsFightAt(Xi, Yi) and not InFight) then
begin
GetMousePos(Xi, Yi);
Mouse(Xi, Yi, 5, 5, false);
WaitOptionMulti(['ttack M', 'attack Man'], 200);
end;
while IsMoving do
begin
Wait(250);
end;
end
else
begin
wait(800)
end;
end;

procedure CheckLoot;
var
Xi, Yi : Integer;
begin
if LootHerbs then
begin
if InFight then
begin
repeat
FindNormalRandoms;
until (not (OthersInFight) or (not LoggedIn) or (not InFight))
end;
if FindObjEx(Xi, Yi, ['ake'], HerbColours, Tolerance, 50, 1, 5, 689, 390) then
begin
if not InFight then
begin
GetMousePos(Xi, Yi);
Mouse(Xi, Yi, 5, 5, false);
WaitOptionMulti(['Take Grimy', 'ake Grimy'], 200);
Wait(RandomRange(1000, 1800));
end;
while IsMoving do
begin
Wait(250);
end;
end
else
begin
wait(800)
end;
end;
end;


procedure AntiBan;
begin
x := Random(500) case x of 0: HoverSkill('Attack', false);
1:
HoverSkill('Strength', false);
2:
HoverSkill('Defence', false);
3:
HoverSkill('hitpoints', false);
12..15:
PickUpMouse;
16..25:
RandomMovement;
26..27:
RandomRClick;
28..32:
BoredHuman;
33:
ExamineInv;
34:
RandomAngle(SRL_ANGLE_HIGH);
end;
Wait(RandomRange(800, 1200));
end;

procedure DoBanking;
var
FailSafe: Integer;
begin
if not (LoggedIn) then
Exit;
while (IsMoving) do
begin
Wait(RandomRange(900, 1200));
end;
FailSafe := 0;
repeat
Inc(FailSafe);
MakeCompass('w');
Wait(RandomRange(400, 1200));
OpenBankNPC;
until BankScreen or PinScreen or (FailSafe = 7);
if PinScreen then
begin
repeat
InPin(Players[0].Pin);
until BankScreen or not (LoggedIn);
end;
if BankScreen then
begin
DepositAll;
Withdraw(0, 0, RandomRange(StrToInt(AverageFood), StrToInt(AverageFood) + 5));
Wait(RandomRange(800, 1200));
CloseBank;
Wait(RandomRange(800, 1200));
begin
MMouseItem(1);
GetMousePos(x, y);
if WaitUptext('Eat', 400) then
begin
Mouse(x, y, 0, 0, false);
if WaitOption('Eat', 400) then
begin
while ExistsItem(1) do
wait(20);
end;
Exit;
end;
end;
WalkToMen;
end;
if (FailSafe = 7) then
begin
Writeln('We failed to find the bank 7 times. Terminating script.');
TerminateScript;
end;
end;

procedure Report;
begin
CurrentAttack := GetCustomXP(0);
CurrentStrength := GetCustomXP(2);
CurrentDefence := GetCustomXP(1) CurrentHitpoints := GetCustomXP(3);
Writeln('||=====');
Writeln('||===== Attack EXP Gained : ' + IntToStr(CurrentAttack - StartAttack));
Writeln('||===== Strength EXP Gained : ' +
IntToStr(CurrentStrength - StartStrength));
Writeln('||===== Defence EXP Gained : ' + IntToStr(CurrentDefence - StartDefence));
Writeln('||===== Hitpoints EXP Gained : ' +
IntToStr(CurrentHitpoints - StartHitpoints));
Writeln('||=====');
Exit;
end;


procedure HpCheck; //Credits to Narcle
var
c, T, i, x, y: Integer;
begin
if InvFull then
begin
WalkToBank;
if IsMoving then
repeat
Wait(500);
until not (IsMoving);
Report;
DoBanking;
WalkToMen;
Exit;
end;
if InvEmpty or (HPPercent < 30) and LoggedIn then
begin
WalkToBank;
if IsMoving then
repeat
Wait(500);
until not (IsMoving);
Report;
DoBanking;
WalkToMen;
Exit;
end;
if (HPPercent < RandomRange(45, 65)) and LoggedIn then
begin
if not InvEmpty then
for c := 0 to 2 do
for i := 1 to 28 do
if ExistsItem(i) then
begin
MMouseItem(i);
GetMousePos(x, y);
if WaitUptext('Eat', 400) then
begin
Mouse(x, y, 0, 0, false);
if WaitOption('Eat', 400) then
begin
t := GetSystemTime;
while ExistsItem(i) and ((GetSystemTime - t) < 2000) do
wait(20);
end;
Exit;
end;
end;
end;
end;

procedure VersionCheck();
var
oVersion: string;
begin
oVersion := GetPage('http://www.srljustin.com/scripts/edgevillemankiller/edgeman_version.txt');
if (oVersion <> Version) then
begin
Writeln('The version you''re using is outdated!');
Writeln('Downloading new version...');
if (WriteFileString(RewriteFile(ScriptPath + 'EdgeManKiller ~Justin.simba',
true), GetPage('http://www.srljustin.com/scripts/edgevillemankiller/edgeman_script.txt'))) then
Writeln(
'Successfully downloaded the script! Please close the script and re-open to see the changes, thank you!');
TerminateScript;
end
else
Writeln('You have the current version, good to go!');
end;

procedure Counter;
begin
GetPage('http://www.srljustin.com/scripts/edgevillemankiller/counter.php');
//Hit counter
end;

begin
Cleardebug;
Writeln('Please wait while I check your script version...');
VersionCheck();
ManColours := [5416890, 3818298, 5063747, 1977910];
HerbColours := [674626, 2387746, 2786896, 3043619, 3242277,
2655071, 1610005, 3374375];
Smart_Server := 97;
Smart_Members := false;
Smart_Signed := false;
Smart_SuperDetail := false;
SetupSRL;
DeclarePlayers;
LoginPlayer;
SPS_Areas := ['10_6'];
SPS_Setup(RUNESCAPE_SURFACE, SPS_Areas);
Writeln('Welcome to ~Justin''s Edgeville Man Killer! Verson: ' + Version);
Wait(800);
Counter;
Writeln('Grabbing starting EXP...');
MouseSpeed := RandomRange(17, 22);
StartAttack := GetCustomXP(0); //atk
StartStrength := GetCustomXP(2); //str
StartDefence := GetCustomXP(1) //def
StartHitpoints := GetCustomXP(3); //hp
Writeln('Grabbed and saved starting EXP!');
SetAngle(SRL_ANGLE_HIGH);
WalkToMen;
repeat
Attack;
CheckLoot;
AntiBan;
HpCheck;
CheckRandoms;
until (false)
end.


DemiseScythe

2012-02-06 06:04:49

I like it. Yes.

Sin

2012-02-06 06:36:41

Your first script won't work.

[XoL]

2012-02-06 06:39:44

From: Sin
Your first script won't work.


That, and please add your man killer (I know it is slightly basic, but the script is near flawless)

Justin

2012-02-06 06:56:22

Okay I will see why my first script isn't working now, (could be DTMs, will be fixed asap!)
I'll add my Edge man killer too.

Sin

2012-02-06 07:02:20

From: [J]ustin
Okay I will see why my first script isn't working now, (could be DTMs, will be fixed asap!)
I'll add my Edge man killer too.


Nope, a MUCH more simpler error.

Justin

2012-02-06 07:10:13

From: Sin
Nope, a MUCH more simpler error.


Whoops, Simple copy/paste error. Just noticed that is my older version, I have a updated one with SRL Stats (Looking for it now and will update the first script)

E: Artisan's Workshop has been updated to the latest version, using DDTMs and SRL Stats (and some other improvements)
E: Added EdgeManKiller as R4nd0m suggested.

[XoL]

2012-02-06 07:20:51

I don't see it added, but regardless I have seen it before. I have seen you around the community I think you would make a fine addition.

Yes.

Justin

2012-02-06 07:22:31

From: R4nd0m
I don't see it added, but regardless I have seen it before. I have seen you around the community I think you would make a fine addition.

Yes.


Give it one more refresh, I edited that post before I posted the script :S

[XoL]

2012-02-06 07:41:16

Nice, I like that you give credit where you learned from and are genuinely here for the community creating scripts a lot of people in the community use. (He created the man killer out of request, in the request a script section)

Anyway best of luck :)

Daniel

2012-02-07 00:48:16

Absolutely not. It is horrible, and I severely dislike you.
Only joking, you deserve it =) I voted yes btw.

Justin

2012-02-07 01:26:21

From: Daniel
Absolutely not. It is horrible, and I severely dislike you.
Only joking, you deserve it =) I voted yes btw.


Bu..bu..but why Daniel!?! What could I have done??

E: Just saw the white text.. awkward….

Daniel

2012-02-07 23:55:21

From: [J]ustin
Bu..bu..but why Daniel!?! What could I have done??

E: Just saw the white text.. awkward….


:p .

Jagex_Fagex

2012-02-08 10:21:15

I've seen your posts, I quite like your attitude, your scripts look good. Yes from me, I hope to see you as SRL Member soon :)

Mat

2012-02-08 12:35:29

…(Yes <3)
Mat

Justin

2012-02-09 00:24:21

Thanks Jagex_Fagex and Mat!

Kyle Undefined

2012-02-09 00:52:34

Forgot to post, but I voted yes.

cause

2012-02-09 14:19:45

But Dan how could you vote yes??
if FindObjEx(Xi, Yi, ['ttack'], ManColours, Tolerance, 50, 1, 5, 689, 390) then

Voted yes, seen you around plus I like your scripts :)

Justin

2012-02-10 20:29:30

Thanks Kyle and cause!

Griff

2012-02-10 20:57:02

No.
Too many white text jokes? I think not! (yes)

Daniel

2012-02-10 21:59:48

From: cause
But Dan how could you vote yes??
if FindObjEx(Xi, Yi, ['ttack'], ManColours, Tolerance, 50, 1, 5, 689, 390) then

Voted yes, seen you around plus I like your scripts :)



function FindColour(Col, Height, Width, tol: Integer;
uptext, Action: string; LeftClick: Boolean): Boolean;
var
i, x, y, cts: Integer;
tpa: TPointArray;
atpa: T2DPointArray;
pt: TPoint;
begin
if not LoggedIn then
Exit;
cts := GetColorToleranceSpeed;
ColorToleranceSpeed(2);
FindColorsSpiralTolerance(MSCX, MSCY, tpa, Col, MSX1, MSY1, MSX2, MSY2, tol);
if Length(tpa) = 0 then
Exit;
ColorToleranceSpeed(cts);
atpa := TPAtoATPAEx(tpa, Height, Width);
SortATPAFrom(atpa, Point(MSCX, MSCY));
for i := 0 to High(atpa) do
begin
pt := MiddleTPA(atpa[i]);
MMouse(pt.x, pt.y, 4, 4);
wait(100 + Random(50));
if (WaitUpText(uptext, 1000)) then
begin
GetMousePos(x, y);
if (not (LeftClick)) then
begin
Mouse(x, y, 1, 1, false);
wait(200 + Random(50));
ChooseOption(Action);
if (DidRedClick) then
begin
wait(200 + Random(143));
Result := true;
Exit;
end
else
Exit;
end
else if (LeftClick) then
begin
Mouse(x, y, 2, 2, true);
if (DidRedClick) then
begin
wait(200 + Random(150));
Result := true;
Exit;
end
else
Exit;
end;
end;
end;
end;

...

procedure Smith;
var
TPA: TPointArray;
ATPA: T2DPointArray;
i, x, y, m, OMS: Integer;
ToSmith: string;
begin
if (InvCount = 0) then
begin
writeln('We have no Ingots...');
exit;
end;
if not (BarsInInvo) then
begin
Writeln('Failsafe');
exit;
end;
OMS := MouseSpeed;
MouseSpeed := 35;
//6712951
FindColorsSpiralTolerance(MSCX,MSCY,TPA,6449522,222,MSY1,MSX2,MSY2,5);
ColorToleranceSpeed(1);
ATPA:= TPAtoATPAEx(TPA,20,20);
// DebugATPABounds(ATPA);
m := High(ATPA);
for i:=0 to m do
begin
MiddleTPAEx(ATPA[i], x, y);
MMouse(x, y, 4, 4);
GetMousePos(x, y);
if (WaitUpTextMulti(['mith', 'Smith'], 500)) then
begin
MouseSpeed := OMS;
ToSmith := GetItems;
Writeln('We are going to smith: ' + ToSmith);
FailSafe_Change := 0;
...

Looks fine to me lol. Besides, I briefly looked at the script. Attitude is fine :)

Justin

2012-02-13 00:33:58

Thanks for all the positive feedback guys!

Chris

2012-02-17 07:52:50

Yes, you show enough knowledge, more then I showed in my application :)

Silent

2012-02-17 19:01:02

Yes. Scripts are clean, you are active, and you've had an account here since like the dawn of time.

Looking forward to seeing you around. :)

Justin

2012-02-17 22:22:08

Thanks Chris and Silent SPY!

Justin

2012-02-22 05:12:57

Just bumping the thread the the first page.

Mark

2012-02-22 07:24:03

Meh i find bumps quite annoying but that's just me.

I liked your application till the bump but still a yes from me good attitude and you show willingness to learn and improve and have done so over the past few months hope to see yu in gold soon good work buddy

EDIT:lol embarrassing poll is closed already ah well you still got my vote

Justin

2012-02-22 08:52:21

From: CRU1Z1N
Meh i find bumps quite annoying but that's just me.

I liked your application till the bump but still a yes from me good attitude and you show willingness to learn and improve and have done so over the past few months hope to see yu in gold soon good work buddy

EDIT:lol embarrassing poll is closed already ah well you still got my vote


Oh I didn't know voting was already closed! If I knew it was closed I wouldn't of bumped it. Thanks anyway

Hobbit

2012-02-23 13:05:23

In!

Welcome :)