SRL Archive - SRL Updates & Announcements

SRL: Jan. 31st, 2012 ~ Banking changes & bug fixes


Coh3n

2012-02-01 01:54:17

Few updates in the last couple days:

Cohen Adair (16):
Updated BankChest documentation
Increased randomness on right clicking bank chests
Documentation typo
FindNonInventoryRandoms now checks if SRL_OnRandomsCall is set.
Fixed ClickContinueEx
FindNPCChatText now calls FindText (didn't always work before)
daazndagger's srl_BlackColor added to autocolor.simba ([url]https://github.com/SRL/SRL-5/pull/14/files[/url])
Added LampSkill: Integer to TUser (can be used for new randoms)
Updated InEvilBobsIsland
New functions SMART_DebugATPA/TPA, SMART_DrawEllipse, drawing text slightly faster ([url]http://villavu.com/forum/showpost.php?p=899925&postcount=30[/url])
Added FindNPCChatTextMulti
Bank functions now left click banks & OpenBank supports bank chests and takes a variant parameter

Merlijn Wajer (1):
Line endings.

Nathan Hartung (15):
GetChooseOption update [url]http://villavu.com/forum/showthread.php?p=897959[/url] (added some more fail safes as well in case color is found)
Re-added cancel to ChooseOptionMultiEx (Fixed the problem)
Ah read what it did, reverted back.
Another improvement to GetChooseOptions (sometimes added extra spaces nowfixed)
ChooseOptionMultiEx - if choose option menu is too close to left side it will move mouse to the right of it if option isn't there.
Update to FTab, more reliable now.
GetXPBar fix, just using 'x' instead of 'xp' to split reading
GetMMLevels fix - [url]http://villavu.com/forum/showthread.php?t=72903[/url]
GetMMLevels Fix #2
Added GridCoords16Ex (base formula for new MMtoMS), GetGridAbstractBox, GetGridPos, GridCoords and MMtoMSEx. MMtoMSEx adds x/y modifiers and I made MMtoMS use it and keep backward compatibility.
DidClick Fix, ChooseOption update, Banking options updated.
OpenBankNPC fix (wouldn't always click 'Bank Banker')
ChooseOption update (added blue highlight color)

Trenton Smith (1):
Fixed PlayerWorked...

[email]kyle@kyleundefined.com[/email] (1):
Updated the MouseItem param for the Mouse Click. Changed from True to mouse_Left.
Enjoy,
The SRL Team

tico2

2012-02-01 01:56:29

Thanks for the updates. I will test them after school :)

kingarabian

2012-02-01 02:38:57

Patiently waiting on UpText.

Narcle

2012-02-01 03:27:03

From: kingarabian
Patiently waiting on UpText.


Yer… should be done tomorrow.

You'll see updates as I tweak ChooseOption as well.

Flight

2012-02-01 04:26:16

I believe something small was left out of "SMART_DrawTextMulti". Each string in the TStringArray is printed at the same X/Y coordinate. I thought it was funny. :p

mormonman

2012-02-01 04:46:11

Weird to see my real name in there ;)

Heavenzeyez1

2012-02-01 09:07:19

Thank you all, well done! <3

~Eerik.

NexPB

2012-02-01 10:19:19

Thanks for the updates :D

l337murd3r

2012-02-01 10:35:42

nice thx for the quick updates :)

ordeath

2012-02-01 11:26:00

Thanks for the updates

PhaseCode

2012-02-01 11:53:43

Thank you for the updates Coh3n <3

Coh3n

2012-02-01 13:44:16

From: Flight
I believe something small was left out of "SMART_DrawTextMulti". Each string in the TStringArray is printed at the same X/Y coordinate. I thought it was funny. :p
Damnit mormonman! :fiery:

I'll fix this as soon as possible. :) Sorry about that.

E: Nvm, thanks Narcle. :o

mormonman

2012-02-01 15:17:43

From: Coh3n
Damnit mormonman! :fiery:

I'll fix this as soon as possible. :) Sorry about that.

E: Nvm, thanks Narcle. :o


Hey, just cuz I optimized the code…doesn't mean I tested it ;)

Runescape Pro

2012-02-01 16:09:45

Great guys, thanks for the update. What are the integers related to LampSkill?//NOT NEEDED ANYMORE

EDIT: I'm a noob. I found it 10 seconds after posting this.

Coh3n

2012-02-01 19:24:11

From: Runescape Pro
Great guys, thanks for the update. What are the integers related to LampSkill?//NOT NEEDED ANYMORE

EDIT: I'm a noob. I found it 10 seconds after posting this.
Players[].Lampskill isn't used yet, so setting it won't do anything.

Continue to use the LampSkill string until the new randoms system is released.