SRL Archive - Discussions and Debates

DemiseSlayer [Progress Thread]


DemiseScythe

2012-01-29 17:43:23

DemiseSlayer V0.85

Supported Slayer Masters:
-Chaeldar. (Partial)
-Sumona. (Partial)

Slayer Fighting Engine V0.85:
-Food Healing.
-Cures Poison.
-Restores Prayer.
-Restores Summoning.
-Familiar Handling.
-Looting for Charms and Valuables.
-Accurate NPC detection system.
-Full Melee Support.
-Partial Magic and Ranged Attack support.
-Smart Inventory Handling.
-Slayer Task Tracking System.
-Detection for NPCs out of Main Screen.
-Equipment Support.
-Unicorn Healing Support.
-Emergency Teleport (Lumbridge/Varrock Tablets).
-Full Inventory Handling.

Still Missing on DS/SFE:
-Special Attack Handling.
-Experience Tracking System.
-Slayer Equipment Support.
-Melee Offensive Boosting.
-Ranged Offensive Boosting.
-Banking Support.
-Task Management Support.
-Fairy Ring Support.
-Teleportation Network.
-Walking.

Supported Resources:

Supported Food:
-Lobster.
-Swordfish.
-Monkfish.
-Sharks.

Supported Familiars:
-Bunyip.
-Unicorn.

Supported Potions:
-Super Prayer Potion.
-Prayer Potion.
-Extreme Attack. (Partial)
-Super Attack. (Partial)
-Extreme Strength. (Partial)
-Super Strength. (Partial)
-Extreme Defense. (Partial)
-Super Defense. (Partial)
-Extreme Ranged. (Partial)
-Ranged Potion. (Partial)
-Antipoison P++.
-Summoning Potion.
-Super Restore.

Supported Equipment:

Helm Slot:
-Dragon Helmet.
-Helm of Neitiznot.
-Armadyl Helm.
-Black Mask.
-Slayer Helm.
-Full Slayer Helm.

Body Slot:
-Green D'hide Body.
-Black D'hide Body.
-Zamorak Body.
-Rune Platebody.
-Rockshell Platebody.
-Dragon Chainbody.
-Armadyl Chestplate.
-Bandos Chestplate.

Legs Slot:
-Green D'hide Chaps.
-Black D'hide Chaps.
-Zamorak Chaps.
-Rune Platelegs.
-Rockshell Platelegs.
-Dragon Plateskirt.
-Dragon Platelegs.
-Armadyl Chainskirt.
-Bandos Tassets.

Shield Slot:
-Rune Kiteshield.
-Obsidian Shield.
-Dragon Defender.
-Blessed Spirit Shield.
-Dragonfire Shield.
-Spectral Spirit Shield.
-Arcane Spirit Shield.
-Elysian Spirit Shield.
-Divine Spirit Shield.

Boots Slot:
-Rune Boots.
-Snakehide Boots.
-Dragon Boots.
-Glaiven Boots.
-Steadfast Boots.

Gloves Slot:
-Combat Bracelet.
-Regen Bracelent.
-C. Gloves 7.
-C. Gloves 8.
-C. Gloves 10.

Cape Slot:
-Ava's Alerter.
-Obsidian Cape.
-Red Cape.
-Fire Cape.
-Tak Cape.
-Max Cape.

Weapon Slot:
-Bronze Knives.
-Runite Crossbow.
-Rune Scimitar.
-Dragon Dagger P++.
-Dragon Scimitar.
-Dragon Longsword.
-Abyssal Whip.
-Chaotic Crossbow.
-Chaotic Rapier.
-Chaotic Longsword.

Amulet Slot:
-Amulet of Glory.
-Amulet of Ranging.
-Amulet of Fury.

Ring Slot:
-Ring of Life.
-Ring of Wealth.
-Archers' Ring.
-Berserker Ring.
-Dragonstone Ring (i).

Ammo Slot:
-Adamant Bolts.
-Broad-bolts.

Main

2012-01-29 17:47:11

Sounds like quite a heavy project, but its good that you posted in public, kind of pushes yourself a bit more.

kingarabian

2012-01-29 17:50:07

Looking good cakes'. If you need any help let me know.

hamster31

2012-01-29 18:34:05

WOW!….=O =O =O =O =O Props if you pull this off….which i know YOU will :D

[XoL]

2012-01-29 19:37:24

Wow, good luck!

Usa

2012-01-29 19:37:44

From: Main
Sounds like quite a heavy project, but its good that you posted in public, kind of pushes yourself a bit more.


This.

Good luck, looking forward to all progress updates!

DemiseScythe

2012-02-04 21:32:25

Progress Update 2/4/2012

Completed:
-Added Support for Bunyip familiar.
-Added Support for Unicorn familiar.
-Completed Summoning Handler.

'Toxin

2012-02-05 00:26:36

I am very impressed with this and cannot wait to see the result of this thing. Keep up the good work.

DemiseScythe

2012-02-05 00:28:39

Thank you, it took me 4-5 days to get the summoning perfect but it is now intelligent enough to summon pouch only when necessary and regardless of points left.

'Toxin

2012-02-05 00:32:37

From: DemiseScythe
Thank you, it took me 4-5 days to get the summoning perfect but it is now intelligent enough to summon pouch only when necessary and regardless of points left.


Perhaps your method of identifying whether or not a monster is summoned can be implemented in our summoning.simba file, I feel that would improve/expand our summoning capabilities with scripting.

DemiseScythe

2012-02-05 00:58:59

I am organizing nearly all my procedures and functions into an include. My actual script has 3 lines in the main loop and is 43 lines long but my include is several hundred lines long already.

Added Support for some Gear. Will add more tomorrow morning as well as Poison Healing and possibly Melee/Range attack.

farmer jack

2012-02-09 15:41:40

Looks to be amazing, just I know on noob accounts I use the brakish blade, no requirements for a decent strength weapon. Would be nice if you could add that to the list of weapons to add.

Goodluck!! I hope you get this finished, do you plan on releasing to the public?

Usa

2012-02-09 16:29:46

Awesome, keep it up. Quite a large project you're taking on here

DemiseScythe

2012-02-09 17:05:31

From: farmer jack
Looks to be amazing, just I know on noob accounts I use the brakish blade, no requirements for a decent strength weapon. Would be nice if you could add that to the list of weapons to add.

Goodluck!! I hope you get this finished, do you plan on releasing to the public?


Thank you very much and not sure what I will do once I am finished. I'll add the B-Blade since a few people have suggested it. I am finalizing/tweaking the combat system in what regards npc finding/attacking. I will probably finish that part tonight. It is going well. ^.^

Definitely will not be public, the leecher masses don't deserve such a wonderful script. Besides I hate how crowded Slayer places were before nuke, now that they are gone, this might be worth it.

Thank you too Usa, will do =)

kingarabian

2012-02-09 17:32:48

For the ring slot, shouldn't you add Ring of Slaying?

DemiseScythe

2012-02-09 17:37:06

Ring of Dueling and Ring of Slaying are standard Inventory Items. They are useless while worn but useful for getting around RS.

kingarabian

2012-02-09 17:44:58

From: DemiseScythe
Ring of Dueling and Ring of Slaying are standard Inventory Items. They are useless while worn but useful for getting around RS.


Okay. Wow just realized all the possible monsters that could be assigned to your player, and all their various locations, and all the various ways of killing certain monsters.

Best of luck.

masterBB

2012-02-15 18:13:27

Would be so cool to have a slayer script, I believe there haven't been that many of those.

DemiseScythe

2012-02-15 18:29:30

Project is on hold until I get 4 functions I need to complete the combat engine. Until then, there is no point moving on as without fighting there is no Slayer.

DemiseScythe

2012-02-23 22:18:48

I developed the new SFE (Slayer Fighting Engine) that will be featured in DemiseSlayer.

SFE V0.5 is capable of at this time:
-Heals Player with food if health is low.
-Cures Poison if Player is poisoned.
-Restores Prayer if prayer points are low.
-Replenishes Summoning if points are not enough to Summon.
-Summon familiars when the current familiar has disappeared.
-Loots all charms and other valuable drops.
-Special NPC, combat, and Loot detection system.
-Full Melee Attack support.
-Partial Magic and Ranged Attack support.
-Smart Inventory Handling for space efficiency.

Still missing on SFE:
-Unicorn Health restoration.
-Prayer Handling.
-Improved Target killed detection.
-Emergency Teleporting when low health and out of food.
-Inventory handling for Full Inventory.
-Special Attack handling.
-Detection for NPCs out of Main Screen.
-Slayer Task tracking system.
-Experience tracking system.
-Ranged Ammo recovery.
-Full Magic and Ranged support.

Any suggestions will be taken into consideration.

Task Support: For Chaeldar and Sumona Only.

Shilo and Kuradal to be introduced in the future.

Hero

2012-02-24 00:20:05

Very nice progress so far.

DemiseScythe

2012-03-27 16:57:10

I am finally reaching the home strech on my DemiseSlayer Script Project ^.^~

I put together the Final To-Do-List for DemiseSlayer Version 1.0 which is as follows:

Still Missing on DS/SFE:
-Unicorn Healing.
-Prayer Handling.
-Emergency Teleporting.
-Full Inventory Handling.
-Special Attack Handling.
-Experience Tracking System.
-Full Ranged Support.
-Full Magic Support.
-Slayer Equipment Support.
-Melee Offensive Boosting.
-Ranged Offensive Boosting.
-Banking Support.
-Task Management Support.
-Fairy Ring Support.
-Teleportation Network.
-Walking.


I expect to do some major progress in the following weeks now that the ground work has been finished. I will keep the OP thread updated to the best of my ability, I will add a task support list to it tonight or tomorrow. Will try to tackle half of that To-Do-List by the next weekend. The OP thread also got updated and reorganized so might want to take a look at it sometime ^.^~

Here is a little Teaser of the Walking and Teleportation Network that will be Featured in DemiseSlayer Version 1.0:

http://puu.sh/mGwx


Kept it in link form due to the large size and I am sorry for the lack of a Key although it shouldn't be too hard to understand.

Well that is all for now =) and will see if I can make a video once my Slayer Fighting Engine is a bit more advance. Thank you for reading.

~ DemiseScythe ~

~^.^~

Mark

2012-03-27 17:36:59

Never realized how much there was to contemplate on a slayer script.
Great work tho A* man

grats

2012-03-27 17:39:05

very impressive, I will possibly make a new character just to run this in the future when it's up and going

DemiseScythe

2012-04-10 18:35:27

New in SFE V0.85:

-Unicorn Healing Support.
-Emergency Teleport (Lumbridge/Varrock Tablets).
-Full Inventory Handling.

More to come soon ^.^~

PatDuffy

2012-04-10 18:36:32

Nice to hear your still working on this :)

Can't wait to hear more news about your progress, any ETA on an alpha? :p

DemiseScythe

2012-04-10 18:39:52

From: PatDuffy
Nice to hear your still working on this :)

Can't wait to hear more news about your progress, any ETA on an alpha? :p


I hope I get a partially working version out before I go on leave but if anything, I'll probably have few people test the script privately if the current version is still risky/unstable.

rice

2012-04-11 04:07:36

wow, it must be a headache to debug.. that is insane i cant wait to see the results

DemiseScythe

2012-06-30 14:44:33

I have been busy with life in general and I've lost much of my motivation to script. I am releasing my Dev Files for DemiseSlayer with the hopes that the SRL Member community can finish it and share with eachother a fully working color Slayer script.

The two major things to finish on this script are the walking since I could never figure out SPS and the task renewing which shouldn't be too hard, I just never got back to it. The equipment function needs a bit of work but its almost fully developed and the other bit that will need updating will be in regards to the combat update. Not sure at this time what in RS is going to change but hopefully this update doesn't break a lot of it.

I do ask the favor that if you use my code and anything posted on this thread, that you do not sell the script produced from this. I don't want money and I don't believe it is right to charge for scripts containing this code. This script if finished by one or a group of you should probably remain Member+ since only those who have pass the membership test should be granted access to a working slayer script. I wish I could had finished it but unfortunately I been having some serious PC issues that unable me to play/load RS on my computer without it freezing on me and requiring a hard reboot. I am therefore unable to continue to script for RS.

This is my masterwork, my fellow SRL members. I hope you appreciate the headstart I've done on this project. If helped is needed, I can be contacted to make custom functions or procedures with regards to this script but I cannot promise I will be actively working on its development.

Farewell, DemiseScythe


Download Link: DemiseSlayer.rar

Password: ObamaCare

Sin

2012-06-30 14:55:07

Will look into it, I'll carry it forward :)

J J

2012-07-02 15:21:38

I've just read through the simba files and the coding is pretty impressive.
Looks like you haven't been working on the actual walking and task getting yet, but there are some functions in this topic: http://villavu.com/forum/showthread.php?t=81949
Shay is also working on some slayer stuff so we basicly have three unfinished scripts right now.

By combining the data of those three we will have nearly all of the coding for the monster killing, eating, etc. The only thing we are missing then is the walking and getting the supplies out of the bank. That will be a very important thing though.