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Action Area - Bot Improvement Suggestion


MaxPayne619

2012-01-27 06:59:19

Action Area - Bot Improvement Suggestion


Pic Explains it all!

How about this function Action Box where the script acts upon a specific area or 'box' in a certain area like for example the Edgevillie Dungeon (Hill Giants Resource area) were it will act on a selected area (box) of that place (example the middle were most of the Hill giants appear) instead of moving out (being lured by the far away and off the "main site").



Discuss….

weequ

2012-01-27 07:04:48

I like it. Any idea how this could be implemented?

WT-Fakawi

2012-01-27 07:08:17

I use a DDTM for keeping my Players at the desired position. Take a look at HLR, for instance. It centres around the ratsspot, never leaving the area. I made a DDTM of the three dots of the three plants next to the rats spot. From there I can position my Player in any direction, as long as I keep the DDTM visible in the MM. If it is gone from the MM, I position my Player halve way back to the last known Position of the DDTM. Works 100% :) There are always unique colorcombi's on the MM.

shadowmarkus

2012-01-27 07:16:11

This is basically just a DTM, but implementing this on a large scale, for all of Runescape, would be impossible. But many people already do this in their scripts.

MaxPayne619

2012-01-28 00:45:30

From: shadowmarkus
This is basically just a DTM, but implementing this on a large scale, for all of Runescape, would be impossible. But many people already do this in their scripts.


its on putting it on the whole "Rs map" but just the action area, like dungeons or mining!

MaxPayne619

2012-01-29 14:04:19

bump~!!!!!!!

[XoL]

2012-01-29 14:37:02

This is like in Rsbots.net autofighter pro, you select the area so it doesn't stray too far. It is a good idea but can be implemented by scripters just by adding a ddtm or SPS when we stray.

n3ss3s

2012-01-29 15:46:07

Most good scripts implement this…