SRL Archive - RS3 Script Requests

Stealing Creation


farmer jack

2012-01-26 00:31:56

I think most people have heard of this minigame… if not take a look at this link from the runescape wiki: http://runescape.wikia.com/wiki/Stealing_Creation

basically your just doing a bunch of useless activities which in the end will result in you getting points which you can be spent on tools or armour which grant you TWICE!! the experience in certain skills. I wouldn't know where to begin on this task so I'm gonna ask the open community.

Cheers for reading

Exclusive

2012-03-13 15:21:24

is there a script for stealing creation?

footballjds

2012-03-13 15:24:26

From: Exclusive
is there a script for stealing creation?


no, that's why he's posting this in the script request section.

Last Legend

2012-03-13 21:35:52

Seeing the minigame itself is in an absolute hellhole when it comes to colors, this would be no easy task. It would be very complex to say the least. If you have a bit of scripting knowledge then try to follow me quick. First off you have to take into account finding the first patch of lvl 1 resources and making tools, then finding more, making more tools, getting more resources, somehow survive opponents, detect barricades set by other team, detect level requirements, possibly support for a summoning familiar and scrolls (which by the way is no easy task seeing you have to first deposit the resources in a beast before using the special). So essentially this is one beast of a script you are requesting, atleast if you wish to get points at a reasonably quick rate.
Cheers.
Anubis

dacensored

2012-03-22 08:45:06

I remember that RSBuddy had a Stealing Creation Script it had every fuctions you can imagine with an awesome GUI. If i get the source of it would you guys put it work on Simba?

NZ John

2012-03-22 08:58:04

From: dacensored
I remember that RSBuddy had a Stealing Creation Script it had every fuctions you can imagine with an awesome GUI. If i get the source of it would you guys put it work on Simba?


Wouldn't work. RSBuddy = Java + Injection. Simba = Pascal + Color recognition.

Sir R. M8gic1an

2012-03-22 09:54:57

Not impossible. You'd probably seem like a bot fo a long time until this became anything like a huma nplayer…. I suspect one of the hardesst parts we the actual moving around and remembering where each resource is. You'd need to make a live mapping resource / function to be able to run in there and know where each of the resources is.

Other than that, it's mostly some level checking and some barrier checking. You'd have to consider whether you make all your tools or not, consider the fact that you could grab the tools, etc. It'd be a very large script and be very different in terms of efficiency depending on your char's level.

-RM

Kyle Undefined

2012-03-22 10:03:02

That sounds like a fun one to make ;)

eska

2012-03-22 15:04:17

From: Sir R. M8gic1an
I suspect one of the hardesst parts we the actual moving around and remembering where each resource is. You'd need to make a live mapping resource / function to be able to run in there and know where each of the resources is.
-RM


If using SPS it wouldn't be too hard.

When you find a ressource, call SPS_getmypos; and store it in a type like this:

type
ressource = record
ressourceType: Integer; // The type, hunter, fishing, woodcut? etc
level: Integer; // The level required to harvest the ressource
depleated: Boolean; // True if the ressource is empty
location: Tpoint; // The location of the ressource
end;

then store it in an array. Bam, a list of the ressource you find.

But yeah making the whole script would be hard.

bg5

2012-03-22 15:11:08

If using SPS it wouldn't be too hard.


SPS will not work in SC map.

eska

2012-03-22 15:19:56

From: beginner5
SPS will not work in SC map.


Or course it will work, all you have to do is make a map yourself.

Edit: I haven't been to that shity minigame in a while though (I hate it), is the map dynamic?

If so then you are right. I though it was static.

Gucci

2012-03-22 15:32:27

From: sir eska eau
Or course it will work, all you have to do is make a map yourself.

Edit: I haven't been to that shity minigame in a while though (I hate it), is the map dynamic?

If so then you are right. I though it was static.


I haven't played in a while but I'm pretty sure it's static as everything was always in the same place but this was a while ago so there may have been updates

eska

2012-03-22 15:36:07

From: Gucci
I haven't played in a while but I'm pretty sure it's static as everything was always in the same place but this was a while ago so there may have been updates


Ah well then I'm right if they didn't change it, SPS would be the best way to go about this.

Olly

2012-03-22 15:46:30

It would be a fun project, Far from impossible and everything is static apart from what level the thing is and what it is I believe.

Sir R. M8gic1an

2012-03-24 12:52:40

I was under the impression it was dynamic… If it isn't then indeed this sounds like a fun project.

-RM

the flea

2012-03-24 13:03:19

From: akonowns
It would be a fun project, Far from impossible and everything is static apart from what level the thing is and what it is I believe.


really? I was pretty certain that different things will spawn in different area's each time the game is played. :confused:

PatDuffy

2012-03-24 13:04:33

Stealing Creation is dynamic I thought….

Sir R. M8gic1an

2012-03-24 13:26:36

From: PatDuffy
Stealing Creation is dynamic I thought….


Still sounds like a fun project.

-RM

PatDuffy

2012-03-24 13:32:36

From: Sir R. M8gic1an
Still sounds like a fun project.

-RM


It would be an interesting idea. A temporary memory could be created, remembering the locations of various objects every game, then reset every game. There would have to be a method to run from pvp'ers.

Sounds like a fun challenge indeed, I personally do not have spare time for it :(

m34tcode

2012-03-25 23:56:56

SPS cannot be used in SC because it requires a bmp to be loaded before finding your position.

Every SC game generates new '
Tiles' with a different resource, or nothing, on them

A script would need to remember were it was, every time it clicked.

A constantly updated map generating function would not be easy as there are faar more empty tiles than resource ones.


Level requirements and barriers would be the easy parts of the script. Walking is the killer here.

punkd

2012-03-26 00:01:55

If reflection was around, wouldbve been alot easier. But seeing as there is no way to reliably find objects, its too difficult

bg5

2012-03-26 00:33:57

The main problem is to get your current position on the map.

I think only accurate way is using SPS-like system with real-time map generating ,so script will make image of minimap every 5 seconds and join them together… Coords will be reversed comparing to SPS - point 0,0 in left-down corner like this:


and while moving around SC map ,the bitmap will grow. Then you can mark coords of all interesting objects and use Wind Walking (+failsafes) to move to them.
I think this project is very complex and requires wide knowledge of bitmap processing( propably easier for someone who had been working on SPS before) ,maybe as hard as dung script excluding puzzle solvers.