wantonman
2012-01-25 04:58:15
Before I go to bed I would like to make this nifty little tutorial on how to add your own text using scar *wink*
So basically if you feel you need to do it yourself then heres the place for ya!
what you need to do is make a new folder and name it anything you like, now place it in the same folder as scar is in.
The tricky part is Creating a bitmap of the text and naming it according to the "ANSII" Format.
http://www.ascii-code.com/
Choose any letter you want and screen capture on it/ open it up with paint
[RIGHT]
<<<<<<<< as you can see i have gotten the screen capture and edited it to this[/RIGHT]
A Few Things Before Going About
After you have created a most suitable edit save it and name it.
when naming it name it with the ANSII CodeNameKidsNextDoor.. er a, i mean code.
Example* since im using A Capitol 'H' I have named it 72 sinse that is the ANSII Address for that Character.
Now After everything there is the main part…
So as you can see now you can implement your own text and have more fun
remember to make a perfect bitmap and you should not run into problems
So basically if you feel you need to do it yourself then heres the place for ya!
what you need to do is make a new folder and name it anything you like, now place it in the same folder as scar is in.
The tricky part is Creating a bitmap of the text and naming it according to the "ANSII" Format.
http://www.ascii-code.com/
Choose any letter you want and screen capture on it/ open it up with paint
[RIGHT]
<<<<<<<< as you can see i have gotten the screen capture and edited it to this[/RIGHT]A Few Things Before Going About
- Make Sure to use only Black and White Colors
- Have the image a black border
After you have created a most suitable edit save it and name it.
when naming it name it with the ANSII CodeNameKidsNextDoor.. er a, i mean code.
Example* since im using A Capitol 'H' I have named it 72 sinse that is the ANSII Address for that Character.
Now After everything there is the main part…
program Character Stuff;
var
x,y,Text,Char_H:integer;
begin
Text:= LoadChars2(AppPath + 'TestFont\');//replace TestFont with whatever you named your new folder
Char_H:=CreateBitmapMaskFromText('H', Text);//inbetween the ' ' is obviously your Char. but remember i said ANSII? yes this will convert it for you so make sure to name it properly.
activateclient;
if FindBitmapMaskTolerance(Char_H, x, y, 0, 0, 100, 100, 30, 30) then//this is the function i tested with notepad feel free to do the same....
//what it does is makes a mask with black and white.. gets the outline of your bitmap using contrast, so get the black and white right...
begin
movemouse(x,y);
end;
end.So as you can see now you can implement your own text and have more fun
remember to make a perfect bitmap and you should not run into problems