NickMystre
2012-01-22 13:23:02
The traditional method to monitor animations is to use the AveragePixelShift function. I am looking specifically at the net fishing one - which takes about 2 1/2 seconds to complete. So to be sure you are 'measuring' only the net fishing animation, you need to monitor more than just one cycle - perhaps even 3 or 4. This is to make sure that the animation you are 'monitoring' is indeed the net fishing one - and not someone running past you or any other movements to the side of you.
This means that checking for animation will take several multiples of the approx. 2.5 secs that net fishing has. This seems to me to be a rather long time just to monitor an animation - especially if you have this in a loop.
Are their any words of wisdom on this to reduce this to a more reasonable time - say 1 sec ? Have I missed a trick that the experienced scripters of this forum are using. Thank you!
This means that checking for animation will take several multiples of the approx. 2.5 secs that net fishing has. This seems to me to be a rather long time just to monitor an animation - especially if you have this in a loop.
Are their any words of wisdom on this to reduce this to a more reasonable time - say 1 sec ? Have I missed a trick that the experienced scripters of this forum are using. Thank you!