Deadly Serious
2012-01-21 05:06:06
Deadlys' Draynor Fisher
You need to download this to be able to use the script: http://villavu.com/forum/showthread.php?t=68112&highlight=objdtm+walking
Follow the instructions at the bottom of this page on how to download and install it correctly.
This script baits fish near Draynor bank. This is just a quick script I whipped up that was requested.
Requirements:
Start off with a fishing rod in your toolbelt and lots of bait.
Level 5 fishing.
Start Point:

Current Features
Logs out when you've used up all your bait.
An exp tracker that I've modified from Flights' fisher, thank you very much for letting me use it!
Future Updates:
The option to be able to net there, so you can use this script from level 1 fishing.
Auto Updater.
Known Bugs:
It seems like I've screwed up Flights' great exp counter already :(. Testers are always welcome :D
Version:
Version 1.1: Cleaned the script up a bit.
Version 1: Initial release
You need to download this to be able to use the script: http://villavu.com/forum/showthread.php?t=68112&highlight=objdtm+walking
Follow the instructions at the bottom of this page on how to download and install it correctly.
This script baits fish near Draynor bank. This is just a quick script I whipped up that was requested.
Requirements:
Start off with a fishing rod in your toolbelt and lots of bait.
Level 5 fishing.
Start Point:

Current Features
Logs out when you've used up all your bait.
An exp tracker that I've modified from Flights' fisher, thank you very much for letting me use it!
Future Updates:
The option to be able to net there, so you can use this script from level 1 fishing.
Auto Updater.
Known Bugs:
It seems like I've screwed up Flights' great exp counter already :(. Testers are always welcome :D
Version:
Version 1.1: Cleaned the script up a bit.
Version 1: Initial release
program Draynor_Fisher;
{$i srl/srl/misc/smart.simba}
{$i SRL/SRL.simba}
//{.Include SRL\SRL\Misc\Debug.simba}
//{$i SRL/SRL/misc/paintsmart.simba}
{$i ObjectDTM/ObjDTMInclude.Simba}
Const //Yoho's
SERVER = ('54'); // Enter "0" to pick a random server.
MEMBERS = False; // Set to True if using a RS-Members account. False if F2P.
SRLStats_Username = ''; // Your SRL Stats Username
SRLStats_Password = ''; // Your SRL Stats Password
NumbOfPlayers= 1; //How many players are you using
StartPlayer= 0; //Player to start auoting with! (0 means first char)
Version = 1.1;
Var
Fished: integer;
aFound: Extended;
Fish1: integer;
Fish2:Integer;
Sar: integer;
Her: Integer;
Sardine_Caught, Herring_Caught, ex: integer;
{*******************************************************************************
procedure DeclarePlayers;
By: SRL
Description: SRL's Player Setup
*******************************************************************************}
procedure DeclarePlayers;
var i:integer;
begin
NumberOfPlayers(2);
CurrentPlayer := 0;
for i := 0 to NumbOfPlayers-1 do
Players[i].BoxRewards := ['mote', 'ostume', 'XP', 'Gem', 'ithril', 'oal', 'une', 'oins'];
Players[0].Name := '';
Players[0].Pass := '';
Players[0].Nick := '';
Players[0].Member := False;
Players[0].Active := True;
Players[0].Pin := '';
Players[1].Name := '';
Players[1].Pass := '';
Players[1].Nick := '';
Players[1].Member := False;
Players[1].Active := True;
Players[1].Pin := '';
end;
Procedure ObjSetup; //Euph's
begin;
ObjDTM_Setup;
end;
Procedure StatsGuise(wat:String); //Yoho's
Begin
Status(wat);
Disguise(wat);
End;
//Function CheckAndClick(X,Y:Integer):Boolean;
//By: YoHoJo
//Description: Moves mouse to x,y, checks for uptext, and clikcs if found
//*******************************************************************************}
Function CheckAndClick(X,Y:Integer):Boolean;
Begin
MMouse(x, y, 5, 5);
{Wait(100 + Random(50));
If CountUpColor('B', 41, 5, 86, 24, 70, 140) Then}
If WaitUpTextMulti(['Mine','ine'], 150) Then
Begin
Result:=True;
GetMousePos(x, y);
Mouse(x, y, 0, 0,True);
Wait(100+Random(50));
FFlag(0);
End;
End;
Procedure FailSafe(Reason:String); //Yoho's
begin
Players[CurrentPlayer].Loc:=reason;
Logout;
Terminatescript;
end;
Procedure HumanMMouse(eX, eY, ranX, ranY: Integer);
var
randSpeed: extended;
X,Y,X2,Y2,A,Dist,MP: integer;
begin
A := MouseSpeed;
GetMousePos(X, Y);
Dist := Distance(X, Y, eX, eY);
MP := Round(Dist/150);
if MP < 0 then
MP := 1;
randSpeed := (random(MouseSpeed) / 2.0 + MouseSpeed) / 10.0;
X2 := RandomRange(eX-(A*MP), eX+(A*MP));
Y2 := RandomRange(eY-(A*MP), eY+(A*MP));
WindMouse(X, Y, X2, Y2, 11, 8, 10.0 / randSpeed, 12.0 / randSpeed, 10.0 * randSpeed, 10.0 * randSpeed);
GetMousePos(X, Y);
MMouse(eX, eY, ranX, ranY);
MouseSpeed := A;
end;
Procedure Loadvars;
begin;
MouseSpeed := RandomRange(14, 18);
end;
Procedure Antiban; //I liked a few of Yoho's antibans, I implemented them here
Begin
Case Random(254) Of
0: HoverSkill('Fishing', False);
1: Begin PickUpMouse; SleepAndMoveMouse(3000 + Random(500)); End;
2: IdleTime(100+random(700), 100+Random(100), 0.2+RandomE/2);
3: Begin GameTab(Tab_Stats); Wait(3000 + Random(500)); GameTab(Tab_Inv); End;
4: HoverSkill('random', False);
5: RandomMovement;
End;
end;
Procedure ProgressReport;
begin
Cleardebug;
Writeln('You have been Fishing for: ' + TimeRunning);
Writeln('Fish Caught: ' + IntToStr(Fished*27));
Writeln('Exp gained: ' + IntToStr(Fish1+Fish2));
end;
Procedure Fishing;
var
Sardine, Herring, Fishspot, Bait, X, Y, I: Integer;
begin
SetAngle(SRL_ANGLE_HIGH);
MakeCompass('E');
begin
Bait := DTMFromString('mbQAAAHicY2VgYHBlYmCwBWJPIHYDYlMgfg4Uvw/ED4D4LRC/BuL19RIYmB8ojo4ZsWAwAABOmgyC');
if not FindDTM(Bait, x, y, MIX1, MIY1, MIX2, MIY2) then
begin
Writeln('Out of Bait')
ExitToLobby;
TerminateScript;
end;
begin
FishSpot := BitmapFromString(115, 89, 'meJzt0FEJw1AARTH/NjpoP1eJk' +
'3HuG4EoyPt83hN87+ss+ZhYsWIX5GNixYpdkI+JFSt2QT4mVqzYBf' +
'mYWLFiF+RjYsWKXZCPiRUrdkE+Jlas2AX5mFixYhfkY2LFil2Qj4k' +
'VK3ZBPiZWrNgF+ZhYsWIX5GNixYpdkI+JFSt2QT4mVqzYBfmYWLFi' +
'F+RjYsWKXZCPiRUrdkE+Jlas2AX5mFixYhfkY2LFil2Qj4kVK3ZBP' +
'iZWrNgF+ZhYsWIX5GNixYpdkI+JFSt2QT4mVqzYBfmYWLFiF+Rj/x' +
'r7Awr6zSg=');
if FindBitmapToleranceIn(FishSpot, x, y, 0, 0, 700, 500, 20) then
begin
MMouse(X, Y, 2, 2);
ClickMouse2(False);
Wait(1000+random(550));
Waitoption('ait', 3000);
WaitFunc(@InvFull,10,400000);
end;
//flights' counter
If invfull then
Sardine := DTMFromString('mggAAAHicY2NgYMhiYmAoAOIyIM4D4hQgTgfip0C5O0B8H4ifA/ErIH4CxFNWTwGSTBiYH0hiw4w4MAQAALjCCi4=');
Herring := DTMFromString('mbQAAAHicY2VgYLjMxMBwC4hPA/EpIL4PxImMDAwRQJwMxDlAHAPEmnZ2QNVMKJifARMwYsFgAABXgAbb');
Sar:= CountItems('dtm', Sardine, []);
Her:= CountItems('dtm', Herring, []);
IncEx(Sardine_Caught, Sar);
IncEx(Herring_Caught, Her);
Fish1 := (Sar*20);
Fish2 := (Her*30);
end;
FreeDTM(Bait);
FreeDTM(Sardine);
FreeDTM(Herring);
FreeBitmap(FishSpot);
end;
end;
Procedure WalkingToBank;
var
Path: TStringArray;
X, Y, I: Integer;
begin
if invfull then
begin
Path:= ['648:34:4:1:7:634:73:1:7:630:85:1:7:622:69:1:7:634:101'];
for I := 0 to 0 do
ObjDTM_Walk(Path[i], 0, 100, 80, True);
end;
end;
Procedure DepositFish ;
var
Sardine, Herring, Bank, x, y:integer;
begin
SetAngle(SRL_ANGLE_HIGH);
MakeCompass('E');
begin
if not loggedin then exit;
FindNormalRandoms;
Antiban;
DidRedClick;
TimeRunning;
Inc(Fished);
Begin;
OpenBankNpc;
Wait(1500+random(500));
begin
Sardine := DTMFromString('mggAAAHicY2NgYMhiYmAoAOIyIM4D4hQgTgfip0C5O0B8H4ifA/ErIH4CxFNWTwGSTBiYH0hiw4w4MAQAALjCCi4=');
begin
if FindDTMRotated(Sardine, x, y, MIX1, MIY1, MIX2, MIY2, -Pi, Pi, Pi/30, aFound) then
begin
MMouse(X, Y, 1, 1);
ClickMouse2(False);
Writeln('Depositing Sardine');
Wait(600+random(250));
Waitoption('ll', 3000);
Wait(1500+random(250));
end;
Herring := DTMFromString('mlwAAAHicY2dgYChkYmAoAuI0IC4F4jogrgXiZiBWA2I5INYGYi0gVgBicSBWBuI1S5cCdTNhxfxAEhdmxIOhAAD0tgbF');
begin
if FindDTMRotated(Herring, x, y, MIX1, MIY1, MIX2, MIY2, -Pi, Pi, Pi/30, aFound) then
begin
MMouse(X, Y, 1, 1);
ClickMouse2(False);
Writeln('Depositing Herring');
Wait(600+random(250));
Waitoption('ll', 3000);
Wait(1500+random(250));
end;
ProgressReport;
end;
FreeDTM(Sardine)
FreeDTM(Herring)
FreeBitmap(Bank)
end;
end;
end;
end;
end;
Procedure GoingToFish;
var
Path: TStringArray;
X, Y, I: Integer;
begin
Path:= ['605:141:4:1:7:611:128:1:7:599:125:1:7:607:140:0:7:623:58'];
for I := 0 to 0 do
ObjDTM_Walk(Path[i], 0, 100, 80, True);
Wait(3000+Random(2000));
end;
begin
Smart_Server := 54;
Smart_Members := False;
Smart_Signed := True;
Smart_SuperDetail := False;
SetupSRL;
Loadvars;
ObjSetup;
Declareplayers;
if not (LoggedIn) then
LoginPlayer;
Repeat
Repeat
Fishing;
WalkingToBank;
DepositFish;
GoingToFish;
Until(False) or (not LoggedIn);
NextPlayer(Players[CurrentPlayer].Active);
Until(false);
end.