- Script - SCRIPT_EV_YEWS
- Error - All the script does is click the bank symbol and try to bank. First of all, my inventory is empty and my runite hatchet is wielded so I have no clue why it's trying to bank in the first place. Second, it can't even bank. Just right-clicks the banker and stalls, every time.
- Debug -
Setting up MSI took 984 ms.
SRL Compiled in 16 msec
[0:00:09]: [ !@#$% ] —- Player[0].Script[0].ReportInfo.Items := [[[34]]]
[0:00:09]: [ !@#$% ] – MSI_SetupSPS: Surface: Runescape Surface, Areas: ['10_6']
[0:00:09]: [ !@#$% ] – MSI_SetupPlayer
[0:00:09]: [ !@#$% ] —— Players Found: 9
[0:00:15]: [ !@#$% ] —— Scanning for randoms…
[0:00:20]: [ !@#$% ] —- MSI_SetPlayerLoc
[0:00:20]: [ !@#$% ] —— MSI_AtLocation
[0:00:21]: [ !@#$% ] ———- MSI_GetMyPos(): (4215, 2680)
[0:00:21]: [ !@#$% ] ——– Checking sub-location: Edgeville Bank
[0:00:22]: [ !@#$% ] ——– Player is at Edgeville Bank
[0:00:23]: [ !@#$% ] —— MSI_AtLocation: True
[0:00:23]: [ !@#$% ] —— Player's location: Edgeville Bank
[0:00:23]: [ !@#$% ] —- MSI_SetPlayerLoc: True
[0:00:23]: [ !@#$% ] —- MSI_SetSkillLevels
[0:00:23]: [ !@#$% ] —— [HOOKED] CharacterStats_FunctionCall: CharacterStats
[0:00:23]: [ !@#$% ] ———- Bobzilla_GetData: Getting skill levels
[0:00:28]: [ !@#$% ] ———- Player Found in XML, Updating
[0:00:28]: [ !@#$% ] —— [HOOKED] CharacterStats_FunctionCall: CharacterStats: 1
[0:00:28]: [ !@#$% ] —— Woodcutting level hasn't changed
[0:00:28]: [ !@#$% ] —- MSI_SetSkillLevels: Finished
[0:00:28]: [ !@#$% ] —- MSI_SetupWC/Mining
[0:00:28]: [ !@#$% ] —— Best tool for Woodcutting is Iron Hatchet
[0:00:29]: [ !@#$% ] —— MSI_FindTool
[0:00:29]: [ !@#$% ] ——– Searching Equipment tab
[0:00:30]: [ !@#$% ] ——– Failed to find DTM of Iron Hatchet
[0:00:30]: [ !@#$% ] —— MSI_FindTool: False
[0:00:30]: [ !@#$% ] —— MSI_FindTool
[0:00:30]: [ !@#$% ] ——– Searching Equipment tab
[0:00:30]: [ !@#$% ] ——– Failed to find DTM of Bronze Hatchet
[0:00:30]: [ !@#$% ] —— MSI_FindTool: False
[0:00:30]: [ !@#$% ] —— Best tool for Woodcutting is Iron Hatchet
[0:00:32]: [ !@#$% ] —— MSI_FindTool
[0:00:32]: [ !@#$% ] ——– Searching Inventory tab
[0:00:32]: [ !@#$% ] ——– Failed to find DTM of Iron Hatchet
[0:00:32]: [ !@#$% ] —— MSI_FindTool: False
[0:00:32]: [ !@#$% ] —— MSI_FindTool
[0:00:32]: [ !@#$% ] ——– Searching Inventory tab
[0:00:32]: [ !@#$% ] ——– Failed to find DTM of Bronze Hatchet
[0:00:32]: [ !@#$% ] —— MSI_FindTool: False
[0:00:32]: [ !@#$% ] —— MSI_OpenBank
[0:00:32]: [ !@#$% ] ———- Players Found: 9
[0:00:32]: [ !@#$% ] ———- Scanning for randoms…
[0:00:33]: [ !@#$% ] ——– MSI_FindObjectTPA: BANK_VE/EV
[0:00:33]: [ !@#$% ] ———- Found: 35, BANK_VE/EV found
[0:00:33]: [ !@#$% ] ———- Found: 7, NOT ENOUGH
[0:00:33]: [ !@#$% ] ———- Found: 32, BANK_VE/EV found
[0:00:33]: [ !@#$% ] ———- Found: 13, NOT ENOUGH
[0:00:33]: [ !@#$% ] ———- Objects found: 2
[0:00:33]: [ !@#$% ] ———- Took 94 ms to complete
[0:00:33]: [ !@#$% ] ——– MSI_FindObjectTPA: True
[0:00:35]: [ !@#$% ] ———- Uptext: Talk-to Banker / 4 more options . -
[0:00:38]: [ !@#$% ] ———- Uptext: . . i
[0:00:39]: [ !@#$% ] ———- Failed to find uptext: ['Banker', 'ank', 'anker', 'ker']
[0:00:40]: [ !@#$% ] ———- Players Found: 9
[0:00:41]: [ !@#$% ] ———- Scanning for randoms…
[0:00:41]: [ !@#$% ] ——– MSI_Relocate (Edgeville Bank)
[0:00:43]: [ !@#$% ] ———— MSI_GetMyPos(): (4215, 2680)
[0:00:43]: [ !@#$% ] ———- At sub-location Edgeville Bank
[0:00:43]: [ !@#$% ] ——– MSI_Relocate: True
[0:00:43]: [ !@#$% ] ———- Players Found: 10
[0:00:43]: [ !@#$% ] ——– MSI_FindObjectTPA: BANK_VE/EV
[0:00:43]: [ !@#$% ] ———- Found: 14, NOT ENOUGH
[0:00:43]: [ !@#$% ] ———- Found: 2, NOT ENOUGH
[0:00:43]: [ !@#$% ] ———- Found: 3, NOT ENOUGH
[0:00:43]: [ !@#$% ] ———- Took 78 ms to complete
[0:00:43]: [ !@#$% ] ——– MSI_FindObjectTPA: False
[0:00:44]: [ !@#$% ] ———- Players Found: 11
[0:00:45]: [ !@#$% ] ———- Scanning for randoms…
[0:00:45]: [ !@#$% ] ——– Trying to find bank symbol
[0:00:45]: [ !@#$% ] ——– Found symbol
[0:00:51]: [ !@#$% ] ———- Players Found: 7
[0:00:51]: [ !@#$% ] ———- Average pixel shift: 703
[0:00:52]: [ !@#$% ] ———- Average pixel shift: 403
[0:00:52]: [ !@#$% ] ———- Players Found: 8
[0:00:53]: [ !@#$% ] ———- Average pixel shift: 95
[0:00:53]: [ !@#$% ] ———- Average pixel shift: 97
[0:00:53]: [ !@#$% ] ———- Players Found: 9
[0:00:55]: [ !@#$% ] ———- Average pixel shift: 139
[0:00:55]: [ !@#$% ] ———- Average pixel shift: 77
[0:00:55]: [ !@#$% ] ———- MSI_AntiBan
[0:00:59]: [ !@#$% ] ———- Players Found: 10
[0:00:59]: [ !@#$% ] ———- Scanning for randoms…
[0:00:59]: [ !@#$% ] ———- Average pixel shift: 0
[0:00:59]: [ !@#$% ] ———- Player animation: Player Idle
[0:00:59]: [ !@#$% ] ———- Players Found: 10
[0:00:59]: [ !@#$% ] ——– MSI_FindObjectTPA: BANK_VE/EV
[0:00:59]: [ !@#$% ] ———- Found: 4, NOT ENOUGH
[0:00:59]: [ !@#$% ] ———- Found: 5, NOT ENOUGH
[0:01:00]: [ !@#$% ] ———- Took 344 ms to complete
[0:01:00]: [ !@#$% ] ——– MSI_FindObjectTPA: False
[0:01:00]: [ !@#$% ] ———- Players Found: 10
[0:01:01]: [ !@#$% ] ———- Scanning for randoms…
[0:01:02]: [ !@#$% ] ——– Trying to find bank symbol
[0:01:02]: [ !@#$% ] ——– Found symbol
[0:01:05]: [ !@#$% ] ———- Players Found: 9
[0:01:05]: [ !@#$% ] ———- Average pixel shift: 555
[0:01:05]: [ !@#$% ] ———- Flag distance: 29
[0:01:05]: [ !@#$% ] ———- Players Found: 9
[0:01:06]: [ !@#$% ] ———- Average pixel shift: 247
[0:01:06]: [ !@#$% ] ———- Flag distance: 25
[0:01:06]: [ !@#$% ] ———- Players Found: 8
[0:01:06]: [ !@#$% ] ———- Average pixel shift: 153
[0:01:06]: [ !@#$% ] ———- Flag distance: 19
[0:01:06]: [ !@#$% ] ———- Players Found: 7
[0:01:06]: [ !@#$% ] ———- Average pixel shift: 0
[0:01:06]: [ !@#$% ] ———- Player animation: Player Idle
[0:01:06]: [ !@#$% ] ———- Players Found: 7
- Variations - Have tried wielding/unwielding hatchet and starting at different locations
- Other - These are the settings I am using:
program MSI_Script;
// Define the extras you want to use
{$DEFINE EXTRA_CHARACTER_STATS} // Saves player stats in HTML format
// Define other settings
//{$DEFINE SRL5} // Uncomment if you're testing SRL5
{$DEFINE SPS} // Comment to disable SPS (no walking scripts)
//{$DEFINE SMART} // Comment to use MSI with a browser
//{$DEFINE SRL_REMOTE} // Use SRL's player remote control
{ ============================================================================ }
{$i MSI/MSI/Core/Setup.simba}
const
USE_FORM = False;
procedure DeclareSettings();
begin
MSI_Settings[SETUP_DEBUG_SMART] := False; // Debugs things onto SMART (may cause lag)
MSI_Settings[SETUP_SAVE_DEBUG] := True; // Save's the debug box text to a file
MSI_Settings[SETUP_SAVE_REPORT] := True; // Save's the progress report to a file
MSI_Settings[SETUP_HUMAN_BREAK] := True; // Take more human like breaks
MSI_Settings[SETUP_SWITCH_WORLDS] := True; // Switch worlds when switching players or after breaks
MSI_Settings[SETUP_PRINT_REPORT] := True; // Will only print the short report in the debug box (will still save long report to file)
MSI_Settings[SETUP_BREAK_TIME] := 15; // Single player only - how long to break for (in minutes)
MSI_Settings[SETUP_DEBUG_LEVEL] := 10; // The lower the number, the less the script will debug
MSI_Settings[SETUP_ANTIBAN_WAIT] := 15000; // Minimum time to wait between antibans (in milliseconds 1000ms = 1s)
MSI_Settings[SETUP_RANDOMS_WAIT] := 10000; // Minimum time to wait between randoms checks
MSI_Settings[SETUP_STATS_ID] := 'LolL'; // Stats ID
MSI_Settings[SETUP_STATS_PASS] := 'kkoottee'; // Stats password
MSI_Settings[SETUP_QC_LEVELUP] := True; // Quick chat when you level up, only available when your level is above 20
MSI_Settings[SETUP_MAX_PLAYERS] := 30; // How many players around you before switching worlds
MSI_Settings[SETUP_RANDOM_NP] := True; // Choose a random player when switching players?
end;
with MSI_Players[0] do
begin
Name := '!@#$%'; // Username
Pass := 'howdareyoulook!'; // Password
Pin := ''; // Bank pin; leave as '' if player doesn't have one
Active := True; // Use this player?
Member := False; // Is this player a member?
BreakLoads := 0; // Amount of loads before breaking/switching players; leave 0 to not take breaks
BreakTime := 60; // Amount of time (in minutes) before breaking/witching; leave 0 to not take breaks
TotalLoads := 0; // Total loads for the player to do; leave 0 if using TotalTime or to go forever
TotalTime := 0; // How long for the player to run? (in minutes); leave 0 if using TotalLoads or go forever
with Scripts[0] do
begin
Name := SCRIPT_EV_YEWS;
Trees := [TREE_YEW_NEW];
Priority := [100];
end;
end;
Screen shot(s) - Here are my graphics settings: