SRL Archive - SRL Suggestions

SRL Fixes Because Of RS Update [Jan 16th 2012]


Home

2012-01-16 13:29:20

GetChooseOptions:

Function GetChooseOptions(TextType: string): Array of TOptions;
var
B,BB: TBox;
TPA, TPA1, TPA2: TPointArray;
aTPA, tempatpa: T2DPointArray;
I, L, target, bmp,w,h, cts: Integer;
Colors: TIntegerArray;
begin
target := GetImageTarget;
GetClientDimensions(B.X2, B.Y2);
B := IntToBox(0, 0, B.X2-1, B.Y2-1);
cts := GetColorToleranceSpeed;
ColorToleranceSpeed(1);
FindColorsTolerance(TPA1, 1842204, B.X1, B.Y1, B.X2, B.Y2, 0);
FindColorsTolerance(TPA2, 2302755, B.X1, B.Y1, B.X2, B.Y2, 0);
TPA := CombineTPA(TPA1, TPA2);
If Length(TPA) < 10 Then
Exit;

B := IntToBox(0, 0, 0, 0);
aTPA := SplitTPA(TPA, 10);
SortATPASize(aTPA, True);
B := GetTPABounds(aTPA[0]);
//Object Blue, Player White, Item Orange, Action Tan, NPC Yellow, Level Green
Colors := [14342147, 14079443, 3832268, 9677229, 840143{, 710915}];

SetLength(aTPA, Length(Colors));
for i := 0 to High(Colors) do
FindColorsTolerance(aTPA[i], Colors[i], B.X1, B.Y1, B.X2, B.Y2, 70);
TPA := MergeATPA(aTPA);
FindColorsTolerance(TPA1, 986117, B.X1, B.Y1, B.X2, B.Y2, 24);//shadow

bmp := CreateBitmap(B.X2-B.X1+2, B.Y2-B.Y1+2);
OffsetTPA(TPA, Point(-B.X1, -B.Y1));
OffsetTPA(TPA1, Point(-B.X1, -B.Y1));
FastDrawClear(bmp, 0);
DrawTPABitmap(bmp, TPA, clRed);
DrawTPABitmap(bmp, TPA1, clPurple);
ocr_FilterUpTextByCharacteristics(GetMufasaBitmap(bmp));
GetbitmapSize(bmp,w,h);
SetTargetBitmap(bmp); // new target for findcolorstolerance.
findcolorstolerance(TPA, clRed, 0, 0, w-1,h-1, 0);
ATPA := SplitTPAEx(TPA, 15, 2);
L := High(ATPA);
SortATPAFromFirstPointY(ATPA, Point(w/2,0));

SetArrayLength(Result, Length(ATPA));
for i := 0 to high(ATPA) do
begin
TPA := ATPA[i];
tempatpa := SplitTPAEx(TPA, 1, 10); // Split one into characters
SortATPAFromFirstPointX(tempatpa, Point(0, 0));
Result[i].Str := GetTextATPA(tempatpa, 4, 'UpCharsEx');
BB := GetTPABounds(ATPA[i]);
Result[i].Bounds := IntToBox(BB.X1+B.X1, BB.Y1+B.Y1, BB.X2+B.X1, BB.Y2+B.Y1);
setlength(tempatpa,0);
setlength(TPA,0);
end;
ColorToleranceSpeed(cts);
SetImageTarget(target);
FreeBitmap(bmp);
end;


GetSkillInfo:

function GetSkillInfo(Skill: Variant; Amount : Boolean): Integer;
var
TP: TPoint;
Box : TBox;
TPA : TPointArray;
Cts : Integer;

begin
Result := -1;
GameTab(tab_Stats);
TP := SkillToCoords(Skill);
if (not(Amount)) then
TP := Point(TP.x + 15,TP.y + 12);
CTS := GetColorToleranceSpeed;
ColorToleranceSpeed(0);
if not FindColors(TPA, 36095, TP.x - 2, TP.y - 2, TP.x + 15, TP.y + 15) then
begin
ColorToleranceSpeed(CTS);
exit;
end;
Box := GetTPABounds(TPA);
Result := StrToIntDef(GetNumbers(GetTextAtEx(Box.x1 - 2, Box.y1 -1, 100,
StatChars, False, True, 0, 3, 36095, 3, True, tr_Digits)), -1);
ColorToleranceSpeed(CTS);
end;

Progress:
GetXP, GetChooseOptions, GetSkillInfo, and XPTillNextLevel = Fixed;

Combat Stuff and XP Bar = Under Developement.


~Home

PatDuffy

2012-01-16 13:31:55

I love you, will test it now

Gimpy666

2012-01-16 13:36:36

Works flawlessly!

dudekid39

2012-01-16 13:38:44

gimpy666 where do i must put this code in

Gimpy666

2012-01-16 13:40:14

From: dudekid39
gimpy666 where do i must put this code in


Open Simba

Under the Functionlist, type in 'GetChooseOption'

Copy and paste the code over what is there already.

Save it.


Kyle Undefined

2012-01-16 13:43:32

For all the people who don't know where to update, just replace your text.simba file with this one. Found in (/Simba/Includes/SRL/SRL/core/).

poopy2177

2012-01-16 13:47:14

Thanks works flawlessly for me again

dudekid39

2012-01-16 13:50:04

thanks dude my bot is working great now <3

hamster31

2012-01-16 13:52:31

To lazy to change it lol…dam it i don't wanna but ugh lol…fine! let me test it

illuminatiswag

2012-01-16 13:52:56

This isnt going to fix all the bots though correct ?

eljb1234

2012-01-16 13:53:16

Can always rely on a legend on villavu to fix any problems :D Thanks a lot guys

Is working 100% :D

Home

2012-01-16 13:56:18

From: illuminatiswag
This isnt going to fix all the bots though correct ?


Most bots, because Chooseoption is huge part of SRL and scripts.
Working on other updates as we speak.


~Home

illuminatiswag

2012-01-16 13:58:33

From: Home
Most bots, because Chooseoption is huge part of SRL and scripts.
Working on other updates as we speak.


~Home


cool and good luck and thanks :bart:

lKris93

2012-01-16 13:58:34

Yes im new to Simba, I dont know what im doing wrong. I reset my text file with the one that was attached above, but when I try to start a script with MSI only thing that happens is my character faces North, checks my skills and stuff, then logs out.

Nebula

2012-01-16 13:59:35

works nicely, thanks!

Rezozo

2012-01-16 14:04:33

From: Kyle Undefined
For all the people who don't know where to update, just replace your text.simba file with this one. Found in (/Simba/Includes/SRL/SRL/core/).


Ty it helped alot, though do you know why msi Miner is not recognising my rune pickaxe, even though it is equipped, just asking :)

ty for the fix anyway home!

Kyle Undefined

2012-01-16 14:07:35

The stat chars are messed up, that needs to be fixed, so MSI is currently broken until then.

ryangraham22

2012-01-16 14:16:47

on ZMI-extreme, it just hovers over the new XP tab, i think this has to do with the banker and icon looking the same color.

PatDuffy

2012-01-16 14:19:08

From: ryangraham22
on ZMI-extreme, it just hovers over the new XP tab, i think this has to do with the banker and icon looking the same color.


that has nothing at all to do with this topic.

PhaseCode

2012-01-16 14:31:23

Works great, and it was a fast fix. Thanks Home :P

Rs Baws

2012-01-16 14:31:48

From: Home
Function GetChooseOptions(TextType: string): Array of TOptions;
var
B,BB: TBox;
TPA, TPA1, TPA2: TPointArray;
aTPA, tempatpa: T2DPointArray;
I, L, target, bmp,w,h, cts: Integer;
Colors: TIntegerArray;
begin
target := GetImageTarget;
GetClientDimensions(B.X2, B.Y2);
B := IntToBox(0, 0, B.X2-1, B.Y2-1);
cts := GetColorToleranceSpeed;
ColorToleranceSpeed(1);
FindColorsTolerance(TPA1, 1842204, B.X1, B.Y1, B.X2, B.Y2, 0);
FindColorsTolerance(TPA2, 2302755, B.X1, B.Y1, B.X2, B.Y2, 0);
TPA := CombineTPA(TPA1, TPA2);
If Length(TPA) < 10 Then
Exit;

B := IntToBox(0, 0, 0, 0);
aTPA := SplitTPA(TPA, 10);
SortATPASize(aTPA, True);
B := GetTPABounds(aTPA[0]);
//Object Blue, Player White, Item Orange, Action Tan, NPC Yellow, Level Green
Colors := [14342147, 14079443, 3832268, 9677229, 840143{, 710915}];

SetLength(aTPA, Length(Colors));
for i := 0 to High(Colors) do
FindColorsTolerance(aTPA[i], Colors[i], B.X1, B.Y1, B.X2, B.Y2, 70);
TPA := MergeATPA(aTPA);
FindColorsTolerance(TPA1, 986117, B.X1, B.Y1, B.X2, B.Y2, 24);//shadow

bmp := CreateBitmap(B.X2-B.X1+2, B.Y2-B.Y1+2);
OffsetTPA(TPA, Point(-B.X1, -B.Y1));
OffsetTPA(TPA1, Point(-B.X1, -B.Y1));
FastDrawClear(bmp, 0);
DrawTPABitmap(bmp, TPA, clRed);
DrawTPABitmap(bmp, TPA1, clPurple);
ocr_FilterUpTextByCharacteristics(GetMufasaBitmap(bmp));
GetbitmapSize(bmp,w,h);
SetTargetBitmap(bmp); // new target for findcolorstolerance.
findcolorstolerance(TPA, clRed, 0, 0, w-1,h-1, 0);
ATPA := SplitTPAEx(TPA, 15, 2);
L := High(ATPA);
SortATPAFromFirstPointY(ATPA, Point(w/2,0));

SetArrayLength(Result, Length(ATPA));
for i := 0 to high(ATPA) do
begin
TPA := ATPA[i];
tempatpa := SplitTPAEx(TPA, 1, 10); // Split one into characters
SortATPAFromFirstPointX(tempatpa, Point(0, 0));
Result[i].Str := GetTextATPA(tempatpa, 4, 'UpCharsEx');
BB := GetTPABounds(ATPA[i]);
Result[i].Bounds := IntToBox(BB.X1+B.X1, BB.Y1+B.Y1, BB.X2+B.X1, BB.Y2+B.Y1);
setlength(tempatpa,0);
setlength(TPA,0);
end;
ColorToleranceSpeed(cts);
SetImageTarget(target);
FreeBitmap(bmp);
end;

Tested.

But more testing is always welcome before commit.


~Home


I actually love you, lmao. Now I can get 99 mage! :D

Brandon

2012-01-16 14:45:07

XP Counter Fix.. Gets the Total XP In the XP Bar.

Function GetXPBarTotal: Integer;
var
TPA: TPointArray;
B: TBox;
begin
FindColorsTolerance(TPA, 14474460, 418, 6, 489, 25, 1);
B := GetTPABounds(TPA);
B := IntToBox(B.X1, B.Y1, B.X2, B.Y2);
Result := StrToIntDef(ExtractFromStr(GetTextAtExWrap(B.X1, B.Y1, B.X2, B.Y2, 0, 5, 4, 14474460, 0, 'XPChars'), Numbers), 0);
end;

Home

2012-01-16 14:51:01

From: ggzz
XP Counter Fix.. Gets the Total XP In the XP Bar.

Function GetXPBarTotal: Integer;
var
TPA: TPointArray;
B: TBox;
begin
FindColorsTolerance(TPA, 14474460, 418, 6, 489, 25, 1);
B := GetTPABounds(TPA);
B := IntToBox(B.X1, B.Y1, B.X2, B.Y2);
Result := StrToIntDef(ExtractFromStr(GetTextAtExWrap(B.X1, B.Y1, B.X2, B.Y2, 0, 5, 4, 14474460, 0, 'XPChars'), Numbers), 0);
end;


Doesn't work. Yet those uses new fonts, compare "4" to XpChars and you will see.

~Home

indian12

2012-01-16 14:54:22

yup the narcle fighter dosent detect aything and just eats all of my food also the MSI pickaxe thing is broke it cant find wich is best pickaxe and also says im not high enough level to get any ores.

lilcmp1

2012-01-16 14:58:48

You are a beast! My rcer is working 100% :D

Brandon

2012-01-16 15:02:19

From: Home
Doesn't work. Yet those uses new fonts, compare "4" to XpChars and you will see.

~Home


:S But it's getting the XP for me :S It's just the last digit that it messes up on.

Home

2012-01-16 15:05:30

From: ggzz
:S But it's getting the XP for me :S It's just the last digit that it messes up on.


Odd.. For me it messes it up totally :S


~Home

turboo

2012-01-16 15:06:42

Wowww!! Nice Quick Fix!!! Thanks A Bunch!!!

illuminatiswag

2012-01-16 15:10:03

From: lilcmp1
You are a beast! My rcer is working 100% :D


what rcer you using

Kasi

2012-01-16 15:14:05

Doesnt work when other screens are open eg the xp setup screen

Edit:

From: illuminatiswag
what rcer you using


Stay on topic

illuminatiswag

2012-01-16 15:16:45

From: pur3b100d
Doesnt work when other screens are open eg the xp setup screen

exatcly what do we have to open so it works then

pulse0

2012-01-16 15:19:18

tested! works perfect thank-you! will post a proggy once i get a good one

illuminatiswag

2012-01-16 15:20:02

From: Home
GetChooseOptions:

Function GetChooseOptions(TextType: string): Array of TOptions;
var
B,BB: TBox;
TPA, TPA1, TPA2: TPointArray;
aTPA, tempatpa: T2DPointArray;
I, L, target, bmp,w,h, cts: Integer;
Colors: TIntegerArray;
begin
target := GetImageTarget;
GetClientDimensions(B.X2, B.Y2);
B := IntToBox(0, 0, B.X2-1, B.Y2-1);
cts := GetColorToleranceSpeed;
ColorToleranceSpeed(1);
FindColorsTolerance(TPA1, 1842204, B.X1, B.Y1, B.X2, B.Y2, 0);
FindColorsTolerance(TPA2, 2302755, B.X1, B.Y1, B.X2, B.Y2, 0);
TPA := CombineTPA(TPA1, TPA2);
If Length(TPA) < 10 Then
Exit;

B := IntToBox(0, 0, 0, 0);
aTPA := SplitTPA(TPA, 10);
SortATPASize(aTPA, True);
B := GetTPABounds(aTPA[0]);
//Object Blue, Player White, Item Orange, Action Tan, NPC Yellow, Level Green
Colors := [14342147, 14079443, 3832268, 9677229, 840143{, 710915}];

SetLength(aTPA, Length(Colors));
for i := 0 to High(Colors) do
FindColorsTolerance(aTPA[i], Colors[i], B.X1, B.Y1, B.X2, B.Y2, 70);
TPA := MergeATPA(aTPA);
FindColorsTolerance(TPA1, 986117, B.X1, B.Y1, B.X2, B.Y2, 24);//shadow

bmp := CreateBitmap(B.X2-B.X1+2, B.Y2-B.Y1+2);
OffsetTPA(TPA, Point(-B.X1, -B.Y1));
OffsetTPA(TPA1, Point(-B.X1, -B.Y1));
FastDrawClear(bmp, 0);
DrawTPABitmap(bmp, TPA, clRed);
DrawTPABitmap(bmp, TPA1, clPurple);
ocr_FilterUpTextByCharacteristics(GetMufasaBitmap(bmp));
GetbitmapSize(bmp,w,h);
SetTargetBitmap(bmp); // new target for findcolorstolerance.
findcolorstolerance(TPA, clRed, 0, 0, w-1,h-1, 0);
ATPA := SplitTPAEx(TPA, 15, 2);
L := High(ATPA);
SortATPAFromFirstPointY(ATPA, Point(w/2,0));

SetArrayLength(Result, Length(ATPA));
for i := 0 to high(ATPA) do
begin
TPA := ATPA[i];
tempatpa := SplitTPAEx(TPA, 1, 10); // Split one into characters
SortATPAFromFirstPointX(tempatpa, Point(0, 0));
Result[i].Str := GetTextATPA(tempatpa, 4, 'UpCharsEx');
BB := GetTPABounds(ATPA[i]);
Result[i].Bounds := IntToBox(BB.X1+B.X1, BB.Y1+B.Y1, BB.X2+B.X1, BB.Y2+B.Y1);
setlength(tempatpa,0);
setlength(TPA,0);
end;
ColorToleranceSpeed(cts);
SetImageTarget(target);
FreeBitmap(bmp);
end;


GetSkillInfo:

function GetSkillInfo(Skill: Variant; Amount : Boolean): Integer;
var
TP: TPoint;
Box : TBox;
TPA : TPointArray;
Cts : Integer;

begin
Result := -1;
GameTab(tab_Stats);
TP := SkillToCoords(Skill);
if (not(Amount)) then
TP := Point(TP.x + 15,TP.y + 12);
CTS := GetColorToleranceSpeed;
ColorToleranceSpeed(0);
if not FindColors(TPA, 36095, TP.x - 2, TP.y - 2, TP.x + 15, TP.y + 15) then
begin
ColorToleranceSpeed(CTS);
exit;
end;
Box := GetTPABounds(TPA);
Result := StrToIntDef(GetNumbers(GetTextAtEx(Box.x1 - 2, Box.y1 -1, 100,
StatChars, False, True, 0, 3, 36095, 3, True, tr_Digits)), -1);
ColorToleranceSpeed(CTS);
end;

Tested.

But more testing is always welcome before commit.


~Home


i got the first one were it supposed to go but where does second one go it isnt in srl/srl/core

Home

2012-01-16 15:21:26

From: illuminatiswag
i got the first one were it supposed to go but where does second one go it isnt in srl/srl/core


To GameTab.simba.

That will make your GetLevel functions work. GetXp is still outdated and few other functions.


~Home

shanghai88

2012-01-16 15:26:02

You work fast, you are a SRL god !!

This works awesome!!

Thanks

p.s. ***A MUST***

Just toggle off the pop-up by right clicking on the exp counter (top right same place it has always been) than it won't interfere with all the set colors in most script. Especially when they have the whole color spectrum on that popup:sasmokin:.

illuminatiswag

2012-01-16 15:27:35

From: Home
To GameTab.simba.

That will make your GetLevel functions work. GetXp is still outdated and few other functions.


~Home


Thanks you should add in OP were each thing goes like not where its located and junk just name of file

dudekid39

2012-01-16 15:28:30

home can you make a fix that i can back again plz :)

Rs Baws

2012-01-16 15:36:47

Font code works but when I do the 2nd one I get errors in the script

Jamestt

2012-01-16 15:40:01

Some Scripts arent working good though, the banking system is but not 100% Thanks to Home and Kyle Undefined as always for support

Gu3st...

2012-01-16 15:51:15

Home: Use github's pull request thing :)

Coh3n

2012-01-16 15:59:22

GetXP, GetChooseOptions, GetSkillInfo, and XPTillNextLevel are all fixed in the latest SRL. Should be automatically updated within an hour. Home, please update the first post with what's been fixed and what hasn't.

So people know, Narcle is working on some combat fixes and XP bar fixes.

Rs Baws

2012-01-16 16:02:10

From: Coh3n
GetXP, GetChooseOptions, GetSkillInfo, and XPTillNextLevel are all fixed in the latest SRL. Should be automatically updated within an hour. Home, please update the first post with what's been fixed and what hasn't.

So people know, Narcle is working on some combat fixes and XP bar fixes.


Thank you!

Narcle

2012-01-16 16:03:12

Fonts update is required, soon as I confirm new fonts are working I'll send them to Wizzup. There's a lot of XP bar changes and enhances that we can use. I don't have time to make new functions for it all but I'll get what we had before working.

Home

2012-01-16 16:03:16

From: Coh3n
GetXP, GetChooseOptions, GetSkillInfo, and XPTillNextLevel are all fixed in the latest SRL. Should be automatically updated within an hour. Home, please update the first post with what's been fixed and what hasn't.

So people know, Narcle is working on some combat fixes and XP bar fixes.


Updated.


~Home

shanghai88

2012-01-16 16:03:35

Your new function also made my old script so much faster, thanks man!

Home

2012-01-16 16:06:15

From: Narcle
Fonts update is required, soon as I confirm new fonts are working I'll send them to Wizzup. There's a lot of XP bar changes and enhances that we can use. I don't have time to make new functions for it all but I'll get what we had before working.


I will take a look at them tomorrow, if you have some functions still broke / not functioning

Good job Narcle + Coh3n.


~Home

Rs Baws

2012-01-16 16:12:24

From: Home
GetSkillInfo:

function GetSkillInfo(Skill: Variant; Amount : Boolean): Integer;
var
TP: TPoint;
Box : TBox;
TPA : TPointArray;
Cts : Integer;

begin
Result := -1;
GameTab(tab_Stats);
TP := SkillToCoords(Skill);
if (not(Amount)) then
TP := Point(TP.x + 15,TP.y + 12);
CTS := GetColorToleranceSpeed;
ColorToleranceSpeed(0);
if not FindColors(TPA, 36095, TP.x - 2, TP.y - 2, TP.x + 15, TP.y + 15) then
begin
ColorToleranceSpeed(CTS);
exit;
end;
Box := GetTPABounds(TPA);
Result := StrToIntDef(GetNumbers(GetTextAtEx(Box.x1 - 2, Box.y1 -1, 100,
StatChars, False, True, 0, 3, 36095, 3, True, tr_Digits)), -1);
ColorToleranceSpeed(CTS);
end;

Progress:
GetXP, GetChooseOptions, GetSkillInfo, and XPTillNextLevel = Fixed;

Combat Stuff and XP Bar = Under Developement.


~Home


When I do this I get this. Anyone help me?



ImageShack.us

indian12

2012-01-16 16:14:38

—— Mining level (0) not met for ROCK_SILVER (20)
[0:05:53]: [*************88] —— Mining level (0) not met for ROCK_IRON (15)
[0:05:53]: [***************8 ] —— Mining level (0) not met for ROCK_TIN (1)
[0:05:53]: [ ********88 ] —— Mining level (0) not met for ROCK_MITHRIL (55)
[0:05:53]: [ *************** ] —— Players Found: 1
[0:05:53]: [ ************* ] —— Players Found: 1
[0:05:53]: [ **************** ] —- False reason set to: "Mining requirement not met (0/55)"
[0:05:53]: [**********8 ] – MSI_AutoObjects: False
[0:06:03]: [******] – MSI_UnsetPlayer
[0:06:03]: [ **************8 ] —- Failed to use script: Al Kharid Miner
[0:06:03]: [******************* ] —- MSI_SetSkillLevels
[0:06:03]: [ ************] —— [HOOKED] CharacterStats_FunctionCall: CharacterStats
[0:06:03]: [ *************8 ] ———- Bobzilla_GetData: Getting skill levels

ownagelouis

2012-01-16 16:16:18

it is working now :spot:
thanks a lot :p

indian12

2012-01-16 16:23:58

From: ownagelouis
it is working now :spot:
thanks a lot :p
…

Brandon

2012-01-16 16:25:39

From: Narcle
Fonts update is required, soon as I confirm new fonts are working I'll send them to Wizzup. There's a lot of XP bar changes and enhances that we can use. I don't have time to make new functions for it all but I'll get what we had before working.



Ahh if you make the font for that crappy under-lined/normal text in the xp bar, I'll write functions for them ;)

JN13

2012-01-16 16:30:14

First off, thank you for being so awesome and quick at fixing things! My Fletcher thanks you. Also, I'm learning how to script and I think it would be fun if there was some kind of explanation of how things were fixed, just to know how to do it, u know? I've changed my text.simba every day now it seems, and it would be fun to know how the pro's get things done :)

P1nky

2012-01-16 16:37:10

Thank You for ChooseOption <3.

KeepBotting

2012-01-16 16:49:48

From: Kyle Undefined
For all the people who don't know where to update, just replace your text.simba file with this one. Found in (/Simba/Includes/SRL/SRL/core/).
Man, now I feel bad because I'm basically leeching…At least I was able to contribute somewhat when RSBot was up :(

Narcle

2012-01-16 16:52:02

From: ggzz
Ahh if you make the font for that crappy under-lined/normal text in the xp bar, I'll write functions for them ;)


Geh, I'll pass on that atm… Just had enough time to update XP bar. Font making is a pain.

I pushed my fixes but the XP bar won't work until font updates are done. (or you go download it here http://villavu.com/forum/showthread.php?t=72528 )

Brandon

2012-01-16 16:58:25

From: Narcle
Geh, I'll pass on that atm… Just had enough time to update XP bar. Font making is a pain.

I pushed my fixes but the XP bar won't work until font updates are done. (or you go download it here http://villavu.com/forum/showthread.php?t=72528 )


Ahhh thanks.. It works :) I Just tested the XPBar function on the first page.. it gets the XPBar stuff perfectly :)

Paradoxium

2012-01-16 17:08:38

dam you guys are quick and awesome! imma start coding some scripts in the next couple of weeks, i really like this community :D

Erke

2012-01-16 17:30:20

Im feeling like sucha leech when im so helpless when things like this happends :(

Yago

2012-01-16 17:41:46

From: Erke
Im feeling like sucha leech when im so helpless when things like this happends :(


learn scripting and trust me you'll feel a lot better. :)

grats

2012-01-16 17:43:17

SRL just updated for me, looks like some MSI stuff is working well now, it is opening the bank well too

Rezozo

2012-01-16 18:39:39

From: Kyle Undefined
The stat chars are messed up, that needs to be fixed, so MSI is currently broken until then.

ty and fixed now!

michealsho

2012-01-16 19:14:32

Help i get this error:
Opening MSI…
[Error] C:\Simba\Includes\MSI/MSI/Core/Antiban.simba(340:31): Invalid number of parameters at line 339
Compiling failed.

Er1k

2012-01-16 19:47:45

As always thanks all the devs who got us back from the updates so quickly :D

ionaustin

2012-01-16 19:50:59

From: michealsho
Help i get this error:

also have the same error:cartman:

TrLoLoLoL

2012-01-16 19:51:50

In Trying To Stop Colour Bots Jagex Are Destroying There Game With Tacky Shitty Needless Updates :/

Slither1

2012-01-16 20:34:46

script is now right clicking every monster before choosing the attack option. any ideas?

divad82

2012-01-16 23:33:42

still can't work ><
just right clink but donot chooseoption

Medicaid

2012-01-16 23:55:46

From: michealsho
Help i get this error:


I get this same problem…

ziellos

2012-01-17 00:27:15

The automatically split characters are too wide. Try decreasing minspacing
The automatically split characters are too wide. Try decreasing minspacing
The automatically split characters are too wide. Try decreasing minspacing
The automatically split characters are too wide. Try decreasing minspacing

Spams this when trying to right click choose option in inventory.

Hunaja

2012-01-17 07:08:18

Thanks :)

'Toxin

2012-01-17 13:24:47

Home, you da shiz.

weequ

2012-01-17 17:52:19

Are the "Combat level: xxx" chars used anywhere else?
I was just thinking that we could calculate our combat level using attack, str, def, hp, etc to avoid adding extra fonts but then we would have to know if we are members and if we are in wilderness(-summoning) so maybe it's not a very good idea.

Rezozo

2012-01-21 11:17:15

Everyone go Here: http://villavu.com/forum/showthread.php?t=72534

late much?

Kyle Undefined

2012-01-21 11:21:59

From: joeygupta
Everyone go Here: http://villavu.com/forum/showthread.php?t=72534

late much?


What? That has nothing to do with this thread.