SRL Archive - MSI Bugs

seers woodcutting


grats

2012-01-16 02:33:35

yews and maples (possibly others) are really really slow and eventually just stop working after like 15-20 minutes


[0:01:02]: [] ------ Found: 126, TREE_MAPLE found
[0:01:02]: [ ] ------ Found: 147, TREE_MAPLE found
[0:01:02]: [] ------ Found: 54, TREE_MAPLE found
[0:01:03]: [ ] ------ Point is on player

that's what the box looks like everytime right before it stops.. so usually it gets to that "point is on player" and it just sits there till it times out and goes to the login screen.. then it sometimes picks up and logs back in and clicks 1 tree and times out again lol

not really sure why it does that, trying maples again.. it did that at least 30 times on yews for me, I was just stopping and restarting it for a few hours to get some logs.. now maples do it sometimes but not as much

I assume it is because yews aren't on the screen as frequently as maples are


thanks

Kyle Undefined

2012-01-17 11:55:59

I think I know the problem, is the camera set to HIGH when it starts to cut the trees?

grats

2012-01-18 03:19:19

From: Kyle Undefined
I think I know the problem, is the camera set to HIGH when it starts to cut the trees?


yea, the issue is at draynor willows too it looks like

the camera angle is fully up , when it says "point is on player" the uptext says "Inventory" and it's over your little bag icon thing

after a few minutes of sitting at that it gets out of it and cuts wood again, the problem with yews, however, is the trees usually aren't in view when it comes out of that so it goes back into that loop or whatever it is..

I had 4 friends come up to maples to test it too (just to cut the trees down so my guy couldn't see them) and it's present there too

MSI reuses all of its functions / procedures a lot right? so fix one fix them all basically?

let me know I'll watch for anything you want me to..



[0:03:45]: [ ***** ] ---------- Average pixel shift: 166
[0:03:45]: [ ***** ] ---------- Flag distance: 18
[0:03:45]: [ ***** ] ---------- Players Found: 2
[0:03:46]: [ ***** ] ---------- Average pixel shift: 103
[0:03:46]: [ ***** ] ---------- Flag distance: 16
[0:03:46]: [ ***** ] ---------- Players Found: 2
[0:03:46]: [ ***** ] ---------- Average pixel shift: 375
[0:03:46]: [ ***** ] ---------- Flag distance: 13
[0:03:46]: [ ***** ] ---------- Players Found: 2
[0:03:46]: [ ***** ] ---------- Average pixel shift: 491
[0:03:46]: [ ***** ] ---------- Flag distance: -1
[0:03:46]: [ ***** ] ---------- Players Found: 2
[0:03:46]: [ ***** ] ---------- Average pixel shift: 404
[0:03:46]: [ ***** ] ---------- Average pixel shift: 395
[0:03:46]: [ ***** ] ---------- Players Found: 1
[0:03:46]: [ ***** ] ---------- Average pixel shift: 525
[0:03:47]: [ ***** ] ---------- Average pixel shift: 577
[0:03:47]: [ ***** ] ---------- Players Found: 2
[0:03:47]: [ ***** ] ---------- Average pixel shift: 355
[0:03:47]: [ ***** ] ---------- Average pixel shift: 494
[0:03:47]: [ ***** ] ---------- Players Found: 2
[0:03:47]: [ ***** ] ---------- Average pixel shift: 317
[0:03:47]: [ ***** ] ---------- Average pixel shift: 538
[0:03:47]: [ ***** ] ---------- Players Found: 2
[0:03:47]: [ ***** ] ---------- Average pixel shift: 577
[0:03:47]: [ ***** ] ---------- Average pixel shift: 574
[0:03:47]: [ ***** ] ---------- Players Found: 2
[0:03:48]: [ ***** ] ---------- Average pixel shift: 374
[0:03:48]: [ ***** ] ---------- Average pixel shift: 448
[0:03:48]: [ ***** ] ---------- Players Found: 2
[0:03:48]: [ ***** ] ---------- Average pixel shift: 371
[0:03:48]: [ ***** ] ---------- Average pixel shift: 216
[0:03:48]: [ ***** ] ---------- Players Found: 2
[0:03:48]: [ ***** ] ---------- Average pixel shift: 262
[0:03:48]: [ ***** ] ---------- Average pixel shift: 108
[0:03:48]: [ ***** ] ---------- Players Found: 2
[0:03:49]: [ ***** ] ---------- Average pixel shift: 90
[0:03:49]: [ ***** ] ---------- Average pixel shift: 163
[0:03:49]: [ ***** ] ---------- Players Found: 2
[0:03:49]: [ ***** ] ---------- Average pixel shift: 26
[0:03:49]: [ ***** ] ---------- Player animation: Player Idle
[0:03:49]: [ ***** ] ---------- MSI_GetMyPos(): (4180, 3725)
[0:03:49]: [ ***** ] ---------- MSI_PointOnPath: Index = 3
[0:03:49]: [ ***** ] -------- Attempts: 2
[0:03:49]: [ ***** ] -------- Distance: 4
[0:03:49]: [ ***** ] ---------- Players Found: 2
[0:03:49]: [ ***** ] ---------- Average pixel shift: 50
[0:03:49]: [ ***** ] ---------- Player animation: Player Idle
[0:03:49]: [ ***** ] ------ MSI_WalkTPA: True
[0:03:49]: [ ***** ] ------ MSI_AtLocation
[0:03:49]: [ ***** ] ---------- MSI_GetMyPos(): (4180, 3725)
[0:03:49]: [ ***** ] -------- Checking sub-location: Draynor Village Willows
[0:03:49]: [ ***** ] ---------- MSI_BoxToMM(): (611, 70, 649, 114)
[0:03:51]: [ ***** ] -------- Player is at Draynor Village Willows
[0:03:51]: [ ***** ] ------ MSI_AtLocation: True
[0:03:51]: [ ***** ] ---- MSI_WalkPath: True
[0:03:51]: [ ***** ] -- MSI_Walk: True
[0:03:51]: [ ***** ] -- MSI_AutoObjects
[0:03:51]: [ ***** ] ---- MSI_FindObjectTPA: TREE_WILLOW_NEW
[0:03:51]: [ ***** ] ------ Found: 1049, TREE_WILLOW_NEW found
[0:03:51]: [ ***** ] ------ Found: 1686, TREE_WILLOW_NEW found
[0:03:51]: [ ***** ] ------ Found: 101, TREE_WILLOW_NEW found
[0:03:51]: [ ***** ] ------ Found: 282, TREE_WILLOW_NEW found
[0:03:51]: [ ***** ] ------ Found: 2, NOT ENOUGH
[0:03:51]: [ ***** ] ------ Found: 34, NOT ENOUGH
[0:03:51]: [ ***** ] ------ Found: 141, TREE_WILLOW_NEW found
[0:03:51]: [ ***** ] ------ Found: 13, NOT ENOUGH
[0:03:51]: [ ***** ] ------ Found: 33, NOT ENOUGH
[0:03:51]: [ ***** ] ------ Found: 1370, TREE_WILLOW_NEW found
[0:03:51]: [ ***** ] ------ Found: 83, TREE_WILLOW_NEW found
[0:03:51]: [ ***** ] ------ Found: 31, NOT ENOUGH
[0:03:51]: [ ***** ] ------ Found: 6, NOT ENOUGH
[0:03:51]: [ ***** ] ------ Found: 4, NOT ENOUGH
[0:03:51]: [ ***** ] ------ Found: 1, NOT ENOUGH
[0:03:51]: [ ***** ] ------ Found: 4, NOT ENOUGH
[0:03:51]: [ ***** ] ------ Point is on player


alright scratch that above about 'point is on player' it isn't ALWAYS on the inventory.. it just goes there upon script startup, it'll sit there every time when th script starts.. after that "point is on player" can happen with the mouse in different locations

Kyle Undefined

2012-01-18 09:13:34

I need to change those locations to use the tree trunk and lowest angle, that should fix the issue.

grats

2012-01-20 22:33:53

Alright thanks, it also seems to find the trees fine it just doesn't click sometimes I think it thinks that it is already chopping or something idk

these are the old style trees still by the way

Rasta

2012-01-21 09:40:40

From: grats
Alright thanks, it also seems to find the trees fine it just doesn't click sometimes I think it thinks that it is already chopping or something idk

these are the old style trees still by the way


Are you having trouble banking with seers woodcutting? Mine finds magic trees just fine but when banking cannot find symbol/banker.

Coh3n

2012-01-28 15:41:17

This should be fixed in the latest version. I fixed a possible infinite loop in MSI_WaitWhileChopping that seems to be working for me. We'll see how it goes.