SRL Archive - RS3 Outdated / Broken Scripts

Uber script request.


zertoyah

2007-03-18 16:48:52

Hey,

I am using the "Draynor Oak Banker Final" script.
that cuts Oaks for you and banks it



{ CHARMZ AUTO RESPONDER IS IN HERE (GoF's Edit) ... NOT mine.
----------------------------------------------------
Instructions
1. Fill out DeclarePlayers lines 40 +
2. Make sure your player is in Draynor
bank and that you have Vbright setting
on.
3. Make sure you have axe wielded or in 1st
inventory spot.
-----------------------------------------------------
This script will chop oaks in Draynor and bank them.


Note : If it doesn't walk to bank or trees... get the number.
'Found #3' is an example.
}
Program DraynorOakBanker;
{.include SRL\SRL.SCAR}
{.include SRL\SRL\Skill\Woodcutting.SCAR}
{.include SRL\SRL\Extended\XBank.SCAR}

Var
LoadNumber : Integer;
LogDTM, BrokenAxeDTM, AxeHandleDTM, RegularAxeDTM, CloserTo, WalkToBit, WalkToBit3 : Integer;
StartXP, EndXP, TotalXP, ExactTree, TotalLogs, BankTrips, WalkBank, WalkToBit2 : Integer;
frmDesign : TForm;
Label1 : TLabel;
Label2 : TLabel;
Label3 : TLabel;
Edit1 : TEdit;
Edit2 : TEdit;
Edit3 : TEdit;
Button1 : TButton;
TheTreeName : String;
AmmountOfLoads, FResponds : Integer;
TreeColor : Integer;
LX, LY, BankedLoggs : Integer;

//->Declare Players<-//
Procedure DeclarePlayers;
begin
Status('Loading Players')

HowManyPlayers := 4;
NumberOfPlayers( HowManyPlayers );
CurrentPlayer := 0;

Players[0].Name := 'zertoyah';
Players[0].Pass := '';
Players[0].Nick := 'Nickname'; // 2-4 letters of username
Players[0].Active := True;

Players[1].Name := 'zertoyah';
Players[1].Pass := '';
Players[1].Nick := 'Nickname'; // 2-4 letters of username
Players[1].Active := True;

Players[2].Name := 'zertoyah';
Players[2].Pass := '';
Players[2].Nick := 'Nickname'; // 2-4 letters of username
Players[2].Active := True;

Players[3].Name := 'zertoyah';
Players[3].Pass := '';
Players[3].Nick := 'Nickname'; // 2-4 letters of username
Players[3].Active := True;
end;

Const
AutoResp = True;
WantedL = 3; // Loads you want to do? (Random Loads are added.)
//-----------------------\\
VersionNum = '1.2 Final';

procedure SafeInitForm;
var
v: TVariantArray;
begin
setarraylength(V, 0);
ThreadSafeCall('InitForm', v);
end;

procedure ShowFormModal;
begin
frmDesign.ShowModal;
end;

procedure SafeShowFormModal;
var
v: TVariantArray;
begin
setarraylength(V, 0);
ThreadSafeCall('ShowFormModal', v);
end;

Procedure InitForm;
Begin
Status('Form Is Up')
frmDesign := CreateForm;
frmDesign.Left := 306;
frmDesign.Top := 367;
frmDesign.Width := 428;
frmDesign.Height := 207;
frmDesign.Caption := 'Setup';
frmDesign.Color := clBtnFace;
frmDesign.Font.Color := clWindowText;
frmDesign.Font.Height := -11;
frmDesign.Font.Name := 'MS Sans Serif';
frmDesign.Font.Style := [];
frmDesign.Visible := False;;
frmDesign.PixelsPerInch := 96;
Label1 := TLabel.Create(frmDesign);
Label1.Parent := frmDesign;
Label1.Left := 3;
Label1.Top := 20;
Label1.Width := 258;
Label1.Height := 20;
Label1.Caption := 'Loads For Player Before Logging Off';
Label1.Font.Color := clWindowText;
Label1.Font.Height := -17;
Label1.Font.Name := 'MS Sans Serif';
Label1.Font.Style := [];
Label1.ParentFont := False;
Label2 := TLabel.Create(frmDesign);
Label2.Parent := frmDesign;
Label2.Left := 3;
Label2.Top := 50;
Label2.Width := 78;
Label2.Height := 20;
Label2.Caption := 'Tree Name';
Label2.Font.Color := clWindowText;
Label2.Font.Height := -17;
Label2.Font.Name := 'MS Sans Serif';
Label2.Font.Style := [];
Label2.ParentFont := False;
Label3 := TLabel.Create(frmDesign);
Label3.Parent := frmDesign;
Label3.Left := 3;
Label3.Top := 80;
Label3.Width := 73;
Label3.Height := 20;
Label3.Caption := 'Tree Color';
Label3.Font.Color := clWindowText;
Label3.Font.Height := -17;
Label3.Font.Name := 'MS Sans Serif';
Label3.Font.Style := [];
Label3.ParentFont := False;
Edit1 := TEdit.Create(frmDesign);
Edit1.Parent := frmDesign;
Edit1.Left := 269;
Edit1.Top := 20;
Edit1.Width := 24;
Edit1.Height := 21;
Edit1.TabOrder := 8;
Edit1.Text := IntToStr(WantedL);
Edit2 := TEdit.Create(frmDesign);
Edit2.Parent := frmDesign;
Edit2.Left := 87;
Edit2.Top := 50;
Edit2.Width := 58;
Edit2.Height := 21;
Edit2.TabOrder := 9;
Edit2.Text := 'Oak';
Edit3 := TEdit.Create(frmDesign);
Edit3.Parent := frmDesign;
Edit3.Left := 87;
Edit3.Top := 79;
Edit3.Width := 69;
Edit3.Height := 21;
Edit3.TabOrder := 10;
Edit3.Text := '876624';
Button1 := TButton.Create(frmDesign);
Button1.Parent := frmDesign;
Button1.Left := 172;
Button1.Top := 133;
Button1.Width := 75;
Button1.Height := 25;
Button1.Caption := 'OK GO';
Button1.ModalResult := 1;
Button1.TabOrder := 11;
end;

Procedure Convert2;
Begin
TheTreeName := Edit2.text
AmmountOfLoads := StrToInt(Edit1.text)
TreeColor := StrToInt(Edit3.text)
end;


//->Load Dtm's<-//
Procedure LoadDTMs;

begin
Status('Loading DTM''s')

LogDTM := DTMFromString('78DA632C666260E0646440067921460CFF813' +
'448F43F103066314179C880118904D2354035FF19F0AB2905AA11' +
'22604E23500D0F0135C94035DCF8D50000507909F5');

BrokenAxeDTM := DTMFromString('78DA633CCAC4C090C1C8800C9A127919FE036' +
'990E87F2060BC0C54938CAA06220B2381F445A09A04026A8E01D5' +
'C41050B31FA8A698809AB384CD0100CBBD0D20');

AxeHandleDTM := DTMFromString('78DA637CCFC4C0E0C6C8800CCA227819FE036' +
'990E87F2060FC06546389AA06220B2381F473A09A00026ADE00D5' +
'F81350F316A8C685809A97403541F8D50000D0090D3C');

RegularAxeDTM := DTMFromString('78DA637461626060676440060DF1BC0CFF813' +
'448F43F10300601D5FC6740038C482490F604AAF94D408D13500D' +
'2B237E35F640358204D4F813618E1F50CD1F02EE0906AA61C26F0' +
'E0099720B7E');

WalkToBit := DTMFromString('78DA638C676260506740012A0CEC0C5C409A1' +
'188FF030123488D1AAA9A2C3B690611A81A10608CC13407434D22' +
'116AE2806A34F0AB01006D340A3E');

WalkToBit2 := DTMFromString('78DA636464666098CC80024C1938195280342' +
'310FF0702C67F4C186AE2D5381934A06A4080919999B01A06A09A' +
'4944A899825F0D0030C20B70');

WalkToBit3 := DTMFromString('78DA636C626260306040010ECCEC0C1C409A1' +
'188FF0301633DA69A440B760611A81A10606C25420DC82E4322D4' +
'E8E3570300B6030AAD');

WalkBank := DTMFromString('78DA63DCC6C4C0A0C980027881425C409A118' +
'8FF030123488D1AAA9A78356E0639A81A1000ABD126A0663BA65D' +
'186AB612560300E9920B3C');

CloserTo := DTMFromString('78DA6364606660D8CC800292A2A3C1342394C' +
'F0852B30D55CD9F3F4CA86AFE03F9BB08A80199B30EBF1A00F5B3' +
'0AEA');

ExactTree := DTMFromString('78DA63EC63626088604001828E0C0C5C409A1' +
'188FF03016313A61AA91046B81A10606C03AA71C5AF06001F4407' +
'E2');
end;

//->Walk Back To Trees<-//
Var
CC, YY : Integer;
Procedure WalkBackTree;
Begin
MakeCompass('N')
If FindDtm(WalkToBit3, CC, YY, MMX1, MMY1, MMX2, MMY2) then
Begin
WriteLn('Found # 3')
Mouse(CC + 46, YY + 44, 0, 0, True)
flag;
end else
If FindDtm(WalkToBit, CC, YY, MMX1, MMY1, MMX2, MMY2) then
Begin
WriteLn('Found # 1')
Mouse(CC + 46, YY + 44, 0, 0, True)
flag;
end else
If FindDtm(WalkToBit2, CC, YY, MMX1, MMY1, MMX2, MMY2) then
Begin
WriteLn('Found # 2')
Mouse(CC + 46, YY + 44, 0, 0, True)
flag;
end else
Begin
WriteLn('Could not find anything to locate tree area.')
LogOut;
Wait(60000 + Random (60000))
NextPlayer(False)
Exit;
end;
MakeCompass('S')
Wait(10)
MakeCompass('N')
If FindDtm(ExactTree, CC, YY, MMX1, MMY1, MMX2, MMY2) then
Begin
WriteLn('Found the exact tree.')
Mouse(CC - 3, YY + 3, 0, 0, True)
flag;
end else
WriteLn('Couldn''t find exact tree.')
end;

//->Walk To Bank<-//

Procedure WalkToBank;
Var
CCX, YYY : Integer;
Begin
MakeCompass('N')
If FindSymbol(CCX, YYY, 'Bank') then
Begin
WriteLn('Found Bank Symbol.')
Mouse(CCX, YYY, 4, 4, True)
flag;
end else
If FindDtm(WalkToBit3, CCX, YYY, MMX1, MMY1, MMX2, MMY2) then
Begin
WriteLn('Found # 3')
Mouse(CCX + 2, YYY + 40, 0, 0, True)
flag;
end else
If FindDtm(WalkToBit, CCX, YYY, MMX1, MMY1, MMX2, MMY2) then
Begin
WriteLn('Found # 1')
Mouse(CCX + 2, YYY + 40, 0, 0, True)
flag;
end else
If FindDtm(WalkToBit2, CCX, YYY, MMX1, MMY1, MMX2, MMY2) then
Begin
WriteLn('Found # 2')
Mouse(CCX + 2, YYY + 40, 0, 0, True)
flag;
end else
Begin
WriteLn('Could not find anything to locate the bank.')
LogOut;
Wait(60000 + Random (60000))
NextPlayer(False)
Exit;
end;
end;

//->In Lumby?<-//
Procedure InLumby;
Begin
If FindSymbol(x, y, 'Tutorial') or
FindSymbol(x, y, 'Water') then
begin
Status('In Lumby')
LogOut;
Wait(60000+Random(60000))
NextPlayer(False)
exit;
end;
end;


//->Setup<-//
Procedure MySetupScript;
Begin
Status('Set-Up')
SetupSRL;
DeclarePlayers;
LoadDTMs;
end;


//->GetRandomLoad-//
Var
RandomLoad : Integer;

Procedure GetRandomLoad;
Begin
RandomLoad := (AmmountOfLoads + Random (3))
end;


//->Anti Randoms<-//
Procedure TheAntiRandoms;
Begin
Status('Random Check')
FindNormalRandoms;
wait(10)
FindTalk;
wait(10)
if (FindFight) then
begin
Status('Running From a fight.')
RunAwayDirection('W');
Wait(8500 + random(3500));
RunBack;
Wait(1000+Random(100))
WalkBackTree;
end;
Wait(10);
FindTalk;
end;

Procedure StoreStuff;
Begin
If InventoryCount > 1 then
Begin
Repeat
ClickItemColorTol(65536, 10, False)
Wait(10)
ChooseOption(x, y, 'All')
Wait(1000 + Random(1000))
Until InventoryCount = 0
Wait(1000 + Random (1000))
Repeat
If FindDtm(RegularAxeDTM, X, Y, MSX1, MSY1, MSX2, MSY2) then
Begin
Mouse(X, Y, 1, 1, True)
Wait(1000 + Random(1000))
end;
Until InventoryCount = 1
end;
end;

//--CHARMZ AUTO RESPONDER--//

Function GetChatMessage(Text: String): Boolean;
Var
TX, TY: Integer;
Chat: String;
Begin

If(IsTextInAreaEx(40, 415, 130, 415, TX, TY, ':', 0, SmallChars, False, True, 0, 0, 0))then
Begin
Chat:= Lowercase(Trim(GetTextAtEx(TX + 8, 415, 0, SmallChars, False, False, 0, 1, 16711680, 40, False, TR_AllChars)));

If(Pos(Text, Chat) <> 0)then
Begin
Result:= True;
End

End

End;

Function GetChatName(Name: String): Boolean;
Var
I : Integer;
ChatName : String;
Begin

ChatName := Lowercase(Trim(GetTextAtEx(21, 415, 0, SmallChars, False, False, 0, 0, 0, 50, False, TR_AllChars)));

I:= Pos(':', ChatName);
If(I <> 0)then
Begin
Delete(ChatName, I, I);
End

If(Pos(Name, ChatName) <> 0)then
Begin
Result:= True;
End

End;

Function AutoRespond: Boolean;
Var
Responce, Lvl: String;
RandomReply: Integer;
Chat,Name,ChatName: String;
Begin

if(AutoResp=False)then
begin
Exit;
end;

if(AutoResp)then
begin

OldLine:= TheLine;
TheLine:= Lowercase(Trim(GetTextAtEx(20, 415, 0, SmallChars, False, False, 0, 1, 16711680, 40, False, TR_AllChars)));
NewLine:= TheLine;

If(GetChatName(Players[CurrentPlayer].Name))then
Begin
Exit;
End

If(OldLine=NewLine)then
Begin
Exit;
End

If(GetChatMessage(Players[CurrentPlayer].Name)) or (GetChatMessage(Players[CurrentPlayer].Nick))then
Begin
WriteLn(''+ChatName+': '+Chat);
RandomReply:= Random(10)+1;
Case (RandomReply) of
0 : Responce:= ('?');
1 : Responce:= ('what');
2 : Responce:= ('yes');
3 : Responce:= ('no');
4 : Responce:= ('what do you want');
5 : Responce:= ('me?');
6 : Responce:= ('Yah?');
7 : Responce:= ('who?');
8 : Responce:= ('wha?');
9 : Responce:= ('?');
10 : Responce:= ('???');
End
TypeSend(Responce+' '+Name);
Result:= True;
FResponds := FResponds + 1
End

If(GetChatMessage('lol')) or (GetChatMessage('lmao')) or (GetChatMessage('rofl')) or (GetChatMessage('haha'))then
Begin
WriteLn(''+ChatName+': '+Chat);
RandomReply:= Random(24)+1;
Case (RandomReply) of
0 : Responce:= ('heh');
1 : Responce:= ('loll');
2 : Responce:= ('lol');
3 : Responce:= ('haha');
4 : Responce:= ('hihi');
5 : Responce:= ('ehe');
6 : Responce:= ('lmao');
7 : Responce:= ('lmfao');
8 : Responce:= ('rofls');
9 : Responce:= ('fun');
10 : Responce:= ('nice');
11 : Responce:= ('lolz');
12 : Responce:= ('yep');
13 : Responce:= ('hola');
14 : Responce:= ('wow');
15 : Responce:= ('i bet');
16 : Responce:= ('rofl');
17 : Responce:= ('ghehehghehighhe');
18 : Responce:= ('cool');
19 : Responce:= ('...');
20 : Responce:= ('???');
21 : Responce:= ('wow');
22 : Responce:= ('grr..');
23 : Responce:= ('rowr');
24 : Responce:= ('lolololololol');
25 : Responce:= ('ha ha ha!!!');
End
TypeSend(Responce);
Result:= True;
FResponds := FResponds + 1
End


If(GetChatMessage('wc')) or (GetChatMessage('woodcutting')) or (GetChatMessage('woodcuttin')) And
(GetChatMessage('lvl')) or (GetChatMessage('level')) or (GetChatMessage('lvls')) or (GetChatMessage('levels'))then
Begin
WriteLn(''+ChatName+': '+Chat);
Lvl:= IntToStr(GetSkillLevel('woodcutting'));
RandomReply:= Random(5)+1;
Case (RandomReply) of
0 : Responce:= ('i''m lvl '+Lvl+' woodcuttin');
1 : Responce:= ('level '+Lvl+' wc');
2 : Responce:= ('lvl '+Lvl+' woodcut!');
3 : Responce:= (+Lvl);
4 : Responce:= ('i''m level '+lvl);
5 : Responce:= (+Lvl+' here :P');
End
TypeSend(Responce);
Result:= True;
FResponds := FResponds + 1
End

If(GetChatMessage('wat')) or (GetChatMessage('what')) and (GetChatMessage('doin')) or (GetChatMessage('doing'))then
Begin
WriteLn(''+ChatName+': '+Chat);
RandomReply:= Random(9)+1;
Case RandomReply of
0 : Responce:= ('not much');
1 : Responce:= ('nothing');
2 : Responce:= ('bored');
3 : Responce:= ('aye?');
4 : Responce:= ('emmm..nothin');
5 : Responce:= ('nope');
6 : Responce:= ('booo');
7 : Responce:= ('no ty');
8 : Responce:= ('what');
9 : Responce:= ('....');
10 : Responce:= ('nothin');
End;
TypeSend(Responce);
Result:= True;
FResponds := FResponds + 1
End;

If(GetChatMessage('hey')) or (GetChatMessage('hi')) or (GetChatMessage('hello')) or (GetChatMessage('wats up')) or (GetChatMessage('whats up')) or (GetChatMessage('yo'))then
Begin
WriteLn(''+ChatName+': '+Chat);
RandomReply:= random(9)+1;
Case RandomReply of
0 : Responce:= ('hello');
1 : Responce:= ('wassup');
2 : Responce:= ('yo');
3 : Responce:= ('whats up everyone');
4 : Responce:= ('whats up');
5 : Responce:= ('welcome');
6 : Responce:= ('hello hello');
7 : Responce:= ('wat up');
8 : Responce:= ('yo');
9 : Responce:= ('sup?');
10 : Responce:= ('whats up');
end
TypeSend(Responce);
Result:= True;
FResponds := FResponds + 1
end
end;
end;


//->Get Axe Colors<-//
Procedure GetAxeColors;
Begin
Wait(100)
MakeCompass('S')
GameTab(4)
FindAxeHeadColor;
MakeCompass('N')
end;


//->Check for Broken Axe<-//
Var
BX, BY, NX, NY : integer;

Procedure IsAxeBroken;
Begin
Status('Checking for broken axe')
GameTab(4)
Wait(400 + Random (100))
If (Not(FindDTM(BrokenAxeDTM, BX, BY, MIX1, MIY1, MIX2, MIY2 ))) then
Begin
Status('Axe Not Broken')
Exit;
end;
Begin
If (FindDTM(BrokenAxeDTM, BX, BY, MIX1, MIY1, MIX2, MIY2 )) or
(FindDTM(AxeHandleDTM, BX, BY, MIX1, MIY1, MIX2, MIY2 )) and
(Not(FindDTM(RegularAxeDTM, NX, NY, MIX1, MIY1, MIX2, MIY2))) then
Begin
WalkToBank;
Wait(1000 + Random(1000))
MakeCompass('E')
Wait(10)
OpenBank3;
Wait(2000 + Random(1000))
QuickFixBank;
end else
Begin
LogOut;
NextPlayer(False)
end;
StoreStuff;
CloseBank;
MakeCompass('N')
WalkBackTree;
HighestAngle;
end;
LoadNumber := Loadnumber + 1
BankTrips := BankTrips + 1
end;


//->Axe Head Finder<-//
Procedure TheFindAxe;
Begin
FindHead;
end;

//->Everything Put Together2<-//
Procedure CompleteFix2;
Begin
TheAntiRandoms;
Wait(10)
TheFindAxe;
Wait(10)
AutoRespond;
end;

//->Ent Finder<-// Yohojo8
Var
EX, EY : integer;
FX, FY : integer;
SafeEntWait : LongInt;
Procedure EntChecker;
Begin
Status('Checking For Ent')
If (FindObjMultiText(EX, EY, TheTreeName, TheTreeName, TheTreeName, Treecolor, 4)) then
Begin
MMouse(EX, EY, 0, 0)
If FindColorTolerance( FX, FY, 55769, 85, 15, 115, 15, 20) then
Begin
Status('Ent Found');
MouseFindFlag(645, 83, 2, 2);
MarkTime(SafeEntWait)
Repeat
CompleteFix2;
Wait(10)
If Random(100) = 80 then
Begin
RandomRClick;
end;
Until TimeFromMark(SafeEntWait) > 18000 + Random(10000)
EntsAvoided := EntsAvoided + 1
end;
end;
end;

//->Everything Put Together<-//
Procedure CompleteFix;
Begin
TheAntiRandoms;
Wait(10)
//InLumby;
Wait(10)
EntChecker;
Wait(10)
TheFindAxe;
Wait(10)
AutoRespond;
end;

//->Start Chopping<-//
Var
TX, TY : Integer;
TreeTime, SafeWaiting : LongInt;


Procedure StartChopping;
Begin
MakeCompass('N')
MarkTime(TreeTime)
If ( Not (LoggedIn) ) Then
Begin
NextPlayer (False)
Exit;
end;
Repeat
Begin
IsAxeBroken;
Status('Looking for ' + TheTreeName)
If (InvFull) then
Begin
Exit;
end;
EntChecker;
MakeCompass('W')
If (FindObjMultiText(TX, TY, TheTreeName, TheTreeName, TheTreeName, Treecolor, 4)) then
Begin
Mouse(TX, TY, 1, 1, True)
Wait( 1400 + Random (200))
MarkTime(SafeWaiting)
Repeat
CompleteFix;
If InvFull then
Begin
Exit;
end;
Wait(10)
Until (TimeFromMark(SafeWaiting) > 5000 + Random(1000))
end;
end;
Until (InvFull) or (TimeFromMark(TreeTime)>60000 * 7)
end;


//->Bank Procedure<-//
Var
BankMark : LongInt;

Procedure StartBanking;
Begin
If (InvFull) or
(TimeFromMark(TreeTime)>60000 * 7) then
Begin
If ( Not (LoggedIn) ) Then
Begin
NextPlayer (False)
Exit;
end;
MakeCompass('W')
HighestAngle;
Wait(100+Random(100))
GameTab(4)
end;
WalkToBank;
MarkTime(BankMark)
MakeCompass('W')
HighestAngle;
Wait(10)
HighestAngle;
Repeat
OpenBank3;
Until (BankScreen) or (TimeFromMark(BankMark)>60000 + Random(60000))
Wait(2000+Random(1000))
QuickFixBank;
If (TimeFromMark(BankMark)>60000) then
Begin
WriteLn('Couldn''t do banking.')
LogOut;
NextPlayer(False)
Exit;
end;
Repeat
If FindDTM(LogDTM, LX, LY, MIX1, MIY1, MIX2, MIY2) then
Begin
BankedLoggs := CountItemDtm(LogDTM) + 6
Mouse(LX, LY, 6, 6, False)
ChooseOption(x, y, 'All')
Wait(1000+Random(1000))
end;
Until (Not(FindDTM(LogDTM, LX, LY, MIX1, MIY1, MIX2, MIY2)))
Wait(100+Random(100))
StoreStuff;
CloseBank;
BankTrips := BankTrips + 1
LoadNumber := LoadNumber + 1
WalkBackTree;
end;

//->Progress<-//
Procedure FProgress;
Begin
WriteLn('|Fours Draynor Oak Banker v ' + VersionNum + '|')
WriteLn('------------------------------------------------')
WriteLn('>Time Running : ' + TimeRunning )
WriteLn('>Logs Banked : ' + IntToStr(TotalLogs) )
WriteLn('>Total Banks : ' + IntToStr(BankTrips) )
WriteLn('>XP Gained : ' + IntToStr(TotalXp) )
If EntsAvoided > 0 then
Begin
WriteLn('>Ents Avoided : ' + IntToStr(EntsAvoided) )
end;
If FResponds > 0 then
Begin
WriteLn('>Talk Backs : ' + IntToStr(FResponds) )
end;
WriteLn('------------------------------------------------')
end;

//->Main Stuff<-//
Begin
wait(1200)
MySetupScript;
UseSandwichSolver := True;
UseBoxSolver := True;
SafeInitForm;
SafeShowFormModal;
Convert2;
ClearDebug;
WriteLn('Starting Script')
Wait(3000)
ClearDebug;
Begin
If (Not(LoggedIn)) then
Begin
Status('Logging In')
Loginplayer;
end;
end;
GetRandomLoad;
HighestAngle;
MakeCompass('N')
Repeat
Repeat
StartXP := GetXp('Woodcutting')
Until StartXP > 0
GetAxeColors;
WalkBackTree;
Repeat
If ( Not (LoggedIn) ) Then
Begin
NextPlayer (False)
Exit;
end;
DisguiseScar('[' + IntToStr(LoadNumber) + '/' +IntToStr(RandomLoad) + '] ' +(Players[CurrentPlayer].name) + '')
StartChopping;
StartBanking;
Repeat
EndXP := GetXp('Woodcutting')
Until EndXP > 0
TotalLogs := TotalLogs + BankedLoggs
TotalXP := (EndXP - StartXP) + (TotalXP)
FProgress;
GetAxeColors;
Until (LoadNumber >= RandomLoad)
LogOut;
NextPlayer(True);
LoadNumber := 0
GetRandomLoad;
HighestAngle;
MakeCompass('S')
Until False;
End.

Could somebody edit this script so it has a auto responder.
And that it logs in and out every 15 minuts, and maybe more anti ban tricks.

And some basic anti random things.

Logging out for 1/2minuts when a random encounterd.
Something like this?

If this could be made then this script should be able to run for more then 12 hours right?.

Thanks in advance.

TOB

2007-03-18 16:53:18

You can. It's not that difficult to figure out, just give it a whirl ;)

zertoyah

2007-03-18 18:12:34

I am sorry I am really a noob at this kind of scripting. But do you agree that this would be a great woodcutting script :D ?

** I was reading on forums about anti-ban (http://www.sythe.org) and somebody posted that he got banned using a script hat had a anti ban :S Somebody said that it perhaps was a older anti ban :S what do you think about this?

Jason2gs

2007-03-18 18:42:32

I think you should use Fours Oak Banker ;)

http://www.villavu.com/forum/showthread.php?t=5934

zertoyah

2007-03-18 19:17:26

I think it's the same but mine is just a later version, both no anti random and anti ban :(

Smartzkid

2007-03-18 19:23:46

Then get the newer version?

No antiban is true, 100% perfection; some are better than others, yes, but its really just personal preference. In my opinion, a good autoresponder is about the best antiban you can get…

PS: Please use
 tags next time

zertoyah

2007-03-18 19:35:27

yes thanks for the tip (
) But could somebody edit this script so it has a good autorespond and that it logs in and out every 15 minuts? some anti ban tricks like that. and maybe some anti random? like logging out for 1 minut when a random pops up?

anow2

2007-03-18 19:43:46

From: zertoyah
yes thanks for the tip (
) But could somebody edit this script so it has a good autorespond and that it logs in and out every 15 minuts? some anti ban tricks like that. and maybe some anti random? like logging out for 1 minut when a random pops up?


logging out wont lose the random 0,o

and do you know how obvious it is to jagex if you log out every 15 mins?

zertoyah

2007-03-18 19:50:59

oke true about the logging out every <..> minuts.
cant that be set to random between 10 and 40 or something?

Oke maybe a running script for losing randoms that atack. But what about those nsaty randoms that want to talk >_> ?

3Garrett3

2007-03-19 15:14:57

if its from SRL and has SRL stuff in it ,, there is most likely anti random in it, so leave that, it would have antiban if its any good, so leave that too, if thats not good enough, do it urself

zertoyah

2007-03-19 16:55:14

I cant script… I would try but I dont understand a thing. And it doesnt respond when my name is being said. it doesnt say a word in a whole hour. it makes the same moves over and over.. so not a good anti ban if it's inplented

legendaryhero90

2007-03-19 21:40:12

From: zertoyah
I cant script… I would try but I dont understand a thing. And it doesnt respond when my name is being said. it doesnt say a word in a whole hour. it makes the same moves over and over.. so not a good anti ban if it's inplented


strange…. i guess you didnt set up SRL correctly