SRL Archive - SRL Randoms

[SRL-RANDOM] Certers (Giles, Miles, & Niles) ~ Working


Coh3n

2012-01-13 20:10:37

As of March 7th, 2012, the Certers random is working. If, for whatever reason, the solver failed, please post the debug text (found in Simba/Includes/SRL/logs) and if you're willing to let an SRL developer use your account, PM the account details to one of the following developers:

No Active Developers

Thanks,
The SRL Development Team

Wattah

2012-01-14 08:52:27

We are in the Certer random…
Possible Items:
sword
bowl
ring
Analysing Item…
Avg Count: 447
Avg Width: 66
Avg Height: 42
Avg Area: 2377
Avg Cover: 24
Item: sword, Score: 3/5
GetItem gave 'sword'
Solved Certer: sword

The script logged out after solving the puzzle, but before leaving the certer room. I was using ZMI Extreme(1.2) by Flight.

nokkasiili

2012-01-19 07:16:21

It sometimes think we are at mime random and try identify music and fails.

Shuttleu

2012-01-21 19:19:15

just got giles
***** STR: FOUND RANDOM: 'Certer' *****
Screenshot of: Found Certer random 41 Seconds
We are in the Certer random…
Possible Items:
battleaxe
sword
shears
Analysing Item…
Avg Count: 606
Avg Width: 48
Avg Height: 34
Avg Area: 1446
Avg Cover: 47
Item: shears, Score: 4/5
GetItem gave 'shears'
Solved Certer: shears


solved it, but never left, even after i left the room for it it just sat there and never returned to my script

~shut

Press Play

2012-01-29 16:44:47

Same as Shuttleu; it seems to be stuck in an infinite loop. The detection and solving was sweet as though (Y) :)
***** STR: FOUND RANDOM: 'Certer' *****
Screenshot of: Found Certer random 44 Minutes and 12 Seconds
We are in the Certer random...
Possible Items:
helmet
bowl
spade
spade
Analysing Item...
Avg Count: 2671
Avg Width: 61
Avg Height: 57
Avg Area: 3523
Avg Cover: 75
Item: bowl, Score: 5/5
GetItem gave 'bowl'
Solved Certer: bowl

supersain

2012-01-30 07:20:51

***** STR: FOUND RANDOM: 'Certer' *****
Screenshot of: Found Certer random 40 Minutes and 34 Seconds
We are in the Certer random…
Possible Items:
sword
shears
spade
spade
Analysing Item…
Avg Count: 655
Avg Width: 48
Avg Height: 30
Avg Area: 1486
Avg Cover: 46
Item: shears, Score: 4/5
GetItem gave 'shears'
Solved Certer: shears

ampageg

2012-02-05 10:03:26

Solver solved it but did not leave the area.
Was using MSI Powerchopper


[0:20:28]: ***** STR: FOUND RANDOM: 'Certer' *****
[0:20:28]: Screenshot of: Found Certer random 20 Minutes and 28 Seconds
[0:20:30]: We are in the Certer random...
[0:20:39]: Possible Items:
[0:20:39]: helmet
[0:20:39]: sword
[0:20:39]: shield
[0:20:39]: Analysing Item...
[0:21:10]: Avg Count: 438
[0:21:10]: Avg Width: 65
[0:21:10]: Avg Height: 42
[0:21:10]: Avg Area: 2352
[0:21:10]: Avg Cover: 24
[0:21:10]: Item: sword, Score: 3/5
[0:21:10]: GetItem gave 'sword'
[0:21:12]: Solved Certer: sword

Brandon

2012-03-05 20:28:02

It says 15 minutes and 13 seconds.. well I guarantee that it has only been stuck in the random for 11 seconds.. it didn't even attempt to click miles.. all it did was get in the random then terminate.


***** STR: FOUND RANDOM: 'Certer' *****
Screenshot of: Found Certer random 15 Minutes and 13 Seconds
We are in the Certer random...
***** STR: 'Certer' RANDOM SOLVING FAILED! *****
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | [url]www.villavu.com[/url] |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | Certers Missed : 1 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
Player is not Active...
All players not active!
Player is not Active...
All players not active!
Player is not Active...
All players not active!
Player is not Active...
All players not active!
Player is not Active...
All players not active!
Player is not Active...
All players not active!
Player is not Active...
All players not active!
Player is not Active...
All players not active!
Player is not Active...
All players not active!
Player is not Active...
All players not active!
Player is not Active...
All players not active!
Player is not Active...
All players not active!

Coh3n

2012-03-05 20:40:42

That's the old system. The new system should be in the updater shortly.

Justin

2012-03-07 02:00:54


***** Found Random: Certers *****
CT_IdentifyItem: Identifying item...
CT_IdentifyItem: Found item ~ BattleAxe
CT_SelectItem: Clicked item text
ClickPortal: Exiting random
ClickPortal: Clicked portal
***** Solved Random: Certers *****
Working as of 7/03/2012

Justin

2012-03-10 20:41:38

Random seems to be broken on "Bowl" item.


***** Found Random: Certers *****
CT_IdentifyItem: Identifying item...
CT_IdentifyItem: Didn't ID item, changing spin...
CT_IdentifyItem: Didn't ID item, changing spin...
CT_IdentifyItem: Didn't ID item, changing spin...
CT_IdentifyItem: Didn't identify item
CT_IdentifyItem: Identifying item...
CT_IdentifyItem: Didn't ID item, changing spin...
CT_IdentifyItem: Didn't ID item, changing spin...
CT_IdentifyItem: Didn't ID item, changing spin...
CT_IdentifyItem: Didn't identify item
CT_IdentifyItem: Identifying item...
CT_IdentifyItem: Didn't ID item, changing spin...
CT_IdentifyItem: Didn't ID item, changing spin...
CT_IdentifyItem: Didn't ID item, changing spin...
CT_IdentifyItem: Didn't identify item
CT_Solve: Certers solver timed out
***** Failed Random: Certers *****

Willing to donate account

Coh3n

2012-03-12 14:59:25

Thanks, Justin. Should be fixed for the next version.

Kyle Undefined

2012-03-19 01:00:30

Still working as of a few minutes ago :)

One thing I have noticed though. Simba wasn't taking hardly any resources until it hit that random, and I think it was the Random Tool popup that might be causing an issue. My Simba now is hogging up many resources and SMART is getting a a very, very low frame rate.

I quick restart of Simba did the trick, but just letting you know :)

Er1k

2012-03-19 01:14:20

Kyle, isn't that because of the solvers being DTM based?

Kyle Undefined

2012-03-19 01:15:55

I don't know. I'm sure that each DTM that is loaded is free'd so I don't know what the issue is. I'm glad it worked though :p

Coh3n

2012-03-19 01:23:39

From: Kyle Undefined
Still working as of a few minutes ago :)

One thing I have noticed though. Simba wasn't taking hardly any resources until it hit that random, and I think it was the Random Tool popup that might be causing an issue. My Simba now is hogging up many resources and SMART is getting a a very, very low frame rate.

I quick restart of Simba did the trick, but just letting you know :)
I'm not sure why the random tool would have anything to do with it. I'm pretty sure it's being free'd properly. May not be a bad idea to double check, though.

From: Er1k
Kyle, isn't that because of the solvers being DTM based?
What's with the common misconception of DTMs being so CPU intensive?

Er1k

2012-03-19 02:22:29

IMO it's because people (and I) run multiple instances of simba and performance degrades as memory usage (and leaks) increase over the lifetime of the script :p

It's kind of bad when my build has only 4GB RAM and 1 random out of 3 instances of simba will basically slow down my system to the performance of some legacy artifacts :(

Kyle Undefined

2012-03-19 02:37:54

Yeah, I don't know if that is causing the issue, I just remember seeing that last before the performance hogging.

I'll dig in and see if something else I was doing when that happened might of caused the issue.

Coh3n

2012-03-19 14:35:00

From: Er1k
IMO it's because people (and I) run multiple instances of simba and performance degrades as memory usage (and leaks) increase over the lifetime of the script :p

It's kind of bad when my build has only 4GB RAM and 1 random out of 3 instances of simba will basically slow down my system to the performance of some legacy artifacts :(
I have the same and I don't have any issues. Are you sure it's not just the script you're using?

And there are no leaks in the random solvers. All DTMs that are used are freed properly, I can assure you of that. I'm not sure about the constant increase in memory, but I'm pretty sure that doesn't happen for me either.

Jim

2012-03-23 00:16:28

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
***** Found Random: Certers *****
CT_IdentifyItem: Identifying item…
CT_IdentifyItem: Didn't ID item, changing spin…
CT_IdentifyItem: Found item ~ Ring
CT_SelectItem: Clicked item text
ClickPortal: Exiting random
ClickPortal: Clicked portal
***** Solved Random: Certers *****
***** Found Random: Rewards *****
RD_SolveBox: Found reward box
RD_ClickBoxOption: Found box option box
***** Solved Random: Rewards *****
***** Found Random: Rewards *****
RD_SolveMystery: Found mystery box
RD_SolveMystery: Clicked mystery box
***** Solved Random: Rewards *****

Brandon

2012-03-31 23:56:00

Fails certers..


Solved it with a DTM of the above picture.. Or a deformed bitmap..

Also Spams the console just like before.. Except it got even worse now and does this:


Along with the spamming.. Aka constantly clicking the black areas of the minimap just like in zanaris.

Sin

2012-04-01 01:02:20

Yes that happened to me also ggzz, I couldn't get the debug log however :s
I wasn't at home and ended up at a building in fally.

shstiger2009

2012-04-01 02:51:14

From: Sin
Yes that happened to me also ggzz, I couldn't get the debug log however :s
I wasn't at home and ended up at a building in fally.


And now you'll get a lot of randoms for a day. Joy…haha.

Sin

2012-04-01 02:58:53

From: shstiger2009
And now you'll get a lot of randoms for a day. Joy…haha.


Dude tell me about it.
I got 5 randoms within one hour…

Coh3n

2012-04-01 22:50:55

Can you post what's being spammed? Or direct me to somewhere else you posted it, ggzz? I can guarantee the clicking on the minimap is no the solver since there is no minimap walking at all. That's a problem within your script. The random is only detected if it finds one of the certers talking to the player (like it is when you get one in game). You can't start the solver unless the player is talking to one of the certers.

Also, if you solved it with a DTM of those pictures, why not post the DTMs?

Kyle Undefined

2012-04-04 17:18:43

Solved it today, but debug was cleared before I could grab the output.

Coh3n

2012-04-04 19:32:20

Not a problem if it was successful. :)

shstiger2009

2012-05-07 14:08:31

Ok, latest status of this random, I've seen it do this twice. When a spade comes up (and maybe all items) it keeps spamming "Item Found:Bowl" then "Didn't click text; may have ID'd wrong item."

I then went into the file, commented out all parts for the bowl function, and then…

***** Found Random: Certers *****
CT_IdentifyItem: Identifying item...
CT_IdentifyItem: Found item ~ Spade
CT_SelectItem: Clicked item text
ClickPortal: Exiting random
ClickPortal: Clicked portal
***** Solved Random: Certers *****

But basically it didn't even try to ID the item before it started spamming it found the Bowl. When it did it correctly, it actually took like 2 seconds instead of saying it found something absolutely instantly.

Hope this helps. :)

stuartroad

2012-05-12 06:15:37

Hi, Failed to solve the random today. I was watching it and it kept on finding "shears" when it was a fish. Did this about 10 times before logging out. Perhaps you could include something into the script that if it is not that item, it takes it out for lets say the next 5 possible guesses? Do you know what I mean?

Justin

2012-05-18 04:02:56

From: stuartroad
Hi, Failed to solve the random today. I was watching it and it kept on finding "shears" when it was a fish. Did this about 10 times before logging out. Perhaps you could include something into the script that if it is not that item, it takes it out for lets say the next 5 possible guesses? Do you know what I mean?


I have added a Fish DTM. sent in a Pull Request. Just waiting for a dev to accept it.

Fish DTM has been added. Please let me know if you have any problems.

Spade DTM's updated. - Waiting for a dev to accept the pull request.


***** Found Random: Certers *****
CT_IdentifyItem: Identifying item...
CT_IdentifyItem: Found item ~ Shield
CT_SelectItem: Clicked item text
ClickPortal: Exiting random
Successfully executed.

Shield DTM working as of 22/05/2012

Neznam

2012-05-22 15:21:07

[00:00:02]: Current player:
[01:26:17]: ***** Found Random: Certers *****
[01:26:21]: CT_IdentifyItem: Identifying item…
[01:26:40]: CT_IdentifyItem: Didn't ID item, changing spin…
[01:27:03]: CT_IdentifyItem: Didn't ID item, changing spin…
[01:27:22]: CT_IdentifyItem: Didn't identify item
[01:27:22]: CT_IdentifyItem: Identifying item…
[01:27:37]: CT_IdentifyItem: Didn't ID item, changing spin…
[01:28:00]: CT_IdentifyItem: Didn't ID item, changing spin…
[01:28:21]: CT_IdentifyItem: Didn't ID item, changing spin…
[01:28:24]: CT_IdentifyItem: Didn't identify item
[01:28:25]: CT_IdentifyItem: Identifying item…
[01:28:43]: CT_IdentifyItem: Didn't ID item, changing spin…
[01:28:54]: CT_IdentifyItem: Found item ~ Sword
[01:28:54]: CT_SelectItem: Didn't click text; may have ID'd wrong item
[01:28:54]: CT_IdentifyItem: Identifying item…
[01:29:13]: CT_IdentifyItem: Didn't ID item, changing spin…
[01:29:31]: CT_IdentifyItem: Didn't ID item, changing spin…
[01:29:54]: CT_IdentifyItem: Didn't ID item, changing spin…
[01:29:57]: CT_IdentifyItem: Didn't identify item
[01:29:57]: CT_Solve: Certers solver timed out
[01:29:57]: ***** Failed Random: Certers *****

dragonpiper

2012-05-24 08:34:56

Mines failed to, it doesn't seem to detect the battleaxe

Justin

2012-05-24 10:45:37

Will update the DTM's that are broken when I get an account in this random with the broken DTMs

punkd

2012-06-04 19:56:15

[00:17:40]: ***** Found Random: Certers *****
[00:17:44]: CT_IdentifyItem: Identifying item…
[00:17:59]: CT_IdentifyItem: Didn't ID item, changing spin…
[00:18:19]: CT_IdentifyItem: Didn't ID item, changing spin…
[00:18:38]: CT_IdentifyItem: Didn't ID item, changing spin…
[00:18:46]: CT_IdentifyItem: Didn't identify item
[00:18:46]: CT_IdentifyItem: Identifying item…
[00:19:02]: CT_IdentifyItem: Didn't ID item, changing spin…
[00:19:20]: CT_IdentifyItem: Didn't ID item, changing spin…
[00:19:39]: CT_IdentifyItem: Didn't ID item, changing spin…
[00:19:48]: CT_IdentifyItem: Didn't identify item
[00:19:48]: CT_IdentifyItem: Identifying item…
[00:20:07]: CT_IdentifyItem: Didn't ID item, changing spin…

battleaxe could not be detected.

Manually selected

Justin

2012-06-04 22:09:18

From: punkd
[00:17:40]: ***** Found Random: Certers *****
[00:17:44]: CT_IdentifyItem: Identifying item…
[00:17:59]: CT_IdentifyItem: Didn't ID item, changing spin…
[00:18:19]: CT_IdentifyItem: Didn't ID item, changing spin…
[00:18:38]: CT_IdentifyItem: Didn't ID item, changing spin…
[00:18:46]: CT_IdentifyItem: Didn't identify item
[00:18:46]: CT_IdentifyItem: Identifying item…
[00:19:02]: CT_IdentifyItem: Didn't ID item, changing spin…
[00:19:20]: CT_IdentifyItem: Didn't ID item, changing spin…
[00:19:39]: CT_IdentifyItem: Didn't ID item, changing spin…
[00:19:48]: CT_IdentifyItem: Didn't identify item
[00:19:48]: CT_IdentifyItem: Identifying item…
[00:20:07]: CT_IdentifyItem: Didn't ID item, changing spin…

battleaxe could not be detected.

Manually selected



Guessing you don't have any screenshots/account still in the random?

punkd

2012-06-05 14:40:11

nope. C0h3n has a few in the random from what I remember. I was too busy to write the random ;P

putonajonny

2012-06-11 06:45:17

Since this section of the forum seems to get a lot of negative posts, I want to do a positive one:
[00:00:01]: Current player: *************
[00:06:32]: ***** Found Random: Certers *****
[00:06:35]: CT_IdentifyItem: Identifying item...
[00:06:52]: CT_IdentifyItem: Didn't ID item, changing spin...
[00:06:58]: CT_IdentifyItem: Found item ~ Ring
[00:06:58]: CT_SelectItem: Clicked item text
[00:07:01]: ClickPortal: Exiting random
[00:07:06]: ClickPortal: Clicked portal
[00:07:09]: ***** Solved Random: Certers *****
[00:07:11]: ***** Found Random: Rewards *****
[00:07:11]: RD_SolveBox: Found reward box
[00:07:13]: RD_ClickBoxOption: Found box option box
[00:07:14]: ***** Solved Random: Rewards *****
[00:07:15]: ***** Found Random: Rewards *****
[00:07:15]: RD_SolveMystery: Found mystery box
[00:07:17]: RD_SolveMystery: Clicked mystery box
[00:07:17]: ***** Solved Random: Rewards *****

Justin

2012-06-11 07:04:42

From: putonajonny
Since this section of the forum seems to get a lot of negative posts, I want to do a positive one:
[00:00:01]: Current player: *************
[00:06:32]: ***** Found Random: Certers *****
[00:06:35]: CT_IdentifyItem: Identifying item...
[00:06:52]: CT_IdentifyItem: Didn't ID item, changing spin...
[00:06:58]: CT_IdentifyItem: Found item ~ Ring
[00:06:58]: CT_SelectItem: Clicked item text
[00:07:01]: ClickPortal: Exiting random
[00:07:06]: ClickPortal: Clicked portal
[00:07:09]: ***** Solved Random: Certers *****
[00:07:11]: ***** Found Random: Rewards *****
[00:07:11]: RD_SolveBox: Found reward box
[00:07:13]: RD_ClickBoxOption: Found box option box
[00:07:14]: ***** Solved Random: Rewards *****
[00:07:15]: ***** Found Random: Rewards *****
[00:07:15]: RD_SolveMystery: Found mystery box
[00:07:17]: RD_SolveMystery: Clicked mystery box
[00:07:17]: ***** Solved Random: Rewards *****


That's what I like to see!

J J

2012-06-11 07:09:38

[00:29:54]: ***** Found Random: Certers *****
[00:29:57]: CT_IdentifyItem: Identifying item...
[00:30:01]: CT_IdentifyItem: Found item ~ Spade
[00:30:02]: CT_SelectItem: Clicked item text
[00:30:04]: ClickPortal: Exiting random
[00:30:10]: ClickPortal: Clicked portal
[00:30:10]: ***** Solved Random: Certers *****
[00:30:13]: ***** Found Random: Rewards *****
Worked :)

Justin

2012-06-11 07:10:18

From: J J
[00:29:54]: ***** Found Random: Certers *****
[00:29:57]: CT_IdentifyItem: Identifying item...
[00:30:01]: CT_IdentifyItem: Found item ~ Spade
[00:30:02]: CT_SelectItem: Clicked item text
[00:30:04]: ClickPortal: Exiting random
[00:30:10]: ClickPortal: Clicked portal
[00:30:10]: ***** Solved Random: Certers *****
[00:30:13]: ***** Found Random: Rewards *****
Worked :)


Fantastic!

Andres

2012-06-12 11:05:36

***** Found Random: Certers *****
CT_IdentifyItem: Identifying item...
CT_IdentifyItem: Didn't ID item, changing spin...
CT_IdentifyItem: Didn't ID item, changing spin...
CT_IdentifyItem: Found item ~ Shears
CT_SelectItem: Clicked item text
ClickPortal: Exiting random
ClickPortal: Clicked portal
***** Solved Random: Certers *****
***** Found Random: Rewards *****
RD_SolveBox: Found reward box
RD_ClickBoxOption: Found box option box
***** Solved Random: Rewards *****
***** Found Random: Rewards *****
RD_SolveMystery: Found mystery box
RD_SolveMystery: Clicked mystery box
***** Solved Random: Rewards *****

I came back to this so I didn't get to see it, but it looks like it worked well!

Justin

2012-06-13 01:30:29

From: Andres
***** Found Random: Certers *****
CT_IdentifyItem: Identifying item...
CT_IdentifyItem: Didn't ID item, changing spin...
CT_IdentifyItem: Didn't ID item, changing spin...
CT_IdentifyItem: Found item ~ Shears
CT_SelectItem: Clicked item text
ClickPortal: Exiting random
ClickPortal: Clicked portal
***** Solved Random: Certers *****
***** Found Random: Rewards *****
RD_SolveBox: Found reward box
RD_ClickBoxOption: Found box option box
***** Solved Random: Rewards *****
***** Found Random: Rewards *****
RD_SolveMystery: Found mystery box
RD_SolveMystery: Clicked mystery box
***** Solved Random: Rewards *****

I came back to this so I didn't get to see it, but it looks like it worked well!


Yep worked fine!

Thanks.