Coh3n
2012-01-13 20:10:37
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Thanks,
The SRL Development Team
2012-01-13 20:10:37
2012-01-14 08:52:27
2012-01-19 07:16:21
2012-01-21 19:19:15
***** STR: FOUND RANDOM: 'Certer' *****
Screenshot of: Found Certer random 41 Seconds
We are in the Certer random…
Possible Items:
battleaxe
sword
shears
Analysing Item…
Avg Count: 606
Avg Width: 48
Avg Height: 34
Avg Area: 1446
Avg Cover: 47
Item: shears, Score: 4/5
GetItem gave 'shears'
Solved Certer: shears
2012-01-29 16:44:47
***** STR: FOUND RANDOM: 'Certer' *****
Screenshot of: Found Certer random 44 Minutes and 12 Seconds
We are in the Certer random...
Possible Items:
helmet
bowl
spade
spade
Analysing Item...
Avg Count: 2671
Avg Width: 61
Avg Height: 57
Avg Area: 3523
Avg Cover: 75
Item: bowl, Score: 5/5
GetItem gave 'bowl'
Solved Certer: bowl
2012-01-30 07:20:51
2012-02-05 10:03:26
[0:20:28]: ***** STR: FOUND RANDOM: 'Certer' *****
[0:20:28]: Screenshot of: Found Certer random 20 Minutes and 28 Seconds
[0:20:30]: We are in the Certer random...
[0:20:39]: Possible Items:
[0:20:39]: helmet
[0:20:39]: sword
[0:20:39]: shield
[0:20:39]: Analysing Item...
[0:21:10]: Avg Count: 438
[0:21:10]: Avg Width: 65
[0:21:10]: Avg Height: 42
[0:21:10]: Avg Area: 2352
[0:21:10]: Avg Cover: 24
[0:21:10]: Item: sword, Score: 3/5
[0:21:10]: GetItem gave 'sword'
[0:21:12]: Solved Certer: sword
2012-03-05 20:28:02
***** STR: FOUND RANDOM: 'Certer' *****
Screenshot of: Found Certer random 15 Minutes and 13 Seconds
We are in the Certer random...
***** STR: 'Certer' RANDOM SOLVING FAILED! *****
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | [url]www.villavu.com[/url] |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | Certers Missed : 1 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
Player is not Active...
All players not active!
Player is not Active...
All players not active!
Player is not Active...
All players not active!
Player is not Active...
All players not active!
Player is not Active...
All players not active!
Player is not Active...
All players not active!
Player is not Active...
All players not active!
Player is not Active...
All players not active!
Player is not Active...
All players not active!
Player is not Active...
All players not active!
Player is not Active...
All players not active!
Player is not Active...
All players not active!
2012-03-05 20:40:42
2012-03-07 02:00:54
***** Found Random: Certers *****
CT_IdentifyItem: Identifying item...
CT_IdentifyItem: Found item ~ BattleAxe
CT_SelectItem: Clicked item text
ClickPortal: Exiting random
ClickPortal: Clicked portal
***** Solved Random: Certers *****
Working as of 7/03/2012
2012-03-10 20:41:38
***** Found Random: Certers *****
CT_IdentifyItem: Identifying item...
CT_IdentifyItem: Didn't ID item, changing spin...
CT_IdentifyItem: Didn't ID item, changing spin...
CT_IdentifyItem: Didn't ID item, changing spin...
CT_IdentifyItem: Didn't identify item
CT_IdentifyItem: Identifying item...
CT_IdentifyItem: Didn't ID item, changing spin...
CT_IdentifyItem: Didn't ID item, changing spin...
CT_IdentifyItem: Didn't ID item, changing spin...
CT_IdentifyItem: Didn't identify item
CT_IdentifyItem: Identifying item...
CT_IdentifyItem: Didn't ID item, changing spin...
CT_IdentifyItem: Didn't ID item, changing spin...
CT_IdentifyItem: Didn't ID item, changing spin...
CT_IdentifyItem: Didn't identify item
CT_Solve: Certers solver timed out
***** Failed Random: Certers *****
2012-03-12 14:59:25
2012-03-19 01:00:30
2012-03-19 01:14:20
2012-03-19 01:15:55
2012-03-19 01:23:39
From: Kyle UndefinedI'm not sure why the random tool would have anything to do with it. I'm pretty sure it's being free'd properly. May not be a bad idea to double check, though.
Still working as of a few minutes ago :)
One thing I have noticed though. Simba wasn't taking hardly any resources until it hit that random, and I think it was the Random Tool popup that might be causing an issue. My Simba now is hogging up many resources and SMART is getting a a very, very low frame rate.
I quick restart of Simba did the trick, but just letting you know :)
From: Er1kWhat's with the common misconception of DTMs being so CPU intensive?
Kyle, isn't that because of the solvers being DTM based?
2012-03-19 02:22:29
2012-03-19 02:37:54
2012-03-19 14:35:00
From: Er1kI have the same and I don't have any issues. Are you sure it's not just the script you're using?
IMO it's because people (and I) run multiple instances of simba and performance degrades as memory usage (and leaks) increase over the lifetime of the script :p
It's kind of bad when my build has only 4GB RAM and 1 random out of 3 instances of simba will basically slow down my system to the performance of some legacy artifacts :(
2012-03-23 00:16:28
2012-03-31 23:56:00



2012-04-01 01:02:20
2012-04-01 02:51:14
From: Sin
Yes that happened to me also ggzz, I couldn't get the debug log however :s
I wasn't at home and ended up at a building in fally.
2012-04-01 02:58:53
From: shstiger2009
And now you'll get a lot of randoms for a day. Joy…haha.
2012-04-01 22:50:55
2012-04-04 17:18:43
2012-04-04 19:32:20
2012-05-07 14:08:31
***** Found Random: Certers *****
CT_IdentifyItem: Identifying item...
CT_IdentifyItem: Found item ~ Spade
CT_SelectItem: Clicked item text
ClickPortal: Exiting random
ClickPortal: Clicked portal
***** Solved Random: Certers *****2012-05-12 06:15:37
2012-05-18 04:02:56
From: stuartroad
Hi, Failed to solve the random today. I was watching it and it kept on finding "shears" when it was a fish. Did this about 10 times before logging out. Perhaps you could include something into the script that if it is not that item, it takes it out for lets say the next 5 possible guesses? Do you know what I mean?
***** Found Random: Certers *****
CT_IdentifyItem: Identifying item...
CT_IdentifyItem: Found item ~ Shield
CT_SelectItem: Clicked item text
ClickPortal: Exiting random
Successfully executed.
2012-05-22 15:21:07
2012-05-24 08:34:56
2012-05-24 10:45:37
2012-06-04 19:56:15
2012-06-04 22:09:18
From: punkd
[00:17:40]: ***** Found Random: Certers *****
[00:17:44]: CT_IdentifyItem: Identifying item…
[00:17:59]: CT_IdentifyItem: Didn't ID item, changing spin…
[00:18:19]: CT_IdentifyItem: Didn't ID item, changing spin…
[00:18:38]: CT_IdentifyItem: Didn't ID item, changing spin…
[00:18:46]: CT_IdentifyItem: Didn't identify item
[00:18:46]: CT_IdentifyItem: Identifying item…
[00:19:02]: CT_IdentifyItem: Didn't ID item, changing spin…
[00:19:20]: CT_IdentifyItem: Didn't ID item, changing spin…
[00:19:39]: CT_IdentifyItem: Didn't ID item, changing spin…
[00:19:48]: CT_IdentifyItem: Didn't identify item
[00:19:48]: CT_IdentifyItem: Identifying item…
[00:20:07]: CT_IdentifyItem: Didn't ID item, changing spin…
battleaxe could not be detected.
Manually selected
2012-06-05 14:40:11
2012-06-11 06:45:17
[00:00:01]: Current player: *************
[00:06:32]: ***** Found Random: Certers *****
[00:06:35]: CT_IdentifyItem: Identifying item...
[00:06:52]: CT_IdentifyItem: Didn't ID item, changing spin...
[00:06:58]: CT_IdentifyItem: Found item ~ Ring
[00:06:58]: CT_SelectItem: Clicked item text
[00:07:01]: ClickPortal: Exiting random
[00:07:06]: ClickPortal: Clicked portal
[00:07:09]: ***** Solved Random: Certers *****
[00:07:11]: ***** Found Random: Rewards *****
[00:07:11]: RD_SolveBox: Found reward box
[00:07:13]: RD_ClickBoxOption: Found box option box
[00:07:14]: ***** Solved Random: Rewards *****
[00:07:15]: ***** Found Random: Rewards *****
[00:07:15]: RD_SolveMystery: Found mystery box
[00:07:17]: RD_SolveMystery: Clicked mystery box
[00:07:17]: ***** Solved Random: Rewards *****
2012-06-11 07:04:42
From: putonajonny
Since this section of the forum seems to get a lot of negative posts, I want to do a positive one:[00:00:01]: Current player: *************
[00:06:32]: ***** Found Random: Certers *****
[00:06:35]: CT_IdentifyItem: Identifying item...
[00:06:52]: CT_IdentifyItem: Didn't ID item, changing spin...
[00:06:58]: CT_IdentifyItem: Found item ~ Ring
[00:06:58]: CT_SelectItem: Clicked item text
[00:07:01]: ClickPortal: Exiting random
[00:07:06]: ClickPortal: Clicked portal
[00:07:09]: ***** Solved Random: Certers *****
[00:07:11]: ***** Found Random: Rewards *****
[00:07:11]: RD_SolveBox: Found reward box
[00:07:13]: RD_ClickBoxOption: Found box option box
[00:07:14]: ***** Solved Random: Rewards *****
[00:07:15]: ***** Found Random: Rewards *****
[00:07:15]: RD_SolveMystery: Found mystery box
[00:07:17]: RD_SolveMystery: Clicked mystery box
[00:07:17]: ***** Solved Random: Rewards *****
2012-06-11 07:09:38
[00:29:54]: ***** Found Random: Certers *****
[00:29:57]: CT_IdentifyItem: Identifying item...
[00:30:01]: CT_IdentifyItem: Found item ~ Spade
[00:30:02]: CT_SelectItem: Clicked item text
[00:30:04]: ClickPortal: Exiting random
[00:30:10]: ClickPortal: Clicked portal
[00:30:10]: ***** Solved Random: Certers *****
[00:30:13]: ***** Found Random: Rewards *****Worked :)
2012-06-11 07:10:18
From: J J
Worked :)[00:29:54]: ***** Found Random: Certers *****
[00:29:57]: CT_IdentifyItem: Identifying item...
[00:30:01]: CT_IdentifyItem: Found item ~ Spade
[00:30:02]: CT_SelectItem: Clicked item text
[00:30:04]: ClickPortal: Exiting random
[00:30:10]: ClickPortal: Clicked portal
[00:30:10]: ***** Solved Random: Certers *****
[00:30:13]: ***** Found Random: Rewards *****
2012-06-12 11:05:36
***** Found Random: Certers *****
CT_IdentifyItem: Identifying item...
CT_IdentifyItem: Didn't ID item, changing spin...
CT_IdentifyItem: Didn't ID item, changing spin...
CT_IdentifyItem: Found item ~ Shears
CT_SelectItem: Clicked item text
ClickPortal: Exiting random
ClickPortal: Clicked portal
***** Solved Random: Certers *****
***** Found Random: Rewards *****
RD_SolveBox: Found reward box
RD_ClickBoxOption: Found box option box
***** Solved Random: Rewards *****
***** Found Random: Rewards *****
RD_SolveMystery: Found mystery box
RD_SolveMystery: Clicked mystery box
***** Solved Random: Rewards *****2012-06-13 01:30:29
From: Andres
***** Found Random: Certers *****
CT_IdentifyItem: Identifying item...
CT_IdentifyItem: Didn't ID item, changing spin...
CT_IdentifyItem: Didn't ID item, changing spin...
CT_IdentifyItem: Found item ~ Shears
CT_SelectItem: Clicked item text
ClickPortal: Exiting random
ClickPortal: Clicked portal
***** Solved Random: Certers *****
***** Found Random: Rewards *****
RD_SolveBox: Found reward box
RD_ClickBoxOption: Found box option box
***** Solved Random: Rewards *****
***** Found Random: Rewards *****
RD_SolveMystery: Found mystery box
RD_SolveMystery: Clicked mystery box
***** Solved Random: Rewards *****
I came back to this so I didn't get to see it, but it looks like it worked well!