SRL Archive - SRL Randoms

[SRL-RANDOM] Evil Bob's Island ~ Working


Coh3n

2012-01-13 20:05:10

As of March 5th, 2012, the Evil Bob Island random is working. If, for whatever reason, the solver failed, please post the debug text (found in Simba/Includes/SRL/logs) and if you're willing to let an SRL developer use your account, PM the account details to one of the following developers:
  • No one.
Thanks,
The SRL Development Team

supersain

2012-01-14 14:30:57

Had it today. Didn't detect it. IMO none of the randoms are working. Haven't solved one within the last 2 weeks for me.
Maybe you should change all to not working. If they they work then people will post in the thread.

YoHoJo

2012-01-14 14:34:03

I've failed two bobs last week.
Don't have the computer I was running it on though, I'll post back later.

In the OP you should add where exactly people can find their debug logs to post.

Coh3n

2012-01-17 17:04:32

From: YoHoJo
I've failed two bobs last week.
Don't have the computer I was running it on though, I'll post back later.

In the OP you should add where exactly people can find their debug logs to post.
Does SRL keep logs of randoms? I can't find any log files.

DemiseScythe

2012-01-18 11:14:29

…

Heavenzeyez1

2012-01-28 04:12:48

Mm, hey!
I'm not quite sure that it's working, at least it's not detecting it and that's not good, my main was standing there again for 30 mins doing nothing…

~Eerik.

Coh3n

2012-01-28 14:51:58

From: Heavenzeyez1
Mm, hey!
I'm not quite sure that it's working, at least it's not detecting it and that's not good, my main was standing there again for 30 mins doing nothing…

~Eerik.
I'm going to replace the current InEvilBob with the one I wrote for the new system. Should help things for now.

E: Updated for the next version.

Heavenzeyez1

2012-01-28 15:52:39

From: Coh3n
I'm going to replace the current InEvilBob with the one I wrote for the new system. Should help things for now.

E: Updated for the next version.


Thank you, kind Sir! :)
This is really important to detect if we are in a random or not, repped you! ;)
Keep up the good work!

~Eerik.

SweDam

2012-03-07 11:09:40

[02:53:32]: ***** Found Random: Evil Bob *****
[02:53:34]: EB_GetNet: Getting fishing net
[02:53:41]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:53:41]: EB_GetNet: Getting fishing net
[02:53:47]: EB_GetNet: Got fishing net
[02:53:47]: EB_WalkToCenter: Walking to the center of the island
[02:53:51]: EB_WalkToCenter: At center
[02:53:52]: EB_TalkToSlave: Talking to the Slave
[02:53:59]: EB_GetStatue: Identifying statue
[02:54:05]: DB_GetStatue: Found statue 'west'
[02:54:08]: EB_GetFish: Getting fish
[02:54:08]: EB_WalkToCenter: Walking to the center of the island
[02:54:08]: EB_WalkToCenter: Already at center
[02:54:08]: EB_WalkToCenter: At center
[02:54:21]: EB_GetFish: Got fish
[02:54:21]: EB_WalkToCenter: Walking to the center of the island
[02:54:21]: EB_WalkToCenter: Didn't find DTM_EB_CENTER
[02:54:26]: EB_WalkToCenter: At center
[02:54:26]: EB_Uncook: Uncooking the fish
[02:54:26]: EB_WalkToCenter: Walking to the center of the island
[02:54:26]: EB_WalkToCenter: Already at center
[02:54:26]: EB_WalkToCenter: At center
[02:54:29]: EB_Uncook: Uncooked the fish
[02:54:29]: EB_FeedBob: Feeding Bob
[02:54:33]: EB_GetNet: Getting fishing net
[02:54:33]: EB_GetNet: Got fishing net
[02:54:33]: EB_WalkToCenter: Walking to the center of the island
[02:54:33]: EB_WalkToCenter: Already at center
[02:54:33]: EB_WalkToCenter: At center
[02:54:34]: EB_TalkToSlave: Talking to the Slave
[02:54:39]: EB_GetStatue: Identifying statue
[02:55:00]: DB_GetStatue: Didn't identify statue
[02:55:03]: EB_GetNet: Getting fishing net
[02:55:03]: EB_GetNet: Got fishing net
[02:55:03]: EB_WalkToCenter: Walking to the center of the island
[02:55:03]: EB_WalkToCenter: Already at center
[02:55:03]: EB_WalkToCenter: At center
[02:55:04]: EB_TalkToSlave: Talking to the Slave
[02:55:08]: EB_GetStatue: Identifying statue
[02:55:28]: DB_GetStatue: Didn't identify statue
[02:55:30]: EB_GetNet: Getting fishing net
[02:55:30]: EB_GetNet: Got fishing net
[02:55:30]: EB_WalkToCenter: Walking to the center of the island
[02:55:30]: EB_WalkToCenter: Already at center
[02:55:30]: EB_WalkToCenter: At center
[02:55:31]: EB_TalkToSlave: Talking to the Slave
[02:55:36]: EB_GetStatue: Identifying statue
[02:55:56]: DB_GetStatue: Didn't identify statue
[02:55:58]: EB_GetNet: Getting fishing net
[02:55:58]: EB_GetNet: Got fishing net
[02:55:58]: EB_WalkToCenter: Walking to the center of the island
[02:55:58]: EB_WalkToCenter: Already at center
[02:55:58]: EB_WalkToCenter: At center
[02:55:59]: EB_TalkToSlave: Talking to the Slave
[02:56:03]: EB_GetStatue: Identifying statue
[02:56:23]: DB_GetStatue: Didn't identify statue
[02:56:26]: EB_GetNet: Getting fishing net
[02:56:26]: EB_GetNet: Got fishing net
[02:56:26]: EB_WalkToCenter: Walking to the center of the island
[02:56:26]: EB_WalkToCenter: Already at center
[02:56:26]: EB_WalkToCenter: At center
[02:56:27]: EB_TalkToSlave: Talking to the Slave
[02:56:32]: EB_GetStatue: Identifying statue
[02:56:52]: DB_GetStatue: Didn't identify statue
[02:56:55]: EB_GetNet: Getting fishing net
[02:56:55]: EB_GetNet: Got fishing net
[02:56:55]: EB_WalkToCenter: Walking to the center of the island
[02:56:55]: EB_WalkToCenter: Already at center
[02:56:55]: EB_WalkToCenter: At center
[02:56:56]: EB_TalkToSlave: Talking to the Slave
[02:57:01]: EB_GetStatue: Identifying statue
[02:57:21]: DB_GetStatue: Didn't identify statue
[02:57:23]: EB_GetNet: Getting fishing net
[02:57:23]: EB_GetNet: Got fishing net
[02:57:23]: EB_WalkToCenter: Walking to the center of the island
[02:57:23]: EB_WalkToCenter: Already at center
[02:57:23]: EB_WalkToCenter: At center
[02:57:25]: EB_TalkToSlave: Talking to the Slave
[02:57:29]: EB_GetStatue: Identifying statue
[02:57:49]: DB_GetStatue: Didn't identify statue
[02:57:52]: EB_GetNet: Getting fishing net
[02:57:52]: EB_GetNet: Got fishing net
[02:57:52]: EB_WalkToCenter: Walking to the center of the island
[02:57:52]: EB_WalkToCenter: Already at center
[02:57:52]: EB_WalkToCenter: At center
[02:57:53]: EB_TalkToSlave: Talking to the Slave
[02:57:57]: EB_GetStatue: Identifying statue
[02:58:17]: DB_GetStatue: Didn't identify statue
[02:58:20]: EB_GetNet: Getting fishing net
[02:58:20]: EB_GetNet: Got fishing net
[02:58:20]: EB_WalkToCenter: Walking to the center of the island
[02:58:20]: EB_WalkToCenter: Already at center
[02:58:20]: EB_WalkToCenter: At center
[02:58:22]: EB_TalkToSlave: Talking to the Slave
[02:58:27]: EB_GetStatue: Identifying statue
[02:58:47]: DB_GetStatue: Didn't identify statue
[02:58:49]: EB_Solve: Evil Bob solver timed out
[02:58:49]: ***** Failed Random: Evil Bob *****

Coh3n

2012-03-07 15:00:47

Did you happen to watch that? It looks like it did everything right until it fed Bob.

SweDam

2012-03-07 15:50:22

Sorry for not describing, it just didn't click on portal.

Coh3n

2012-03-07 19:36:18

From: SweDam
Sorry for not describing, it just didn't click on portal.
Okay, I can add some failsafes. The account isn't still in the random, is it? I'd prefer to test before committing some changes.

Sin

2012-03-07 19:37:53

From: Coh3n
Okay, I can add some failsafes. The account isn't still in the random, is it? I'd prefer to test before committing some changes.


It's not supposed to click on the portal, it's just supposed to open the door, you get teled out then.

Coh3n

2012-03-07 19:39:56

From: Sin
It's not supposed to click on the portal, it's just supposed to open the door, you get teled out then.
This is for the Evil Bob Island, not Prison Pete, but now that you say something, the prison is also called ScapeRune in the game. I'll make that more clear.

Sin

2012-03-07 19:41:44

Oh! I'm sorry :$

Jim

2012-03-22 21:37:10

I got this random and it wasn't detected, so the script I was using just sat there for 2 hrs until I manually stopped it.

kunzy

2012-03-22 21:58:03

coh3n great work =D

Coh3n

2012-03-23 01:05:18

From: Liimujx
I got this random and it wasn't detected, so the script I was using just sat there for 2 hrs until I manually stopped it.
Was probable the script then. It's not calling FindNormalRandoms often enough, or not in the right places.

AFAIK, the detection for this random works perfectly fine.

Er1k

2012-03-25 03:39:53

I encountered a similar problem of FindNormalRandoms not detecting Evil Bob in my script sometime before. However randoms detect perfectly for any other randoms though.

I hope I can reproduce that later to see if I can find out a cause.

Sin

2012-03-27 21:54:56

Confirmed 27th March.
Solved it in front of my eyes :)
Only problem was DTMs not being freed.

blother

2012-03-27 22:31:14

EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_Solve: Evil Bob solver has failed or timed out
***** Failed Random: Evil Bob *****
Successfully executed.

Wasn't at the computer when this happened. Looks to be different from the original problem :/

Coh3n

2012-03-28 02:57:38

From: Sin
Confirmed 27th March.
Solved it in front of my eyes :)
Only problem was DTMs not being freed.
You sure the DTMs are from this random? I can't see anywhere where they aren't freed. They're only loaded and freed once.

From: blother
Wasn't at the computer when this happened. Looks to be different from the original problem :/
Was your player at the center of the island?

Sin

2012-03-28 09:41:39

From: Coh3n
You sure the DTMs are from this random? I can't see anywhere where they aren't freed. They're only loaded and freed once.

Was your player at the center of the island?


Most likely would have been my fault since I stopped the script after it clicked the portal after completing the random as I wanted a perfect progress report :p
Anyways, excellent job Demise + Coh3n!!

Coh3n

2012-03-28 15:23:47

From: Sin
Most likely would have been my fault since I stopped the script after it clicked the portal after completing the random as I wanted a perfect progress report :p
Anyways, excellent job Demise + Coh3n!!
Ah yes, that would have been it. :)

blother

2012-03-29 07:08:47

When i logged on my character was standing at the center. I still had to complete the random.

Coh3n

2012-03-29 13:40:01

From: blother
When i logged on my character was standing at the center. I still had to complete the random.
Without debug text I can't tell you what went wrong, but my best guess is the script you used isn't calling FindNormalRandoms enough.

blother

2012-03-29 22:07:18

From: Coh3n
Without debug text I can't tell you what went wrong, but my best guess is the script you used isn't calling FindNormalRandoms enough.


I did post the debug text? Unless that text wasn't right for some reason…

Coh3n

2012-03-30 00:33:59

From: blother
I did post the debug text? Unless that text wasn't right for some reason…
Oh, yeah sorry. IT helps if you quote. :p I read a lot of thread; it's hard to keep track of them all.

I'm going to need an account to test/fix the issue.

blother

2012-03-31 16:31:21

From: Coh3n
Oh, yeah sorry. IT helps if you quote. :p I read a lot of thread; it's hard to keep track of them all.

I'm going to need an account to test/fix the issue.


Any time i get a random and it isn't solved should i pm you to see if you can fix it? I wouldn't mind offering my account to help out.

Coh3n

2012-03-31 18:42:04

Yes that would help, but I would most likely need it for a couple days as I am pretty busy this time of year.

blother

2012-03-31 23:31:03

From: Coh3n
Yes that would help, but I would most likely need it for a couple days as I am pretty busy this time of year.


That really is no problem. Next time I get stuck in a random i'll send you a pm. This will force me to work on some of my script ideas on other characters anyways :p

m34tcode

2012-04-01 21:38:08

SRL solved the random perfectly, but after leaving it tried solving it again. Now it is walking around edge, so maybe add detection for if we were in the random but got out? Seems like it left the random, and never realized that it left the random

DebugLog

:: :: Not in magic tab, possible random?
***** Found Random: Evil Bob *****
EB_GetNet: Getting fishing net
Dropping items
EB_GetNet: Getting fishing net
EB_GetNet: Didn't click DTM_EB_NET_GROUND
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetStatue: Identifying statue
DB_GetStatue: Found statue 'west'
EB_GetFish: Getting fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_GetFish: Got fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Didn't find DTM_EB_CENTER
EB_WalkToCenter: At center
EB_Uncook: Uncooking the fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: At center
EB_Uncook: Uncooked the fish
EB_FeedBob: Feeding Bob
EB_FeedBob: Fed Bob
ClickPortal: Exiting random
ClickPortal: Clicked portal
EB_GetFish: Getting fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_GetFish: Didn't click DTM_EB_FISHSPOT
EB_GetFish: Getting fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Didn't find DTM_EB_CENTER
EB_WalkToCenter: At center
EB_GetFish: Didn't click DTM_EB_FISHSPOT
EB_GetFish: Getting fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Didn't find DTM_EB_CENTER
EB_WalkToCenter: At center
EB_GetFish: Didn't click DTM_EB_FISHSPOT
EB_GetFish: Getting fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Didn't find DTM_EB_CENTER
EB_WalkToCenter: At center
EB_GetFish: Didn't click DTM_EB_FISHSPOT
EB_Solve: Evil Bob solver has failed or timed out
***** Failed Random: Evil Bob *****

Coh3n

2012-04-01 22:39:00

I'll take a look at that, thanks.

bolshak25

2012-04-13 22:12:02

|====================================|
| ~ SRL ~ |
| Randoms Report |
|────────────────────────────────────|
| |
| Evil Bob Failed ~ 1 |
| Abyss Solved ~ 1 |
| Sandwich Lady Solved ~ 1 |
| Quiz Master Solved ~ 1 |
| Beekeeper Solved ~ 1 |
| |
|────────────────────────────────────|
|====================================|

Been awhile since ive seen that many randoms in 1 report.

[00:00:23]: Current player: Lshsisawe1
[00:00:28]: ***** Found Random: Evil Bob *****
[00:00:31]: EB_GetNet: Getting fishing net
[00:00:31]: EB_GetNet: Got fishing net
[00:00:31]: EB_WalkToCenter: Walking to the center of the island
[00:00:31]: EB_WalkToCenter: Already at center
[00:00:31]: EB_WalkToCenter: At center
[00:00:32]: EB_TalkToSlave: Talking to the Slave
[00:00:39]: EB_GetStatue: Identifying statue
[00:00:43]: DB_GetStatue: Found statue 'east'
[00:00:46]: EB_GetFish: Getting fish
[00:00:47]: EB_WalkToCenter: Walking to the center of the island
[00:00:47]: EB_WalkToCenter: Already at center
[00:00:47]: EB_WalkToCenter: At center
[00:01:00]: EB_GetFish: Got fish
[00:01:00]: EB_WalkToCenter: Walking to the center of the island
[00:01:00]: EB_WalkToCenter: Didn't find DTM_EB_CENTER
[00:01:05]: EB_WalkToCenter: At center
[00:01:05]: EB_Uncook: Uncooking the fish
[00:01:06]: EB_WalkToCenter: Walking to the center of the island
[00:01:08]: EB_WalkToCenter: At center
[00:01:14]: EB_Uncook: Uncooked the fish
[00:01:14]: EB_FeedBob: Feeding Bob
[00:01:19]: EB_FeedBob: Fed Bob
[00:01:19]: ClickPortal: Exiting random
[00:01:25]: ClickPortal: Didn't find portal DTM
[00:01:25]: ***** Failed Random: Evil Bob *****

its sitting in the middle. if you need it ill leave it there until you reply back

Coh3n

2012-04-13 22:15:00

Does the portal sometimes change color? I can't think of why it wouldn't work. I even watched it work perfectly yesterday.

Sin

2012-04-13 22:16:30

When I get it i'll fix up the DTM =]
I'm due for a random in about 300k xp.

bolshak25

2012-04-13 22:20:21

im not sure, its yellow/white right now when i logged in. do you want it or should i just see if it can solve it?

Coh3n

2012-04-13 22:30:46

From: bolshak25
im not sure, its yellow/white right now when i logged in. do you want it or should i just see if it can solve it?
See if it solves it.

m34tcode

2012-04-13 22:47:12

A screenshot may help. We can test the dtm against it, and if it fails, the dtm can be modified to work.

bolshak25

2012-04-13 22:47:58

it keeps looping to talk to the servant even though its already solved
(go on irc)

Coh3n

2012-04-13 22:48:02

Well it waits a maximum of 5 seconds I think to find the DTM. Even though it's moving, I've never heard of it failing until now.

m34tcode

2012-04-14 00:53:07

It did talk to the servant twice for me when i was in and pasted the log.

bolshak25

2012-04-14 08:14:53

[00:01:53]: Current player: Lshsisawe1
[00:02:06]: ***** Found Random: Evil Bob *****
[00:02:12]: EB_GetNet: Getting fishing net
[00:02:12]: EB_GetNet: Got fishing net
[00:02:12]: EB_WalkToCenter: Walking to the center of the island
[00:02:12]: EB_WalkToCenter: Already at center
[00:02:12]: EB_WalkToCenter: At center
[00:02:13]: EB_TalkToSlave: Talking to the Slave
[00:02:21]: EB_GetStatue: Identifying statue
[00:02:43]: DB_GetStatue: Didn't identify statue
[00:02:45]: EB_GetNet: Getting fishing net
[00:02:45]: EB_GetNet: Got fishing net
[00:02:45]: EB_WalkToCenter: Walking to the center of the island
[00:02:45]: EB_WalkToCenter: Already at center
[00:02:45]: EB_WalkToCenter: At center
[00:02:46]: EB_TalkToSlave: Talking to the Slave
[00:02:49]: EB_GetStatue: Identifying statue
[00:03:10]: DB_GetStatue: Didn't identify statue
[00:03:13]: EB_GetNet: Getting fishing net
[00:03:13]: EB_GetNet: Got fishing net
[00:03:13]: EB_WalkToCenter: Walking to the center of the island
[00:03:13]: EB_WalkToCenter: Already at center
[00:03:13]: EB_WalkToCenter: At center
[00:03:14]: EB_TalkToSlave: Talking to the Slave
[00:03:19]: EB_GetStatue: Identifying statue
[00:03:39]: DB_GetStatue: Didn't identify statue
[00:03:41]: EB_GetNet: Getting fishing net
[00:03:41]: EB_GetNet: Got fishing net
[00:03:41]: EB_WalkToCenter: Walking to the center of the island
[00:03:41]: EB_WalkToCenter: Already at center
[00:03:41]: EB_WalkToCenter: At center
[00:03:43]: EB_TalkToSlave: Talking to the Slave
[00:03:46]: EB_GetStatue: Identifying statue
[00:04:06]: DB_GetStatue: Didn't identify statue
[00:04:09]: EB_GetNet: Getting fishing net
[00:04:09]: EB_GetNet: Got fishing net
[00:04:09]: EB_WalkToCenter: Walking to the center of the island
[00:04:09]: EB_WalkToCenter: Already at center
[00:04:09]: EB_WalkToCenter: At center
[00:04:10]: EB_TalkToSlave: Talking to the Slave
[00:04:15]: EB_GetStatue: Identifying statue
[00:04:36]: DB_GetStatue: Didn't identify statue
[00:04:38]: EB_GetNet: Getting fishing net
[00:04:38]: EB_GetNet: Got fishing net
[00:04:38]: EB_WalkToCenter: Walking to the center of the island
[00:04:38]: EB_WalkToCenter: Already at center
[00:04:38]: EB_WalkToCenter: At center
[00:04:40]: EB_TalkToSlave: Talking to the Slave
[00:04:44]: EB_GetStatue: Identifying statue

Thats the log for the one thats solved, but didnt exit. It continuously will click the servant and wait for a statue. It needs a failsafe to read the first dialog so it knows it's done.

Good news is my other account completed it successfully last night. I still have the original account if you want to add a failsafe to see if its done already

Coh3n

2012-04-14 16:41:07

From: bolshak25
Good news is my other account completed it successfully last night. I still have the original account if you want to add a failsafe to see if its done already
Yes, please PM me the details and I'll do it as soon as possible.

supersain

2012-04-19 22:35:41

Solved
***** Found Random: Evil Bob *****
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetStatue: Identifying statue
DB_GetStatue: Found statue 'north'
EB_GetFish: Getting fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_GetFish: Got fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Didn't find DTM_EB_CENTER
EB_WalkToCenter: At center
EB_Uncook: Uncooking the fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: At center
EB_Uncook: Uncooked the fish
EB_FeedBob: Feeding Bob
EB_FeedBob: Fed Bob
ClickPortal: Exiting random
ClickPortal: Clicked portal
***** Solved Random: Evil Bob *****

Ashihtaka

2012-04-19 22:48:47

same thing happened, I was surprised it got so far, just that last step and it would be done.

***** Found Random: Evil Bob *****
EB_GetNet: Getting fishing net
Dropping items
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetStatue: Identifying statue
DB_GetStatue: Found statue 'north'
EB_GetFish: Getting fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: At center
EB_GetFish: Got fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Didn't find DTM_EB_CENTER
EB_WalkToCenter: At center
EB_Uncook: Uncooking the fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: At center
EB_Uncook: Didn't click DTM_EB_POT
EB_GetFish: Getting fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_GetFish: Got fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_Uncook: Uncooking the fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_Uncook: Didn't click DTM_EB_POT
EB_GetFish: Getting fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_GetFish: Got fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_Uncook: Uncooking the fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_Uncook: Uncooked the fish
EB_FeedBob: Feeding Bob
EB_FeedBob: Fed Bob
ClickPortal: Exiting random
ClickPortal: Didn't find portal DTM
***** Failed Random: Evil Bob *****

Hitman1531

2012-04-22 18:15:10

Didn't work:

 [01:03:02]: ***** Found Random: Evil Bob *****
[01:03:08]: EB_GetNet: Getting fishing net
[01:03:15]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[01:03:15]: EB_GetNet: Getting fishing net
[01:03:19]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[01:03:19]: EB_GetNet: Getting fishing net
[01:03:25]: EB_GetNet: Got fishing net
[01:03:25]: EB_WalkToCenter: Walking to the center of the island
[01:03:30]: EB_WalkToCenter: At center
[01:03:31]: EB_TalkToSlave: Talking to the Slave
[01:03:37]: Didn't find DTM_EB_SLAVE
[01:03:37]: EB_GetNet: Getting fishing net
[01:03:37]: EB_GetNet: Got fishing net
[01:03:37]: EB_WalkToCenter: Walking to the center of the island
[01:03:37]: EB_WalkToCenter: Already at center
[01:03:37]: EB_WalkToCenter: At center
[01:03:38]: EB_TalkToSlave: Talking to the Slave
[01:03:43]: Didn't find DTM_EB_SLAVE
[01:03:43]: EB_GetNet: Getting fishing net
[01:03:43]: EB_GetNet: Got fishing net
[01:03:43]: EB_WalkToCenter: Walking to the center of the island
[01:03:43]: EB_WalkToCenter: Already at center
[01:03:43]: EB_WalkToCenter: At center
[01:03:44]: EB_TalkToSlave: Talking to the Slave
[01:03:49]: Didn't find DTM_EB_SLAVE
[01:03:49]: EB_GetNet: Getting fishing net
[01:03:49]: EB_GetNet: Got fishing net
[01:03:49]: EB_WalkToCenter: Walking to the center of the island
[01:03:49]: EB_WalkToCenter: Already at center
[01:03:49]: EB_WalkToCenter: At center
[01:03:50]: EB_TalkToSlave: Talking to the Slave
[01:03:56]: Didn't find DTM_EB_SLAVE
[01:03:56]: EB_GetNet: Getting fishing net
[01:03:56]: EB_GetNet: Got fishing net
[01:03:56]: EB_WalkToCenter: Walking to the center of the island
[01:03:56]: EB_WalkToCenter: Already at center
[01:03:56]: EB_WalkToCenter: At center
[01:03:57]: EB_TalkToSlave: Talking to the Slave
[01:04:03]: Didn't find DTM_EB_SLAVE
[01:04:03]: EB_GetNet: Getting fishing net
[01:04:03]: EB_GetNet: Got fishing net
[01:04:03]: EB_WalkToCenter: Walking to the center of the island
[01:04:03]: EB_WalkToCenter: Already at center
[01:04:03]: EB_WalkToCenter: At center
[01:04:04]: EB_TalkToSlave: Talking to the Slave
[01:04:09]: Didn't find DTM_EB_SLAVE
[01:04:09]: EB_GetNet: Getting fishing net
[01:04:09]: EB_GetNet: Got fishing net
[01:04:09]: EB_WalkToCenter: Walking to the center of the island
[01:04:10]: EB_WalkToCenter: Already at center
[01:04:10]: EB_WalkToCenter: At center
[01:04:11]: EB_TalkToSlave: Talking to the Slave
[01:04:16]: Didn't find DTM_EB_SLAVE
[01:04:16]: EB_GetNet: Getting fishing net
[01:04:16]: EB_GetNet: Got fishing net
[01:04:16]: EB_WalkToCenter: Walking to the center of the island
[01:04:16]: EB_WalkToCenter: Already at center
[01:04:16]: EB_WalkToCenter: At center
[01:04:17]: EB_TalkToSlave: Talking to the Slave
[01:04:22]: Didn't find DTM_EB_SLAVE
[01:04:23]: EB_GetNet: Getting fishing net
[01:04:23]: EB_GetNet: Got fishing net
[01:04:23]: EB_WalkToCenter: Walking to the center of the island
[01:04:23]: EB_WalkToCenter: Already at center
[01:04:23]: EB_WalkToCenter: At center
[01:04:24]: EB_TalkToSlave: Talking to the Slave
[01:04:29]: Didn't find DTM_EB_SLAVE
[01:04:29]: EB_GetNet: Getting fishing net
[01:04:29]: EB_GetNet: Got fishing net
[01:04:29]: EB_WalkToCenter: Walking to the center of the island
[01:04:29]: EB_WalkToCenter: Already at center
[01:04:29]: EB_WalkToCenter: At center
[01:04:30]: EB_TalkToSlave: Talking to the Slave
[01:04:36]: Didn't find DTM_EB_SLAVE
[01:04:36]: EB_GetNet: Getting fishing net
[01:04:36]: EB_GetNet: Got fishing net
[01:04:36]: EB_WalkToCenter: Walking to the center of the island
[01:04:36]: EB_WalkToCenter: Already at center
[01:04:36]: EB_WalkToCenter: At center
[01:04:37]: EB_TalkToSlave: Talking to the Slave
[01:04:42]: Didn't find DTM_EB_SLAVE
[01:04:42]: EB_GetNet: Getting fishing net
[01:04:42]: EB_GetNet: Got fishing net
[01:04:42]: EB_WalkToCenter: Walking to the center of the island
[01:04:42]: EB_WalkToCenter: Already at center
[01:04:42]: EB_WalkToCenter: At center
[01:04:44]: EB_TalkToSlave: Talking to the Slave

Jim

2012-05-06 01:53:40

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
***** Found Random: Evil Bob *****
EB_GetNet: Getting fishing net
EB_GetNet: Getting fishing net
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetStatue: Identifying statue
DB_GetStatue: Didn't identify statue
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
Didn't find DTM_EB_SLAVE
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave

Was stuck on where it talks to the slave and it never continued.

Omniusaspirer

2012-05-10 16:59:49

Aye, just failed on the portal for me as well. Logged off, then I logged in, clicked the portal, and was done.

meteora

2012-05-12 04:06:24


[02:44:35]: ***** Found Random: Evil Bob *****
[02:44:38]: EB_GetNet: Getting fishing net
[02:44:45]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:44:45]: EB_GetNet: Getting fishing net
[02:44:49]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:44:49]: EB_GetNet: Getting fishing net
[02:44:53]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:44:53]: EB_GetNet: Getting fishing net
[02:44:57]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:44:57]: EB_GetNet: Getting fishing net
[02:45:02]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:45:02]: EB_GetNet: Getting fishing net
[02:45:05]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:45:05]: EB_GetNet: Getting fishing net
[02:45:10]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:45:10]: EB_GetNet: Getting fishing net
[02:45:14]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:45:14]: EB_GetNet: Getting fishing net
[02:45:18]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:45:18]: EB_GetNet: Getting fishing net
[02:45:22]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:45:22]: EB_GetNet: Getting fishing net
[02:45:26]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:45:26]: EB_GetNet: Getting fishing net
[02:45:30]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:45:30]: EB_GetNet: Getting fishing net
[02:45:34]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:45:34]: EB_GetNet: Getting fishing net
[02:45:38]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:45:38]: EB_GetNet: Getting fishing net
[02:45:42]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:45:42]: EB_GetNet: Getting fishing net
[02:45:47]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:45:47]: EB_GetNet: Getting fishing net
[02:45:51]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:45:51]: EB_GetNet: Getting fishing net
[02:45:54]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:45:55]: EB_GetNet: Getting fishing net
[02:45:59]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:45:59]: EB_GetNet: Getting fishing net
[02:46:03]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:46:03]: EB_GetNet: Getting fishing net
[02:46:07]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:46:07]: EB_GetNet: Getting fishing net
[02:46:11]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:46:11]: EB_GetNet: Getting fishing net
[02:46:15]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:46:15]: EB_GetNet: Getting fishing net
[02:46:19]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:46:19]: EB_GetNet: Getting fishing net
[02:46:23]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:46:23]: EB_GetNet: Getting fishing net
[02:46:27]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:46:27]: EB_GetNet: Getting fishing net
[02:46:31]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:46:31]: EB_GetNet: Getting fishing net
[02:46:35]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:46:35]: EB_GetNet: Getting fishing net
[02:46:40]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:46:40]: EB_GetNet: Getting fishing net
[02:46:44]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:46:44]: EB_GetNet: Getting fishing net
[02:46:47]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:46:48]: EB_GetNet: Getting fishing net
[02:46:52]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:46:52]: EB_GetNet: Getting fishing net
[02:46:56]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:46:56]: EB_GetNet: Getting fishing net
[02:47:00]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:47:00]: EB_GetNet: Getting fishing net
[02:47:04]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:47:04]: EB_GetNet: Getting fishing net
[02:47:08]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:47:08]: EB_GetNet: Getting fishing net
[02:47:12]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:47:12]: EB_GetNet: Getting fishing net
[02:47:16]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:47:16]: EB_GetNet: Getting fishing net
[02:47:20]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:47:20]: EB_GetNet: Getting fishing net
[02:47:24]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:47:24]: EB_GetNet: Getting fishing net
[02:47:28]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:47:28]: EB_GetNet: Getting fishing net
[02:47:32]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:47:32]: EB_GetNet: Getting fishing net
[02:47:36]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:47:36]: EB_GetNet: Getting fishing net
[02:47:40]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:47:40]: EB_GetNet: Getting fishing net
[02:47:45]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:47:45]: EB_GetNet: Getting fishing net
[02:47:49]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:47:49]: EB_GetNet: Getting fishing net
[02:47:53]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:47:53]: EB_GetNet: Getting fishing net
[02:47:57]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:47:57]: EB_GetNet: Getting fishing net
[02:48:01]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:48:01]: EB_GetNet: Getting fishing net
[02:48:06]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:48:06]: EB_GetNet: Getting fishing net
[02:48:10]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:48:10]: EB_GetNet: Getting fishing net
[02:48:14]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:48:14]: EB_GetNet: Getting fishing net
[02:48:18]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:48:18]: EB_GetNet: Getting fishing net
[02:48:22]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:48:22]: EB_GetNet: Getting fishing net
[02:48:26]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:48:26]: EB_GetNet: Getting fishing net
[02:48:30]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:48:30]: EB_GetNet: Getting fishing net
[02:48:34]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:48:34]: EB_GetNet: Getting fishing net
[02:48:39]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:48:39]: EB_GetNet: Getting fishing net
[02:48:43]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:48:43]: EB_GetNet: Getting fishing net
[02:48:47]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:48:47]: EB_GetNet: Getting fishing net
[02:48:51]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:48:51]: EB_GetNet: Getting fishing net
[02:48:55]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:48:55]: EB_GetNet: Getting fishing net
[02:48:59]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:48:59]: EB_GetNet: Getting fishing net
[02:49:03]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:49:03]: EB_GetNet: Getting fishing net
[02:49:07]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:49:07]: EB_GetNet: Getting fishing net
[02:49:11]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:49:11]: EB_GetNet: Getting fishing net
[02:49:15]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:49:15]: EB_GetNet: Getting fishing net
[02:49:19]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:49:19]: EB_GetNet: Getting fishing net
[02:49:23]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:49:23]: EB_GetNet: Getting fishing net
[02:49:27]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:49:27]: EB_GetNet: Getting fishing net
[02:49:31]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:49:31]: EB_GetNet: Getting fishing net
[02:49:35]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[02:49:35]: EB_Solve: Evil Bob solver has failed or timed out
[02:49:35]: ***** Failed Random: Evil Bob *****

Was just standing there doing nothing.

moko

2012-05-15 07:18:44

[00:13:17]: ***** Found Random: Evil Bob *****
[00:13:19]: EB_GetNet: Getting fishing net
[00:13:26]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[00:13:26]: EB_GetNet: Getting fishing net
[00:13:30]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[00:13:30]: EB_GetNet: Getting fishing net
[00:13:34]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[00:13:34]: EB_GetNet: Getting fishing net
[00:13:39]: EB_GetNet: Got fishing net
[00:13:39]: EB_WalkToCenter: Walking to the center of the island
[00:13:43]: EB_WalkToCenter: At center
[00:13:44]: EB_TalkToSlave: Talking to the Slave
[00:13:50]: Didn't find DTM_EB_SLAVE
[00:13:50]: EB_GetNet: Getting fishing net
[00:13:50]: EB_GetNet: Got fishing net
[00:13:50]: EB_WalkToCenter: Walking to the center of the island
[00:13:50]: EB_WalkToCenter: Already at center
[00:13:50]: EB_WalkToCenter: At center
[00:13:51]: EB_TalkToSlave: Talking to the Slave
[00:13:56]: Didn't find DTM_EB_SLAVE
[00:13:56]: EB_GetNet: Getting fishing net
[00:13:56]: EB_GetNet: Got fishing net
[00:13:56]: EB_WalkToCenter: Walking to the center of the island
[00:13:56]: EB_WalkToCenter: Already at center
[00:13:56]: EB_WalkToCenter: At center
[00:13:58]: EB_TalkToSlave: Talking to the Slave
[00:14:03]: Didn't find DTM_EB_SLAVE
[00:14:03]: EB_GetNet: Getting fishing net
[00:14:03]: EB_GetNet: Got fishing net
[00:14:03]: EB_WalkToCenter: Walking to the center of the island
[00:14:03]: EB_WalkToCenter: Already at center
[00:14:03]: EB_WalkToCenter: At center
[00:14:04]: EB_TalkToSlave: Talking to the Slave
[00:14:09]: Didn't find DTM_EB_SLAVE
[00:14:09]: EB_GetNet: Getting fishing net
[00:14:09]: EB_GetNet: Got fishing net
[00:14:09]: EB_WalkToCenter: Walking to the center of the island
[00:14:09]: EB_WalkToCenter: Already at center
[00:14:09]: EB_WalkToCenter: At center
[00:14:10]: EB_TalkToSlave: Talking to the Slave
[00:14:15]: Didn't find DTM_EB_SLAVE
[00:14:15]: EB_GetNet: Getting fishing net
[00:14:15]: EB_GetNet: Got fishing net
[00:14:15]: EB_WalkToCenter: Walking to the center of the island
[00:14:15]: EB_WalkToCenter: Already at center
[00:14:15]: EB_WalkToCenter: At center
[00:14:17]: EB_TalkToSlave: Talking to the Slave
[00:14:22]: Didn't find DTM_EB_SLAVE
[00:14:22]: EB_GetNet: Getting fishing net
[00:14:22]: EB_GetNet: Got fishing net
[00:14:22]: EB_WalkToCenter: Walking to the center of the island
[00:14:22]: EB_WalkToCenter: Already at center
[00:14:22]: EB_WalkToCenter: At center
[00:14:23]: EB_TalkToSlave: Talking to the Slave
[00:14:28]: Didn't find DTM_EB_SLAVE
[00:14:28]: EB_GetNet: Getting fishing net
[00:14:28]: EB_GetNet: Got fishing net
[00:14:28]: EB_WalkToCenter: Walking to the center of the island
[00:14:28]: EB_WalkToCenter: Already at center
[00:14:28]: EB_WalkToCenter: At center
[00:14:29]: EB_TalkToSlave: Talking to the Slave
[00:14:35]: Didn't find DTM_EB_SLAVE
[00:14:35]: EB_GetNet: Getting fishing net
[00:14:35]: EB_GetNet: Got fishing net
[00:14:35]: EB_WalkToCenter: Walking to the center of the island
[00:14:35]: EB_WalkToCenter: Already at center
[00:14:35]: EB_WalkToCenter: At center
[00:14:36]: EB_TalkToSlave: Talking to the Slave
[00:14:41]: Didn't find DTM_EB_SLAVE
[00:14:41]: EB_GetNet: Getting fishing net
[00:14:41]: EB_GetNet: Got fishing net
[00:14:41]: EB_WalkToCenter: Walking to the center of the island
[00:14:41]: EB_WalkToCenter: Already at center
[00:14:41]: EB_WalkToCenter: At center
[00:14:42]: EB_TalkToSlave: Talking to the Slave
[00:14:48]: Didn't find DTM_EB_SLAVE
[00:14:48]: EB_GetNet: Getting fishing net
[00:14:48]: EB_GetNet: Got fishing net
[00:14:48]: EB_WalkToCenter: Walking to the center of the island
[00:14:48]: EB_WalkToCenter: Already at center
[00:14:48]: EB_WalkToCenter: At center
[00:14:49]: EB_TalkToSlave: Talking to the Slave
[00:14:54]: Didn't find DTM_EB_SLAVE
[00:14:54]: EB_GetNet: Getting fishing net
[00:14:54]: EB_GetNet: Got fishing net
[00:14:54]: EB_WalkToCenter: Walking to the center of the island
[00:14:54]: EB_WalkToCenter: Already at center
[00:14:54]: EB_WalkToCenter: At center
[00:14:55]: EB_TalkToSlave: Talking to the Slave
[00:15:01]: Didn't find DTM_EB_SLAVE
[00:15:01]: EB_GetNet: Getting fishing net
[00:15:01]: EB_GetNet: Got fishing net
[00:15:01]: EB_WalkToCenter: Walking to the center of the island
[00:15:01]: EB_WalkToCenter: Already at center
[00:15:01]: EB_WalkToCenter: At center
[00:15:02]: EB_TalkToSlave: Talking to the Slave
[00:15:07]: Didn't find DTM_EB_SLAVE
[00:15:07]: EB_GetNet: Getting fishing net
[00:15:07]: EB_GetNet: Got fishing net
[00:15:07]: EB_WalkToCenter: Walking to the center of the island
[00:15:07]: EB_WalkToCenter: Already at center
[00:15:07]: EB_WalkToCenter: At center
[00:15:08]: EB_TalkToSlave: Talking to the Slave
[00:15:14]: Didn't find DTM_EB_SLAVE
[00:15:14]: EB_GetNet: Getting fishing net
[00:15:14]: EB_GetNet: Got fishing net
[00:15:14]: EB_WalkToCenter: Walking to the center of the island
[00:15:14]: EB_WalkToCenter: Already at center
[00:15:14]: EB_WalkToCenter: At center
[00:15:15]: EB_TalkToSlave: Talking to the Slave
[00:15:20]: Didn't find DTM_EB_SLAVE
[00:15:20]: EB_GetNet: Getting fishing net
[00:15:20]: EB_GetNet: Got fishing net
[00:15:20]: EB_WalkToCenter: Walking to the center of the island
[00:15:20]: EB_WalkToCenter: Already at center
[00:15:20]: EB_WalkToCenter: At center
[00:15:21]: EB_TalkToSlave: Talking to the Slave
[00:15:26]: Didn't find DTM_EB_SLAVE
[00:15:26]: EB_GetNet: Getting fishing net
[00:15:26]: EB_GetNet: Got fishing net
[00:15:26]: EB_WalkToCenter: Walking to the center of the island
[00:15:26]: EB_WalkToCenter: Already at center
[00:15:26]: EB_WalkToCenter: At center
[00:15:28]: EB_TalkToSlave: Talking to the Slave
[00:15:33]: Didn't find DTM_EB_SLAVE
[00:15:33]: EB_GetNet: Getting fishing net
[00:15:33]: EB_GetNet: Got fishing net
[00:15:33]: EB_WalkToCenter: Walking to the center of the island
[00:15:33]: EB_WalkToCenter: Already at center
[00:15:33]: EB_WalkToCenter: At center
[00:15:34]: EB_TalkToSlave: Talking to the Slave
[00:15:40]: Didn't find DTM_EB_SLAVE
[00:15:40]: EB_GetNet: Getting fishing net
[00:15:40]: EB_GetNet: Got fishing net
[00:15:40]: EB_WalkToCenter: Walking to the center of the island
[00:15:40]: EB_WalkToCenter: Already at center
[00:15:40]: EB_WalkToCenter: At center
[00:15:41]: EB_TalkToSlave: Talking to the Slave
[00:15:46]: Didn't find DTM_EB_SLAVE
[00:15:46]: EB_GetNet: Getting fishing net
[00:15:46]: EB_GetNet: Got fishing net
[00:15:46]: EB_WalkToCenter: Walking to the center of the island
[00:15:46]: EB_WalkToCenter: Already at center
[00:15:46]: EB_WalkToCenter: At center
[00:15:47]: EB_TalkToSlave: Talking to the Slave
[00:15:53]: Didn't find DTM_EB_SLAVE
[00:15:53]: EB_GetNet: Getting fishing net
[00:15:53]: EB_GetNet: Got fishing net
[00:15:53]: EB_WalkToCenter: Walking to the center of the island
[00:15:53]: EB_WalkToCenter: Already at center
[00:15:53]: EB_WalkToCenter: At center
[00:15:54]: EB_TalkToSlave: Talking to the Slave
[00:15:59]: Didn't find DTM_EB_SLAVE
[00:15:59]: EB_GetNet: Getting fishing net
[00:15:59]: EB_GetNet: Got fishing net
[00:15:59]: EB_WalkToCenter: Walking to the center of the island
[00:15:59]: EB_WalkToCenter: Already at center
[00:15:59]: EB_WalkToCenter: At center
[00:16:00]: EB_TalkToSlave: Talking to the Slave
[00:16:06]: Didn't find DTM_EB_SLAVE
[00:16:06]: EB_GetNet: Getting fishing net
[00:16:06]: EB_GetNet: Got fishing net
[00:16:06]: EB_WalkToCenter: Walking to the center of the island
[00:16:06]: EB_WalkToCenter: Already at center
[00:16:06]: EB_WalkToCenter: At center
[00:16:07]: EB_TalkToSlave: Talking to the Slave
[00:16:12]: Didn't find DTM_EB_SLAVE
[00:16:12]: EB_GetNet: Getting fishing net
[00:16:12]: EB_GetNet: Got fishing net
[00:16:12]: EB_WalkToCenter: Walking to the center of the island
[00:16:12]: EB_WalkToCenter: Already at center
[00:16:12]: EB_WalkToCenter: At center
[00:16:13]: EB_TalkToSlave: Talking to the Slave
[00:16:18]: Didn't find DTM_EB_SLAVE
[00:16:18]: EB_GetNet: Getting fishing net
[00:16:18]: EB_GetNet: Got fishing net
[00:16:18]: EB_WalkToCenter: Walking to the center of the island
[00:16:18]: EB_WalkToCenter: Already at center
[00:16:18]: EB_WalkToCenter: At center
[00:16:20]: EB_TalkToSlave: Talking to the Slave
[00:16:25]: Didn't find DTM_EB_SLAVE
[00:16:25]: EB_GetNet: Getting fishing net
[00:16:25]: EB_GetNet: Got fishing net
[00:16:25]: EB_WalkToCenter: Walking to the center of the island
[00:16:25]: EB_WalkToCenter: Already at center
[00:16:25]: EB_WalkToCenter: At center
[00:16:26]: EB_TalkToSlave: Talking to the Slave
[00:16:31]: Didn't find DTM_EB_SLAVE
[00:16:31]: EB_GetNet: Getting fishing net
[00:16:31]: EB_GetNet: Got fishing net
[00:16:31]: EB_WalkToCenter: Walking to the center of the island
[00:16:31]: EB_WalkToCenter: Already at center
[00:16:31]: EB_WalkToCenter: At center
[00:16:33]: EB_TalkToSlave: Talking to the Slave
[00:16:38]: Didn't find DTM_EB_SLAVE
[00:16:38]: EB_GetNet: Getting fishing net
[00:16:38]: EB_GetNet: Got fishing net
[00:16:38]: EB_WalkToCenter: Walking to the center of the island
[00:16:38]: EB_WalkToCenter: Already at center
[00:16:38]: EB_WalkToCenter: At center
[00:16:39]: EB_TalkToSlave: Talking to the Slave
[00:16:44]: Didn't find DTM_EB_SLAVE
[00:16:44]: EB_GetNet: Getting fishing net
[00:16:44]: EB_GetNet: Got fishing net
[00:16:44]: EB_WalkToCenter: Walking to the center of the island
[00:16:44]: EB_WalkToCenter: Already at center
[00:16:44]: EB_WalkToCenter: At center
[00:16:46]: EB_TalkToSlave: Talking to the Slave
[00:16:51]: Didn't find DTM_EB_SLAVE
[00:16:51]: EB_GetNet: Getting fishing net
[00:16:51]: EB_GetNet: Got fishing net
[00:16:51]: EB_WalkToCenter: Walking to the center of the island
[00:16:51]: EB_WalkToCenter: Already at center
[00:16:51]: EB_WalkToCenter: At center
[00:16:52]: EB_TalkToSlave: Talking to the Slave
[00:16:57]: Didn't find DTM_EB_SLAVE
[00:16:57]: EB_GetNet: Getting fishing net
[00:16:57]: EB_GetNet: Got fishing net
[00:16:57]: EB_WalkToCenter: Walking to the center of the island
[00:16:57]: EB_WalkToCenter: Already at center
[00:16:57]: EB_WalkToCenter: At center
[00:16:58]: EB_TalkToSlave: Talking to the Slave
[00:17:04]: Didn't find DTM_EB_SLAVE
[00:17:04]: EB_GetNet: Getting fishing net
[00:17:04]: EB_GetNet: Got fishing net
[00:17:04]: EB_WalkToCenter: Walking to the center of the island
[00:17:04]: EB_WalkToCenter: Already at center
[00:17:04]: EB_WalkToCenter: At center
[00:17:05]: EB_TalkToSlave: Talking to the Slave
[00:17:10]: Didn't find DTM_EB_SLAVE
[00:17:10]: EB_GetNet: Getting fishing net
[00:17:10]: EB_GetNet: Got fishing net
[00:17:10]: EB_WalkToCenter: Walking to the center of the island
[00:17:10]: EB_WalkToCenter: Already at center
[00:17:10]: EB_WalkToCenter: At center
[00:17:12]: EB_TalkToSlave: Talking to the Slave
[00:17:17]: Didn't find DTM_EB_SLAVE
[00:17:17]: EB_GetNet: Getting fishing net
[00:17:17]: EB_GetNet: Got fishing net
[00:17:17]: EB_WalkToCenter: Walking to the center of the island
[00:17:17]: EB_WalkToCenter: Already at center
[00:17:17]: EB_WalkToCenter: At center
[00:17:19]: EB_TalkToSlave: Talking to the Slave
[00:17:24]: Didn't find DTM_EB_SLAVE
[00:17:24]: EB_GetNet: Getting fishing net
[00:17:24]: EB_GetNet: Got fishing net
[00:17:24]: EB_WalkToCenter: Walking to the center of the island
[00:17:24]: EB_WalkToCenter: Already at center
[00:17:24]: EB_WalkToCenter: At center
[00:17:25]: EB_TalkToSlave: Talking to the Slave
[00:17:30]: Didn't find DTM_EB_SLAVE
[00:17:30]: EB_GetNet: Getting fishing net
[00:17:30]: EB_GetNet: Got fishing net
[00:17:30]: EB_WalkToCenter: Walking to the center of the island
[00:17:30]: EB_WalkToCenter: Already at center
[00:17:30]: EB_WalkToCenter: At center
[00:17:32]: EB_TalkToSlave: Talking to the Slave
[00:17:37]: Didn't find DTM_EB_SLAVE
[00:17:37]: EB_GetNet: Getting fishing net
[00:17:37]: EB_GetNet: Got fishing net
[00:17:37]: EB_WalkToCenter: Walking to the center of the island
[00:17:37]: EB_WalkToCenter: Already at center
[00:17:37]: EB_WalkToCenter: At center
[00:17:39]: EB_TalkToSlave: Talking to the Slave
[00:17:44]: Didn't find DTM_EB_SLAVE
[00:17:44]: EB_GetNet: Getting fishing net
[00:17:44]: EB_GetNet: Got fishing net
[00:17:44]: EB_WalkToCenter: Walking to the center of the island
[00:17:44]: EB_WalkToCenter: Already at center
[00:17:44]: EB_WalkToCenter: At center
[00:17:45]: EB_TalkToSlave: Talking to the Slave
[00:17:50]: Didn't find DTM_EB_SLAVE
[00:17:50]: EB_GetNet: Getting fishing net
[00:17:50]: EB_GetNet: Got fishing net
[00:17:50]: EB_WalkToCenter: Walking to the center of the island
[00:17:50]: EB_WalkToCenter: Already at center
[00:17:50]: EB_WalkToCenter: At center
[00:17:52]: EB_TalkToSlave: Talking to the Slave
[00:17:57]: Didn't find DTM_EB_SLAVE
[00:17:57]: EB_GetNet: Getting fishing net
[00:17:57]: EB_GetNet: Got fishing net
[00:17:57]: EB_WalkToCenter: Walking to the center of the island
[00:17:57]: EB_WalkToCenter: Already at center
[00:17:57]: EB_WalkToCenter: At center
[00:17:58]: EB_TalkToSlave: Talking to the Slave
[00:18:03]: Didn't find DTM_EB_SLAVE
[00:18:03]: EB_GetNet: Getting fishing net
[00:18:03]: EB_GetNet: Got fishing net
[00:18:03]: EB_WalkToCenter: Walking to the center of the island
[00:18:03]: EB_WalkToCenter: Already at center
[00:18:03]: EB_WalkToCenter: At center
[00:18:04]: EB_TalkToSlave: Talking to the Slave
[00:18:09]: Didn't find DTM_EB_SLAVE
[00:18:09]: EB_GetNet: Getting fishing net
[00:18:09]: EB_GetNet: Got fishing net
[00:18:09]: EB_WalkToCenter: Walking to the center of the island
[00:18:09]: EB_WalkToCenter: Already at center
[00:18:09]: EB_WalkToCenter: At center
[00:18:11]: EB_TalkToSlave: Talking to the Slave
[00:18:16]: Didn't find DTM_EB_SLAVE
[00:18:16]: EB_GetNet: Getting fishing net
[00:18:16]: EB_GetNet: Got fishing net
[00:18:16]: EB_WalkToCenter: Walking to the center of the island
[00:18:16]: EB_WalkToCenter: Already at center
[00:18:16]: EB_WalkToCenter: At center
[00:18:17]: EB_TalkToSlave: Talking to the Slave
[00:18:22]: Didn't find DTM_EB_SLAVE
[00:18:22]: EB_Solve: Evil Bob solver has failed or timed out
[00:18:24]: ***** Failed Random: Evil Bob *****

Neznam

2012-05-22 15:17:19

Mine failed the random too

[00:00:02]: Current player:
[02:33:04]: ***** Found Random: Evil Bob *****
[02:33:07]: EB_GetNet: Getting fishing net
[02:33:15]: EB_GetNet: Getting fishing net
[02:33:21]: EB_GetNet: Got fishing net
[02:33:21]: EB_WalkToCenter: Walking to the center of the island
[02:33:25]: EB_WalkToCenter: At center
[02:33:26]: EB_TalkToSlave: Talking to the Slave
[02:33:31]: EB_GetNet: Getting fishing net
[02:33:31]: EB_GetNet: Got fishing net
[02:33:31]: EB_WalkToCenter: Walking to the center of the island
[02:33:34]: EB_WalkToCenter: At center
[02:33:35]: EB_TalkToSlave: Talking to the Slave
[02:33:42]: EB_GetStatue: Identifying statue
[02:34:02]: DB_GetStatue: Didn't identify statue
[02:34:05]: EB_GetNet: Getting fishing net
[02:34:05]: EB_GetNet: Got fishing net
[02:34:05]: EB_WalkToCenter: Walking to the center of the island
[02:34:05]: EB_WalkToCenter: Already at center
[02:34:05]: EB_WalkToCenter: At center
[02:34:06]: EB_TalkToSlave: Talking to the Slave
[02:34:09]: EB_GetStatue: Identifying statue
[02:34:13]: DB_GetStatue: Found statue 'east'
[02:34:15]: EB_GetFish: Getting fish
[02:34:16]: EB_WalkToCenter: Walking to the center of the island
[02:34:16]: EB_WalkToCenter: Already at center
[02:34:16]: EB_WalkToCenter: At center
[02:34:29]: EB_GetFish: Got fish
[02:34:29]: EB_WalkToCenter: Walking to the center of the island
[02:34:29]: EB_WalkToCenter: Didn't find DTM_EB_CENTER
[02:34:34]: EB_WalkToCenter: At center
[02:34:34]: EB_Uncook: Uncooking the fish
[02:34:35]: EB_WalkToCenter: Walking to the center of the island
[02:34:37]: EB_WalkToCenter: At center
[02:34:42]: EB_Uncook: Uncooked the fish
[02:34:42]: EB_FeedBob: Feeding Bob
[02:34:44]: EB_FeedBob: Didn't find DTM_EB_BOB
[02:34:44]: EB_GetNet: Getting fishing net
[02:34:44]: EB_GetNet: Got fishing net
[02:34:44]: EB_WalkToCenter: Walking to the center of the island
[02:34:44]: EB_WalkToCenter: Already at center
[02:34:44]: EB_WalkToCenter: At center
[02:34:45]: EB_TalkToSlave: Talking to the Slave
[02:34:50]: EB_GetNet: Getting fishing net
[02:34:50]: EB_GetNet: Got fishing net
[02:34:50]: EB_WalkToCenter: Walking to the center of the island
[02:34:50]: EB_WalkToCenter: Already at center
[02:34:50]: EB_WalkToCenter: At center
[02:34:51]: EB_TalkToSlave: Talking to the Slave
[02:34:54]: EB_GetStatue: Identifying statue
[02:34:58]: DB_GetStatue: Found statue 'north'
[02:35:01]: EB_GetFish: Getting fish
[02:35:01]: EB_WalkToCenter: Walking to the center of the island
[02:35:01]: EB_WalkToCenter: Already at center
[02:35:01]: EB_WalkToCenter: At center
[02:35:01]: EB_GetFish: Got fish
[02:35:01]: EB_WalkToCenter: Walking to the center of the island
[02:35:01]: EB_WalkToCenter: Already at center
[02:35:01]: EB_WalkToCenter: At center
[02:35:01]: EB_Uncook: Uncooking the fish
[02:35:01]: EB_WalkToCenter: Walking to the center of the island
[02:35:01]: EB_WalkToCenter: Already at center
[02:35:01]: EB_WalkToCenter: At center
[02:35:01]: EB_Uncook: Uncooked the fish
[02:35:01]: EB_FeedBob: Feeding Bob
[02:35:02]: EB_FeedBob: Didn't find DTM_EB_BOB
[02:35:02]: EB_GetNet: Getting fishing net
[02:35:02]: EB_GetNet: Got fishing net
[02:35:02]: EB_WalkToCenter: Walking to the center of the island
[02:35:02]: EB_WalkToCenter: Already at center
[02:35:02]: EB_WalkToCenter: At center
[02:35:04]: EB_TalkToSlave: Talking to the Slave
[02:35:08]: EB_GetNet: Getting fishing net
[02:35:08]: EB_GetNet: Got fishing net
[02:35:08]: EB_WalkToCenter: Walking to the center of the island
[02:35:08]: EB_WalkToCenter: Already at center
[02:35:08]: EB_WalkToCenter: At center
[02:35:10]: EB_TalkToSlave: Talking to the Slave
[02:35:12]: EB_GetStatue: Identifying statue
[02:35:18]: DB_GetStatue: Found statue 'north'
[02:35:20]: EB_GetFish: Getting fish
[02:35:21]: EB_WalkToCenter: Walking to the center of the island
[02:35:21]: EB_WalkToCenter: Already at center
[02:35:21]: EB_WalkToCenter: At center
[02:35:21]: EB_GetFish: Got fish
[02:35:21]: EB_WalkToCenter: Walking to the center of the island
[02:35:21]: EB_WalkToCenter: Already at center
[02:35:21]: EB_WalkToCenter: At center
[02:35:21]: EB_Uncook: Uncooking the fish
[02:35:21]: EB_WalkToCenter: Walking to the center of the island
[02:35:21]: EB_WalkToCenter: Already at center
[02:35:21]: EB_WalkToCenter: At center
[02:35:21]: EB_Uncook: Uncooked the fish
[02:35:21]: EB_FeedBob: Feeding Bob
[02:35:22]: EB_FeedBob: Didn't find DTM_EB_BOB
[02:35:22]: EB_GetNet: Getting fishing net
[02:35:22]: EB_GetNet: Got fishing net
[02:35:22]: EB_WalkToCenter: Walking to the center of the island
[02:35:22]: EB_WalkToCenter: Already at center
[02:35:22]: EB_WalkToCenter: At center
[02:35:23]: EB_TalkToSlave: Talking to the Slave
[02:35:28]: EB_GetNet: Getting fishing net
[02:35:28]: EB_GetNet: Got fishing net
[02:35:28]: EB_WalkToCenter: Walking to the center of the island
[02:35:28]: EB_WalkToCenter: Already at center
[02:35:28]: EB_WalkToCenter: At center
[02:35:30]: EB_TalkToSlave: Talking to the Slave
[02:35:32]: EB_GetStatue: Identifying statue
[02:35:52]: DB_GetStatue: Didn't identify statue
[02:35:55]: EB_GetNet: Getting fishing net
[02:35:55]: EB_GetNet: Got fishing net
[02:35:55]: EB_WalkToCenter: Walking to the center of the island
[02:35:55]: EB_WalkToCenter: Already at center
[02:35:55]: EB_WalkToCenter: At center
[02:35:57]: EB_TalkToSlave: Talking to the Slave
[02:35:59]: EB_GetStatue: Identifying statue
[02:36:03]: DB_GetStatue: Found statue 'north'
[02:36:05]: EB_GetFish: Getting fish
[02:36:06]: EB_WalkToCenter: Walking to the center of the island
[02:36:06]: EB_WalkToCenter: Already at center
[02:36:06]: EB_WalkToCenter: At center
[02:36:06]: EB_GetFish: Got fish
[02:36:06]: EB_WalkToCenter: Walking to the center of the island
[02:36:06]: EB_WalkToCenter: Already at center
[02:36:06]: EB_WalkToCenter: At center
[02:36:06]: EB_Uncook: Uncooking the fish
[02:36:06]: EB_WalkToCenter: Walking to the center of the island
[02:36:06]: EB_WalkToCenter: Already at center
[02:36:06]: EB_WalkToCenter: At center
[02:36:06]: EB_Uncook: Uncooked the fish
[02:36:06]: EB_FeedBob: Feeding Bob
[02:36:07]: EB_FeedBob: Didn't find DTM_EB_BOB
[02:36:07]: EB_GetNet: Getting fishing net
[02:36:07]: EB_GetNet: Got fishing net
[02:36:07]: EB_WalkToCenter: Walking to the center of the island
[02:36:07]: EB_WalkToCenter: Already at center
[02:36:07]: EB_WalkToCenter: At center
[02:36:08]: EB_TalkToSlave: Talking to the Slave
[02:36:13]: EB_GetNet: Getting fishing net
[02:36:13]: EB_GetNet: Got fishing net
[02:36:13]: EB_WalkToCenter: Walking to the center of the island
[02:36:13]: EB_WalkToCenter: Already at center
[02:36:13]: EB_WalkToCenter: At center
[02:36:15]: EB_TalkToSlave: Talking to the Slave
[02:36:17]: EB_GetStatue: Identifying statue
[02:36:21]: DB_GetStatue: Found statue 'north'
[02:36:24]: EB_GetFish: Getting fish
[02:36:24]: EB_WalkToCenter: Walking to the center of the island
[02:36:24]: EB_WalkToCenter: Already at center
[02:36:24]: EB_WalkToCenter: At center
[02:36:24]: EB_GetFish: Got fish
[02:36:24]: EB_WalkToCenter: Walking to the center of the island
[02:36:24]: EB_WalkToCenter: Already at center
[02:36:24]: EB_WalkToCenter: At center
[02:36:24]: EB_Uncook: Uncooking the fish
[02:36:24]: EB_WalkToCenter: Walking to the center of the island
[02:36:24]: EB_WalkToCenter: Already at center
[02:36:24]: EB_WalkToCenter: At center
[02:36:24]: EB_Uncook: Uncooked the fish
[02:36:24]: EB_FeedBob: Feeding Bob
[02:36:25]: EB_FeedBob: Didn't find DTM_EB_BOB
[02:36:25]: EB_GetNet: Getting fishing net
[02:36:25]: EB_GetNet: Got fishing net
[02:36:25]: EB_WalkToCenter: Walking to the center of the island
[02:36:25]: EB_WalkToCenter: Already at center
[02:36:25]: EB_WalkToCenter: At center
[02:36:27]: EB_TalkToSlave: Talking to the Slave
[02:36:31]: EB_GetNet: Getting fishing net
[02:36:31]: EB_GetNet: Got fishing net
[02:36:31]: EB_WalkToCenter: Walking to the center of the island
[02:36:31]: EB_WalkToCenter: Already at center
[02:36:31]: EB_WalkToCenter: At center
[02:36:33]: EB_TalkToSlave: Talking to the Slave
[02:36:35]: EB_GetStatue: Identifying statue
[02:36:43]: DB_GetStatue: Found statue 'north'
[02:36:46]: EB_GetFish: Getting fish
[02:36:46]: EB_WalkToCenter: Walking to the center of the island
[02:36:46]: EB_WalkToCenter: Already at center
[02:36:46]: EB_WalkToCenter: At center
[02:36:46]: EB_GetFish: Got fish
[02:36:46]: EB_WalkToCenter: Walking to the center of the island
[02:36:46]: EB_WalkToCenter: Already at center
[02:36:46]: EB_WalkToCenter: At center
[02:36:46]: EB_Uncook: Uncooking the fish
[02:36:46]: EB_WalkToCenter: Walking to the center of the island
[02:36:46]: EB_WalkToCenter: Already at center
[02:36:46]: EB_WalkToCenter: At center
[02:36:46]: EB_Uncook: Uncooked the fish
[02:36:46]: EB_FeedBob: Feeding Bob
[02:36:47]: EB_FeedBob: Didn't find DTM_EB_BOB
[02:36:47]: EB_GetNet: Getting fishing net
[02:36:47]: EB_GetNet: Got fishing net
[02:36:47]: EB_WalkToCenter: Walking to the center of the island
[02:36:47]: EB_WalkToCenter: Already at center
[02:36:47]: EB_WalkToCenter: At center
[02:36:48]: EB_TalkToSlave: Talking to the Slave
[02:36:53]: EB_GetNet: Getting fishing net
[02:36:53]: EB_GetNet: Got fishing net
[02:36:53]: EB_WalkToCenter: Walking to the center of the island
[02:36:53]: EB_WalkToCenter: Already at center
[02:36:53]: EB_WalkToCenter: At center
[02:36:54]: EB_TalkToSlave: Talking to the Slave
[02:36:57]: EB_GetStatue: Identifying statue
[02:37:01]: DB_GetStatue: Found statue 'north'
[02:37:03]: EB_GetFish: Getting fish
[02:37:03]: EB_WalkToCenter: Walking to the center of the island
[02:37:03]: EB_WalkToCenter: Already at center
[02:37:03]: EB_WalkToCenter: At center
[02:37:03]: EB_GetFish: Got fish
[02:37:03]: EB_WalkToCenter: Walking to the center of the island
[02:37:03]: EB_WalkToCenter: Already at center
[02:37:03]: EB_WalkToCenter: At center
[02:37:03]: EB_Uncook: Uncooking the fish
[02:37:03]: EB_WalkToCenter: Walking to the center of the island
[02:37:03]: EB_WalkToCenter: Already at center
[02:37:03]: EB_WalkToCenter: At center
[02:37:04]: EB_Uncook: Uncooked the fish
[02:37:04]: EB_FeedBob: Feeding Bob
[02:37:05]: EB_FeedBob: Didn't find DTM_EB_BOB
[02:37:05]: EB_GetNet: Getting fishing net
[02:37:05]: EB_GetNet: Got fishing net
[02:37:05]: EB_WalkToCenter: Walking to the center of the island
[02:37:05]: EB_WalkToCenter: Already at center
[02:37:05]: EB_WalkToCenter: At center
[02:37:06]: EB_TalkToSlave: Talking to the Slave
[02:37:11]: EB_GetNet: Getting fishing net
[02:37:11]: EB_GetNet: Got fishing net
[02:37:11]: EB_WalkToCenter: Walking to the center of the island
[02:37:11]: EB_WalkToCenter: Already at center
[02:37:11]: EB_WalkToCenter: At center
[02:37:12]: EB_TalkToSlave: Talking to the Slave
[02:37:15]: EB_GetStatue: Identifying statue
[02:37:21]: DB_GetStatue: Found statue 'north'
[02:37:24]: EB_GetFish: Getting fish
[02:37:24]: EB_WalkToCenter: Walking to the center of the island
[02:37:24]: EB_WalkToCenter: Already at center
[02:37:24]: EB_WalkToCenter: At center
[02:37:24]: EB_GetFish: Got fish
[02:37:24]: EB_WalkToCenter: Walking to the center of the island
[02:37:24]: EB_WalkToCenter: Already at center
[02:37:24]: EB_WalkToCenter: At center
[02:37:24]: EB_Uncook: Uncooking the fish
[02:37:24]: EB_WalkToCenter: Walking to the center of the island
[02:37:24]: EB_WalkToCenter: Already at center
[02:37:24]: EB_WalkToCenter: At center
[02:37:24]: EB_Uncook: Uncooked the fish
[02:37:24]: EB_FeedBob: Feeding Bob
[02:37:25]: EB_FeedBob: Didn't find DTM_EB_BOB
[02:37:25]: EB_GetNet: Getting fishing net
[02:37:25]: EB_GetNet: Got fishing net
[02:37:25]: EB_WalkToCenter: Walking to the center of the island
[02:37:25]: EB_WalkToCenter: Already at center
[02:37:25]: EB_WalkToCenter: At center
[02:37:26]: EB_TalkToSlave: Talking to the Slave
[02:37:31]: EB_GetNet: Getting fishing net
[02:37:31]: EB_GetNet: Got fishing net
[02:37:31]: EB_WalkToCenter: Walking to the center of the island
[02:37:31]: EB_WalkToCenter: Already at center
[02:37:31]: EB_WalkToCenter: At center
[02:37:32]: EB_TalkToSlave: Talking to the Slave
[02:37:36]: EB_GetStatue: Identifying statue
[02:37:39]: DB_GetStatue: Found statue 'north'
[02:37:42]: EB_GetFish: Getting fish
[02:37:42]: EB_WalkToCenter: Walking to the center of the island
[02:37:42]: EB_WalkToCenter: Already at center
[02:37:42]: EB_WalkToCenter: At center
[02:37:42]: EB_GetFish: Got fish
[02:37:42]: EB_WalkToCenter: Walking to the center of the island
[02:37:42]: EB_WalkToCenter: Already at center
[02:37:42]: EB_WalkToCenter: At center
[02:37:42]: EB_Uncook: Uncooking the fish
[02:37:42]: EB_WalkToCenter: Walking to the center of the island
[02:37:42]: EB_WalkToCenter: Already at center
[02:37:42]: EB_WalkToCenter: At center
[02:37:42]: EB_Uncook: Uncooked the fish
[02:37:42]: EB_FeedBob: Feeding Bob
[02:37:43]: EB_FeedBob: Didn't find DTM_EB_BOB
[02:37:43]: EB_GetNet: Getting fishing net
[02:37:43]: EB_GetNet: Got fishing net
[02:37:43]: EB_WalkToCenter: Walking to the center of the island
[02:37:43]: EB_WalkToCenter: Already at center
[02:37:43]: EB_WalkToCenter: At center
[02:37:44]: EB_TalkToSlave: Talking to the Slave
[02:37:49]: EB_GetNet: Getting fishing net
[02:37:49]: EB_GetNet: Got fishing net
[02:37:49]: EB_WalkToCenter: Walking to the center of the island
[02:37:49]: EB_WalkToCenter: Already at center
[02:37:49]: EB_WalkToCenter: At center
[02:37:50]: EB_TalkToSlave: Talking to the Slave
[02:37:53]: EB_GetStatue: Identifying statue
[02:37:57]: DB_GetStatue: Found statue 'north'
[02:37:59]: EB_GetFish: Getting fish
[02:37:59]: EB_WalkToCenter: Walking to the center of the island
[02:37:59]: EB_WalkToCenter: Already at center
[02:37:59]: EB_WalkToCenter: At center
[02:37:59]: EB_GetFish: Got fish
[02:37:59]: EB_WalkToCenter: Walking to the center of the island
[02:37:59]: EB_WalkToCenter: Already at center
[02:37:59]: EB_WalkToCenter: At center
[02:37:59]: EB_Uncook: Uncooking the fish
[02:37:59]: EB_WalkToCenter: Walking to the center of the island
[02:37:59]: EB_WalkToCenter: Already at center
[02:37:59]: EB_WalkToCenter: At center
[02:37:59]: EB_Uncook: Uncooked the fish
[02:37:59]: EB_FeedBob: Feeding Bob
[02:38:01]: EB_FeedBob: Didn't find DTM_EB_BOB
[02:38:01]: EB_GetNet: Getting fishing net
[02:38:01]: EB_GetNet: Got fishing net
[02:38:01]: EB_WalkToCenter: Walking to the center of the island
[02:38:01]: EB_WalkToCenter: Already at center
[02:38:01]: EB_WalkToCenter: At center
[02:38:02]: EB_TalkToSlave: Talking to the Slave
[02:38:07]: EB_Solve: Evil Bob solver has failed or timed out
[02:38:07]: ***** Failed Random: Evil Bob *****

bg5

2012-05-24 13:54:42

I stuck in random ,because other player was standing next to bob. Script was trying to use fish on bob ,but it used on Green dragon bot several times. Bob should be right-clicked.

***** Found Random: Evil Bob *****
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetStatue: Identifying statue
DB_GetStatue: Found statue 'south'
EB_GetFish: Getting fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_GetFish: Got fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: At center
EB_Uncook: Uncooking the fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_Uncook: Uncooked the fish
EB_FeedBob: Feeding Bob
EB_FeedBob: Didn't find DTM_EB_BOB
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetStatue: Identifying statue
DB_GetStatue: Found statue 'south'
EB_GetFish: Getting fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_GetFish: Got fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_Uncook: Uncooking the fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_Uncook: Uncooked the fish
EB_FeedBob: Feeding Bob
EB_FeedBob: Didn't find DTM_EB_BOB
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetStatue: Identifying statue
DB_GetStatue: Found statue 'south'
EB_GetFish: Getting fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_GetFish: Got fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_Uncook: Uncooking the fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_Uncook: Uncooked the fish
EB_FeedBob: Feeding Bob
EB_FeedBob: Didn't find DTM_EB_BOB
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetStatue: Identifying statue
DB_GetStatue: Found statue 'south'
EB_GetFish: Getting fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_GetFish: Got fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_Uncook: Uncooking the fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_Uncook: Uncooked the fish
EB_FeedBob: Feeding Bob
EB_FeedBob: Didn't find DTM_EB_BOB
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave

Justin

2012-05-24 20:56:09

From: beginner5
I stuck in random ,because other player was standing next to bob. Script was trying to use fish on bob ,but it used on Green dragon bot several times. Bob should be right-clicked.


Any chance you still have the account in the random event?

ABC!

2012-05-25 07:54:08

Annoying thing is, the solver solved the random for me, just didnt click the exit portal :/

Justin

2012-05-28 02:28:12

Seems jagex have changed it so the camera angle goes past the statue now, can anyone else confirm this?

zmon

2012-05-28 19:29:39

From: [J]ustin
Seems jagex have changed it so the camera angle goes past the statue now, can anyone else confirm this?


oi i wish i had seen that earlier - i just watched the bob being solved - well i saw the tail end with raw fish being uncooked

Creath

2012-06-01 15:52:28

Failed Evil Bob's Island. It did everything properly except click the exit portal, so it shouldn't be a huge fix.


[00:20:25]: ***** Found Random: Evil Bob *****
[00:20:32]: EB_GetNet: Getting fishing net
[00:20:39]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[00:20:39]: EB_GetNet: Getting fishing net
[00:20:45]: EB_GetNet: Got fishing net
[00:20:45]: EB_WalkToCenter: Walking to the center of the island
[00:20:49]: EB_WalkToCenter: At center
[00:20:50]: EB_TalkToSlave: Talking to the Slave
[00:20:56]: EB_GetStatue: Identifying statue
[00:21:04]: DB_GetStatue: Found statue 'west'
[00:21:07]: EB_GetFish: Getting fish
[00:21:07]: EB_WalkToCenter: Walking to the center of the island
[00:21:07]: EB_WalkToCenter: Already at center
[00:21:08]: EB_WalkToCenter: At center
[00:21:21]: EB_GetFish: Got fish
[00:21:21]: EB_WalkToCenter: Walking to the center of the island
[00:21:21]: EB_WalkToCenter: Didn't find DTM_EB_CENTER
[00:21:26]: EB_WalkToCenter: At center
[00:21:26]: EB_Uncook: Uncooking the fish
[00:21:26]: EB_WalkToCenter: Walking to the center of the island
[00:21:29]: EB_WalkToCenter: At center
[00:21:32]: EB_Uncook: Uncooked the fish
[00:21:32]: EB_FeedBob: Feeding Bob
[00:21:38]: EB_FeedBob: Fed Bob
[00:21:38]: ClickPortal: Exiting random
[00:21:45]: ClickPortal: Didn't find portal DTM
[00:21:45]: ***** Failed Random: Evil Bob *****

Justin

2012-06-01 21:34:48

From: Creath
Failed Evil Bob's Island. It did everything properly except click the exit portal, so it shouldn't be a huge fix.


[00:20:25]: ***** Found Random: Evil Bob *****
[00:20:32]: EB_GetNet: Getting fishing net
[00:20:39]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[00:20:39]: EB_GetNet: Getting fishing net
[00:20:45]: EB_GetNet: Got fishing net
[00:20:45]: EB_WalkToCenter: Walking to the center of the island
[00:20:49]: EB_WalkToCenter: At center
[00:20:50]: EB_TalkToSlave: Talking to the Slave
[00:20:56]: EB_GetStatue: Identifying statue
[00:21:04]: DB_GetStatue: Found statue 'west'
[00:21:07]: EB_GetFish: Getting fish
[00:21:07]: EB_WalkToCenter: Walking to the center of the island
[00:21:07]: EB_WalkToCenter: Already at center
[00:21:08]: EB_WalkToCenter: At center
[00:21:21]: EB_GetFish: Got fish
[00:21:21]: EB_WalkToCenter: Walking to the center of the island
[00:21:21]: EB_WalkToCenter: Didn't find DTM_EB_CENTER
[00:21:26]: EB_WalkToCenter: At center
[00:21:26]: EB_Uncook: Uncooking the fish
[00:21:26]: EB_WalkToCenter: Walking to the center of the island
[00:21:29]: EB_WalkToCenter: At center
[00:21:32]: EB_Uncook: Uncooked the fish
[00:21:32]: EB_FeedBob: Feeding Bob
[00:21:38]: EB_FeedBob: Fed Bob
[00:21:38]: ClickPortal: Exiting random
[00:21:45]: ClickPortal: Didn't find portal DTM
[00:21:45]: ***** Failed Random: Evil Bob *****


Any chance the account is still in the random? If so, are you able to PM me the details?

Creath

2012-06-01 23:04:16

From: [J]ustin
Any chance the account is still in the random? If so, are you able to PM me the details?


Unfortunately it's not, that happened earlier this morning. If it happens again though (inevitably will, I bot all day) I'll leave my account there for ya.

Andres

2012-06-04 10:51:55

***** Found Random: Evil Bob *****
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetStatue: Identifying statue
DB_GetStatue: Found statue 'south'
EB_GetFish: Getting fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: At center
EB_GetFish: Got fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: At center
EB_Uncook: Uncooking the fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: At center
EB_Uncook: Uncooked the fish
EB_FeedBob: Feeding Bob
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetStatue: Identifying statue
DB_GetStatue: Didn't identify statue
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetStatue: Identifying statue
DB_GetStatue: Didn't identify statue
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetStatue: Identifying statue
DB_GetStatue: Didn't identify statue
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetStatue: Identifying statue
DB_GetStatue: Didn't identify statue
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetStatue: Identifying statue
DB_GetStatue: Didn't identify statue
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetStatue: Identifying statue
DB_GetStatue: Didn't identify statue
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetStatue: Identifying statue
DB_GetStatue: Didn't identify statue
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetStatue: Identifying statue
DB_GetStatue: Didn't identify statue
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetStatue: Identifying statue
DB_GetStatue: Didn't identify statue
EB_Solve: Evil Bob solver has failed or timed out
***** Failed Random: Evil Bob *****

The solver did everything except click on the exit portal.

Justin

2012-06-04 17:57:31

I just checked my logs for the night, got this random and it solved it. Next time I get the random I will re-make the portal DTM…

YesMan

2012-06-06 12:58:03

Mine isn't working, the client does the random, but doesn't goes on the portal, doesn't leaves the island after it's finish, and logs out after a while for being inactive

honeyhoney

2012-06-14 06:14:11

Did everything except click the portal, same as other users.


Smidqe

2012-06-15 12:08:25

[00:28:18]: ***** Found Random: Evil Bob *****
[00:28:27]: EB_GetNet: Getting fishing net
[00:28:33]: Dropping items
[00:28:39]: EB_GetNet: Got fishing net
[00:28:39]: EB_WalkToCenter: Walking to the center of the island
[00:28:44]: EB_WalkToCenter: At center
[00:28:45]: EB_TalkToSlave: Talking to the Slave
[00:28:50]: EB_GetStatue: Identifying statue
[00:28:56]: DB_GetStatue: Found statue 'west'
[00:28:58]: EB_GetFish: Getting fish
[00:28:59]: EB_WalkToCenter: Walking to the center of the island
[00:29:02]: EB_WalkToCenter: At center
[00:29:13]: EB_GetFish: Got fish
[00:29:13]: EB_WalkToCenter: Walking to the center of the island
[00:29:13]: EB_WalkToCenter: Didn't find DTM_EB_CENTER
[00:29:18]: EB_WalkToCenter: At center
[00:29:18]: EB_Uncook: Uncooking the fish
[00:29:18]: EB_WalkToCenter: Walking to the center of the island
[00:29:21]: EB_WalkToCenter: At center
[00:29:24]: EB_Uncook: Uncooked the fish
[00:29:24]: EB_FeedBob: Feeding Bob
[00:29:29]: EB_FeedBob: Fed Bob
[00:29:29]: ClickPortal: Exiting random
[00:29:33]: ClickPortal: Clicked portal
[00:29:33]: ***** Solved Random: Evil Bob *****
[00:30:08]: ***** Found Random: Rewards *****
[00:30:10]: RD_SolveBox: Found reward box
[00:30:18]: RD_ClickBoxOption: Found box option ems
[00:30:20]: ***** Solved Random: Rewards *****
Solved it beautifully, no hiccups at all.

putonajonny

2012-06-21 06:56:06

Perfect :D
***** Found Random: Evil Bob *****
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetStatue: Identifying statue
DB_GetStatue: Didn't identify statue
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetStatue: Identifying statue
DB_GetStatue: Didn't identify statue
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetStatue: Identifying statue
DB_GetStatue: Didn't identify statue
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetStatue: Identifying statue
DB_GetStatue: Found statue 'south'
EB_GetFish: Getting fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_GetFish: Got fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: At center
EB_Uncook: Uncooking the fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_Uncook: Didn't find DTM_EB_FISH_RAW
EB_GetFish: Getting fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_GetFish: Got fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_Uncook: Uncooking the fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_Uncook: Uncooked the fish
EB_FeedBob: Feeding Bob
EB_FeedBob: Fed Bob
ClickPortal: Exiting random
ClickPortal: Clicked portal
***** Solved Random: Evil Bob ****

Dervish

2012-06-21 12:53:21

Stuck at portal, rest works well !

kevin33

2012-06-26 00:44:02

Solved perfectly for me also. :)
***** Found Random: Evil Bob *****
EB_GetNet: Getting fishing net
EB_GetNet: Got fishing net
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: At center
EB_TalkToSlave: Talking to the Slave
EB_GetStatue: Identifying statue
DB_GetStatue: Found statue 'south'
EB_GetFish: Getting fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: Already at center
EB_WalkToCenter: At center
EB_GetFish: Got fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: At center
EB_Uncook: Uncooking the fish
EB_WalkToCenter: Walking to the center of the island
EB_WalkToCenter: At center
EB_Uncook: Uncooked the fish
EB_FeedBob: Feeding Bob
EB_FeedBob: Fed Bob
ClickPortal: Exiting random
ClickPortal: Clicked portal
***** Solved Random: Evil Bob *****

Carlito

2012-07-02 20:18:15

Hi Coh3n, due to the new toolbelt that has been added in game, one does not need to fetch a net anymore as we can simply just click to fish. was just wondering if this was implemented into the SRL solver.

Cheers!

Justin

2012-07-05 04:40:18

From: Carlito
Hi Coh3n, due to the new toolbelt that has been added in game, one does not need to fetch a net anymore as we can simply just click to fish. was just wondering if this was implemented into the SRL solver.

Cheers!


Some people don't have the net added to the toolbelt.

Enslaved

2012-07-05 08:56:21

From: Carlito
Hi Coh3n, due to the new toolbelt that has been added in game, one does not need to fetch a net anymore as we can simply just click to fish. was just wondering if this was implemented into the SRL solver.

Cheers!


just comment these lines out at in this file
%Simba directory%\Simba\Includes\SRL\srl\core\antirandoms\evilbob.simba

line 382: if (EB_GetNet()) then
line 383: begin
line 427: end;
here is the entire code with the commented bits

(*
Evil Bob
========

Stores all the routines to solve the Evil Bob random.

This solver uses DTMs to determine which fishing spot to fish at.

*)

const
DTM_EB_COUNT = 14;
DTM_EB_NET_GROUND = 0;
DTM_EB_NET_INV = 1;
DTM_EB_POT = 2;
DTM_EB_FISH_COOKED = 3;
DTM_EB_FISH_RAW = 4;
DTM_EB_BOB = 5;
DTM_EB_SLAVE = 6;
DTM_EB_STATUE_NORTH = 7;
DTM_EB_STATUE_SOUTH = 8;
DTM_EB_STATUE_EAST = 9;
DTM_EB_STATUE_WEST = 10;
DTM_EB_FISHSPOT = 11;
DTM_EB_CENTER = 12;
DTM_EB_PORTAL = 13;

var
EB_DTMs: array[0..(DTM_EB_COUNT - 1)] of integer;

(**
* Author: DemiseScythe & Coh3n
* Description: Returns true if player is in the random.
*)
function EB_Detect(): boolean;
begin
if (countColorTolerance(9931907, MMX1, MMY1, MMX2, MMY2, 15) > 6000) then // the water color
if (countColorTolerance(10995923, MMX1, MMY1, MMX2, MMY2, 15) > 3000) then // the sand color
if (inRange(countDots('red'), 3, 7)) then
if (inRange(countDots('yellow'), 1, 2)) then
result := tabExists(TAB_PRAYER);
end;

(**
* Author: Coh3n, DTMs by DemiseScythe
* Description: Sets the EB_DTMs array.
*)
procedure EB_SetDTMs();
var
i: integer;
begin
EB_DTMs[DTM_EB_NET_GROUND] := DTMFromString('mggAAAHicY2NgYOAAYgEGCACxOYGYF4i5gJgdKsYAFeMBYgM1GYZzR+dhYH6gHDbMiANDAAApXgw2');
EB_DTMs[DTM_EB_NET_INV] := DTMFromString('mwQAAAHic42RgYHBgYmCwBGJzILYDYjcg9gdiPyB2AWIfIN7OyMBwEIh3AvEGIN4IZR8C4uNAfBKIvay0gaYx4cX8DIQBIxEYDgCVcgn6');
EB_DTMs[DTM_EB_POT] := DTMFromString('mwQAAAHic42RgYBBjZGCQBGJ+IOYCYnYgFgFiRSBmAGJtIE4GMrOBOAuIE4E4A4jzoPwcKN1aX8ewVEqFYZk0BEtISjCIS0gwSElLMyQkpjLER0cx8APVEcKMRGA4AACDdQxK');
EB_DTMs[DTM_EB_FISH_COOKED] := DTMFromString('mwQAAAHic42RgYLBnYmBwBGJbILYBYjsgdgViDyD2AWJfIH4OVPcEiB8yQNivofRjIH4ApbO99RhkLE4zBFkqg9kNcbYMuT76DFH26gy+ZooMsQ4aDPxAdYQwIxEYDgAsOBLV');
EB_DTMs[DTM_EB_FISH_RAW] := DTMFromString('mrAAAAHic42BgYHBgYmBwBGI7ILYHYlcg9gRiHyD2A+LnQDVPgPgxEL9igPAfAfF9qJhs2Q0GGcsLDBKJmxjkqx8yyJXfZhCPW8sgGjqHQTJlBwM/UA0+zEgAwwAAVtET5Q==');
EB_DTMs[DTM_EB_BOB] := DTMFromString('mlwAAAHicY2dgYLgHxPeB+A6UfgDEd6HiE4C4F4i7gbgDiCcD8RQgng7EJkZGYGxjZcmgo6XFICMtzWBlbs5gb2PDwA+Ux4UZ8WAoAAAu4Q6J');
EB_DTMs[DTM_EB_SLAVE] := DTMFromString('mQwAAAHicY2aAAGYkmhHKrs5RZWgp0WCozFJh4AfyYRgkzwTFQAAAdKQDcA==');
EB_DTMs[DTM_EB_STATUE_NORTH] := DTMFromString('mAAEAAHic42FgYHBgZGCwB2IbIHaFskHYCYgtgNgKKu4JxAFAvAWoZycDhN4OxBuAeDUQL4bi9UC8GYpBcpsnmzHsnW3J8PqgO8PcRn2GQ/OtGE4vtwWLb5pkxnBzkyPD/rmWDBdW2zMcX2zDwA/UQwpmJBEjAwD7vB91');
EB_DTMs[DTM_EB_STATUE_SOUTH] := DTMFromString('mPwEAAHic42dgYBBkZGDgBmIBKM0FxMJALMIIkROFioOwNBBLQcXFgHg9UP8uIN4DxIeB+DQUHwLiFUC8HIhnAvEiIJ4NxEuAeD4QLwDipmwNhqUdxgwdBVoM6SHyDMu7jBkWtRoxtORqMKzrNwXj7mJthopkVYaZdfoM5UkqYPaqHhMGfqB+cjEjBRgNAACAhx5Y');
EB_DTMs[DTM_EB_STATUE_EAST] := DTMFromString('mVAEAAHicpcw7CsJgEIXR6wp0LaKdGIyFbsxO3IAoGHwGAz4Lm6BgI0iKiCREFDvBVfgl/JVtBg4zMHemJClBjJeZH7jjhhBPRAjMLvU2N2luhT0OxhE+POzgYooZxhhhiAH6cDplLXtVRWs7c3ZqcrsVBQtL8cbWdW4p2Tb18VsKvUaWuUzq+p7aWS/yI49CTv/1A6QHNIs=');
EB_DTMs[DTM_EB_STATUE_WEST] := DTMFromString('m6wAAAHic42ZgYLgPxI+A+B4Q3wXi50D8DEnsKRA/BOInQHwViG9B8WMgvgLE54H4LBCfAeKTQHwMiPeC6MW2DOkh8gwz6/QZZjcYMJQnqTDUZagzLGgxZNg5w5JheZcxw5FFNgzzmw0Z+IHqicWMJGAkAADn6CG2');
EB_DTMs[DTM_EB_FISHSPOT] := DTMFromString('mWAAAAHicY2FgYFAFYhUg1gRieSDmZ2Rg4ARiASAWBOLazkUMC5euhGN+kBokzIiGQQAAkaEIiA==');
EB_DTMs[DTM_EB_CENTER] := DTMFromString('mbQAAAHicY2VgYChhYmDIAuJuIO4H4nQgtgGKawKxOhC7A7EPEB/b08bglCTLoBQhDMYgNj9QHB0zYsFgAABcVgiC');
EB_DTMs[DTM_EB_PORTAL] := DTMFromString('mKgEAAHic42NgYNgJxLuAeBMQrwfiDVCxg0C8FoiPAfEOIF4NxBuhckeAeCUQLwTiJUC8HKp3I1R8B5K564B4PhDPhapdsNQfJ27q0ILj/YfKUDA/UC85mJFMjAoAKusqzA==');

for i := 0 to high(EB_DTMs) do
setDTMName(EB_DTMs[i], 'Evil Bob '+toStr(i));
end;

(**
* Author: Coh3n & DemiseScythe
* Description: Initial setup to solve the random.
*)
procedure EB_Setup();
begin
if (not loggedIn()) then
exit;

clickNorth(SRL_ANGLE_HIGH);
EB_SetDTMs();
end;

(**
* Author: Coh3n & DemiseScythe
* Description: Walks to the fishing nets and picks one up.
*)
function EB_GetNet(): boolean;
var
x, y, r, t: integer;
begin
if (not loggedIn()) then
exit;

addToSRLLog('EB_GetNet: Getting fishing net');

result := waitFindDTM(x, y, EB_DTMs[DTM_EB_NET_INV], 200); // may already have a net

if (not result) then
begin
// walk to the red dots on the SE part of the island
TPAWalk(721128, 30, 5, -5, point(MMX2, MMY2));
wait(2000 + random(500));

// drop items if needed
if (InvCount > 26) then
begin
addToSRLLog('Dropping items');

t := (getSystemTime + 5000);
repeat
r := randomRange(10, 16); // random slots, probably not important items
if (ExistsItem(r)) then
begin
DropItem(r);
wait(1000 + random(500));
end;
until((InvCount <= 26) or (getSystemTime > t));
end;

// pick up net off the ground
if (clickDTMRotatedIn(EB_DTMs[DTM_EB_NET_GROUND], MSX1, MSY1, MSX2, MSY2, -Pi/4, Pi/4, Pi/30, ['ake', 'net'], mouse_Left)) then
begin
if (didRedClick) then
begin
result := waitFindDTM(x, y, EB_DTMs[DTM_EB_NET_INV], 5000); // look for net in inventory

if (not result) then
addToSRLLog('DB_GetNet: Didn''t find DTM_EB_NET_INV');
end;
end else
addToSRLLog('EB_GetNet: Didn''t click DTM_EB_NET_GROUND');
end;

if (result) then
addToSRLLog('EB_GetNet: Got fishing net');
end;

(**
* Author: Coh3n & DemiseScythe
* Description: Returns true if player relocated to the center of the island.
*)
function EB_WalkToCenter(): boolean;
var
x, y: integer;
aFound: extended;
begin
addToSRLLog('EB_WalkToCenter: Walking to the center of the island');

if (findDTMRotatedAlternating(EB_DTMs[DTM_EB_CENTER], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/30, aFound)) then
begin
if (Distance(x, y, MMCX, MMCY) > 10) then // may already be at center
begin
mouse(x, y, 3, 3, true);
wait(1500 + random(300));
Flag;
end else
addToSRLLog('EB_WalkToCenter: Already at center');

result := true;
end else begin
addToSRLLog('EB_WalkToCenter: Didn''t find DTM_EB_CENTER');
result := TPAWalk(63717, 50, randomRange(-5, 5), randomRange(-5, 5), point(MMCX, MMCY));
end;

if (result) then
addToSRLLog('EB_WalkToCenter: At center');
end;

(**
* Author: Coh3n & DemiseScythe
* Description: Talks to slave to start cut scene.
*)
function EB_TalkToSlave(): boolean;
var
v: TVariantArray;
i: integer;
begin
if (not loggedIn()) then
exit;

addToSRLLog('EB_TalkToSlave: Talking to the Slave');

v := [EB_DTMs[DTM_EB_SLAVE], MSX1, MSY1, MSX2, MSY2, -Pi/4, Pi/4, Pi/30, ['ervant'], mouse_Left];
if (waitFuncEx('clickDTMRotatedIn', v, 50, 5000)) then
begin
if (findNPCChatTextMulti(['fallen', 'quick'], nothing)) then
begin
result := true;
exit;
end;

if (waitFunc(@areTalking, 50, 4000)) then
for i := 1 to 4 do // click through 4 dialogs
begin
clickContinue(true, true);
wait(300 + random(200));
result := true;
end;
end else
addToSRLLog('Didn''t find DTM_EB_SLAVE');
end;

(**
* Author: Coh3n & DemiseScythe
* Description: Returns the statue we need to fish at.
*)
function EB_GetStatue(): string;
var
i, x, y, t: integer;
DTMs: TIntegerArray;
results: TStringArray;
aFound: extended;
begin
if (not loggedIn()) then
exit;

addToSRLLog('EB_GetStatue: Identifying statue');

result := '';
t := (getSystemTime + 20000);

results := [ 'north', 'east', 'south', 'west' ];
DTMs := [ DTM_EB_STATUE_NORTH, DTM_EB_STATUE_EAST,
DTM_EB_STATUE_SOUTH, DTM_EB_STATUE_WEST ];

// loop through statue DTMs trying to find the correct one
repeat
for i := 0 to high(DTMs) do
if (findDTMRotatedAlternating(EB_DTMs[DTMs[i]], x, y, MSX1, MSY1, MSX2, MSY2, -Pi/4, Pi/4, Pi/30, aFound)) then
begin
result := results[i];
break;
end;
until((result <> '') or (getSystemTime > t));

if (result <> '') then
addToSRLLog('DB_GetStatue: Found statue '''+result+'''')
else
addToSRLLog('DB_GetStatue: Didn''t identify statue');

wait(1500 + random(500));
clickContinue(true, true); // need to do this whether or not it fails
end;

(**
* Author: Coh3n & DemiseScythe
* Description: Relocates to center, walks to fishing spots and returns true
* when cooked fish is found.
*)
function EB_GetFish(Direction: string): boolean;
var
x, y: integer;
v: TVariantArray;
begin
if (not loggedIn()) then
exit;

addToSRLLog('EB_GetFish: Getting fish');

// may already have fish
result := waitFindDTM(x, y, EB_DTMs[DTM_EB_FISH_COOKED], 200) or
waitFindDTM(x, y, EB_DTMs[DTM_EB_FISH_RAW], 200);

EB_WalkToCenter(); // make sure we're at the center of the island

if (not result) then
begin
case Direction of // sand color
'north': TPAWalk(10864595, 15, 10, 10, point(MMCX, MMY1));
'east': TPAWalk(10864595, 15, 0, 0, point(MMX2, MMCY));
'south': TPAWalk(10864595, 15, 0, -5, point(MMCX, MMY2));
'west': TPAWalk(10864595, 15, 5, 0, point(MMX1, MMCY));
end;

wait(1500 + random(500));

v := [EB_DTMs[DTM_EB_FISHSPOT], MSX1, MSY1, MSX2, MSY2, -Pi, Pi, Pi/30, ['ishing'], mouse_Left];
if (waitFuncEx('clickDTMRotatedIn', v, 50, 5000)) then
begin
if (didRedClick) then
if (waitFindDTM(x, y, EB_DTMs[DTM_EB_FISH_COOKED], 10000)) then // wait to find cooked fish
result := true
else
addToSRLLog('EB_GetFish: Didn''t find DTM_EB_FISH_COOKED');
end else
addToSRLLog('EB_GetFish: Didn''t click DTM_EB_FISHSPOT');
end;

if (result) then
addToSRLLog('EB_GetFish: Got fish')
end;

(**
* Author: Coh3n & DemiseScythe
* Description: Uses the cooked fish on the uncooking pot.
*)
function EB_Uncook(): boolean;
var
x, y: integer;
begin
if (not loggedIn()) then
exit;

addToSRLLog('EB_Uncook: Uncooking the fish');
result := waitFindDTM(x, y, EB_DTMs[DTM_EB_FISH_RAW], 200); // may already have uncooked the fish

EB_WalkToCenter();

if (not result) then
begin
// click the cooked fish
if (findDTM(EB_DTMs[DTM_EB_FISH_COOKED], x, y, MIX1, MIY1, MIX2, MIY2)) then
begin
mouse(x, y, 5, 5, mouse_Left);

// use the fish on the uncooking pot
if (clickDTMRotatedIn(EB_DTMs[DTM_EB_POT], MSX1, MSY1, MSX2, MSY2, -Pi, Pi, Pi/30, ['ncook'], mouse_Left)) then
begin
// wait for the fish to be uncooked
if (waitFindDTM(x, y, EB_DTMs[DTM_EB_FISH_RAW], 5000)) then
result := true
else
addToSRLLog('EB_Uncook: Didn''t find DTM_EB_FISH_RAW')
end else
addToSRLLog('EB_Uncook: Didn''t click DTM_EB_POT');
end else
addToSRLLog('EB_Uncook: Didn''t find DTM_EB_FISH_COOKED');
end;

if (result) then
addToSRLLog('EB_Uncook: Uncooked the fish');
end;

(**
* Author: Coh3n & DemiseScythe
* Description: Feeds Bob the raw fish.
*)
function EB_FeedBob(): boolean;
var
x, y: integer;
begin
if (not loggedIn()) then
exit;

addToSRLLog('EB_FeedBob: Feeding Bob');

if (findDTM(EB_DTMs[DTM_EB_FISH_RAW], x, y, MIX1, MIY1, MIX2, MIY2)) then
begin
mouse(x, y, 5, 5, mouse_Left);

if (clickDTMRotatedIn(EB_DTMs[DTM_EB_BOB], MSX1, MSY1, MSX2 - 200, MSY2, -Pi, Pi, Pi/30, ['vil', 'ob'], mouse_Left)) then
begin
wait(1500 + random(500));

if (DoConversation('nap', false)) then
begin
result := true;
addToSRLLog('EB_FeedBob: Fed Bob');
end;

end else
addToSRLLog('EB_FeedBob: Didn''t find DTM_EB_BOB');
end else
addToSRLLog('EB_FeedBob: Didn''t find DTM_EB_FISH_RAW');
end;

(**
* Author: Coh3n
* Description: Solves the Evil Bob random event.
*)
function EB_Solve(): boolean;
var
t: integer;
statue: string;
begin
t := (getSystemTime + (5 * 60000)); // maximum 5 minutes

EB_Setup();

repeat
//if (EB_GetNet()) then
//begin
EB_WalkToCenter();
wait(1000 + random(500));

if ((statue <> '') or (EB_TalkToSlave())) then // don't talk to the slave if the statue is already ID'd
begin
// in case we've already finished
if (findNPCChatTextMulti(['fallen', 'quick'], nothing)) then
begin
addToSRLLog('Already finished feeding Bob');

if (clickPortal(EB_DTMs[DTM_EB_PORTAL])) then
if (waitTabExists(TAB_MAGIC, 25000)) then
begin
result := true;
break;
end;
end;

if (statue = '') then // may have already ID'd the statue
statue := EB_GetStatue();

if (statue <> '') then
repeat // since statue was found, keep trying to do the rest
if (EB_GetFish(statue)) then
begin
EB_WalkToCenter();

if (EB_Uncook()) then
if (EB_FeedBob()) then
begin
if (clickPortal(EB_DTMs[DTM_EB_PORTAL])) then
result := WaitTabExists(TAB_MAGIC, 25000)
else begin
freeDTMs(EB_DTMs);
exit;
end;
end else begin
statue := '';
break; // wrong fish (or need another), starting over
end;
end;
until(result or (getSystemTime > t));
end;
// end;
until(result or (getSystemTime > t));

freeDTMs(EB_DTMs);

if (not result) then
addToSRLLog('EB_Solve: Evil Bob solver has failed or timed out');
end;

Carlito

2012-07-06 17:02:17

cool cool, thanks ^^

vinzone08

2012-07-07 12:11:28

As others mine did the random and then failed to exit portal.


[03:15:26]: ***** Found Random: Evil Bob *****
[03:15:28]: EB_GetNet: Getting fishing net
[03:15:35]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[03:15:35]: EB_GetNet: Getting fishing net
[03:15:41]: EB_GetNet: Got fishing net
[03:15:41]: EB_WalkToCenter: Walking to the center of the island
[03:15:45]: EB_WalkToCenter: At center
[03:15:46]: EB_TalkToSlave: Talking to the Slave
[03:15:53]: EB_GetStatue: Identifying statue
[03:15:58]: DB_GetStatue: Found statue 'west'
[03:16:01]: EB_GetFish: Getting fish
[03:16:01]: EB_WalkToCenter: Walking to the center of the island
[03:16:01]: EB_WalkToCenter: Already at center
[03:16:01]: EB_WalkToCenter: At center
[03:16:15]: EB_GetFish: Got fish
[03:16:15]: EB_WalkToCenter: Walking to the center of the island
[03:16:15]: EB_WalkToCenter: Didn't find DTM_EB_CENTER
[03:16:19]: EB_WalkToCenter: At center
[03:16:19]: EB_Uncook: Uncooking the fish
[03:16:19]: EB_WalkToCenter: Walking to the center of the island
[03:16:22]: EB_WalkToCenter: At center
[03:16:27]: EB_Uncook: Uncooked the fish
[03:16:27]: EB_FeedBob: Feeding Bob
[03:16:32]: EB_FeedBob: Fed Bob
[03:16:32]: ClickPortal: Exiting random
[03:16:37]: ClickPortal: Didn't find portal DTM
[03:16:38]: ***** Failed Random: Evil Bob *****

shstiger2009

2012-07-10 06:57:19

I don't have the debug, but I watched it try to find the fishing spot about 6 times in a row and wouldn't. It couldn't find the DTM. This one worked perfectly and the random was solved fine.

EB_DTMs[DTM_EB_FISHSPOT]     := DTMFromString('mWAAAAHicY2FgYLjPwsBwB4gfAvFTIDZiYmCwAGJLIDYD4q3b9jIUN80B09VtcxjkgHqQMSMaBgEAr0oMcQ==');

Reveille

2012-07-10 16:29:03

[04:27:36]: ***** Found Random: Evil Bob *****
[04:27:38]: EB_GetNet: Getting fishing net
[04:27:45]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[04:27:45]: EB_GetNet: Getting fishing net
[04:27:51]: EB_GetNet: Got fishing net
[04:27:51]: EB_WalkToCenter: Walking to the center of the island
[04:27:55]: EB_WalkToCenter: At center
[04:27:56]: EB_TalkToSlave: Talking to the Slave
[04:28:04]: EB_GetStatue: Identifying statue
[04:28:24]: DB_GetStatue: Didn't identify statue
[04:28:27]: EB_GetNet: Getting fishing net
[04:28:27]: EB_GetNet: Got fishing net
[04:28:27]: EB_WalkToCenter: Walking to the center of the island
[04:28:30]: EB_WalkToCenter: At center
[04:28:32]: EB_TalkToSlave: Talking to the Slave
[04:28:35]: EB_GetStatue: Identifying statue
[04:28:55]: DB_GetStatue: Didn't identify statue
[04:28:58]: EB_GetNet: Getting fishing net
[04:28:58]: EB_GetNet: Got fishing net
[04:28:58]: EB_WalkToCenter: Walking to the center of the island
[04:28:58]: EB_WalkToCenter: Already at center
[04:28:58]: EB_WalkToCenter: At center
[04:28:59]: EB_TalkToSlave: Talking to the Slave
[04:29:02]: EB_GetStatue: Identifying statue
[04:29:22]: DB_GetStatue: Didn't identify statue
[04:29:25]: EB_GetNet: Getting fishing net
[04:29:25]: EB_GetNet: Got fishing net
[04:29:25]: EB_WalkToCenter: Walking to the center of the island
[04:29:25]: EB_WalkToCenter: Already at center
[04:29:25]: EB_WalkToCenter: At center
[04:29:26]: EB_TalkToSlave: Talking to the Slave
[04:29:28]: EB_GetStatue: Identifying statue
[04:29:48]: DB_GetStatue: Didn't identify statue
[04:29:51]: EB_GetNet: Getting fishing net
[04:29:51]: EB_GetNet: Got fishing net
[04:29:51]: EB_WalkToCenter: Walking to the center of the island
[04:29:51]: EB_WalkToCenter: Already at center
[04:29:51]: EB_WalkToCenter: At center
[04:29:52]: EB_TalkToSlave: Talking to the Slave
[04:29:56]: EB_GetStatue: Identifying statue
[04:30:16]: DB_GetStatue: Didn't identify statue
[04:30:18]: EB_GetNet: Getting fishing net
[04:30:18]: EB_GetNet: Got fishing net
[04:30:18]: EB_WalkToCenter: Walking to the center of the island
[04:30:18]: EB_WalkToCenter: Already at center
[04:30:18]: EB_WalkToCenter: At center
[04:30:20]: EB_TalkToSlave: Talking to the Slave
[04:30:22]: EB_GetStatue: Identifying statue
[04:30:42]: DB_GetStatue: Didn't identify statue
[04:30:45]: EB_GetNet: Getting fishing net
[04:30:45]: EB_GetNet: Got fishing net
[04:30:45]: EB_WalkToCenter: Walking to the center of the island
[04:30:45]: EB_WalkToCenter: Already at center
[04:30:45]: EB_WalkToCenter: At center
[04:30:46]: EB_TalkToSlave: Talking to the Slave
[04:30:49]: EB_GetStatue: Identifying statue
[04:31:10]: DB_GetStatue: Didn't identify statue
[04:31:13]: EB_GetNet: Getting fishing net
[04:31:13]: EB_GetNet: Got fishing net
[04:31:13]: EB_WalkToCenter: Walking to the center of the island
[04:31:13]: EB_WalkToCenter: Already at center
[04:31:13]: EB_WalkToCenter: At center
[04:31:14]: EB_TalkToSlave: Talking to the Slave
[04:31:17]: EB_GetStatue: Identifying statue
[04:31:37]: DB_GetStatue: Didn't identify statue
[04:31:39]: EB_GetNet: Getting fishing net
[04:31:39]: EB_GetNet: Got fishing net
[04:31:39]: EB_WalkToCenter: Walking to the center of the island
[04:31:39]: EB_WalkToCenter: Already at center
[04:31:39]: EB_WalkToCenter: At center
[04:31:41]: EB_TalkToSlave: Talking to the Slave
[04:31:43]: EB_GetStatue: Identifying statue
[04:32:03]: DB_GetStatue: Didn't identify statue
[04:32:06]: EB_GetNet: Getting fishing net
[04:32:06]: EB_GetNet: Got fishing net
[04:32:06]: EB_WalkToCenter: Walking to the center of the island
[04:32:06]: EB_WalkToCenter: Already at center
[04:32:06]: EB_WalkToCenter: At center
[04:32:08]: EB_TalkToSlave: Talking to the Slave
[04:32:10]: EB_GetStatue: Identifying statue
[04:32:31]: DB_GetStatue: Didn't identify statue
[04:32:34]: EB_GetNet: Getting fishing net
[04:32:34]: EB_GetNet: Got fishing net
[04:32:34]: EB_WalkToCenter: Walking to the center of the island
[04:32:34]: EB_WalkToCenter: Already at center
[04:32:34]: EB_WalkToCenter: At center
[04:32:35]: EB_TalkToSlave: Talking to the Slave
[04:32:38]: EB_GetStatue: Identifying statue
[04:32:58]: DB_GetStatue: Didn't identify statue
[04:33:01]: EB_Solve: Evil Bob solver has failed or timed out
[04:33:01]: ***** Failed Random: Evil Bob *****

omgnomorenames

2012-07-28 23:36:36

Attached photo of failed EB

Crit

2012-08-13 07:05:36

Hey Guys just got the Random.
I'd be happy to lend the account to help out.
Debug:
[00:23:17]: ***** Found Random: Evil Bob *****
[00:23:19]: EB_GetNet: Getting fishing net
[00:23:28]: EB_GetNet: Got fishing net
[00:23:28]: EB_WalkToCenter: Walking to the center of the island
[00:23:33]: EB_WalkToCenter: At center
[00:23:34]: EB_TalkToSlave: Talking to the Slave
[00:23:43]: EB_GetStatue: Identifying statue
[00:23:50]: DB_GetStatue: Found statue 'west'
[00:23:52]: EB_GetFish: Getting fish
[00:23:53]: EB_WalkToCenter: Walking to the center of the island
[00:23:55]: EB_WalkToCenter: At center
[00:24:08]: EB_GetFish: Got fish
[00:24:08]: EB_WalkToCenter: Walking to the center of the island
[00:24:08]: EB_WalkToCenter: Didn't find DTM_EB_CENTER
[00:24:13]: EB_WalkToCenter: At center
[00:24:13]: EB_Uncook: Uncooking the fish
[00:24:13]: EB_WalkToCenter: Walking to the center of the island
[00:24:17]: EB_WalkToCenter: At center
[00:24:20]: EB_Uncook: Uncooked the fish
[00:24:20]: EB_FeedBob: Feeding Bob
[00:24:26]: EB_FeedBob: Fed Bob
[00:24:26]: ClickPortal: Exiting random
[00:24:33]: ClickPortal: Didn't find portal DTM
[00:24:33]: ***** Failed Random: Evil Bob *****

Crit

2012-08-14 05:05:11

i guess no one wants it?
ok

Austin

2012-08-15 17:48:33

[00:00:54]: Current player: --------------
[00:10:43]: Current player: ------------
[00:10:45]: ***** Found Random: Evil Bob *****
[00:10:47]: EB_GetNet: Getting fishing net
[00:10:54]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[00:10:54]: EB_GetNet: Getting fishing net
[00:10:58]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
[00:10:58]: EB_GetNet: Getting fishing net
[00:11:04]: EB_GetNet: Got fishing net
[00:11:04]: EB_WalkToCenter: Walking to the center of the island
[00:11:08]: EB_WalkToCenter: At center
[00:11:10]: EB_TalkToSlave: Talking to the Slave
[00:11:14]: EB_GetNet: Getting fishing net
[00:11:14]: EB_GetNet: Got fishing net
[00:11:14]: EB_WalkToCenter: Walking to the center of the island
[00:11:17]: EB_WalkToCenter: At center
[00:11:18]: EB_TalkToSlave: Talking to the Slave
[00:11:24]: EB_GetStatue: Identifying statue
[00:11:31]: DB_GetStatue: Found statue 'north'
[00:11:33]: EB_GetFish: Getting fish
[00:11:34]: EB_WalkToCenter: Walking to the center of the island
[00:11:34]: EB_WalkToCenter: Already at center
[00:11:34]: EB_WalkToCenter: At center
[00:11:45]: EB_GetFish: Got fish
[00:11:45]: EB_WalkToCenter: Walking to the center of the island
[00:11:50]: EB_WalkToCenter: At center
[00:11:50]: EB_Uncook: Uncooking the fish
[00:11:51]: EB_WalkToCenter: Walking to the center of the island
[00:11:53]: EB_WalkToCenter: At center
[00:11:58]: EB_Uncook: Uncooked the fish
[00:11:58]: EB_FeedBob: Feeding Bob
[00:12:03]: EB_FeedBob: Fed Bob
[00:12:03]: ClickPortal: Exiting random
[00:12:08]: ClickPortal: Didn't find portal DTM
[00:12:09]: ***** Failed Random: Evil Bob *****

Got this random two times in 3 days and got the same problem. Does everything correctly except.. exit the portal lol. Hope there can be a fix for it soon, kind of annoying :redface:

Kyle Undefined

2012-08-15 18:38:26

I'll see if I can get some time to fix it, thanks!

Olly

2012-08-15 18:44:33

Hmm is a dtm for a portal the best idea?

Kyle Undefined

2012-08-15 18:49:42

I would prefer a TPA, but I didn't build this one.

YoHoJo

2012-08-19 18:58:01

Not working so well.
Orients itself/walks to middle, says finding slave, but never finds him, mouse didn't even move at all.

I've had many other problems with this too, should be disabled I think.

DaWu

2012-08-27 12:57:18

50/50 either doesn't work at all or if it does it is unable to exit the portal after it has done everything else succesfully.

Should be given high priority on fix schedule or disabled.

Olly

2012-08-27 13:20:04

Its because 90% of randoms are made out of dtms.. DTM_EB_SLAVE, DTM_EB_PORTAL Ive never understood why things like npc/portals were made using a dtm when a tpa would be much more reliable.

Justin

2012-08-27 18:55:07

From: DaWu
50/50 either doesn't work at all or if it does it is unable to exit the portal after it has done everything else succesfully.

Should be given high priority on fix schedule or disabled.


If people donated accounts then it would get fixed quicker but, you know.. People don't…