Coh3n
2012-01-13 19:59:39
- No one.
The SRL Development Team
2012-01-13 19:59:39
2012-01-16 09:37:59
2012-01-16 09:44:39
2012-01-16 09:48:18
2012-01-16 09:52:30
From: NotReligious
Darn! I just had a beekeeper random, but I didn't know that you guys needed an accound. =/ Sorry.
2012-01-16 09:53:32
From: Home
Kinda offtopic but how do you get Beekeeper random?
~Home
2012-01-16 09:55:17
From: footballjds
run a SIMA script in the MMORPG Runescape
2012-01-16 11:11:36
From: Home
You so funny :)
Btw since when you ran Simba scripts in Runescape?
Does this mean that I don't need Simba anymore to run scripts?
~Home
2012-01-16 11:23:42
From: footballjds
I meant to say "in the world of" but i didn't :P
2012-01-16 11:35:47
From: Home
Heh. But are randoms totally "random" now days, so they can appear pretty much anywhere and any random.
~Home
2012-01-18 11:31:27
2012-01-18 11:51:12
2012-01-18 11:53:57
From: NotReligiousJust because it works doesn't mean it'll get included without modification ;)
^ Well if that does work, I don't see why it wouldn't be worthy of including? I mean it must be better than a solver which doesn't work.
2012-01-18 12:05:40
From: Zyt3x
Just because it works doesn't mean it'll get included without modification ;)
But great job Demise! :) Keep it up!
2012-01-18 12:58:29
2012-01-18 13:05:09
From: mormonman
It shouldn't be too hard to solve it without waiting for the pieces to turn grey. You just have to get the right range of hsl or rgb to find the colors.
2012-01-18 17:39:29
From: DemiseScythe
Well, I could make DTMs of all possible colors, have the top in grey, red, purple, green, yellow, blue, ect. and have it search for all of those.
Either your method or the above is unsure if they might create false positives.
2012-01-18 17:41:24
From: mormonman
You definitely don't need to use dtms….
2012-01-18 17:47:25
2012-01-18 17:47:26
From: footballjds
how does he use dtms?
Demise, i ALWAYS see you posting about dtms, dtms this, dtms that, dtms will take over the world, blah blah blah. :P
why all the hype?
2012-01-18 17:48:39
2012-01-18 17:50:53
2012-01-18 17:56:43
From: Kyle Undefined
What's wrong with DTM's? They're used effectively, and don't hog up resources. That's what she prefers, just how you prefer other methods of scripting.
From: DemiseScythe
Not a he… w/e IDGAF anymore ='[
2012-01-18 18:03:48
2012-01-18 18:06:55
From: DemiseScythe
DTMs are fun, and I don't use DTMs like most people do, I use them to their full extent.
Lets get back on topic, this is a Bee Keeper thread, take the argument somewhere else.
2012-01-18 18:09:41
2012-01-18 18:12:45
From: DemiseScythe
You use DTMs to detect animations?
2012-01-19 20:51:53
From: footballjdsFrom testing her solvers, she's proven you wrong. And DTMs are EXTREMELY fast in Simba. The differences aren't noticeable.
I use TPA's now. Just seems faster and you can get significantly more accurate.
2012-01-20 16:31:34
From: Coh3n
From testing her solvers, she's proven you wrong. And DTMs are EXTREMELY fast in Simba. The differences aren't noticeable.
2012-01-20 16:58:02
From: footballjdsLol, well TPAs are obviously not "significantly more accurate" when her DTMs are working. It's like me saying DTMs are more accurate to someone who's using TPAs that are working.
Just because there's a working dtm solver doesn't mean i've been "proven wrong".
LMFAO… haaha
2012-01-20 17:01:16
From: Coh3n
Lol, well TPAs are obviously not "significantly more accurate" when her DTMs are working. It's like me saying DTMs are more accurate to someone who's using TPAs that are working.
I don't appreciate the "LMFAO". Gives off a very arrogant attitude.
2012-01-20 17:23:10
From: footballjds
Just cause something works, doesn't mean it's the most accurate efficient way of doing something.
If you'd prefer me to say something like "LMAO" or even "ROFL" which doesn't have swearing I could adapt if you wish.
until then, LMFAO :cool:
2012-01-20 17:30:09
From: footballjds
I used to, but that was like 4 years ago.
I use TPA's now. Just seems faster and you can get significantly more accurate.
2012-01-20 18:21:19
How? You have never had any scripts except your fletcher which didn't use any animations, and a fighter which used reflection to get animations.
Why don't you stop trying to derail this thread and make a flamewar, and instead rewrite it using TPAs if you think they are so much better?
DTMs are fast and they work fine for this. You're contributing nothing with your "discussion", and are doing it totally wrong if you're trying to convince people that a TPA would work better.
2012-01-20 18:35:52
From: footballjds
Logically speaking I do not even have to prove you wrong because you cannot prove you're right. However, that statement is grossly erroneous.
Why don't you stop talking to me so i don't respond if you're so concerned?
Not my fault you guys all get your panties bunched up when someone's opinion differs.:confused:
I see the maturity of this form is still largely made up of adolescents…
2012-03-01 16:31:40
2012-03-01 16:36:48
From: leetsxcUm, what? From Scythe? Oh, do you mean DemiseScythe? No, it's implemented in the Beta release.
Is the fix implemented yet from scythe ?
Good job on that btw
2012-03-06 12:07:37
[Hint] C:\Simba\Includes\SRL/SRL/core/text.simba(684:3): Variable 'I' never used at line 683
[Hint] C:\Simba\Includes\SRL/SRL/core/text.simba(684:3): Variable 'J' never used at line 683
[Hint] C:\Simba\Includes\SRL/SRL/core/antirandoms\beekeeper.simba(194:3): Variable 'T' never used at line 193
2012-03-06 13:32:23
2012-03-06 13:48:03
[Error] C:\Simba\Includes\SRL/SRL/core/text.simba(687:13): Unknown identifier 'UpChars' at line 6862012-03-06 14:18:24
2012-03-06 15:08:10
2012-03-06 19:34:46
From: SweDamYour fonts probably just needed to be loaded. You probably tried to run the script before they were loaded.
How do i check that? :)
Edit: It seems that it works all of a sudden now, but I'm not entirely sure.
2012-03-07 17:46:54
2012-03-07 19:27:10
From: HarryI don't really know what you mean. Like, it dragged the lid to the top, but it appeared in the one below? Or it actually ID'd the lid as the upper middle piece and dragged it to the upper middle slot?
A small issue I saw was it dragged the upper most lid onto the slot below it somehow. That broke it, and returned the (proper) piece back onto the place to the left. I then stopped it and restarted script. Other than that it worked fine.
2012-03-07 19:28:23
2012-03-07 19:29:06
From: HarryOkay, I can adjust the dragging point easily enough. I'll do that for the next version, thanks.
The first. Dragged to proper place, just was a bit too low that it "snapped" into the other interface.
2012-03-07 19:31:41
2012-03-09 11:40:12
[00:25:58]: ***** Found Random: Beekeeper *****
[00:26:02]: BK_ScanPiece: Scanning slot 1
[00:26:07]: BK_BuildHive: Piece shift = 2763 in slot 1
[00:26:07]: BK_BuildHive: Found Legs in slot 1
[00:26:08]: BK_ScanPiece: Scanning slot 2
[00:26:13]: BK_BuildHive: Piece shift = 2354 in slot 2
[00:26:13]: BK_BuildHive: Found Upper Middle in slot 2
[00:26:14]: BK_ScanPiece: Scanning slot 3
[00:26:19]: BK_BuildHive: Piece shift = 2644 in slot 3
[00:26:19]: BK_ScanPiece: Scanning slot 4
[00:26:24]: BK_BuildHive: Piece shift = 2939 in slot 4
[00:26:25]: BK_ScanPiece: Scanning slot 3
[00:26:30]: BK_BuildHive: Piece shift = 2528 in slot 3
[00:26:30]: BK_BuildHive: Found Lower Middle in slot 3
[00:26:31]: BK_BuildHive: Piece shift = 2528 in slot 4
[00:26:31]: BK_BuildHive: Found Lid in slot 4
[00:26:32]: BK_BuildHive: Finished dragging pieces
[00:26:38]: BK_ScanPiece: Scanning slot 1
[00:26:43]: BK_BuildHive: Piece shift = 27 in slot 1
[00:26:43]: BK_ScanPiece: Scanning slot 2
[00:26:48]: BK_BuildHive: Piece shift = 0 in slot 2
[00:26:48]: BK_ScanPiece: Scanning slot 3
[00:26:53]: BK_BuildHive: Piece shift = 2612 in slot 3
[00:26:53]: BK_BuildHive: Found Legs in slot 3
[00:26:54]: BK_ScanPiece: Scanning slot 4
[00:26:59]: BK_BuildHive: Piece shift = 1 in slot 4
[00:27:00]: BK_ScanPiece: Scanning slot 1
[00:27:05]: BK_BuildHive: Piece shift = 44 in slot 1
[00:27:05]: BK_ScanPiece: Scanning slot 2
[00:27:10]: BK_BuildHive: Piece shift = 0 in slot 2
[00:27:10]: BK_ScanPiece: Scanning slot 4
[00:27:15]: BK_BuildHive: Piece shift = 24 in slot 4
[00:27:15]: BK_ScanPiece: Scanning slot 1
[00:27:20]: BK_BuildHive: Piece shift = 0 in slot 1
[00:27:20]: BK_ScanPiece: Scanning slot 2
[00:27:25]: BK_BuildHive: Piece shift = 120 in slot 2
[00:27:25]: BK_ScanPiece: Scanning slot 4
[00:27:30]: BK_BuildHive: Piece shift = 0 in slot 4
[00:27:30]: BK_ScanPiece: Scanning slot 1
[00:27:35]: BK_BuildHive: Piece shift = 51 in slot 1
[00:27:35]: BK_ScanPiece: Scanning slot 2
[00:27:40]: BK_BuildHive: Piece shift = 5 in slot 2
[00:27:40]: BK_ScanPiece: Scanning slot 4
[00:27:45]: BK_BuildHive: Piece shift = 126 in slot 4
[00:27:46]: BK_ScanPiece: Scanning slot 1
[00:27:51]: BK_BuildHive: Piece shift = 0 in slot 1
[00:27:51]: BK_ScanPiece: Scanning slot 2
[00:27:56]: BK_BuildHive: Piece shift = 97 in slot 2
[00:27:56]: BK_ScanPiece: Scanning slot 4
[00:28:01]: BK_BuildHive: Piece shift = 2 in slot 4
[00:28:01]: BK_ScanPiece: Scanning slot 1
[00:28:06]: BK_BuildHive: Piece shift = 148 in slot 1
[00:28:06]: BK_ScanPiece: Scanning slot 2
[00:28:11]: BK_BuildHive: Piece shift = 3 in slot 2
[00:28:11]: BK_ScanPiece: Scanning slot 4
[00:28:16]: BK_BuildHive: Piece shift = 36 in slot 4
[00:28:16]: BK_ScanPiece: Scanning slot 1
[00:28:21]: BK_BuildHive: Piece shift = 0 in slot 1
[00:28:21]: BK_ScanPiece: Scanning slot 2
[00:28:26]: BK_BuildHive: Piece shift = 77 in slot 2
[00:28:26]: BK_ScanPiece: Scanning slot 4
[00:28:31]: BK_BuildHive: Piece shift = 0 in slot 4
[00:28:32]: BK_ScanPiece: Scanning slot 1
[00:28:37]: BK_BuildHive: Piece shift = 47 in slot 1
[00:28:37]: BK_ScanPiece: Scanning slot 2
[00:28:42]: BK_BuildHive: Piece shift = 0 in slot 2
[00:28:42]: BK_ScanPiece: Scanning slot 4
[00:28:47]: BK_BuildHive: Piece shift = 45 in slot 4
[00:28:47]: BK_ScanPiece: Scanning slot 1
[00:28:52]: BK_BuildHive: Piece shift = 0 in slot 1
[00:28:52]: BK_ScanPiece: Scanning slot 2
[00:28:57]: BK_BuildHive: Piece shift = 88 in slot 2
[00:28:57]: BK_ScanPiece: Scanning slot 4
[00:29:02]: BK_BuildHive: Piece shift = 7 in slot 4
[00:29:02]: BK_ScanPiece: Scanning slot 1
[00:29:07]: BK_BuildHive: Piece shift = 88 in slot 1
[00:29:07]: BK_ScanPiece: Scanning slot 2
[00:29:12]: BK_BuildHive: Piece shift = 0 in slot 2
[00:29:12]: BK_ScanPiece: Scanning slot 4
[00:29:17]: BK_BuildHive: Piece shift = 209 in slot 4
[00:29:18]: BK_ScanPiece: Scanning slot 1
[00:29:23]: BK_BuildHive: Piece shift = 26 in slot 1
[00:29:23]: BK_ScanPiece: Scanning slot 2
[00:29:28]: BK_BuildHive: Piece shift = 0 in slot 2
[00:29:28]: BK_ScanPiece: Scanning slot 4
[00:29:33]: BK_BuildHive: Piece shift = 0 in slot 4
[00:29:33]: BK_ScanPiece: Scanning slot 1
[00:29:38]: BK_BuildHive: Piece shift = 119 in slot 1
[00:29:38]: BK_ScanPiece: Scanning slot 2
[00:29:43]: BK_BuildHive: Piece shift = 0 in slot 2
[00:29:43]: BK_ScanPiece: Scanning slot 4
[00:29:48]: BK_BuildHive: Piece shift = 82 in slot 4
[00:29:48]: BK_ScanPiece: Scanning slot 1
[00:29:53]: BK_BuildHive: Piece shift = 139 in slot 1
[00:29:53]: BK_ScanPiece: Scanning slot 2
[00:29:58]: BK_BuildHive: Piece shift = 0 in slot 2
[00:29:58]: BK_ScanPiece: Scanning slot 4
[00:30:03]: BK_BuildHive: Piece shift = 120 in slot 4
[00:30:04]: BK_ScanPiece: Scanning slot 1
[00:30:09]: BK_BuildHive: Piece shift = 19 in slot 1
[00:30:09]: BK_ScanPiece: Scanning slot 2
[00:30:14]: BK_BuildHive: Piece shift = 75 in slot 2
[00:30:14]: BK_ScanPiece: Scanning slot 4
[00:30:19]: BK_BuildHive: Piece shift = 0 in slot 4
[00:30:19]: BK_ScanPiece: Scanning slot 1
[00:30:24]: BK_BuildHive: Piece shift = 91 in slot 1
[00:30:24]: BK_ScanPiece: Scanning slot 2
[00:30:29]: BK_BuildHive: Piece shift = 17 in slot 2
[00:30:29]: BK_ScanPiece: Scanning slot 4
[00:30:34]: BK_BuildHive: Piece shift = 58 in slot 4
[00:30:35]: BK_ScanPiece: Scanning slot 1
[00:30:40]: BK_BuildHive: Piece shift = 3 in slot 1
[00:30:40]: BK_ScanPiece: Scanning slot 2
[00:30:45]: BK_BuildHive: Piece shift = 92 in slot 2
[00:30:45]: BK_ScanPiece: Scanning slot 4
[00:30:50]: BK_BuildHive: Piece shift = 0 in slot 4
[00:30:50]: BK_ScanPiece: Scanning slot 1
[00:30:55]: BK_BuildHive: Piece shift = 56 in slot 1
[00:30:55]: BK_ScanPiece: Scanning slot 2
[00:31:00]: BK_BuildHive: Piece shift = 9 in slot 2
[00:31:00]: BK_ScanPiece: Scanning slot 4
[00:31:05]: BK_BuildHive: Piece shift = 20 in slot 4
[00:31:06]: BK_ScanPiece: Scanning slot 1
[00:31:11]: BK_BuildHive: Piece shift = 0 in slot 1
[00:31:11]: BK_ScanPiece: Scanning slot 2
[00:31:16]: BK_BuildHive: Piece shift = 59 in slot 2
[00:31:16]: BK_ScanPiece: Scanning slot 4
[00:31:21]: BK_BuildHive: Piece shift = 3 in slot 4
[00:31:21]: BK_ScanPiece: Scanning slot 1
[00:31:26]: BK_BuildHive: Piece shift = 118 in slot 1
[00:31:26]: BK_ScanPiece: Scanning slot 2
[00:31:31]: BK_BuildHive: Piece shift = 2 in slot 2
[00:31:31]: BK_ScanPiece: Scanning slot 4
[00:31:36]: BK_BuildHive: Piece shift = 116 in slot 4
[00:31:36]: BK_ScanPiece: Scanning slot 1
[00:31:41]: BK_BuildHive: Piece shift = 5 in slot 1
[00:31:41]: BK_ScanPiece: Scanning slot 2
[00:31:46]: BK_BuildHive: Piece shift = 159 in slot 2
[00:31:46]: BK_ScanPiece: Scanning slot 4
[00:31:51]: BK_BuildHive: Piece shift = 0 in slot 4
[00:31:51]: BK_BuildHive: Solver timed out
[00:31:52]: BK_ScanPiece: Scanning slot 1
[00:31:57]: BK_BuildHive: Piece shift = 181 in slot 1
[00:31:57]: BK_ScanPiece: Scanning slot 2
[00:32:02]: BK_BuildHive: Piece shift = 1030 in slot 2
[00:32:02]: BK_ScanPiece: Scanning slot 3
[00:32:07]: BK_BuildHive: Piece shift = 0 in slot 3
[00:32:07]: BK_ScanPiece: Scanning slot 4
[00:32:12]: BK_BuildHive: Piece shift = 0 in slot 4
[00:32:12]: BK_ScanPiece: Scanning slot 1
[00:32:17]: BK_BuildHive: Piece shift = 0 in slot 1
[00:32:17]: BK_ScanPiece: Scanning slot 2
[00:32:22]: BK_BuildHive: Piece shift = 0 in slot 2
[00:32:22]: BK_ScanPiece: Scanning slot 3
[00:32:27]: BK_BuildHive: Piece shift = 0 in slot 3
[00:32:27]: BK_ScanPiece: Scanning slot 4
[00:32:32]: BK_BuildHive: Piece shift = 0 in slot 4
[00:32:32]: BK_ScanPiece: Scanning slot 1
[00:32:37]: BK_BuildHive: Piece shift = 0 in slot 1
[00:32:37]: BK_ScanPiece: Scanning slot 2
[00:32:42]: BK_BuildHive: Piece shift = 0 in slot 2
[00:32:42]: BK_ScanPiece: Scanning slot 3
[00:32:47]: BK_BuildHive: Piece shift = 0 in slot 3
[00:32:47]: BK_ScanPiece: Scanning slot 4
[00:32:52]: BK_BuildHive: Piece shift = 0 in slot 4
[00:32:53]: BK_ScanPiece: Scanning slot 1
[00:32:58]: BK_BuildHive: Piece shift = 0 in slot 1
[00:32:58]: BK_ScanPiece: Scanning slot 2
[00:33:03]: BK_BuildHive: Piece shift = 0 in slot 2
[00:33:03]: BK_ScanPiece: Scanning slot 3
[00:33:08]: BK_BuildHive: Piece shift = 0 in slot 3
[00:33:08]: BK_ScanPiece: Scanning slot 4
[00:33:13]: BK_BuildHive: Piece shift = 0 in slot 4
[00:33:13]: BK_ScanPiece: Scanning slot 1
[00:33:18]: BK_BuildHive: Piece shift = 0 in slot 1
[00:33:18]: BK_ScanPiece: Scanning slot 2
[00:33:23]: BK_BuildHive: Piece shift = 0 in slot 2
[00:33:23]: BK_ScanPiece: Scanning slot 3
[00:33:28]: BK_BuildHive: Piece shift = 0 in slot 3
[00:33:28]: BK_ScanPiece: Scanning slot 4
[00:33:33]: BK_BuildHive: Piece shift = 0 in slot 4
[00:33:34]: BK_ScanPiece: Scanning slot 1
[00:33:39]: BK_BuildHive: Piece shift = 0 in slot 1
[00:33:39]: BK_ScanPiece: Scanning slot 2
[00:33:44]: BK_BuildHive: Piece shift = 0 in slot 2
[00:33:44]: BK_ScanPiece: Scanning slot 3
[00:33:49]: BK_BuildHive: Piece shift = 0 in slot 3
[00:33:49]: BK_ScanPiece: Scanning slot 4
[00:33:54]: BK_BuildHive: Piece shift = 0 in slot 4
[00:33:54]: BK_ScanPiece: Scanning slot 1
[00:33:59]: BK_BuildHive: Piece shift = 0 in slot 1
[00:33:59]: BK_ScanPiece: Scanning slot 2
[00:34:04]: BK_BuildHive: Piece shift = 0 in slot 2
[00:34:04]: BK_ScanPiece: Scanning slot 3
[00:34:09]: BK_BuildHive: Piece shift = 0 in slot 3
[00:34:09]: BK_ScanPiece: Scanning slot 4
[00:34:14]: BK_BuildHive: Piece shift = 0 in slot 4
[00:34:15]: BK_ScanPiece: Scanning slot 1
[00:34:20]: BK_BuildHive: Piece shift = 0 in slot 1
[00:34:20]: BK_ScanPiece: Scanning slot 2
[00:34:25]: BK_BuildHive: Piece shift = 0 in slot 2
[00:34:25]: BK_ScanPiece: Scanning slot 3
[00:34:30]: BK_BuildHive: Piece shift = 0 in slot 3
[00:34:30]: BK_ScanPiece: Scanning slot 4
[00:34:35]: BK_BuildHive: Piece shift = 0 in slot 4
[00:34:35]: BK_ScanPiece: Scanning slot 1
[00:34:40]: BK_BuildHive: Piece shift = 0 in slot 1
[00:34:40]: BK_ScanPiece: Scanning slot 2
[00:34:45]: BK_BuildHive: Piece shift = 0 in slot 2
[00:34:45]: BK_ScanPiece: Scanning slot 3
[00:34:50]: BK_BuildHive: Piece shift = 0 in slot 3
[00:34:50]: BK_ScanPiece: Scanning slot 4
[00:34:55]: BK_BuildHive: Piece shift = 0 in slot 4
[00:34:55]: BK_ScanPiece: Scanning slot 1
[00:35:00]: BK_BuildHive: Piece shift = 0 in slot 1
[00:35:00]: BK_ScanPiece: Scanning slot 2
[00:35:05]: BK_BuildHive: Piece shift = 0 in slot 2
[00:35:05]: BK_ScanPiece: Scanning slot 3
[00:35:10]: BK_BuildHive: Piece shift = 0 in slot 3
[00:35:10]: BK_ScanPiece: Scanning slot 4
[00:35:15]: BK_BuildHive: Piece shift = 0 in slot 4
[00:35:16]: BK_ScanPiece: Scanning slot 1
[00:35:21]: BK_BuildHive: Piece shift = 0 in slot 1
[00:35:21]: BK_ScanPiece: Scanning slot 2
[00:35:26]: BK_BuildHive: Piece shift = 0 in slot 2
[00:35:26]: BK_ScanPiece: Scanning slot 3
[00:35:31]: BK_BuildHive: Piece shift = 0 in slot 3
[00:35:31]: BK_ScanPiece: Scanning slot 4
[00:35:36]: BK_BuildHive: Piece shift = 0 in slot 4
[00:35:36]: BK_ScanPiece: Scanning slot 1
[00:35:41]: BK_BuildHive: Piece shift = 0 in slot 1
[00:35:41]: BK_ScanPiece: Scanning slot 2
[00:35:46]: BK_BuildHive: Piece shift = 0 in slot 2
[00:35:46]: BK_ScanPiece: Scanning slot 3
[00:35:51]: BK_BuildHive: Piece shift = 0 in slot 3
[00:35:51]: BK_ScanPiece: Scanning slot 4
[00:35:56]: BK_BuildHive: Piece shift = 0 in slot 4
[00:35:56]: BK_ScanPiece: Scanning slot 1
[00:36:01]: BK_BuildHive: Piece shift = 0 in slot 1
[00:36:01]: BK_ScanPiece: Scanning slot 2
[00:36:06]: BK_BuildHive: Piece shift = 0 in slot 2
[00:36:06]: BK_ScanPiece: Scanning slot 3
[00:36:11]: BK_BuildHive: Piece shift = 0 in slot 3
[00:36:11]: BK_ScanPiece: Scanning slot 4
[00:36:16]: BK_BuildHive: Piece shift = 0 in slot 4
[00:36:17]: BK_ScanPiece: Scanning slot 1
[00:36:22]: BK_BuildHive: Piece shift = 0 in slot 1
[00:36:22]: BK_ScanPiece: Scanning slot 2
[00:36:27]: BK_BuildHive: Piece shift = 0 in slot 2
[00:36:27]: BK_ScanPiece: Scanning slot 3
[00:36:32]: BK_BuildHive: Piece shift = 0 in slot 3
[00:36:32]: BK_ScanPiece: Scanning slot 4
[00:36:37]: BK_BuildHive: Piece shift = 0 in slot 4
[00:36:37]: BK_ScanPiece: Scanning slot 1
[00:36:42]: BK_BuildHive: Piece shift = 0 in slot 1
[00:36:42]: BK_ScanPiece: Scanning slot 2
[00:36:47]: BK_BuildHive: Piece shift = 0 in slot 2
[00:36:47]: BK_ScanPiece: Scanning slot 3
[00:36:52]: BK_BuildHive: Piece shift = 0 in slot 3
[00:36:52]: BK_ScanPiece: Scanning slot 4
[00:36:57]: BK_BuildHive: Piece shift = 0 in slot 4
[00:36:57]: BK_BuildHive: Solver timed out
[00:36:57]: ***** Failed Random: Beekeeper *****
2012-03-12 15:06:43
2012-03-18 08:20:15
[01:46:23]: ***** Found Random: Beekeeper *****
[01:46:27]: BK_ScanPiece: Scanning slot 1
[01:46:33]: BK_BuildHive: Piece shift = 3154 in slot 1
[01:46:33]: BK_BuildHive: Found Lid in slot 1
[01:46:35]: BK_ScanPiece: Scanning slot 2
[01:46:40]: BK_BuildHive: Piece shift = 2771 in slot 2
[01:46:40]: BK_BuildHive: Found Legs in slot 2
[01:46:41]: BK_ScanPiece: Scanning slot 3
[01:46:47]: BK_BuildHive: Piece shift = 2428 in slot 3
[01:46:47]: BK_BuildHive: Found Lower Middle in slot 3
[01:46:48]: BK_BuildHive: Piece shift = 1001 in slot 4
[01:46:48]: BK_BuildHive: Found Upper Middle in slot 4
[01:46:50]: BK_BuildHive: Finished dragging pieces
[01:46:57]: BK_Solve: Solved Beekeeper
[01:46:57]: ***** Solved Random: Beekeeper *****
2012-03-19 11:00:10
From: [J]ustin
[01:46:23]: ***** Found Random: Beekeeper *****
[01:46:27]: BK_ScanPiece: Scanning slot 1
[01:46:33]: BK_BuildHive: Piece shift = 3154 in slot 1
[01:46:33]: BK_BuildHive: Found Lid in slot 1
[01:46:35]: BK_ScanPiece: Scanning slot 2
[01:46:40]: BK_BuildHive: Piece shift = 2771 in slot 2
[01:46:40]: BK_BuildHive: Found Legs in slot 2
[01:46:41]: BK_ScanPiece: Scanning slot 3
[01:46:47]: BK_BuildHive: Piece shift = 2428 in slot 3
[01:46:47]: BK_BuildHive: Found Lower Middle in slot 3
[01:46:48]: BK_BuildHive: Piece shift = 1001 in slot 4
[01:46:48]: BK_BuildHive: Found Upper Middle in slot 4
[01:46:50]: BK_BuildHive: Finished dragging pieces
[01:46:57]: BK_Solve: Solved Beekeeper
[01:46:57]: ***** Solved Random: Beekeeper *****
Working as of 18/03/2012
2012-03-22 18:11:00
2012-03-26 02:14:48
2012-03-26 02:52:39
2012-04-09 15:02:54
2012-05-22 16:39:17
[02:21:42]: ***** Found Random: Beekeeper *****
[02:21:47]: BK_ScanPiece: Scanning slot 1
[02:21:52]: BK_BuildHive: Piece shift = 3009 in slot 1
[02:21:52]: BK_BuildHive: Found Lid in slot 1
[02:21:53]: BK_ScanPiece: Scanning slot 2
[02:21:59]: BK_BuildHive: Piece shift = 2393 in slot 2
[02:21:59]: BK_BuildHive: Found Upper Middle in slot 2
[02:22:00]: BK_ScanPiece: Scanning slot 3
[02:22:05]: BK_BuildHive: Piece shift = 2774 in slot 3
[02:22:05]: BK_BuildHive: Found Legs in slot 3
[02:22:06]: BK_BuildHive: Piece shift = 1001 in slot 4
[02:22:06]: BK_BuildHive: Found Lower Middle in slot 4
[02:22:08]: BK_BuildHive: Finished dragging pieces
[02:22:14]: BK_Solve: Solved Beekeeper
[02:22:14]: ***** Solved Random: Beekeeper *****
[02:22:15]: ***** Found Random: Rewards *****
[02:22:15]: RD_SolveBox: Found reward box
[02:22:19]: RD_ClickBoxOption: Found box option box
[02:22:21]: ***** Solved Random: Rewards *****
[02:22:21]: ***** Found Random: Rewards *****
[02:22:21]: RD_SolveMystery: Found mystery box
[02:22:22]: RD_SolveMystery: Clicked mystery box
[02:22:22]: ***** Solved Random: Rewards *****
[02:22:22]: ***** Found Random: Rewards *****
[02:22:22]: RD_SolveMystery: Found mystery box
[02:22:23]: RD_SolveMystery: Clicked mystery box
[02:22:23]: ***** Solved Random: Rewards *****
2012-06-02 11:19:13
***** Found Random: Beekeeper *****
BK_ScanPiece: Scanning slot 1
BK_BuildHive: Piece shift = 3063 in slot 1
BK_BuildHive: Found Lid in slot 1
BK_ScanPiece: Scanning slot 2
BK_BuildHive: Piece shift = 2300 in slot 2
BK_BuildHive: Found Upper Middle in slot 2
BK_ScanPiece: Scanning slot 3
BK_BuildHive: Piece shift = 2571 in slot 3
BK_ScanPiece: Scanning slot 4
BK_BuildHive: Piece shift = 2475 in slot 4
BK_BuildHive: Found Lower Middle in slot 4
BK_BuildHive: Piece shift = 1001 in slot 3
BK_BuildHive: Found Legs in slot 3
BK_BuildHive: Finished dragging pieces
BK_Solve: Solved Beekeeper
***** Solved Random: Beekeeper *****
2012-06-16 13:31:04