SRL Archive - RS3 Outdated / Broken Scripts

Aligns Larder


Mat

2012-01-11 12:26:39

Hey Guys.
I've made this script as both I've tested are not working as on 11/1/12.(They May Update in future I know Demise is working on randoms so his won't be for a while).
About the Script
  • Makes Larders
  • Uses AC
  • Supports Butler
  • Must start bot with butler already brought you 20 Oak Planks **MUST**
Image of Setup as Requested.
Dev's Updated :-) So dropping script back now!

I made this as I want to get 75 con So Yea :)
Mat

blinkblink

2012-01-11 14:59:18

Was going to ask, any requirement of kitchen placement, camera angle & position of player to be at before running the script? Maybe a screenshot

And also on inventory.. should it be started with full inventory of planks or should it be started without any & let the script withdraw from butler? And how many should be set to withdraw from butler? Unless your script already handles that :P

Mat

2012-01-11 15:14:38

Not really settings as I'm using AC and Invent doesn't require much I've got hammer and saw in Tool Belt.:)
Other than that nope. I'll do a screen shot.
Mat

Lights

2012-01-11 15:23:36

Unfortunately it tries to build the larder repeatedly even though it has no planks.

I´ve setted everything up like in your picture and it takes 16 planks from bank.

Mat

2012-01-11 15:32:13

Sorry I forgot to say you need to get it to make the butler to bring 20 first.

andyuk3

2012-01-11 18:09:38

Exception in Script: Unable to find file 'SRL\SRL.simba' used from ''


Comes up with that when i run it

blinkblink

2012-01-11 18:18:11

From: andyuk3
Exception in Script: Unable to find file 'SRL\SRL.simba' used from ''


Comes up with that when i run it


Make sure everything on Simba is up to date(top menu, check for updates on: Extensions, SRL, SPS, MSI, ODTM)… your error is most likely not updating your SRL
This script uses the current SRL everybody should be running on simba: SRL5

andyuk3

2012-01-11 18:31:16

From: blinkblink
Make sure everything on Simba is up to date(top menu, check for updates on: Extensions, SRL, SPS, MSI, ODTM)… your error is most likely not updating your SRL
This script uses the current SRL everybody should be running on simba: SRL5


Thanks, works great

Amazingcoolness

2012-01-11 19:12:37

Looks great!

sfs

2012-01-11 19:33:23

Hey it works – which is more than I can say about the other Oak Larder scripts – or RID, for that matter. I'm not exactly sure it's something I feel comfortable getting 99 with, but it's working and appears pretty stable.

Thanks :D

newy1

2012-01-12 02:31:39

Failed to find the color, no result

Mat

2012-01-12 06:02:30

That AC it can struggle to find the colour as I have done all the colours that I found il have to keep re logging to get all the colours . At school atmo.
Mat

newy1

2012-01-12 09:56:40

Sorry what does AC mean :s
It won't make ladder but will remove it when I build one manually. Do I need to have certain items in the room for the script to find the colors it needs?

Mat

2012-01-12 11:44:50

Ow Erm I can't really do anything, as It works great for me.. I need to upload the older version as the text problem fixed :)
Mat
Update V0.2 :)

167991

2012-01-12 19:26:46

i still get the error Exception in Script: Unable to find file 'SRL\SRL.simba' used from ''
its fully updated

TwoClover

2012-01-12 19:59:40

It has a problem with the remove function. just goes over 3 support beams on top of larder.

TwoClover

2012-01-12 20:37:34

Looking at script. Doesn't look like you have a remove function? Hmmmm I will look into this more.

blinkblink

2012-01-13 01:36:43

From: 167991
i still get the error Exception in Script: Unable to find file 'SRL\SRL.simba' used from ''
its fully updated



No, you have not been fully updated if you get that error :P

Make sure everything on Simba is up to date(top menu, check for updates on: Extensions, SRL, SPS, MSI, ODTM)… your error is most likely not updating your SRL
This script uses the current SRL everybody should be running on simba: SRL5

blinkblink

2012-01-13 01:39:34

From: TwoClover
Looking at script. Doesn't look like you have a remove function? Hmmmm I will look into this more.


Decided to go look in the v0.2 code….

Procedure Builder;
Begin
If FindObjTpa(X,Y,LaderBuildColor,5,1,30, 20, 120, ['arder']) then
Begin
MMouse(X,Y,5,5);
ClickMouse2(False);
Wait(150+Random(50));
[B] ChooseOption('[COLOR="Red"]Remove[/COLOR]');[/B]
ClickContinue(True,True);
Wait(1200+Random(50));
FindNPCChatText('Yes',Clickleft);
Wait(2000+Random(50));
End else

:P

TwoClover

2012-01-13 01:53:19

From: blinkblink
Decided to go look in the v0.2 code….

Procedure Builder;
Begin
If FindObjTpa(X,Y,LaderBuildColor,5,1,30, 20, 120, ['arder']) then
Begin
MMouse(X,Y,5,5);
ClickMouse2(False);
Wait(150+Random(50));
[B] ChooseOption('[COLOR="Red"]Remove[/COLOR]');[/B]
ClickContinue(True,True);
Wait(1200+Random(50));
FindNPCChatText('Yes',Clickleft);
Wait(2000+Random(50));
End else

:P


Good spot. I complete overlooked that. Saw the Procedure as Builder. Didn't think of the remove function to be in there. but it is. Then comes the question. Why doesn't it remove the larder to build again?

blinkblink

2012-01-13 02:09:14

From: TwoClover
Good spot. I complete overlooked that. Saw the Procedure as Builder. Didn't think of the remove function to be in there. but it is. Then comes the question. Why doesn't it remove the larder to build again?


maybe its a color issue, play with that

In that area for remove it reads "LaderBuildColor", so more up in the code I'd say change the color for this code area:
function LaderBuildColor: Integer;
var
arP: TPointArray;
arC: TIntegerArray;
tmpCTS, i, arL: Integer;
begin
tmpCTS := GetColorToleranceSpeed;
ColorToleranceSpeed(2);
SetColorSpeed2Modifiers(0.05, 0.21);

if not (FindColorsTolerance(arP, [B]2376274[/B], MSX1, MSY1, MSX2, MSY2, 6)) then
begin
Writeln('Failed to find the color, no result.');
ColorToleranceSpeed(tmpCTS);
SetColorSpeed2Modifiers(0.2, 0.2);
Exit;

Now I have no clue if that is accurate for the color changing on LaderBuildColor or if that is the actual issue why its not removing them for you - I cannot run the script right now(my p2p ended)

Use the color picker icon on the Simba Window to get the color of the *Larder from the RS screen window. The color you get from it make sure to replace the numbers I used bold in the code I have above. Like I said no clue if that even is the solution but give it a try.

Mat

2012-01-13 02:33:52

Blink that colour was made from like 40 colours use Auto Colour Aid so I'm not sure you can go around changing it, by all means try and get it working as It been bugging me :P
Mat

Albi

2012-01-13 08:43:26

Out of interest how stable is this? ^.^

Mat

2012-01-13 12:51:38

Find out :)

blinkblink

2012-01-13 17:21:26

From: Mat
Blink that colour was made from like 40 colours use Auto Colour Aid so I'm not sure you can go around changing it, by all means try and get it working as It been bugging me :P
Mat


:P I was just giving TwoClover a random idea to try to play in the script code

Mat

2012-01-13 17:36:55

Ow :/ Okay.
Mat

islayi

2012-01-14 00:52:43

Whats the exp/hr with this script, I need 99 con and cba to make like 10k oak dungeon doors.

TwoClover

2012-01-14 01:59:14

From: blinkblink
maybe its a color issue, play with that

In that area for remove it reads "LaderBuildColor", so more up in the code I'd say change the color for this code area:
function LaderBuildColor: Integer;
var
arP: TPointArray;
arC: TIntegerArray;
tmpCTS, i, arL: Integer;
begin
tmpCTS := GetColorToleranceSpeed;
ColorToleranceSpeed(2);
SetColorSpeed2Modifiers(0.05, 0.21);

if not (FindColorsTolerance(arP, [B]2376274[/B], MSX1, MSY1, MSX2, MSY2, 6)) then
begin
Writeln('Failed to find the color, no result.');
ColorToleranceSpeed(tmpCTS);
SetColorSpeed2Modifiers(0.2, 0.2);
Exit;

Now I have no clue if that is accurate for the color changing on LaderBuildColor or if that is the actual issue why its not removing them for you - I cannot run the script right now(my p2p ended)

Use the color picker icon on the Simba Window to get the color of the *Larder from the RS screen window. The color you get from it make sure to replace the numbers I used bold in the code I have above. Like I said no clue if that even is the solution but give it a try.


Ok I will look into this. Should be simple enough. I'll find a unique color in the Larder, as it searches alot for it along the walls of my house. I will let you know how this goes, Ill get around it tomorrow. wishful thinking.

Lights

2012-01-14 05:05:34

It keeps trying to build larder even though it has no planks, it doesn´t get planks from butler again. No way I can fix this I tried everything?

Mat

2012-01-14 19:05:21

Mainly Because jagex are c*nts with changing the colours AC fails to find the colour .
Mat

newy1

2012-01-14 23:47:12

Was working yesterday.
But now I get this.
[Error] C:\Simba\Includes\SRL/SRL/misc/smart.simba(104:1): Identifier expected at line 103
Compiling failed.

wino

2012-01-16 11:22:15

Having the same problem as Lights. Tries to build, regardless of being out.
"Failed to find the color, no result. Till Butler: 1-5"

What is going on?

Lights

2012-01-18 07:58:36

Man I hope this gets fixed soon, there really is demand for a working construction script.

Mat

2012-01-18 12:23:52

I'm a little tied up atmo When I get a chance I'll have a look sorry. Is it not talking to the Butler?
Mat

Lights

2012-01-18 15:32:21

It doesn´t talk to the butler and keeps trying to build larders even though there are no planks in the inventory.

Mat

2012-01-18 16:28:53

Okay lights I'll Have a look tomorrow after school :)
Mat

Lights

2012-01-19 15:58:51

From: Mat
Okay lights I'll Have a look tomorrow after school :)
Mat


Looking forward to it :p

Currently 98 construction

Mat

2012-01-20 02:14:27

Sorry Guy as I've had Course work up to hell:/ This week. Being Friday I'll have a look after school and I'll make sure I do :)
Sorry about the delay.
Mat

Mat

2012-01-20 11:17:08

Lights what Butler? As the AC is picking the butler up fine, what tile of the house? I've got mine on wood when I made it now on the white walled house and had to change it.
Mat

Lights

2012-01-21 14:42:05

I set it up with basic wood decoration and it seems to work a few times, but keeps clicking other items afterwards and tries to find the larder in vain. Missclicking very often too. so I can´t use it. =/

Roflme

2012-01-21 19:23:04

Using this script right now, the only problem I've noticed is that when it needs to get more planks from the butler it tries to click on the big construction xp image in the middle of your screen, sometimes (only witnessed it happen twice) clicking around there and moving away from the larder.

Besides that, awesome script; going to use this to get my Korasi Sword!

Mat

2012-01-21 21:44:34

Hey man they way to stop it hovering the mouse on that icon is probably turn that xp thing off :)
Mat

Roflme

2012-01-22 11:40:06

From: Mat
Hey man they way to stop it hovering the mouse on that icon is probably turn that xp thing off :)
Mat


Thanks, didn't know you could turn it off :duh:

Testing it more now. Hoping to get 70 construction by the end of the day.


EDIT: It keeps trying to build the larder when there's not enough planks in my invo. It'll do this a few times before finally clicking on the butler to get more planks.

Mat

2012-01-22 14:35:12

Do you have the Invent full of Planks before you start?
Mat

Roflme

2012-01-22 15:08:12

Yes; I've even tried having the butler go for planks just before starting the script.

EDIT: Redownloaded the script, still getting the issue every so often but not as common. The mouse does tend to continue to go over the constructed larder for a while before removing it at times.

HolyWord

2012-02-17 20:05:58

It doesn't seem to pay the butler :p

masterBB

2012-02-17 20:09:31

I believe I accidently rated this thread one star :(

jcjcjc

2012-02-24 11:20:08

I don't know why but it keeps running off to the end of the house area then the script shuts off :/