SRL Archive - MSI Bugs

G/e yews


jakeyboy29

2012-01-08 12:47:04

There is a finding the Yew tree bug.

[00:00:44]: [ 0  ] ---- MSI_FindObjectTPA: TREE_YEW_NEW
[00:00:44]: [ 0 ] ------ Took 54 ms to complete
[00:00:44]: [ 0 ] ---- MSI_FindObjectTPA: False
[00:00:44]: [ 0 ] ------ Scanning for randoms...
[00:00:44]: [ 0 ] ------ Scanning for randoms...
[00:00:45]: [ 0 ] ---- MSI_FindObjectTPA: TREE_YEW_NEW
[00:00:45]: [ 0 ] ------ Found: 1, NOT ENOUGH
[00:00:45]: [ 0 ] ------ Took 83 ms to complete
[00:00:45]: [ 0 l ] ---- MSI_FindObjectTPA: False
[00:00:45]: [ 0 --- Scanning for randoms...
[00:00:45]: [ 0l ] ------ Scanning for randoms...
[00:00:46]: [ 0l ] ---- MSI_FindObjectTPA: TREE_YEW_NEW
[00:00:46]: ------ Took 60 ms to complete
[00:00:46]: [ 0 --- MSI_FindObjectTPA: False
[00:00:46]: [ 0 ] ------ Scanning for randoms...
[00:00:46]: [ 0 ] ------ Scanning for randoms...
[00:00:46]: [ ] ---- MSI_FindObjectTPA: TREE_YEW_NEW
[00:00:46]: [ 0 ] ------ Took 55 ms to complete
[00:00:46]: [ 0 ] ---- MSI_FindObjectTPA: False
[00:00:46]: [ 0 ------ Scanning for randoms...
[00:00:47]: [ 0 ------ Scanning for randoms...

NCDS

2012-01-08 12:50:26

Can you perhaps elaborate on your players actions during this time?

jakeyboy29

2012-01-08 13:06:04

The script lowers the camera to the lowest angle, moves the camera left and right a little, then makes it perfect north and to the birdseye view.

Once no trees are found in that time, the script directs the player to another position, infront of another tree. and does the same camera trick again.

Most likely a change in colour of the tree

jakeyboy29

2012-01-08 13:54:52

double post for the bump.

Same problem is happening at edge yews

NCDS

2012-01-08 14:07:48

Alright, I'll have a look at the woodcutting tonight after work. Just be patient. :)

Kyle Undefined

2012-01-14 20:40:18

This will be fixed when I push out the next update soon.