SRL Archive - RS3 Outdated / Broken Scripts

Nielsie95's Yew Retriever Draynor


nielsie95

2007-03-15 11:54:05

Niels Yew Retriever Draynor



Hey,

This is my first script I release here :)

This script chops a load of yews above the Lumbridge Swamp and banks the logs in Draynor Bank.



Features:

  • AntiBan
  • AntiRandoms
  • Best Axe finder in bank
  • AutoColor
  • MultiPlayer
  • GainedLvl - counter :p
  • 2 yews - The script will cut one untill its gone and walk to the second!




Set-up:

  • Setup your Player Array. Plz set ur nick-names OK ;)
  • Start in the bank or start at one of the 2 yews
  • Have more axes in bank, the script wil automaticly find the best axe. So if you have broken your only rune axe :duh: and have an addy and an iron axe in bank; the script will pick the addy axe :)
  • Post your progress report as I want to repair any bugs



Known - bugs:

  • WalkBack - Really need some help on the DirtColorFinder..

Best Report by JAD:

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 18 Hours, 12 Minutes and 20 Seconds
|| Chopped 884 Logs.
|| Banked 35 time[s].
|| Changed from yew 631 time[s].
|| Broken 4 Axe[s].
|| Gained 4 Lvl[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL Randoms Report |
| [url]http://www.villu-reborn.com[/url] |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Logged in : 61 |
| Trade[s] Missed : 3 |
| Fight Random[s] : 12 |
| Talking Random[s] : 28 |
| Dwarf[s] Solved : 4 |
| OldMen Solved : 5 |
| SandWich[es] Solved : 1 |
| Lamp[s] Solved : 4 |
| Frog[s] Solved : 2 |
| Capn Hand[s] Solved : 3 |
| New Box[es] Solved : 32 |
| ScapeRune[s] found : 2 |
| Nr of Ents Avoided : 78 |
| Axe[s] Attached : 5 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
Thanks JAD! :)


And another one by Damm:

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 16 Hours, 31 Minutes and 25 Seconds
|| Chopped 843 Logs.
|| Banked 32 time[s].
|| Changed from yew 662 time[s].
|| Broken 5 Axe[s].
|| Gained 3 Lvl[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 2380391
|| Road: 7171189
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player: ******
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.2
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : ******** = False . Loc = Lost while walking to bank . Chopped 0 Logs. . Lvl = 75
< 1 : ******* = False . Loc = No tree in 7,5 mins . Chopped 0 Logs. . Lvl = 72
< 2 : ****** = True . Loc = Yew 1 . Chopped 23 Logs. . Lvl = 73
< 3 : ***** = False . Loc = No Axe . Chopped 0 Logs. . Lvl = 71
< 4 : ******* = False . Loc = Lost while walking to bank . Chopped 0 Logs. . Lvl = 70
< 5 : ****** = False . Loc = ScapeRune . Chopped 0 Logs. . Lvl = 70
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
No tree for 7,5 minutes
Time is up, Logging in next player
NextPlayer

/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL Randoms Report |
| <a href="http://www.villu-reborn.com" target="_blank">www.villu-reborn.com</a> |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Logged in : 53 |
| Trade[s] Missed : 2 |
| Fight Random[s] : 10 |
| Talking Random[s] : 19 |
| Dwarf[s] Solved : 2 |
| OldMen Solved : 6 |
| SandWich[es] Solved : 2 |
| Lamp[s] Solved : 4 |
| Frog[s] Solved : 1 |
| Capn Hand[s] Solved : 3 |
| New Box[es] Solved : 21 |
| ScapeRune[s] found : 1 |
| Nr of Ents Avoided : 51 |
| Axe[s] Attached : 5 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
Thanks Damm :)

|                                                           
{=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| Nielsie95's Yew Retriever Draynor
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
| Will cut and bank from the 2 yews south from draynor
|
| Has Antiban - AntiRandoms - AutoColor
|
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
| Start at 1 of the 2 yews or in bank.
| Have axe wielded or in inv. Also have more in bank.
|
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
| VERSION 1.3
|
| SRL 3.7 and DIVI ready.
|
| VERSION 1.2
|
| Improved Walking
|
| VERSION 1.1
|
| Again tried to fix that stupid DirtColorFinder
|
| VERSION 1.0
|
| A big update was done, better DirtFinding,
| faster tree finding, better ent finding, new walking
| procedures and a change to the Progress Report and
| added some Status writing =]
|
| VERSION 0.75
|
| Small update to DirtFinding, small banking bug
| removed, little update to chopping =]
|
| VERSION 0.50
|
| My very first version of my very first script!
|
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=}

Credits for the procedures / functions are next to them
Post Progress Reports PLZ

Buckleyindahouse

2007-03-15 13:45:49

Seems good, I'll test and get back at you.

Pentti

2007-03-15 14:06:26

This script looks awesome! :D
btw, you said it has autoresponder, I cant see where… :rolleyes:

nielsie95

2007-03-15 14:27:20

hehe..
Ye srry about that. I removed the responded as it isn't good enough for now ;) .. working on it though:)
EDIT: Reuploaded and it doesn't says anything about an responder anymore..

@Buckley: Thank you, i would love to hear from you..

Pentti

2007-03-15 14:42:50

From: nielsie95
hehe..
Ye srry about that. I removed the responded as it isn't good enough for now ;) .. working on it though:)
EDIT: Reuploaded and it doesn't says anything about an responder anymore..

@Buckley: Thank you, i would love to hear from you..

About auto responder, if you want to have one, find out somewhere in this forum there's one made by me. ;)

the scar noob

2007-03-15 15:27:17

Dude this looks really good, but atm it doesn't compiles :(
I love your GetBestAxe procedure :D
Keep it up!!
Fantastic!! (except it doesn't compiles>but it looks very nice)

nielsie95

2007-03-15 15:52:10

From: the scar noob
Dude this looks really good, but atm it doesn't compiles :(
I love your GetBestAxe procedure :D
Keep it up!!
Fantastic!! (except it doesn't compiles>but it looks very nice)


I'm verry sorry, my fault. Reuploaded.. :duh:

Dizzy^

2007-03-15 19:58:12

It seems good but already broke my axe lol :s

Once i get a few more guys up to 60 WC i'll post a progress report.

Nice script.

Geo

2007-03-15 20:38:39

All i can say is this script is bloody excellent the talking randoms are excellent i tried it on my main because thats the only one i gt with 60+ wc'in and there where bots next to me then a talking random came up (not for me) and it talked to it normally when i use these kind of scripts they corrupt but this one is excellent and also if its your first script then WOW…….. i don't know what to say.

macromacro123

2007-03-15 21:54:32

well i tryed it up and isnt as good as it sounds..doesnt matter, keep it up.
nice try by the way

Deni_mulic

2007-03-16 00:28:49

Gonna need to get some pures to 60 wc to test more scripts :(

snatch

2007-03-16 04:59:56

thanks i always see people autoing there now i can join them. i will edit in progie later

nielsie95

2007-03-16 10:44:53

@ Snatch : Thank you

@ Macro : It's my first script :p , but can you tell me what to improve?

Hey321

2007-03-16 14:43:39

From: macromacro123
well i tryed it up and isnt as good as it sounds..doesnt matter, keep it up.
nice try by the way


Good, your not ranting anymore :).


Also, i don't have scar here, as it's not my computer, but i can test it for you tomorrow ;).

ajaj

2007-03-16 15:09:46

Awsome I Needed This

SonOfSheep

2007-03-16 22:43:04

Very good script. Just a question, how long did it take you to make this?

pink starburst

2007-03-17 04:50:52

wow, the description of it looks good.

i gotta start writing some scripts soon -_-

anyways, ill test this out. :)

chuck chuckie

2007-03-17 06:06:29

Has anyone tested this Yet?

Im not going to test this till i ahve my 20/20 lvl 60+ WCers.
So far im on 7. But there all flying along chopping those Oaks for me.

Oaks = Construsction lvl. My construction lvl is allmost 94. LOVE OAKS!

nielsie95

2007-03-17 07:04:50

@hey : Thank you :)

@ajaj : Welcome to SRL, i hope your second post will be the first Progress Report :p

@sonofsheep : Thank you, I think it cost me a good week.. Almost every day at least 1 hour of trying/scripting/improving..

@pink : Thank you :)

Lorax

2007-03-17 07:52:27

nielsie95, it's a very good script for a first script..
You have understood the main ideology(is that word in english aswell?)..
I will look forward to some innovative thinking from your side which I am sure we will see next..
One thing I will recommend you.. Try and not use FindObject to much, I personally don't like it that much.. okay it does the trick, but there's allways better ways than FindObject ;)
This is my first post since I turned 18, so enjoy..

nielsie95

2007-03-17 09:02:05

Thank you very much Lorax..
Congratulions on your 18th :D

What else do you think I should use instead of FindObject? I know I could use something like HSL, but its very, very hard to understand :p

bomh

2007-03-18 18:41:17

it have trouble when it walk back to the bank
see if u can fixed it plz

nielsie95

2007-03-19 11:08:38

where excactly bomh? And what went wrong? didn't it find the roadcolor?

chickenz

2007-03-20 07:00:09

it works pretty good some bugs i found for myself was. Randoms dont wok and walk back to bank dosen't work. nice job anyway what does work for me is very smooth and accurate

nielsie95

2007-03-20 12:08:38

Script Updated!

OK, I tried to fix the walking part, but it still don't work as I want it to.. :(
It still needs a almost perfect North MM :(
I really need help on a DirtRoadColorFinder or maybe another walking procedure (one that uses the trees on the MM maybe?).


@ Chickenz : I think the random part didn't work because u didn't set your Nicks right?

bomh

2007-03-20 19:00:27

it keep walking in to the house close to the tree

qweqwe

2007-03-21 04:53:37

walki bak worrks for me, its the walk there thats making logouts ^^

nielsie95

2007-03-22 12:31:59

New Update..
Updated the walking a little, read the StartPost!!

0z0ne

2007-03-22 20:37:47

so, i was testing it today and when it arrived at the yew tree, i saw it accidentally walk to the side of the tree and then it got lost. Also it banked my rune axe. Otherwise, this script is awesome

nielsie95

2007-03-23 10:44:48

@0z0one : Wat version did you use and was your Rune Axe in first inv slot?

Again the script had a little update!
Little better DirtColorFinder > SET YOUR OWN COLOR AT FIRST AT HUMANDIRTCOLOR!!
Please Redownload and tell me what you think!

Wyn

2007-03-23 15:22:00

From: nielsie95
@0z0one : Wat version did you use and was your Rune Axe in first inv slot?

Again the script had a little update!
Little better DirtColorFinder > SET YOUR OWN COLOR AT FIRST AT HUMANDIRTCOLOR!!
Please Redownload and tell me what you think!


it did the same thing to my rune axe, and for me it was in first inventory slot

bomh

2007-03-23 16:15:48

wat debug mean?

0z0ne

2007-03-23 18:05:37

I'm using your newest version and the rune axe was in the first slot. I started in the bank.

nielsie95

2007-03-23 18:28:08

@ Bomh: Debug means that the script tells you what it's doing

@ 0z0ne: Thank you for the feedback :)

I found a little bug in the banking part (it banks the axe). Fixed it and reuploaded the script again! Redownload and tell me how it works now! :)

andy1547

2007-03-25 08:37:50

Ive noticed the other autoers have much faster wood cutting scripts than this one and seem to run to tree to tree instantly. good script well done!!!

My question is I see people autoing at varrock fally and in lumberbridge but were do they get there scripts from?
good script thanks

nielsie95

2007-03-25 09:42:07

@ Andy : Thank you :) . I'm currently busy with reconstructing this script and the next version -Version 1.0 :D- will have: Better Walking and Faster Tree finding. So things will speed up.

And all those other lvl 3 macro's are probable Chinese guys or so, I don't know. There are some threads which discuss the grow of those noobs :).

bomh

2007-03-25 16:07:38

walking to the bank is good but it bank too much it keep banking even it don't have any log and sometime it walk back and ford to the bank and the tree.

nielsie95

2007-03-25 17:00:30

@Bomh : I don't excactly get what you mean. Can you please post a Progress report or explain something more specefic?

bomh

2007-03-26 00:31:45

it like walk from the bank to the tree and then walk back to the bank

Matt6233

2007-03-26 04:11:30

I haven't used it yet because my autoers don't have 60 wc yet but I plan on using it in the future.

Thanks for adding!

nielsie95

2007-03-26 08:35:41

Thank you! Make sure you post a proggie when u run it!

pwn5n3wb5

2007-03-26 18:07:35

is .75 the new one?

nielsie95

2007-03-27 01:48:30

Yes. But I think it's better if you wait a 3, maybe 4 days, then I will release version 1.0 :).

bomh

2007-03-27 02:49:11

From: nielsie95
Yes. But I think it's better if you wait a 3, maybe 4 days, then I will release version 1.0 :).


i'll wait nielsie95 till the end of time
till me and version 1.0 meet….lol

nielsie95

2007-03-27 09:31:47

Version 1 Out!!!

Faster then expected :p .

Take a look in the StartPost to see what's changed, but actually it's a whole new script! :)
Tell me how it works and please anyone.. POST A PROGGIE

Nielsie95

bomh

2007-03-27 20:18:04

i try it have a promblem it frozen the screen when it click to eventories
plz cheack angain plz

nielsie95

2007-03-28 02:53:31

Works great here :confused:
Also it's better to log out once after you loaded a new world (Better for ColorFinding).
And did you set your locations good? So if you are at bank –> ''Bank'' and not ''bank''

ambtfp

2007-03-28 13:42:05

Can someone help me? When it trys to set the dirt road color, it freezes. I tryed setting them by myself. Is it because the version? Do I need to download V.1 ?
-Ambtfp

nielsie95

2007-03-28 15:04:39

Yes you need version 1 and yes it may freeze when it's looking for the DirtColor, but if I'm right it should only do that for max 5 secs. Also try to log in and out first in a new world.

bunkerlr

2007-03-28 20:28:44

Great Job Nielsie it works like a charm…sorry i dont have a report to send my computer restarted in the morning do to up-dates but i can say it banked atleast 3-4 loads b 4 I ended up at the road where it meats dirt i think it may hav gotten lost…


P.S is there ne way to pic multiple colors for the dirt??

ammo2006

2007-03-30 00:03:05

Sweet, ill try it out, and post my prog

EDIT: Did 1 load and got bored, it worked very good, autocolor worked fine and everything went smooth on the 1 trip to and from bank…Also got an ent, Handled it fine.

[PHP]/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 17 Minutes and 3 Seconds
|| Chopped 27 Logs.
|| Banked 1 time.
|| Changed from yew 11 time.
|| Gained 60 Lvl.
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 2114654
|| Road: 6842222
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player: **********
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/[/PHP]
[PHP]/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL Randoms Report |
| www.villu-reborn.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Nr of Ents Avoided : 1 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/[/PHP]

bunkerlr

2007-03-30 00:56:14

Nielsie95 Draynor Yew Cutter / Banker version 1.0
SRL Compiled in 5418msec.
Found Compass
Axe head colors - 6576450, 529511, and 5524281
The axe not is Equiped

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 48 Seconds
|| Chopped 0 Logs.
|| Banked 0 time.
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player: **********
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
[Runtime Error] : Out Of Range in line 137 in script C:\Program Files\SCAR 2.03\Scripts\DNYewRetriever.1.0.scar

whats up witht he runtime error now??

nielsie95

2007-03-30 06:08:25

@ Ammo: Thank you!!! You are the very first progress poster!! :D

@ Bunker: Did you set-up your players correctly? If you add players, you should set HowManyPlayers correct. And I'll try to look into the DirtColorFinding :(

Synthroids

2007-03-30 14:44:50

I'll try, assuming it will run for that long, and get you a 5-10 hour report.

I'll update saturday morning, or later tonight.

nielsie95

2007-03-30 15:07:55

As there are only 2/3 people who actually post there problems here (thanks to those), this script will most likely not run that long Synthroids. But if you run with 6+ players and you watch the first load; it will probably get you 2/3 hours. But please post your bugs :)

bunkerlr

2007-03-30 17:17:16

well i am only using one player cause i only have one atm with 60 wc but i still set players to 1 so i just desided to get rid of the whole procedure..after that it didnt have the runtime error..:bart:

nielsie95

2007-03-31 04:53:00

OK great! :)
And how did it run?

Damm

2007-04-02 10:36:04

i have just testet 1.0 whit 1 user and after full box number 2 i just repeat it self whit log report

Aeramil

2007-04-02 22:37:11

Works until it has to go to the bank.
Doesn't bank at all
Scripts stops after full inventory

chuck chuckie

2007-04-03 00:08:57

Hellol, i have been using this fot about 30mins so far.

Just paused it.

When it gets a random no matter what the rewrad it still says 320gp…
Can you make it check what is the last item in your iventory, and say "yay {item}" Becouse if you get a dwarf random… they dont give coins but it says "yeah 320gp"

Ok thanks i iwll post a progy when i get 2 hours.

//EDIT\\

—-next error—-
When looking for Yews it does not move just stands there and moves the mouse aroudn the screen, and becouse of that it logs out becouse of inactivityand all i got was the mouse moving around the "log in" screen saying "No tree for 7,5 minutes" on the SCAR script.
Make it so that while looking for yews, it will also clik on your skills, then back to your inventory, and then go back to looking for trees. Or even random right clicks on other trees, but no left clik on them.

–Question–
Will it bank if you are at Yew 2? Becouse it got full walked to Yew 1, then said cant find bank. I tihnk you need to make it walk to Yew 1, then walk to bank.


Even with these errors i still like testing this becouse i got 7 woodcutters that cut yews so even fi the y get full inventory then stuff up and get a error and log into next palyer i still get somthing

//EDIT\\

I will test this every day for you and post all my error and progys. And also i like the Progy how it counts the Yews that have been chopped, not the amount that have been banked, seeing it never makes it to the bank LOL

nielsie95

2007-04-03 06:59:00

Thank u very very much Chuck!!

I can't make it count the coins, or say wat item it was. That is just an Antiban in SRL. Hm, I'll look into that inactivity… I might know what the problem there is. Did your player stand near a place where an Yew should respawn?

Yes it will bank if you are at Yew 2. I made it walk first to Yew 1 and then walk to bank.

That it doesn't walk to Bank is probably caused by the DirtColorFinder. I think it didn't find the right color.. I'll try and update that a bit, but I can't quaranty that it will fully work.

Thanks for every day testing :). And I think that I might release a newer version today or tomorrow :p

Well… Thanks again for this great report :)

baracoudaking

2007-04-03 08:37:31

ill wait for the new version ;)

The:real_JuKuG

2007-04-03 12:01:35

I set the dirt color but script still says that human dirt color is not set or something like that.

macromacro123

2007-04-03 18:44:17

u guys should try my varrok yew cutter here is a proggie:

[]~~~macromacro123's Varrok Yew Cutter~~~[]
Worked: 6 Hours, 42 Minutes and 56 Seconds.
Banked: 18 Load.
Chopped: 486 Yew Log.
[]~~~~~~~[#]~~~~~~~~[#]~~~~~~~~[#]~~~~~~~[]

araz55

2007-04-03 23:41:44

your script is THE BEST..but..:( ..DirtColorFinder dosnet work really well..like sometimes it does but then it dosnt.


btw-banking 100%
walking 100%
chopping 100%
dirt walking 50%
..so can please updata that DirtColorFinder….nice script:D

Aeramil

2007-04-04 00:02:35

Great Script..Until it has to bank. It doesn't bank at all
When my Inventory is full
DirtColor cannot be found then it logs it out
Help maybe?
I set it but still no.:confused:

chuck chuckie

2007-04-04 06:55:18

Hey again.

Ok I hope you log in within the next 3 hours becouse then its time for me to go to bed and set this up over night, but i got a PROBLEM!

The dirt finding isnt working right tonight…it walks from the bank to the dirt track and then says it cant find it, and i dont no were to get the exact dirt colour from… Please lil bit of help. And i suggest for that one click that it searhes for 2-3 colours, instad of just that one. That will help walking therea nd walking back.

Thanks. PLEASE LOG IN!!! AhhH lol

//EDIT\\

I have been seeting all my characters up at Yew 1, then letting them chop a inventory full then they ERROR! and log out, so after my 7 Yew cutters log out, i come and bank them LOL

nielsie95

2007-04-04 08:20:14

Updated to 1.1

Little change to DirtColorFinding.. If it still doesn't work for EveryOne, I think I'll better get some help (or make it Edgeville lol). Please make sure to Log In and Out first if you just loaded a World!

chuck chuckie

2007-04-04 09:13:46

From: nielsie95
Updated to 1.1

Little change to DirtColorFinding.. If it still doesn't work for EveryOne, I think I'll better get some help (or make it Edgeville lol). Please make sure to Log In and Out first if you just loaded a World!


You didnt post it here… WERE IS IT!!!

It only goes up to 1.0 on the front post…

nielsie95

2007-04-04 10:24:36

Look again..:p

bomh

2007-04-04 18:11:12

the dirtroad work find but it doesn't witching yew tree

araz55

2007-04-04 19:41:58

yea dirtfinder was good but..it don't switch between trees

nielsie95

2007-04-05 04:08:33

Great DirtFinder works good! Yes :p . I now see I left a tiny bug in there with the Yew-Changing.. Fixed and Reuploaded. Tell me how it works! :)

ukrides

2007-04-05 09:05:39

trying it now i hope i works all other dont work for me

Pentti

2007-04-05 09:06:36

Damn, I would test this script, but there are way too many level 3 bots in every world chopping down yews. :(

nielsie95

2007-04-05 09:40:28

Yea :( . But they're almost at every Yew in F2p. The only place where I don't see them that much is Varrock East (near the Altar) *Hint* :p.

The:real_JuKuG

2007-04-05 11:43:05

Hmm for me 1.0 banking was better cause for some reason now it started to mess up walking :S
Before it was soooo good.
But still thanks, i try to find out that maybe its my problem.

nielsie95

2007-04-05 13:18:14

Could you be more specific? Walking works for me..
Can you tell me what it messed up?
If it doesn't work for you, you can stay with v1.

araz55

2007-04-05 22:38:35

:D nice..works 100% just sometimes he gets lost but its allright, like running away from a fight, but other then that its great:D

nate o

2007-04-05 22:51:41

im going to try it.. wish me luck :)… ill post progress report later…

EDIT: It worked for about 20 mins… then my axe head fell off, and i came back just intime to pick it back up.. so i would sujest u put a little bit better axe head finding in it. i dont even think it tryed to find it.. :)

Good Luck :p

araz55

2007-04-05 23:46:32

sorrry but i think rs changes the dirt colors now and then becuase it sometimes freezes and says that DirtColor Not Found, i was thinking maybe you could include more then 1 color it might be alot to ask for but it will be very helpfull

The:real_JuKuG

2007-04-06 04:26:59

From: nielsie95
Could you be more specific? Walking works for me..
Can you tell me what it messed up?
If it doesn't work for you, you can stay with v1.


I try to be more specific, but my english sucks.
Ok, when i start at bank it walks to yews perfectly, cuts load of yews and when walking to bank cant find the road color any more or it banks and cant find dirt color when walking back to yews.I used version 1 for few days and it was so nice.
Quite wierd.Il try to test some more.

nielsie95

2007-04-06 04:32:02

@Nate: I'll shall look into the AxeHead finding.. You said it didn't even looked for it?

@Araz: Yes, there seems a to be a little change in the road :eek: I'll look what I can do.

@ JukuG: Strange.. I am now trying a whole different way to find the DirtColor.. Let's see what I can get done:)

The:real_JuKuG

2007-04-06 04:43:44

I just tested again and yes, it walks to yews, but cant find the color when walking back.Sometime its working good, but now its just messing up all the time .
Ok i started at yews now, it walked to bank, but couldnt get back.

nielsie95

2007-04-06 05:53:44

I know.. The road has changed a little bit IN THE GAME (I think).. So now I'm working on a new FindDirtColor, I hope it's done this afternoon. I will Reupload the script and tell you :).

EDIT: UPDATED AND REUPLOADED. Current version is 1.11. Has a whole new way to find the DirtColor, it's using Bmps now!

rkroxpunk

2007-04-06 07:55:28

Great stuff nielsie…I don't have a 60 wcer so can't test it but I'm gonna have a look at it now…interested to see how you used finddirtcolor thingy

Ilikepie1995

2007-04-06 08:41:10

On my comp it gets stuck on the way to trees sometimes…
after banked…

nielsie95

2007-04-06 08:59:39

Can you tell me where? Exactly? Is it near the water, where the DirtRoad starts?
Is it only after you banked (so it did one trip right?)

Damm

2007-04-06 11:38:19

maybe its me there ar doing somthing wrong but it keep reporting it self 1000 times or more it do not stop doing that after user 1 log inn and bank logs and user 2 log ind and bank og log out when user 1 log inn agen it just loop it self whit reports like thos below

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 45 Minutes and 39 Seconds
|| Chopped 45 Logs.
|| Banked 2 time[s].
|| Changed from yew 14 time[s].
|| Gained 68 Lvl[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 2513514
|| Road: 7369081
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player: ********
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.11
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : ******* = True . Loc = Loads Done . Chopped 18 Logs. . Lvl = 68
< 1 : ******* = True . Loc = Loads Done . Chopped 27 Logs. . Lvl = 64
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 45 Minutes and 40 Seconds
|| Chopped 45 Logs.
|| Banked 2 time[s].
|| Changed from yew 14 time[s].
|| Gained 68 Lvl[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 2513514
|| Road: 7369081
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player: *********
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.11
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : ******** = True . Loc = Loads Done . Chopped 18 Logs. . Lvl = 68
< 1 : ******** = True . Loc = Loads Done . Chopped 27 Logs. . Lvl = 64
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

nielsie95

2007-04-06 11:47:17

Nice one Damm! And it seems like I left a little bug in there :( .. I think I know what it is, I'll fix it and reupload it tonight or maybe tomorrow :). I also now see that there's a little bug in the Gained Lvls.. :)

A G E N T

2007-04-06 12:24:08

From: macromacro123
u guys should try my varrok yew cutter here is a proggie:

[]~~~macromacro123's Varrok Yew Cutter~~~[]
Worked: 6 Hours, 42 Minutes and 56 Seconds.
Banked: 18 Load.
Chopped: 486 Yew Log.
[]~~~~~~~[#]~~~~~~~~[#]~~~~~~~~[#]~~~~~~~[]


I couldn't help but chuckle to myself at this little gem. No link, no attachment, just a progress report…
I hate to break up the thread like this, but I couldn't resist. Nice script anyway, Nielsie!

nielsie95

2007-04-06 13:27:21

Updated to 1.12!!
Should have fixed the bugs that Damm had :)

Damm

2007-04-06 13:51:56

Thx nielsie95 i'll check it out now
——————————————————
i got a new problem
user 4 diet and stay in lumbrits and then it find a tree and looking for yew
then it drop out of the game and keep reporting somthing abaut 7.5 min and it loop the report and newer tray to log in to user 1 and 3 that is True in report

[PHP]/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 1 Hours, 50 Minutes and 23 Seconds
|| Chopped 23 Logs.
|| Banked 1 time.
|| Changed from yew 76 time.
|| Gained 1 Lvl.
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 2515823
|| Road: 7040117
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player: *******
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.12
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : ****** = True . Loc = Yew 1 . Chopped 23 Logs. . Lvl = 68
< 1 : ****** = False . Loc = Lost while walking to bank . Chopped 0 Logs. . Lvl = 65
< 2 : ****** = True . Loc = Yew 1 . Chopped 0 Logs. . Lvl = 64
< 3 : ***** = False . Loc = No tree in 7,5 mins . Chopped 0 Logs. . Lvl = 61
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
No tree for 7,5 minutes
No tree for 7,5 minutes
No tree for 7,5 minutes
No tree for 7,5 minutes
No tree for 7,5 minutes
No tree for 7,5 minutes
No tree for 7,5 minutes
No tree for 7,5 minutes
No tree for 7,5 minutes
No tree for 7,5 minutes
No tree for 7,5 minutes
No tree for 7,5 minutes
No tree for 7,5 minutes
No tree for 7,5 minutes
No tree for 7,5 minutes
No tree for 7,5 minutes
No tree for 7,5 minutes
No tree for 7,5 minutes[/PHP]

mx1000

2007-04-06 18:07:06

nice script
especsially the walking
only dam at those chinese autoers…

The:real_JuKuG

2007-04-06 20:10:16

@Damm You have wrong location set at script.Try it.

@Mx100 I auto in p2p ;)

@Nielsie95 I gonna test it in secs.

The:real_JuKuG

2007-04-06 20:15:22

Nielsie95 Draynor Yew Cutter / Banker version 1.12
SRL Compiled in 250msec.
Axe head colors - 6774085, 595562, and 5787452
The axe not is Equiped
RoadColor = 5855329
Color NOT found.
Color NOT found.
Color NOT found.
DirtColor = 2312544
Tree not found

2.

Walking from the first Yew to the second.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
DirtRoadColor NOT found!
Terminating script..
Successfully executed

araz55

2007-04-06 20:37:10

Nice :D
works out great
will set up for long time and post report only one problem..how do you post the report i tried the copy and past but that does not work?

araz55

2007-04-07 01:56:38

i set it up for long time starting at yews….had a problem…gets full load of yews goes to bank comes back either gets lost on the dirt path first time around or the second, never made 3ed logged-out.

Damm

2007-04-07 02:36:52

From: araz55
Nice :D
works out great
will set up for long time and post report only one problem..how do you post the report i tried the copy and past but that does not work?


higlight the text and use Ctrl + Insert to Copy And Shift + Insert to Past

nielsie95

2007-04-07 03:03:07

@ Damm: Stange.. I'll look into it :)

@The:Real and araz: Did you both login and out in a new world? And where did it exactly get lost?

EDIT: Fixed the bug that Damm had (if I'm right :p). Also little change to the DirtColorFinder, it will now raise the toll until it has found the right Color :) So Updated to 1.13 and Reuploaded!!

The:real_JuKuG

2007-04-07 04:43:48

Started at Yew 1, chopped full load, walks to bank(Sooo niiiice)… but cant get back :S

Opening Bank
RoadColor = 5921377
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
DirtColor = 1785675 Found at a Tol of 12
Tree not found

nielsie95

2007-04-07 04:59:06

Strange..:( Tweaked some things.. Redownload 1.13 :)

The:real_JuKuG

2007-04-07 06:43:33

From: nielsie95
Strange..:( Tweaked some things.. Redownload 1.13 :)


I got the last version to work, but this is messing up when walking from bank to yews.

My msn is [email]jukug@eths.ee[/email], add me please so we can talk.

The:real_JuKuG

2007-04-07 08:42:45

Lol, i was using scar when you added me and i made some wrong click or something… can you PM me your msn.

Damm

2007-04-07 10:56:28

this is a report from version 1.13 but in report it say 1.12 just so u know
it look like it have a problem finding back to bank but els it look nice grate job nielsie95
and then i hope you maybe can make a better axe head finder cus when the head fall off it newer find the head agen and it cost me alot of rune axes when i use 6 users

Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
DirtColor = 2515823 Found at a Tol of 12
Could not find Road Color!
Could not find Road Color!
Could not find Road Color!
Bank not found

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 3 Hours, 2 Minutes and 46 Seconds
|| Chopped 54 Logs.
|| Banked 2 time[s].
|| Changed from yew 121 time[s].
|| Gained 1 Lvl[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 2515823
|| Road: 7170933
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player: ********
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.12
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : ******** = False . Loc = Lost while walking to bank . Chopped 0 Logs. . Lvl = 69
< 1 : ******** = False . Loc = Lost while walking to bank . Chopped 0 Logs. . Lvl = 65
< 2 : ****** = False . Loc = Lost while walking to bank . Chopped 0 Logs. . Lvl = 64
< 3 : ***** = False . Loc = Lost while walking to bank . Chopped 0 Logs. . Lvl = 61
< 4 : ******* = False . Loc = Lost while walking to bank . Chopped 0 Logs. . Lvl = 61
< 5 : ****** = False . Loc = Lost while walking to bank . Chopped 0 Logs. . Lvl = 60
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
NextPlayer

nielsie95

2007-04-07 11:10:43

Darn! Again that DirtRoadColor, it's making me crazy.. And did it really cut that low amount of logs? Atleast thanks :)

Damm

2007-04-07 11:20:03

i have set the load to 1 so it was going this way
all user startet at bank

so user 1 - 2 - 4 took bank first time thats 27 X 3 =81
user 3 - 5 - 6 dit newer come back to bank so thay where lost whit 27 logs on
thats 27 X 3 =81

the user 1 -2 - 4 come back in game and fill the invitor and tray to go to bank but that was not posibil thats 27 X 3 agen = 81

thats a total logs of 243 Yew Logs

—————————————-
i got a problem again where it just looping reports

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 2 Hours, 33 Minutes and 7 Seconds
|| Chopped 162 Logs.
|| Banked 5 time[s].
|| Changed from yew 88 time[s].
|| Gained 2 Lvl[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 2382180
|| Road: 7040373
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player: *******
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.12
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : ******** = True . Loc = Yew 1 . Chopped 0 Logs. . Lvl = 69
< 1 : ******** = False . Loc = Lost while walking to Yews . Chopped 0 Logs. . Lvl = 65
< 2 : ****** = False . Loc = No tree in 7,5 mins . Chopped 0 Logs. . Lvl = 64
< 3 : ******= True . Loc = Bank . Chopped 27 Logs. . Lvl = 62
< 4 : ******* = True . Loc = Mod Found . Chopped 27 Logs. . Lvl = 61
< 5 : ****** = True . Loc = Yew 1 . Chopped 0 Logs. . Lvl = 61
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

araz55

2007-04-08 00:59:16

i will try the 1.13 right now and post a progress report

araz55

2007-04-08 01:59:34

it never does more then 1 trip it always gets lost on the way back from banking on the dirt road

Opening Bank
RoadColor = 7237495
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
Color NOT found.
DirtColor = 2515823 Found at a Tol of 12
YewSymbol not found, maybe its an Ent, so we are waiting..

The:real_JuKuG

2007-04-08 06:24:39

Araz i got the same problem.

nielsie95

2007-04-08 09:12:28

OK, Updated to 1.14

It has a new DirtColorFinder procedure, with a little help of Boreas! :)

Please tell me how it works now!

baracoudaking

2007-04-08 09:25:52

ill check ;)

araz55

2007-04-08 14:00:35

i got this on the new version, so he chopped full load then banked waked back half way to yews on the dirt road and logged out beacuse tree was not found

Opening Bank
RoadColor = 6119013
Tree not found

nielsie95

2007-04-08 14:14:42

So it was already on the DirtRoad and then it couldn't find the Tree?

araz55

2007-04-08 15:59:39

yes, it walked to the prsion place and logged out never made it to the yews

hacker

2007-04-08 17:29:57

|| Worked for 47 Minutes and 0 Seconds
|| Chopped 54 Logs.
|| Banked 2 time.
|| Changed from yew 42 time.



Thanks for this script. It banked 3 times then got lost going to the yews.

The:real_JuKuG

2007-04-09 03:14:06

Working quite fine now, but messes up sometimes.

nielsie95

2007-04-09 03:21:01

If it's again with the DirtRoad, I may have a solution (if it messes up at the start of the Dirt..?) So where did it messed up sometimes?

The:real_JuKuG

2007-04-09 06:53:25

It run for 2 hours or something like that, flawless.
It messes up like all scripts sometimes.
Walking and dirt color findig is fine.
Realy nice script now Nielsie.

hacker

2007-04-09 21:23:39

I think the dirt color finder is perfect but after a while it clicks in the wrong spot. Maybe something with the road color? Not sure but this is still one of the best scripts I have used.

araz55

2007-04-09 22:59:31

thats the same problem i get to, it works the first time and then messes up the second time around

sphendal

2007-04-10 10:00:25

Hi, this is a great yew cutter but there is one problem which is that when you're walking back to the bank it walks straight into the jail guarding place and it says "cannot find bank". and therefore you almost get killed, could somebody please tell me how to fix this problem.

nielsie95

2007-04-10 10:01:32

Try to change worlds, else I don't know either :(

tareqj

2007-04-10 13:00:43

The script works good. Though there are some glitches which may mess it up :

I set the dirtcolor/roadcolor manually. The walking is excellent, so is the banking.

But after returning from bank to the yews. The script sometimes wont click on the yew to cut. Also, i end up doing nothing after cutting for a while and then it logs out.

It may be my fault, as i am no scripter nor a professional concerning scar (though i did some research :p ).

Do i also have to set a treecolor too, because like i just said, the script sometimes doesnt recognize the yew trees.

nielsie95

2007-04-10 13:22:18

Thanks for testing :) I think it isn't your fault. Are you sure you have set Brightness to Highest? And I will look into that it sometimes logs out, some other guy had the same problem.. :( . You can't set the TreeColor, the script *Should* reconize the Yew :)

tareqj

2007-04-10 13:34:45

ok, thnx :D. Ill continue on testing then. Ill set brightness max.

Ill post for more later on.

sphendal

2007-04-11 06:03:52

This might sound a bit stupid but on what line can you set the dirt road color on:confused: ?

nielsie95

2007-04-11 08:59:24

I changed the last version so you don't have to set DirtRoadColor anymore :)

0z0ne

2007-04-11 19:25:33

I'll test this later, hope you find a solution for dirtroadcolor.

rkroxpunk

2007-04-12 10:50:12

Mind if I pull apart your walking and study it so I can learn about now walking on road and stuff. If I find any bugs I will post but you own me in scripting so i doubt that i will :D

nielsie95

2007-04-12 14:08:07

Sure! :). This walking however isn't that stable, so any bug reports / fixes are great! ;)

rkroxpunk

2007-04-13 03:31:28

thx hehe I'm starting a yew cutter of my own at a place that will be really easy…and I'm wondering why no one else is making one there…I'm not gonna say where it is because I'm paranoid :D

nielsie95

2007-04-13 09:44:33

Is it Varrock East? :p
I made one for VE and I might release it.. :)

Damm

2007-04-13 09:49:23

hay nielsie95 yes pleaz release it :)

nielsie95

2007-04-13 10:12:13

If I release it I will first update it a bit. But now I'm busy with a Lobster Fisher/Banker, so maby after that :)

bomh

2007-04-13 23:04:01

i just have a opinion why don't you guys make the anti band for random event like when it find a frog event or a genie or the sandwich it gonna automatically log out
because most of this event happen alway at the yew 1 and yew 2 only .so tell all the people have to do is set up the player info.
i don't know how to explain because i'm asian and my english is not good enough so here is a eg:
HowManyPlayers:=4;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;

Players[0].Name :='name'; //Name
Players[0].Pass :='pass'; //Password
Players[0].Nick :='name'; //3-4 letter nickname
Players[0].Loc :='Bank'; //Where is your Player? CHOOSE FROM: Bank, Yew 1 or Yew 2
Players[0].Integer1 := 10000 ; //Loads to do
Players[0].Active := True; //Is the Player used?

Players[1].Name :='same user as 0';
Players[1].Pass :='';
Players[1].Nick :='';
Players[1].Loc :='yew1';
Players[1].Integer1 := 2 ;
Players[1].Active := True;

Players[2].Name :='same user as 0';
Players[2].Pass :='';
Players[2].Nick :='';
Players[2].Loc :='yew2';
Players[2].Integer1 := 2 ;
Players[2].Active := True;

Players[3].Name :='';
Players[3].Pass :='';
Players[3].Nick :='';
Players[3].Loc :='';
Players[3].Integer1 := 2 ;
Players[3].Active := True;
because it gonna log out at two of those tree so yah.
tell me what do u guy think about my opinion?
don't spam at me because my english wasn't enough so sorry

nielsie95

2007-04-14 02:35:52

If I understand you right, I don't think this is a good idea. Because when you get such a Random Event and log-out. The next time you log-in, you will get it again.

bomh

2007-04-14 06:31:53

not with like frog event or sandwich lady or genie

nielsie95

2007-04-14 06:35:33

Really? I thought if you log-out at a Sandwich lady, you'd get it again straight after you log-in.. However SRL should solve Sandwich and Genie and I thought it *should* solve frog..

bomh

2007-04-14 07:00:27

no it never sold it the frog promblem ou those two other event

rkroxpunk

2007-04-14 09:15:51

From: nielsie95
Is it Varrock East? :p
I made one for VE and I might release it.. :)


son of a bitch lol no! rofl….oh well…wait there's 2 places for VE which one u thinking of…one involves a lot of grass walking and the other one is just a tiny bit of road walking :D

nielsie95

2007-04-14 09:35:00

I got that tiny bit of road walking ;)

rkroxpunk

2007-04-14 09:42:11

rofl dang….and i almost thought I was being original….well now I don't wanna release cos urs will own mine rofl

nielsie95

2007-04-14 09:48:09

Just release! :)
Competition is good and mine wont be released for the next 3(?) weeks :)

rkroxpunk

2007-04-14 09:52:52

err I've only done the walking and that has flaws….for instance..I told it to click on the dummy symbol using findsymbol and on the screen there was the dummy and cave symbol and it clicked on the cave! but i got it to walk from bank to yews and back 30 times…But I don't have a 60 wc so i don't have anything to make the woodcutting bit o well

rkroxpunk

2007-04-14 10:37:39

From: nielsie95
If I release it I will first update it a bit. But now I'm busy with a Lobster Fisher/Banker, so maby after that :)


omfg Just saw that post are you joking me!! so far you've made/making every script on my list that I was going to make to be original (h) lol o well good luck I doubt I'd be able to do all the walking *sighs*

EDIT: soz for double post

nielsie95

2007-04-14 11:21:26

Hehe :). Ok, Ok, I wont release my VE Yew Retriever

rkroxpunk

2007-04-14 11:27:14

lmao lol release it mine will suk and that script will be the most likely one out of all the scripts that will get the most yews and urs will be a lot better than mine so you might as well

Tails111

2007-04-14 12:52:45

Hello! This is a great script… Except it doesnt have run. Im a noob scripter but I implemented it, Here is what i did:

Running : boolean; 
on line 60
 
Procedure SetRunOn;
Begin
If not(Running) then
begin
SetRun(True);
Running := True;
WriteIn('Setting Run');
end;
end;
It can really go anywhere. Or instead of WriteIn you could use Status('Setting Run')

SetRunOn; in line 1430,
SetRunOn; in line 1441,
SetRunOn; in line 1450,
In the main procedure

Hope you like my fixes! If you do use these please give credits! I did come up with it on my own

nielsie95

2007-04-14 13:45:00

I wont add run..
But thanks for your effort though! Looks good.. :)

rkroxpunk

2007-04-14 20:53:01

Run has a habit to make all walking more unstable so if u want it to go overnight I would leave run off

Tails111

2007-04-14 21:08:56

That gives me a good idea!! BTW yes I do agree that run makes it more unstable but how about an option? That is easy to implement!! You could add a Boolean thing to the player selection asking for run yes or no and in the script you could do somehting like:

Procedure SetRunOn;
Begin
If Not Players[CurrentPlayer].Boolean1 Then
If not(Running) then
begin
SetRun(True);
Running := True;
WriteIn('Setting Run');
end;
end;
end;

Just a though, if you really don't want run I guess you can leave it out. But I liked the idea :)
And by the looks of your script I guess you would know to change the declare players to fix it. Sorry if I am being a pest.

bomh

2007-04-14 21:18:39

question is mouse flag easily get ban
MouseFlag(x+10,y+52,2,2);
MouseFlag(698,85,2,2);

nielsie95

2007-04-15 03:30:34

@Tails: Yes I *could* add that.. I also could make it a global variable (all players run or not). You also could do at the start of WalkToYew

if (Run) then SetRun(True)

and at the end:

if (Run) then SetRun(False)

That's a lot faster :), but I might add it :).. I'm not out it yet.

@bomh: No it isn't easy ban, it's just a procedure that combines mouse and Flag. It will click as long on a spot, until it finds the flag :). But I didn't use that one, did I?

Tails111

2007-04-15 10:25:03

program New;

{.include SRL/SRL.scar}

Procedure Yew3toYew2;
Begin;
RadialWalk(2329968, 250, 255, 63, 1, 1);
Flag;
End;

Procedure Yew2toYew3;
Begin;
RadialWalk(2329984, 72, 85, 1, 1);
Flag;
End;


begin
SetUpSRL;
Yew3toYew2;
wait(5000 + random(1000));
Yew2toYew3;
end.

I got bored so i decided to try out walking to the third yew. I didn't add any of the chopping procedures but there are the numbers, Im sure for banking if it finished on yew 3 it could walk over to yew 2 and then start the banking procedure. The wait in there was for my own testing, I still dont know what Flag; does. Do you know? I just always add it after I radial Walk.

On the flip side what is a good color of grass for a Varrok West Yew Cutter? I have it go right up to the Water symbol but can not find a flat color for the grass. I still can't figure out the tolerance for that. I looked through your script for ideas but couldn't figure it out. BTW what is the best symbol finder + clicker in your opion?

Reason I ask you is because this is off road so I thought you might know and I saw that you were also making a Yew Cutter. Thanks in advance

And Once again Great Script! I let it run over night and got 2 hours in with 2 players. :spot:

nielsie95

2007-04-15 10:39:52

Wow thanks! Looks Great! :D
The color however, is that constant? Doesn't it change? I think if you hop worlds, it doesn't work anymore :(? But it looks good :)

The procedure Flag makes it wait until it doesn't find a Flag on the MiniMap. So that means if you walk, you walk until you stand still. Grass walking is indeed very hard. Try using RadialWalkEx with a tol of 30 maybe.. I don't recommend GrassWalking though. Best symbol finder is just the one from SRL :p. Just use FindSymbol(x, y, 'name here'). You can lower the toleration for symbolfinding by lowering SymbolAccuracy (handy for crowded area's)

Thanks again :)

james

2007-04-15 12:15:25

Where do we set up the DirtColor?

nielsie95

2007-04-15 12:40:51

You don't have to anymore :)

Hugolord

2007-04-15 13:56:02

great script ill check it out this version seems nice tohers worked very nice

omfg2007

2007-04-15 16:11:04

Very nice script.Used on my wcer and works great:spot:

nielsie95

2007-04-16 02:23:20

Nice. Can I expect a proggie soon :)?

WTFugot

2007-04-16 16:26:48

woops sorry wrong place

impala604

2007-04-17 01:34:21

hey man when r u gonna update it??

nielsie95

2007-04-17 09:35:22

When you've told me what's wrong with it, I will think of when I will update it..

Damm

2007-04-17 10:01:41

its not working so good for me anymore but i dont know why some time it worket for 10 hours whit 6 user but see my report now :(

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 54 Minutes and 21 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| Changed from yew 14 time[s].
|| Broken 4 Axe[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 2185561
|| Road: 5987171
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player: ******
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.14
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : ******** = False . Loc = Lost while walking to Yews . Chopped 0 Logs. . Lvl = 72
< 1 : ******** = False . Loc = No Axe . Chopped 0 Logs. . Lvl = 69
< 2 : ****** = False . Loc = No tree in 7,5 mins . Chopped 0 Logs. . Lvl = 70
< 3 : ***** = False . Loc = Lost while walking to bank . Chopped 0 Logs. . Lvl = 67
< 4 : ******* = False . Loc = No tree in 7,5 mins . Chopped 0 Logs. . Lvl = 65
< 5 : ****** = False . Loc = No tree in 7,5 mins . Chopped 0 Logs. . Lvl = 66
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

nielsie95

2007-04-17 10:04:33

Did it run 10 hours with 6 players :)? But for improvements I need more accurate descriptions please :p.

Damm

2007-04-17 12:57:58

this on was just running for 54 Minutes and 21 Seconds
but when you releaset the 1.14 and abaut in 2 days after it was going realy grate and i got reports where it was running for 10 hours

but now only 54 Minutes and 21 Seconds and it realy broke all my axes you see in this report i just poset it broke 4 axes and get lost :Lost while walking to Yews or it think its at the yew tree but its not so its get the : No tree in 7,5 mins

but 4 axes on 6 user thats not normal?
i have also upgradet to SCAR 3.01 to see if that helpet but it dit not
is it a problem using the new scar program?

araz55

2007-04-17 23:16:21

try scar 3.02

nielsie95

2007-04-18 08:53:21

No, breaking 4 axes isn't normal :(. I haven't tried this with Divi, but it *should* work though.

Damm

2007-04-18 10:16:56

i use the old one agen 2.03
but i have problem whit walking from Bank to Yew 1
i have just seen all my 6 char only get the haf way and it say lost while walking to yews
so i have big problems to get it to work now :(

turdman

2007-04-19 02:14:03

Brilliant script, the only thing that stuffs it up for me is srl's box breaker, it cant handle boxes, i watched it and it had a go at it, got it rong then it stood there until it logged out, then it said something like 'canvas does not allow blah blah blah' twice this has happened, is it my computer or srl?

hacker

2007-04-19 03:51:09

Sometimes when it is walking from the bank to the yews, it starts walking on the dirt then just stops and the script is searching for the yews (which are still up ahead further). Also sometimes when it has a full load it gets lost in the building with prince ali.

Anyways, the most loads I have gotten it to do is 4 which is very good. Thank you nielsie95

nielsie95

2007-04-19 09:08:39

@Damm: Very strange.. :(. If it clicks 1 time on the Dirt; I might know what the problem is :)

@Turd: I think it's your computer. The AntiRandoms are from SRL..

@ Hacker: Same as Damm: If it clicks 1 time on the Dirt; I might know what the problem is :) Thanks for using. :)

wuzbob

2007-04-19 19:06:13

This script is great. It got me lost once by the second tree. But that was after running for an hour and a half. This is truly a great script, I'll post a progress report next time i run it…lol hopefully i remember not to exit out of the box this time. Anyways, thanks a ton, works great.

wuzbob

2007-04-19 19:08:07

I found it runs smoother if you start out by the 1st tree. Just thought I'd throw that one out there.

Damm

2007-04-20 10:58:36

click 2 on the dirt it click out of the roat i dont know where it fint that coller but then it click out of the dirt agen and say it can not finde the symbol and then it just wait for yew other times it click on the dirt 3 times fast and then say i can not find the three and then log out fast

nielsie95

2007-04-20 11:10:04

Could you make somekind of video of this? It would be very helpfull :)

hacker

2007-04-20 18:24:27

I would like to make a video but I don't know what program to use. I will search around for a program.

hacker

2007-04-20 18:35:12

I found a program called hyper cam. It works but I can't figure out how to save the video when I stop it? Anybody know?

hacker

2007-04-20 18:49:41

Oh never mind I figured it out I will send you the video when I'm done.

hacker

2007-04-20 19:18:38

New problem…It lags my computer A LOT when I run rune scape and scar. I will look for another program now…

hacker

2007-04-21 00:53:19

I have been trying lots of programs and they all lag my computer too much where I can't play runescape. Sorry I can't make you a video but look at this excellent report!

|| Worked for 3 Hours, 41 Minutes and 8 Seconds
|| Chopped 212 Logs.
|| Banked 8 time.
|| Changed from yew 81 time.
|| Gained 1 Lvl.


/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL Randoms Report |
| www.villu-reborn.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Logged in : 2 |
| Fight Random : 2 |
| Talking Random : 2 |
| Dwarf Solved : 1 |
| SandWich[es] Solved : 1 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

nielsie95

2007-04-21 04:26:02

Hm. I think you could only make the vid if you see the bug 'happen'. But that report looks nice :). All players false, because of walking bugs?
Also there's an edit-button :p. Don't post 4 times after yourself :p

Edit: 300th post :D

hacker

2007-04-21 13:41:36

Oh lol sorry nielsie95 didn't realize I posted that many times. Thanks for all your hard work and if you don't release your next script to the public I would like to pay you for it.

nielsie95

2007-04-21 14:27:41

You don't have to pay for the next update ;), in fact..

Updated to 1.2

Updated walking a little :)
Post progress Reports / Bugs

Gwallunit

2007-04-21 14:34:29

wow thanks mate

Will get My lvl 71 Wcer out :D

Im deciding which to run tonight lol

Your wheat picker with 7 accounts or this :D

To be honest you pwn and so do your scripts

EDIT: 100th Post

Wooooooh !

hacker

2007-04-21 14:49:15

From: nielsie95
You don't have to pay for the next update ;), in fact..

Updated to 1.2

Updated walking a little :)
Post progress Reports / Bugs
Thank you very much!:D Will test this right now!:spot:

nielsie95

2007-04-21 15:06:22

Thanks you both :)

@Gwal: Run my WheatPicker, you'll be the first with a proggie! :D

Gwallunit

2007-04-21 15:08:56

From: nielsie95

@Gwal: Run my WheatPicker, you'll be the first with a proggie! :D[/QUOTE

Will do mate

hacker

2007-04-21 16:21:18

I tried it and it does the same things in the other script but even more :( It also broke my axe…

nielsie95

2007-04-21 16:56:06

Darn! Then I will be very happy with a vid, cause when I tested it, I didn't had that kind of problems :(

hacker

2007-04-21 17:00:50

Ok I will try to get you a video

rslider

2007-04-21 23:52:25

Lol great script but the area u chosen for it is…:( bad because lol too many autoers level 3 default cloths autoing that i ran it for like 20 min and i got 0 logs…lol tryed like 10 other worlds and all i got was 6 logs
Great script BTW

prior

2007-04-22 01:10:30

seems like this script has lots of potential, but thats about it from my tests…

No need for videos, all you need to know is it cant change between the yews very well, if at all. In version 1.14 I got about 20 yews from one run and that was my top so far with level 71 wcing.

nielsie95

2007-04-22 01:58:01

Thanks prior. But for me the switching works great. The walking from/to bank however.. :( And Btw I didn't changed walking at switching in 1.2

hacker

2007-04-22 03:49:23

Yep this script is like the other one. It still works great but one in a while it messes up.

nielsie95

2007-04-22 04:56:05

Oh darn. Try version 1.21 instead :)

Updated to 1.21
Updated DirtColorFinding and some walking things..

rkroxpunk

2007-04-22 05:39:59

Man so many updates for dirtcolor and I still can't get a 60 wcer because of all the frakkin RSDemon Retards

nielsie95

2007-04-22 05:52:38

Yes, I know :(. But when Jagex get rid of those RSDemons, it'll be way better there :). And DirtWalking + EntFinding are the only things that must be improved, so first I'll try to get DirtWalking fully working :D

Gwallunit

2007-04-22 06:02:26

hehe Great nielsie

Shame i only have one Yew cutter

How long you think i should run it on single player ?

nielsie95

2007-04-22 06:19:55

Not long at all, I would be happy with 2 runs, lol :D

Gwallunit

2007-04-22 06:32:35

lol will do that ;)

Lalaji

2007-04-22 11:30:03

in the script, are you talking about starting at draynor bank?

and the script laggs too much with me :( lol the players logged out in 17 secs.

hacker

2007-04-22 12:57:47

Thanks niel! Will test it out now and just wanted to let you know that I was using your script last night and my axe head fell off, and it didn't find it :(. Maybe if you get a chance you can fix that too? Thanks for your hard work:)

wuzbob

2007-04-22 13:43:42

Mine does a few runs…Then gets lost…

wuzbob

2007-04-22 13:45:19

Here's a tip for everyone. The performance increased greatly (at least it did for me) when I started off at the first Yew tree. Make sure that if you have a bank pin or anything that you unlock your bank before you start this program.

wuzbob

2007-04-22 13:46:19

Mine did like 10 runs before getting lost on the road. It's done this every random amount of runs..

sp33dy36

2007-04-22 14:00:59

if u dnt mind could i edit it i dnt know much but i could prob help a lil i wont repost at all with out your permission though

hacker

2007-04-22 15:16:29

It is getting lost when switching yews:(

nielsie95

2007-04-22 15:42:39

Hm. Did the walking to the Yews and to the bank work?

@Speedy: Sure, you could try to improve it. But keep it private or pm with the changed :)

hacker

2007-04-22 16:02:19

Yes the walking to the yews and the bank worked but it only did 1 trip and I had to help it switch yews a few times.

bomh

2007-04-23 04:19:04

i think the random event work good on you first script which the verson.50 it work bretty good i think u should add that in

nielsie95

2007-04-23 09:37:30

I didn't change anything to Random Searching.. Should still be fine?

hacker

2007-04-23 23:08:07

nielsie, are you going to release the next version to the public? I really like your work and if not I would like to pay you for it. Thanks…hacker

nielsie95

2007-04-24 09:34:31

Yes, I probably will release it to the public :).. But it will take a while, I'm currently busy with (some) other script(s).

hacker

2007-04-24 22:11:03

Thank you very much =D. I can't wait to see what other scripts you make!:)

himlol

2007-04-24 23:07:03

ill try that and post a proggie:),hope tat works good!

himlol

2007-04-24 23:09:16

Ill try this and post a proggie:) hope that works good!!

bomh

2007-04-25 02:00:54

From: nielsie95
I didn't change anything to Random Searching.. Should still be fine?


i don't want to be rude but are you sure because it doesn't the same
sorry if i offence u

Eugeniu

2007-04-25 22:10:36

this is…beautiful…

but i only have lvl 70 wc so its gonna go realy slow…:cartman:

Damm

2007-04-26 12:49:40

hmm its wired yesteday my script worket for 15 Hours whit 6 users
but now i also got problem whit from yew to yew i have trayet 10 times now and it get lost between the to trees or over the first yew i have trayet to swits world but nothing work

nielsie95

2007-04-26 13:17:19

Very strange :(. I'll promise I will look into it in my vacation (which starts tomorrow afternoon :) )!

How come I never see proggies :p? I would love too see a 15 hours report..

Damm

2007-04-26 13:34:54

sorry il post one next time
but 2 players was still online and i was abaut to go to work when i restartet it all and the report was gon

sphendal

2007-04-28 06:40:34

Ye this script is good for cutting but the anti-randoms and ent protection dont work very well, For example when i used it the other day i came back and my rune axe was broken + on a couple of accasions i have had to intervene to get the axe head back, and i have also died a couple of times.

RudeBoiAlex

2007-04-28 07:05:17

From: nielsie95
Very strange :(. I'll promise I will look into it in my vacation (which starts tomorrow afternoon :) )!

How come I never see proggies :p? I would love too see a 15 hours report..


i dont think neone has alot of 60+ wc u need like 6 for 15 hours

nielsie95

2007-04-28 07:18:09

@sphendal: I know.. I shall look into it when I get time :)

@Rude:
From: Damm
hmm its wired yesteday my script worket for 15 Hours whit 6 users


Nice I'm in your siggy :)

RudeBoiAlex

2007-04-28 07:19:56

o right n yeh lol i cant get enuff of that script

SpAnKyX34

2007-04-28 10:49:48

omg i hate this… this site won't let me download any scripts:fiery:

RudeBoiAlex

2007-04-28 12:38:41

dont disrespect srl if cant do anythink except post ur problems then leave

Damm

2007-04-29 02:27:55

as i promise here is a new report
it took me long time to get it to work agen but i switset world and rebootet my computer all the time when it not run well and now i got 16 hours and 31 min nice work Nielsie95

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 16 Hours, 31 Minutes and 25 Seconds
|| Chopped 843 Logs.
|| Banked 32 time[s].
|| Changed from yew 662 time[s].
|| Broken 5 Axe[s].
|| Gained 3 Lvl[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 2380391
|| Road: 7171189
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player: ******
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.2
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : ******** = False . Loc = Lost while walking to bank . Chopped 0 Logs. . Lvl = 75
< 1 : ******* = False . Loc = No tree in 7,5 mins . Chopped 0 Logs. . Lvl = 72
< 2 : ****** = True . Loc = Yew 1 . Chopped 23 Logs. . Lvl = 73
< 3 : ***** = False . Loc = No Axe . Chopped 0 Logs. . Lvl = 71
< 4 : ******* = False . Loc = Lost while walking to bank . Chopped 0 Logs. . Lvl = 70
< 5 : ****** = False . Loc = ScapeRune . Chopped 0 Logs. . Lvl = 70
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
No tree for 7,5 minutes
Time is up, Logging in next player
NextPlayer

/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL Randoms Report |
| [url]www.villu-reborn.com[/url] |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Logged in : 53 |
| Trade[s] Missed : 2 |
| Fight Random[s] : 10 |
| Talking Random[s] : 19 |
| Dwarf[s] Solved : 2 |
| OldMen Solved : 6 |
| SandWich[es] Solved : 2 |
| Lamp[s] Solved : 4 |
| Frog[s] Solved : 1 |
| Capn Hand[s] Solved : 3 |
| New Box[es] Solved : 21 |
| ScapeRune[s] found : 1 |
| Nr of Ents Avoided : 51 |
| Axe[s] Attached : 5 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

nielsie95

2007-04-29 02:51:28

Wowow! Really, really, really nice! I love you :D

Can you tell me where players 0 and 4 ended (they lost while walking to bank) and where player 1 is standing (No tree in 7,5 mins). I think I also have to update the thing so you can see how much logs each player has chopped :).

Wow, thanks again really much. I'll post you on the startpage! :)

Damm

2007-04-29 05:02:48

player 0 was inside the jail building i think player 4 also was there but im not sure
the other player i can not member where that was sorry

itg735

2007-04-29 12:55:48

i wish it didn't use my best axe, i don't want it to use my rune axes….
:\

Fourscape

2007-04-29 13:11:38

I'll get a decent report. =D I hope.

scubaspaz

2007-04-29 17:43:19

dude this is wierd when I run the script it goes to , equipment, invent, lvls, and just logs off
wtf?

nielsie95

2007-04-30 04:11:21

Did you setup everything right?
I think you didn't set your location..

MartY3

2007-04-30 05:44:30

this script fucking pawns, ran it for 2 hours on 3 accounts, and i was looking over it and all was sweet, really great script, your a genius man.. tried all the other yew bankers, (edgey ones mostly) but couldnt get them to bank properly, or one would work ok, but wont do any randoms.. but this does it all perfect… :)

im gonna run it loads more, i post reports, and any bugs i may find.. none so far, but like i said only ran it for 2 hours, but very impressive stuff indeed..

thnx

nielsie95

2007-05-01 08:15:05

Great! :)

NOTE: I don't think this is ready for SRL 3.7 –> I will update it when I get time! :)

franklinrules

2007-05-04 22:27:36

hey thanks! this was just wat i was looking for! (someone that knows at they'are on about) i shall try it out hopefully its wiccked. however there are an awful lot of ppl cutting at lumby.
i have this edgy yew cutter plus banker it works really well but wen it does 2 the bank it doesnt put the yews in. if u could help me i would really be thankful!
ty man
FRANK

nielsie95

2007-05-06 13:42:02

Updated to 1.3

Changed axefinding a little and now it's ready for SRL 3.7 and SCAR DIVI. :)

Damm

2007-05-07 06:03:11

thx for updating the script
but i got big problem whit the new on i start at bank and it only click one time at the road then it change and locking for dirtcoler and click one time and then it serch for yew.
is it only me that have that problem?

coe12

2007-05-07 12:08:15

hey jw i have scar 3.06 divi dont seem to wanna play it got ne good solutions thx (just dowloaded today )

ailed when compiling
Line 310: [Error] (15026:8): Identifier expected in script C:\Documents and Settings\george\My Documents\scripts\ChArM's Willow Raper v2[1].1.scar

dats wat it comes up wid :|:|:sasmokin: :garfield:

coe12

2007-05-07 12:11:40

nielsia herd u changed it up der sorry dint see plz may u post i thx =)

coe12

2007-05-07 12:20:57

just dowloaded it and every1s post is below it plz post it so i can use and get back to u on a report =)

nielsie95

2007-05-07 12:25:42

Don't triple post.
Not sure what you mean..
Current version is on startpost (it's version 1.3).

Akitin

2007-05-08 09:05:42

Hi! My friend said this yew cutter/banker is what i should use, 'coz i was findin 1. So, i'm a noob so i don't know what does this mean:"Players[0].Integer1 := 1 ;"?
Thx.

nielsie95

2007-05-08 09:10:22

That's the number of loads it's going to do. Take a look at some tutorials, there are some about setting up players.

Akitin

2007-05-08 09:13:13

Ok, ta :)

Hey, just one more question! :P When i start the bot, it looks do i have axe, i do, then it just logs out. It does that 2 times n the bot stops. Here r some things of it:

Nielsie95 Draynor Yew Cutter / Banker version 1.3
SRL Compiled in 110msec.
Axe head colors - 7303288, 595305, and 6184806
The axe is Equiped
Loads are done, Logging in next player
NextPlayer
My acc
Axe head colors - 7303288, 595305, and 6184806
The axe is Equiped

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 48 Seconds
|| Chopped 0 Logs.
|| Banked 0 time.
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player: My acc
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : My acc = True . Loc = Bank . Chopped 0 Logs. . Lvl = 60
< 1 : = False . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = False . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = False . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Loads are done, Logging in next player
NextPlayer
My acc
Axe head colors - 7303288, 595305, and 6184806
The axe is Equiped

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 1 Minutes and 32 Seconds
|| Chopped 0 Logs.
|| Banked 0 time.
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player: My acc
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : My acc = True . Loc = Bank . Chopped 0 Logs. . Lvl = 60
< 1 : = False . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = False . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = False . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Successfully executed

Akitin

2007-05-08 10:56:29

Ok, it works now.. BUT! :D Always when it changes the yew place from 2 to 1, it lags.. It can't find something..? o.O

nielsie95

2007-05-08 11:02:49

It looks for the symbol, didn't it find it?

Damm

2007-05-08 11:43:19

after rs update today it can not bank the log :(

WT-Fakawi

2007-05-08 11:44:23

fix
BankSreen Update

Damm

2007-05-08 12:25:14

thx WT-Fakawi it work just fine

i using SCAR 2.03 and the 1.21 version
i can not get it to work whit SRL 3.7 and SCAR DIVI. and script version 1.3
have any other get it to work?

Akitin

2007-05-08 12:41:09

Hmm.. There r not anything special down there.. But it can't find yews, mouse is just laggin at oaks n trees… :/
I have scar 3.5 n SRL 3.7 i think.. But im not sure :D Have 2 ask Pentti :P

RAM

2007-05-08 23:10:32

Hey There, I didn't have much luck with this script…I had to log out and in about 5 times before it actually walked to the trees, It was not finding the color..It would just walk to the jail and logout After it finally got to the first tree, I realized, that No matter how good your intentions are, this really is pointless, even with 70+ woodcutting, there is no way to compete with 15-20 level 3 bots at each tree…SoIi got 3 yew logs to show for my 30 minutes of testing …Thanks, RAM

impala604

2007-05-08 23:14:58

it keeps telling me:

COLOR NOT FOUND

nielsie95

2007-05-09 08:25:29

@Ram and Impala: I know the DirtColorFinding isn't working that great. Actually I'm not planning to update that before the new SRL. And Ram you're right, there's no way to compete with 30 lvl 3 bots :(. And it just keep getting more. When I made this script there were like 5 at each tree..
Thanks for testing though :)

JPenguin555

2007-05-09 21:00:06

It works wonderfully for the first time but the next few it gets lost but when i redownload it again it works well! but overall it is an amazing script kudos

moldypeas

2007-05-09 21:08:48

this is really good and easy setup but my guy got stuck on the drill demon guy…soo work on a anti randoms for that…

impala604

2007-05-09 21:51:11

JPenguin and Moldpeas which script version are u using? And which SCAR and SLR versions are u using?

JPenguin555

2007-05-12 15:43:55

scar 2.03 and newest script version and srl3.7

impala604

2007-05-12 20:13:18

can some1 plz tell me how to get the banking to work?

nielsie95

2007-05-13 04:09:45

There has been posted a fix for that here

RudeBoiAlex

2007-05-13 04:14:34

god jhow many more people but i dont see a diference in the bank screen

JPenguin555

2007-05-13 16:59:27

There's a problem for me right when it starts from the bank…
right after it exits the bank it finds dirt color right there and starts walking into the jail :( please help?

nielsie95

2007-05-14 09:48:35

Try another world. I will totally revamp this when SRL 4 is released. :)

faster789

2007-05-14 23:39:18

lol i start at yews get full inventory then i start walking on dirt out of nowhere it keeps clicking near the dungeon area and i die…please fix that..

araz55

2007-05-15 09:58:03

it does not bank yew logs

Eugeniu

2007-05-15 20:18:56

Nielsie95 Draynor Yew Cutter / Banker version 1.3
SRL Compiled in 594msec.
Spotted a random...
Spotted a random...
Axe head colors - 5979709, 529512, and 5125429
The axe is Equiped
--> Invalid Password for UserID: 739

--> Invalid Password for UserID: 739


/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 11 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 11 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 12 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 12 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 13 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 13 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 14 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 14 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 15 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 16 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 16 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 17 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 17 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 18 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 18 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 19 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 19 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 20 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 21 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 21 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 22 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 22 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 23 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 23 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 24 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 25 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 25 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 26 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 26 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 27 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 27 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 28 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 28 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 29 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 30 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 30 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 31 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 31 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 32 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 32 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 33 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 33 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 34 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 35 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 35 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 36 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 36 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 37 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 37 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 38 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 39 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 39 Seconds
|| Chopped 0 Logs.
|| Banked 0 time[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 0
|| Road: 0
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = . Chopped 0 Logs. . Lvl = 84
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

I end my post with a "???"

nielsie95

2007-05-16 02:07:40

Did you setup your players location?

Eugeniu

2007-05-16 17:07:53

From: nielsie95
Did you setup your players location?


yes

JAD

2007-05-16 20:37:25

This script sucks nielsie… Look at how long it ran for before I stopped it..

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 18 Hours, 12 Minutes and 20 Seconds
|| Chopped 884 Logs.
|| Banked 35 time.
|| Changed from yew 631 time.
|| Broken 4 Axe.
|| Gained 4 Lvl.
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL Randoms Report |
| http://www.villu-reborn.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Logged in : 61 |
| Trade Missed : 3 |
| Fight Random : 12 |
| Talking Random : 28 |
| Dwarf Solved : 4 |
| OldMen Solved : 5 |
| SandWich[es] Solved : 1 |
| Lamp Solved : 4 |
| Frog Solved : 2 |
| Capn Hand Solved : 3 |
| New Box[es] Solved : 32 |
| ScapeRune found : 2 |
| Nr of Ents Avoided : 78 |
| Axe Attached : 5 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

:p

Awesome script! I took out the player thing because, well, Jagex maybe watching ;)

My third script ever using with my new army! :D

I can't even believe I got that many yews though..

Did I beat the record too?? :D

nielsie95

2007-05-17 04:20:09

Oh dear, you broke the record! :p
Thank you really much!! :D
I'll post you on the startpage! :)

@Eugen: Did you set the startplayer correct? And what location did you fill in?

Thanks again JAD :) It makes me happy to see one of those reports!

Hugolord

2007-05-17 04:24:37

wow JAD nice proggy max i ever got with this script in one go was 500 yew i think

JAD

2007-05-17 13:43:42

From: nielsie95
Oh dear, you broke the record! :p
Thank you really much!! :D
I'll post you on the startpage! :)

@Eugen: Did you set the startplayer correct? And what location did you fill in?

Thanks again JAD :) It makes me happy to see one of those reports!


np :D

It makes me happy to get praise from a SRL Dev such as yourself :p

faster789

2007-05-17 19:51:42

can someone plzz answer this question…wat program are all those lvl 3 using!!!!!!!!!!! If it is scar wat script is it? plz tell me…cuz they get a lot of logs…and its efficient.

and with this script..
it keeps leading me to the dungeon where i die lol… try making it so i go way around the dungeon so i dont get atacked..thx.

Dunceiam

2007-05-17 20:37:50

faster listen, they use RSDemon. They pay $5 a week or something to use RSdemon. RSDemon users are getting banned. Search "Botcatcher" on SRL-Forums. Also Jagex is banning all RSDemon users. Let's put it this way. RSDemon is dying. You use it, you will get IP Banned.

-Dunceiam

macromacro123

2007-05-17 23:23:18

u dude posting this here is destroying rs game, now because of u there are loads of leechers at lummy swamp cutting yew, grats ur script is awsome but now u did give it to leechers. thank god i didnt give my varok yew cuter to this community, all leechers…:(

nielsie95

2007-05-18 04:01:05

All those lvl 3's aren't users of my script, look at the post above you ;)

Hugolord

2007-05-18 04:32:55

besides there were already before bots and the yews in swamp its not Nielsies fault wtf…

neep

2007-05-18 07:42:31

[Runtime Error] : Out Of Range in line 87 in script C:\DOCUME~1\Topi\LOCALS~1\Temp\DNYewRetriever.1.3.scar
what does it mean?

nielsie95

2007-05-18 07:58:48

Did you setup your players correct? Take a look in the Tutorial section to see how.

neep

2007-05-21 09:53:03

this is script is nearly flawless, but why does it not talk to the oldman or the rickturpentine?

nielsie95

2007-05-21 09:57:32

Does it handle other randoms? Did you setup your nickname correct? :)

evilwalrus

2007-05-26 22:04:45

thanks, ill have my progress report up shortly

evilwalrus

2007-05-26 22:14:57

lol mine got a random at 3 minutes 4 seconds

nielsie95

2007-05-27 10:13:39

You get a lot there because a lot of RsDemons are chopping there.

evilwalrus

2007-05-27 22:36:11

this is the best wcer ive used, ill post progress report soon =b

BobboHobbo

2007-05-28 08:09:38

this looks like a nice script A+

Ill use it before i go to school

Your a pro scripter nielsie95 gl with scripts in the future

StK Squenc

2007-05-30 16:29:35

hey man sorry for a progress report but i do use this script alot! wish it had srl id included.

well anyways want to share with you some bugs that i have seen while useing it.

1.) When finding axe head it finds it but it doesnt put together it just clicks on any red dots it finds on the map and goes and check but the script still cant find it when its actually inside the inventory lol.

2.) another one is when it's banking when it gets a random like druken dwarf it misses the beer and doesn't bank it so that 1 slot takeing up from a yew =/.

3.) sometimes gets lost

Umm other than that it works real well, i use this script with only one char. and i make it log out every 30 min. and then it logs back in that same char. and it just start from where its at ..either bank or even the yews even when u have set it at 'Bank' it will still start from yews. =)) I think this is more likely not to get banned because ur logging out frequently. =)) Hopeing next release will fix these bugs and hopefully a auto responder would be sweet =)).

Im also useing the version 1.3 thats current release with 2.03 scar and SRL 3.6

Maybe thats why it doesnt find axe head and put together but when i use SRL 3.7 and DIvi and doesnt even find the road color or sometimes it does and gets lost like super fast on the first trip =/. so that's why i use the old verison

ocsk8r13

2007-05-30 17:58:47

he doesnt do it for to long he just logs out eventually

StK Squenc

2007-05-31 17:42:34

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 3 Hours, 14 Minutes and 59 Seconds
|| Chopped 363 Logs.
|| Banked 13 time[s].
|| Changed from yew 62 time[s].
|| Gained 1 Lvl[s].
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL Randoms Report |
| [url]www.villu-reborn.com[/url] |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Logged in : 5 |
| Fight Random[s] : 1 |
| Talking Random[s] : 1 |
| Jekyll[s] Solved : 1 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

e money

2007-05-31 17:57:15

mine just freezes my rs screen after it checks my level =[

The devil

2007-06-01 07:43:49

Nice but i have to wait for my noob to go up to 60 wc because i dont want to risk my lvl 85.

nielsie95

2007-06-01 10:03:19

Nice StK! :)

e money: Did you setup your location right?

StK Squenc

2007-06-01 17:03:13

From: nielsie95
Nice StK! :)

e money: Did you setup your location right?




yea u think u can get around those bugs ?? and add srl id into it. Im sure yours will go up because of me lol. That report was with one char. only. SO yea. i did very good. =)) just need to fix those bugs thanx. =)

BobboHobbo

2007-06-01 21:29:38

mine always gets lost on the way to the way to the tree, but when it doesnt get lost it gets lost trying to find the second tree

ocsk8r13

2007-06-02 17:37:02

Omg I Fixed My Banking Script And Everything And He Still Wont Bank The Logs A Lil Help Somone Please Y Is He Doing This Do I Need To Have It Running While The Original Bot Script Is Running Or Somthing Idk

xKWx99157

2007-06-03 21:17:40

hey when i went to run the script. i started it and it says out of range in line 87.

can u please tell me when i could do to fix this problem.:confused:

nielsie95

2007-06-04 11:03:16

Did you setup your players correct?

@ocs: umm. Can you explain it a bit more, plz? :)

xKWx99157

2007-06-04 16:13:53

:confused: nvm i got it to work but the only thing is when i start it at the bank, it doesnt find the tree.

ltkaroliskk

2007-06-05 23:36:15

Wow, this is an amazing script. VERY well done. I have a few problems though: 1. Could you make it so that the script runs for all four trees in draynor? 2. I keep getting a screw-up, because it will do one load completely, and then as its goingto the bank, the debug window comes up, whihc doesnt seem to be a big problem, but when it tries to bank, the cursor just keeps jumping all over the place while in t ebank, and once the b-window actually comes up, it agai, jumps around, hovering mainly ofver anythoing that is slightly brown. Then eventually it just runs off towards teh dungeon on the east, as if going to the yew tree, but stops there, ans sais that it lost the dirt collor, and tree color. PLEASE HELP!!! I LOVE YOUR SCRIPT OTHERWISE!!! NOT A SINGLE RANDOM in 23minutes!!!

ltkaroliskk

2007-06-06 19:00:25

NICE SCRIPT!!! just a couple problems. Debug pops up right when walking to bank after full load, on th eintersection of the dirt and normal road. Also, when in bank, it doesnt bank for me. All it does, is move curser around alot. then about ten minutes later, it opens bank, BUT doesnt bank, again, just moves around nonstop, hovering over anyhting that has bown in it. what do I do!?!? PLEASE HELP!!!

ltkaroliskk

2007-06-06 19:09:47

NICE SCRIPT!!! just a couple problems. Debug pops up right when walking to bank after full load, on th eintersection of the dirt and normal road. Also, when in bank, it doesnt bank for me. All it does, is move curser around alot. then about ten minutes later, it opens bank, BUT doesnt bank, again, just moves around nonstop, hovering over anyhting that has bown in it. what do I do!?!? PLEASE HELP!!!

nielsie95

2007-06-07 05:11:36

Did you fixed the bank-bug? Fakawi made a thread about it.

StK Squenc

2007-06-07 17:17:16

hey are u going to release a new one soon ?? really hope soo i really love this script just needs help with the finding axe and putting it back together =/

Because the script goes crazy and logs out.. I would like to leave it on over night and wake up in the morning with is still on cutting =/

headonisnotgod

2007-06-07 19:57:29

nice scripting dude

xken2

2007-06-10 07:02:31

hi i used the bot and it worked fine got a full load and banked the trees
but then it logged out and logged back in and screwed up really bad

joeysilly

2007-06-10 09:56:39

no scripts i use will ever bank =[

xken2

2007-06-10 16:07:47

it chops 28 yews banks them but then it goes to jail and starts looking for yews that aren't there

Ktahybrid

2007-06-11 14:41:02

The woodcutting goes great,, (besides he gets lost somethimes,, :))
But prob here with banking,, he returns to the bank without any prob && opens then the banking window but he doesn't manages to bank the logs…

Tho I'm using SCAR 2.03 && SRL 3.6,, might that be the cause??

Grtz && Thanks,, :)

MartY3

2007-06-11 18:55:02

search the forums, you will find your answer, its been discussed many times, you have to edit bank.scar file

Dancin jesus

2007-06-12 01:44:50

it trys to log me out for some reason whats wrong?

nielsie95

2007-06-13 07:50:48

What does it say in the debug-box?

Inf456

2007-06-14 09:15:22

Ive got some accounts that are at 55 wc, once i get them to 60 wc I'll post a proggy.

TravisV10

2007-06-14 09:45:37

Not good. It gets stuck all the time in the middle of nowhere. All you need to do is fix the walk back and this script will be amazing!

stana

2007-06-16 11:31:04

keep getting an error: line102 benmouse?

help!

badboy99

2007-06-19 19:34:27

verry nice. works fine but after a wile it starts to get lost.

The devil

2007-06-22 03:38:20

All you noobs that are having problems go read Forums-Tuts please dont come begging us and floding this thread [THANK-U].

womenarewomen

2007-06-24 21:24:03

The mouse keeps clicking away from the trees. After that,
my character runs back to the tree. Atleast it works lol.

nielsie95

2007-06-25 05:25:42

Women: Can you tell me where/when it's clicking away?

impala604

2007-06-25 17:35:45

Nielsie, what are the right SCAR and SRL versions for the script to run as smoothly as it's supposed to for DNYewRetriever.1.3.scar?

nielsie95

2007-06-26 01:53:05

Actually SRL 3.6 and Scar 2.03.. So it's a bit outdated (for now).. I'll update when I get time. :)

Lalaji

2007-06-26 10:23:20

The problem is that my aarmy dies by the guards walking back.

NoUserName

2007-06-26 11:28:04

the script worked then runescape updated and now it will not work any idears on how to get it working again? i had a good proggy too

nielsie95

2007-06-26 11:29:34

Mind posting that proggie? :)

Take a look in the updates forum, I posted a lot of fixes there for the update :)

womenarewomen

2007-06-26 14:01:12

Umm nevermind…
I read the title thingy wrong.
I used it in Edgeville instead of Draynor. Sorry.
Call me a noob if you want… Oh, by the way where is this
update forum you're talking about?

nielsie95

2007-06-26 14:08:27

Here :)

NoUserName

2007-06-26 16:56:12

From: nielsie95
Mind posting that proggie? :)

Take a look in the updates forum, I posted a lot of fixes there for the update :)


i was going too but i deleted it as i closed script it ran for like a 1H tho very good love it thanks for taking the time to build sutch a good script!!!:(h):

NoUserName

2007-06-26 18:46:24

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 1 Hours, 17 Minutes and 12 Seconds
|| Chopped 82 Logs.
|| Banked 3 time.
|| Changed from yew 28 time.
|| Gained 1 Lvl.
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 2446185
|| Road: 7302776
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player: ********
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>


/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL Randoms Report |
| www.villu-reborn.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Logged in : 2 |
| Fight Random : 1 |
| Talking Random : 3 |
| Rick Solved : 1 |
| OldMen Solved : 1 |
| Lamp Solved : 2 |
| New Box[es] Solved : 2 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/



then it logged out for some reason duno will have to look in to it:stirthepot:

nielsie95

2007-06-27 07:31:28

Thanks, that was 1 player? :)

NoUserName

2007-06-27 09:44:09

ye i only use 1 player lol

today -

/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked for 2 Hours, 35 Minutes and 57 Seconds
|| Chopped 144 Logs.
|| Banked 5 time.
|| Changed from yew 57 time.
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Colors:
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Dirt: 2379363
|| Road: 7105396
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Player: ********
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
|| Current Version: 1.3
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

but… i think i found a problem the axe head finding // reapearing is mucking up the script when it trys to find the head it clicks any random red dot on the mini map so it strools off even if it finds the head and then it cant attach it or find the bank or yews hope you can try and sort this and then i think it will be the best yew script in the whole of slr!!!

lukey

2007-07-02 16:01:17

mine cant compile=/ what do i do=S

Smartzkid

2007-07-02 16:06:40

What error do you get?

Ktahybrid

2007-07-07 21:36:35

Damn Niels,, here he used to work quite perfect for a few weeks,, but now he doesn't get any further than switching from the Scar window to the Rs window,, then checks Skills & Bag and then he gets stuck without giving any error… he even doesn't seeks treecolours anymore,, :confused:
Quite sucky cause this was the best Yew cutter & banker I ever used…

I hope u know what's wrong or how to fix this prob…

Grtz & Thanks! :)

Wyn

2007-07-13 05:30:32

i love this script.

I'm currently adding more lumby yews to it :D

mr n0obie2

2007-07-13 20:49:42

AHHH I cant get these scripts to work it always says :
Line 135: [Error] (14949:1): Unknown identifier 'RandomChatevery' in script

On every script i try theres an error and i wanna find out how to do it right:)
If you can post to help me or email me justin_th0mas@hotmail. Thanks

sulli07

2007-07-14 13:16:56

[Runtime Error] : Out Of Range in line 87 in script D:\Documents and Settings\fgfdhf\dsgsdgds\scar scripts\DNYewRetriever[1].1.3.scar

can somone help because i keep getting this message But compiles successfully ;) Thanks All Help Welcome

also i thought i'd tell you i only use 1 person. Just incase it helped.

nielsie95

2007-07-14 13:55:49

You didn't set your players correct, take a look in the Tutorial Section in How To Auto. There's a tutorial on how to setup your players :)

sulli07

2007-07-15 04:51:01

is this any better now?
 //----------------------------------------------------------------------------//
// --> PLAYER SETUP <-- //
//----------------------------------------------------------------------------//

procedure DeclarePlayers;
begin
HowManyPlayers:=1;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;

Players[0].Name :=''; //Name
Players[0].Pass :=''; //Password
Players[0].Nick :=''; //3-4 letter nickname
Players[0].Loc :=''; //Where is your Player? CHOOSE FROM: Bank, Yew 1 or Yew 2
Players[0].Integer1 := 1 ; //Loads to do
Players[0].Active := True; //Is the Player used?

end;

//----------------------------------------------------------------------------//
// --> OVERALL PROCEDURES <-- //
//----------------------------------------------------------------------------/

sulli07

2007-07-15 05:19:23

sorry double posted.

nielsie95

2007-07-15 05:25:26

Yes, that should work with 1 player :)

pk3r ernie

2007-07-18 14:46:10

erm i need help

i put on the script he goes ok he clicks on my stats then inventory and then it stays there till i logg out and does nothing then i stop the script and he says succesfully executed how can i let him work/?

tommyboy

2007-07-19 03:27:16

Great working script Dude!!! Any chance you can do a mage lopper, if so i look forward to seeing it and try-ing it out. Keep up the good work.:bart:

giant buck

2007-07-20 00:20:35

Great script! Loved the idea,but i keep getting lost coming back to the bank to deposit the yews.Can someone let me know if they are having the same problem,or let me know how to fix the minor problem.Thank you very much!
Not bad if its your first script,keep it up!:spot:

MylesMadness

2007-07-20 21:39:22

hey i just downloading and will try it then post proggy. Your getting leeched bad. 730 views. three people with one post on one page

giant buck

2007-07-22 12:09:09

hey great script been using for a week now!just one question,does it accept d axes? Good job!!!!!!!!!!!!!!

Glennioo

2007-07-22 16:28:54

he logged out at the jail i don't know why he don't walk to the bank end go back to yew's hope you can fix it;)

lostspyda

2007-07-22 17:53:31

Downloaded, Will be running 5 Chars on this, Will post a report soon.

G Spoter02

2007-07-22 20:32:58

great script bro, only problems iv had is that it might get a little lost between the 2 trees otherwise i love it. TYVM

Zodia

2007-07-22 23:21:02

Second I ran it went to dranynor square than proceeded to draynor manor then it logged out

G Spoter02

2007-07-22 23:30:34

ight i just found out that this script dont work with d axe idk if ppl posted already but that could be a good bug to fix. Good work though.

Glennioo

2007-07-23 07:28:01

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : Arr0w me1 = False . Loc = No tree in 7,5 mins . Chopped 27 Logs. . Lvl = 77
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = False . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = False . Loc = . Chopped 0 Logs. . Lvl = 0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
NextPlayer

Enter your username and Password

Enter your username and Password

Enter your username and Password

Enter your username and Password

Enter your username and Password



i was sleeping end he don't auto cut cuz he walks strange he cut max 1 hour then he go bank en log out at jail…:confused:

lostspyda

2007-07-23 19:53:55

Will post a prog when complete, but so far, all chars went from bank to Yew, some got lost, but all got full loads after a bit of direction from myself, but all never made it back to the bank. all New jail, some by Tree..

aldogg

2007-07-24 10:08:35

looks great ran it for a few minutes.
Just wonderig does it also autotalk at somepoint?
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : = True . Loc = Yew 2 . Chopped 8 Logs. . Lvl =
< 1 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 2 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
< 3 : = True . Loc = . Chopped 0 Logs. . Lvl = 0
Worked for 3 Minutes and 52 Seconds
|| Chopped 8 Logs.
|| Banked 0 time.
|| Changed from yew 1 time.

Bluebirdxp

2007-07-24 13:03:47

It doesn't work for me:confused:

Dennisjuuh

2007-07-25 16:19:06

@ me it just stands still please help me

FR_E_AK

2007-07-25 17:46:42

Looks pretty good, I'm gonna test it and get you a proggy soon.

aldogg

2007-07-25 23:40:40

Does the script have a autotalk ,antiban,or a anti random???

everything else is perfect

mickaliscious

2007-07-29 19:30:27

Hey, I'm new to these forums, trying not to be a leech, but I don't have a progress report right now I'll post one in a bit. Few things I've noticed are it gets lost alot on its way from to and from the bank. The random event finders are nice, but the anti-ban is sometimes a little too frequent and wastes time instead of cutting the yews more. Also, Runescapes newest update replaced the axe head flying off with a new random event so if you could remove both the axe head finders in it and maybe put and autoresponder even just a simple one that says your Woodcut level when asked this script would be perfect. I'll be back with a proggie or two in a bit.

P.S. This is the only woodcut script I've even found that compiles on the newest Divi so good job on that lol.

Edit:
Okay not the greatest proggie here, but it might help you with some glitches.
I started both characters at Yew 1. The first guy actually had a full invo of yews, but it doesn't say it in the progress report, and he ended up at the yew tree north of Yew 1 while trying to bank. The second was about 10 squares west and 5 north of Yew 1. I'll try and run it again and hopefully get something a little less disappointing.

bsocccer77

2007-07-31 17:51:12

mines went to yew 1 and couldnt go to yew 2 for some reason.

arm0002

2007-08-09 21:53:56

this script doesnt work with the new player interface in game ive noticed none of my scripts work and they just keep clicking from stats to bag and doing nothing so could you make one that works with the new interface thanks

bomh

2007-08-21 06:30:31

can u update this script

Wdf?

2007-08-30 17:43:01

Line 83: [Error] (12535:12): Unknown identifier 'INTEGER1' in script C:\Documents and Settings\hmmmmmm\Desktop\DNYewRetriever.1.3.scar

jez

2007-09-02 15:09:57

I got the new player interface implemented, but, findaxe procedures are very old. Plz update!!!

This is what i got:

{=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
| Nielsie95's Yew Retriever Draynor |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
| |
| Will cut and bank from the 2 yews south from draynor |
| |
| Has Antiban - AntiRandoms - AutoColor |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
| |
| Start at 1 of the 2 yews or in bank. |
| Have axe wielded or in inv. Also have more in bank. |
| Please set HumanDirtColor for safety =] |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
| |
| VERSION 1.1 |
| |
| Again tried to fix that stupid DirtColorFinder |
| |
| VERSION 1.0 |
| |
| A big update was done, better DirtFinding, |
| faster tree finding, better ent finding, new walking |
| procedures and a change to the Progress Report and |
| added some Status writing =] |
| |
| VERSION 0.75 |
| |
| Small update to DirtFinding, small banking bug |
| removed, little update to chopping =] |
| |
| VERSION 0.50 |
| |
| My very first version of my very first script! |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=}

program NielsYewRetrieverDraynor;
{.Include SRL/SRL.SCAR}
{.Include SRL/SRL/Skill/Woodcutting.Scar}

//----------------------------------------------------------------------------//
// --> SCRIPT SETUP <-- //
//----------------------------------------------------------------------------//

const Version = '1.1'; //No need to change
MaxLoggedInTime = 25; //Max time the player can be logged in
HumanDirtColor = 2183262; //Set this if DirtColorFinder doesn't work

//----------------------------------------------------------------------------//
// --> VARIABLES <-- //
//----------------------------------------------------------------------------//

var tx, ty, TreeX, TreeY, TempColor, DirtColor, DirtRoadColor, Slot, LoadsToDo, AxesBroke,
BankDot1, BankDot2, BankDot3, TreeSymbol, Tree, TotalLogs, LogMask, AxeMask, Loads,
ChangedYews, StartLvl, GainedLvl, AxeHeadTxt, BrokenAxeHeadMask, HeadDTM: integer;
ColorArray: array of integer; NoAxe: Boolean;
ChopMark, LogPresent, LogCheck, SST1, SST2, FindNorMalRandomsTime, FindFastRandomsTime,
Report, LoggedInTime: LongInt;

//----------------------------------------------------------------------------//
// --> PLAYER SETUP <-- //
//----------------------------------------------------------------------------//

procedure DeclarePlayers;
begin
HowManyPlayers:=4;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;

Players[0].Name :='timefault'; //Name
Players[0].Pass :='lolnoob!'; //Password
Players[0].Nick :=''; //3-4 letter nickname
Players[0].Loc :='Bank'; //Where is your Player? CHOOSE FROM: Bank, Yew 1 or Yew 2
Players[0].Integers[1] := 2 ; //Loads to do
Players[0].Active := True; //Is the Player used?




end;

//----------------------------------------------------------------------------//
// --> OVERALL PROCEDURES <-- //
//----------------------------------------------------------------------------//

procedure LoadVar;
begin

BankDot1 := DTMFromString('78DA636C67626008664001FFFFFF67F80FA41' + //By WT-Fakawi --> From Charm
'921ECFF8CB54035DEA86AFEFC61621081AA0101C63A4C73B0AA09' +
'C7AF06000153117B');

BankDot2 := DTMFromString('78DA63EC60626008624001FFFFFF67F80FA41' +
'921ECFF8C3540353EA86AFEFC61621081AA0101C63AA09A1022D4' +
'44E057030001B5117D');

BankDot3 := DTMFromString('78DA63EC60626008624001FFFFFF67F80FA41' +
'921ECFF8CF540359EA86AFEFC61621081AA0101C63AA09A40026A' +
'6A816A42F1AB010000781176');

Tree := BitmapFromString(9, 1, '788843283020606837809046607' +
'01D001000506022506022485032');

LogMask := BitmapFromString(13, 10, 'z78DA33301805E40037BC8' + //Charm
'0BAB6D0C2E5F451494998D02E5471010034299979');

AxeHeadTxt := BitmapFromString(30, 10, 'z78DA7373B334303170' +
'0393A62EA62626E6839374437227320901A36E1E75333124A9265' +
'04B3DA9EE84005C2663AAA4AE7A5CBAF0BB16530D729A21559C98' +
'10C36F0E316E26DE6DF87D4DBC1B28B197BCF0C404F8639972715' +
'AC435A9B98954F3013DD58547');

HeadDTM := DTMFromString('78DA63CC62626078C180021C2312191E02694' +
'620FE0F048C694035CF18D000231209A473816A9E12A1E6150135' +
'A94035AF09A801B9F9090135994498930C54F392809A3CCCF0415' +
'70300FB8311DF');

BrokenAxeHeadMask := BitmapFromString(9, 10, 'z78DA7373230D1890' +
'05C8D34BAA2EE2D5E3F21131FEC56FCBE091A53C34007F307225');

AxeMask := BitmapFromString(10, 10, 'z78DA7373230D18500028316' +
'130E825353470A921DE3DE499409EDB480D25FCE10000B72C7CE1' +
'');
end;

procedure PlayerStats; //Based on Fakawi's Progress Report
var Active: string;
i, PlayerTemp: Integer;
begin
if Players[CurrentPlayer].Loc <> 'Bank' then
begin
GameTab(4);
PlayerTemp := Players[CurrentPlayer].Integers[2];
Players[CurrentPlayer].Integers[2] := CountItemBmpMaskTol(LogMask, 20, 10) + PlayerTemp;
end
Writeln(' ');
WriteLn ('<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>');
for I := 0 to HowManyPlayers - 1 do
begin
if Players[i].Active=True then Active:='True' else Active:='False';
WriteLn ( '< ' + Inttostr ( I ) + ' : ' + Players[i].Name + ' = ' + Active
+' . Loc = ' + Players[i].Loc +
+' . Chopped ' + IntToStr(Players[i].Integers[2]) +' Logs.'
+' . Lvl = ' + IntToStr(Players[i].level[20]));
end
WriteLn ('<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>');
Players[CurrentPlayer].Integers[2] := PlayerTemp;
end;

procedure ProgressReport; //Based on Fakawi's Progress Report
var LogTemp: Integer;
begin
if Players[CurrentPlayer].Loc = 'Bank' then LogTemp := TotalLogs else
begin
GameTab(4);
LogTemp := CountItemBmpMaskTol(LogMask, 20, 10);
LogTemp := LogTemp + TotalLogs;
end;
//Cleardebug;
SRLRandomsReport;
Writeln(' ');
Writeln('/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\');
Writeln('||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||');
Writeln('||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||');
Writeln('||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||');
Writeln('||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||');
Writeln('|| Worked for '+ TimeRunning);
Writeln('|| Chopped '+ IntToStr(LogTemp)+(' Logs.'));
Writeln('|| Banked '+ IntToStr(Banks)+' time[s].');
if ChangedYews > 0 then
WriteLn('|| Changed from yew '+ IntToStr(ChangedYews)+' time[s].');
if AxesBroke > 0 then
WriteLn('|| Broken '+ IntToStr(AxesBroke) +' Axe[s].');
if GainedLvl > 0 then
WriteLn('|| Gained '+ IntToStr(GainedLvl) +' Lvl[s].');
WriteLn('|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ');
WriteLn('|| Current Colors:');
WriteLn('|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ');
WriteLn('|| Dirt: '+IntToStr(DirtRoadColor));
WriteLn('|| Road: '+ IntToStr(RoadColor));
WriteLn('|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ');
WriteLn('|| Current Player: ' + Players[CurrentPlayer].Name);
WriteLn('|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ');
WriteLn('|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ');
WriteLn('|| Current Version: ' + Version);
WriteLn('|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ');
Writeln('\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/');
PlayerStats;
MarkTime(Report);
end;


function FindFastRandoms: Boolean; //Almost Directly from Fakawi's Goblin Sheduler
var i: Integer;
begin
for i:=1 to 10 do
begin
if(not(LoggedIn))then Exit;
case I of
1: if FindDead then
Result := True;
2: if FindMod then
Result := True;
3: if FindMime then
Result := True;
4: if FindMaze then
Result := True;
5: if FindQuiz then
Result := True;
6: if FindDemon then
Result := True;
7: begin
if NoGameTab then
begin
Result := True;
Players[CurrentPlayer].loc := 'No GameTab';
Players[CurrentPlayer].Active := False;
Logout;
Exit;
end;
end;
8: begin
if InBlack then
begin
Result := True;
Players[CurrentPlayer].loc := 'InBlack';
Players[CurrentPlayer].Active := False;
Logout;
Exit;
end;
end;
9 : if FindFight then
begin
Result := True;
RunTo('N', True);
end;
10: if FindTalk then
Result := True;

end;
wait(1);
end;
end;

procedure FtWaitE ( Time : Integer ); //FTWaitD without the status writing
var T, I : integer;
begin
try

T := (Time div 1000)+1;
for I := 1 to T do
begin
Wait ( 250 );
FindTalk;
end

except

begin
if(not(LoggedIn))then Exit;
Wait ( Time );
FindTalk;
end;

end;

if(not(LoggedIn))then Exit;
MarkTime(FindNorMalRandomsTime);
if FindNorMalRandomsTime-SST1 >(10000+Random(5000)) then
begin
FindNorMalRandoms;
MarkTime(SST1);
end;

MarkTime(FindFastRandomsTime);
if FindFastRandomsTime-SST2 >(1500+Random(1500)) then
begin
FindFastRandoms;
MarkTime(SST2);
end;
end;

//----------------------------------------------------------------------------//
// --> OVERAL CHOP PROCEDURES <-- //
//----------------------------------------------------------------------------//

procedure GainLvl; //Idea based on SL 'PS Willow Cutter' CheckLeveled function
Var temp: Integer;
begin
if(not(LoggedIn))then Exit;
if (Clicktocontinue) then WriteLn('We probably gained a lvl!');
Temp := (Players[CurrentPlayer].level[20] - StartLvl);
if (Temp > 0) then
begin
StartLvl := Players[CurrentPlayer].level[20]
Gainedlvl := GainedLvl + Temp;
end
end;

procedure CountLogs; // CharmZ
var LogTemp: integer;
begin
if(not(LoggedIn))then Exit;
GameTab(4);
LogTemp := CountItemBmpMaskTol(LogMask, 20, 10);
TotalLogs := LogTemp + TotalLogs;
Players[CurrentPlayer].Integers[2] := Players[CurrentPlayer].Integers[2] + LogTemp;
end;

procedure FirstEmptySlot;
begin
if(not(LoggedIn))then Exit;
if (InvFull) then exit;
slot := 0;
repeat
slot := slot + 1
until(not ExistsItem(slot));
marktime(LogCheck);
end;

function CheckForLogs: Boolean; //Idea from SL 'PS willow cutter'
begin
if(not(LoggedIn))then Exit;
if (InvFull) then exit;
if (TimeFromMark(LogCheck) >= (15000 + random (1000))) then
begin
GameTab(4);
if (not ExistsItem(slot)) then
begin
WriteLn('No logs found since last check');
Result := True;
FirstEmptySlot;
end else
begin
FirstEmptySlot;
MarkTime(LogPresent);
Result := False;
end
end

if (TimeFromMark(LogPresent) > 240000) then
begin
WriteLn('4 mins no logs were found, Player is set to false');
Players[CurrentPlayer].Loc := '4 mins no logs';
Players[CurrentPlayer].Active := False;
Logout;
end
end;

//----------------------------------------------------------------------------//
// --> AXE PROCEDURES <-- //
//----------------------------------------------------------------------------//

function CharmFindAxeHeadColors: Boolean; //Charm !!!BUGGED FROM HERE ON!!!
var AX, AY: Integer;
begin
if(not(LoggedIn))then Exit;
GameTab(4);
if(FindBitmapMaskTolerance(AxeMask, AX, AY, MIX1, MIY1, MIX2, MIY2, 10, 5))then
begin
Head := GetColor(AX + 5, AY + 3);
Head2 := GetColor(AX + 7, AY + 2);
Head3 := GetColor(AX, AY + 3);
EquipAxe:= False;
Result:= True;
if ((Ax > 605) or (AY > 245) or (Ax < 565) or (AY < 210)) then
begin
MMouse(AX, AY, 1, 1);
HoldMouse(AX, AY, True);
Wait(150 + Random(50));
MMouseItem(1);
GetMousePos(x, y);
ReleaseMouse(x, y, True);
Wait(100 + Random(100));
MMouse(x, y, 2, 2)
end
end else
begin
GameTab(5);
Wait(1000+Random(750));
if(FindBitmapMaskTolerance(AxeMask, AX, AY, MIX1, MIY1, MIX2, MIY2, 10, 5))then
begin
Head := GetColor(AX + 5, AY + 3);
Head2 := GetColor(AX + 7, AY + 2);
Head3 := GetColor(AX, AY + 3);
EquipAxe:= True;
Result:= True;
end
GameTab(4);
end

if(Result= True)then
begin
NoAxe:= False;
WriteLn('Axe head colors - '+IntToStr(Head)+', '+IntToStr(Head2)+ ', and '+IntToStr(Head3));
if EquipAxe then WriteLn('The axe is Equiped') else WriteLn('The axe not is Equiped');
end else
begin
WriteLn('No Axe')
Players[CurrentPlayer].loc := 'No Axes';
Players[CurrentPlayer].Active := False;
Logout;
end
end;

function MyFindAxeHead: Boolean; //Mix from SRL Findhead and Charmz findaxehead procedures + walkback from RedDot
var xh, yh, ex, ey, xb, yb, Tries: Integer;
Start: Boolean;
begin
if(not(LoggedIn))then Exit;
if(InChatMulti('ou do not have', 'You do no', 'o not have a')or
(FindBitmapMaskTolerance(AxeHeadTxt, x, y, MCX1, MCY1, MCX2, MCY2, 10, 85))) then
begin
if not EquipAxe then
begin
GameTab(4);
Wait(50+Random(50));
if(not(FindBitmapMaskTolerance(AxeMask, x, y, MIX1, MIY1, MIX2, MIY2, 20, 10)))then Start:= True;
end else
if EquipAxe then
begin
GameTab(5);
Wait(50+Random(50));
if(not(FindBitmapMaskTolerance(AxeMask, x, y, MIX1, MIY1, MIX2, MIY2, 20, 10)))then Start:= True;
end
end;

if Start then
begin
Status('Finding the axe')
WriteLn('Lost Axe Head, Finding..');
HighestAngle;
if(FindBitmapMaskTolerance(BrokenAxeHeadMask, XH, YH, MIX1, MIY1, MIX2, MIY2, 20, 25))then
begin
AxesBroke:= AxesBroke + 1;
WriteLn('Found a Broken Axe!');
NoAxe:= True;
Mouse(XH,YH,0,0,false);
if not ChooseOption(Ex, Ey, 'emove') then
ChooseOption(ex, ey, 'Cancel');
Result:= False;
Exit;
end

GameTab(4);
FtWaitE(2000+Random(100));

if(InvFull)then
begin
if(FindBitmapMaskTolerance(LogMask, XH, YH, MIX1, MIY1, MIX2, MIY2, 20, 25))then
begin
Mouse(XH, YH, 0, 0, False);
ChooseOption(x, y, 'rop');
end
end

repeat
if not LoggedIn then Exit;
if (FindDTM(HeadDTM, XH, YH, MIX1, MIY1, MIX2, MIY2)) then Break;
if not (FindObjMulti('Take', Head, Head2, Head3, 5)) then
begin
SetRun(True);
Tries := Tries + 1;
WriteLn('Axe head not found. Taken ' + IntToStr(tries) + ' tries');
Status('Axe Head not found - Rotating Screen');
KeyDown(VK_LEFT);
Wait(500 + Random(800));
KeyUp(VK_LEFT);
Wait(400 + Random(300));
if not FindObjMulti('Take', Head, Head2, Head3, 5) then
begin
Status('Axe Head not found - Moving to Red Dot');
x := 648;
y := 83;
FindColorSpiral(x, y, 241, 615, 55, 675, 115)
XB := X
YB := Y
Mouse(x + 3, y + 3, 2, 2, True);
Flag;
Wait(100 + Random(300));
Tries := Tries + 1;
end;
if FindObjMulti('Take', Head, Head2, Head3, 5) then
begin
Status('Found Axe Head');
WriteLn('Axe head was found. Picking it up');
Wait(300 + Random(400));
GetMousePos(x, y);
Mouse(x, y, 0, 0, True);
Flag;
Wait(500 + Random(300));
XB := 648 - XB + 648
YB := 83 - YB + 83
Mouse(XB,YB,1,1,True);
Flag;
Wait(500 + Random(300));
Tries := Tries + 1;
end else
begin
if (not(FindSymbol(x, y, 'Tree'))) then
begin
Status('Walking back from Red Dot');
FtWaitE(500 + Random(300));
XB := 648 - XB + 648
YB := 83 - YB + 83
Mouse(XB,YB,1,1,True);
Flag;
FtWaitE(500 + Random(300));
Tries := Tries + 1;
end;
end;
end;
until (tries > 9) or (FindDTM(HeadDTM, XH, YH, MIX1, MIY1, MIX2, MIY2));
if (tries > 9) then NoAxe := True else
if (AttachHead) then
begin
Result := True;
NoAxe := False;
GameTab(4);
end
Setrun(False);
MakeCompass('N');
Flag;
Wait(500);
if FindSymbol(x, y, 'tree') then
begin
MouseFindFlag(x, y -9, 1, 1);
FFlag(0);
end
end;
end;

procedure GetBestAxe;
var RuneAxeMask, AddyAxeMask, MithAxeMask, SteelAxeMask, IronAxeMask, BronzeAxeMask, x ,y: integer;
begin
Status('Getting the best axe from the bank');
Wait(5000);

RuneAxeMask := BitmapFromString(5, 10, 'z78DA958C410E80400803BF040' +
'B6DC2D58DFEFF49EAE281E86A620F3DCC14448EA8DCFB8A37045B' +
'EDBA71C742266728247ED8FCA920B6891DFCDBD24F5E3B37B6C2D' +
'09F3C6FAD4330E125FAC2650704733B67');
AddyAxeMask := BitmapFromString(5, 10, 'z78DA7D8BB10DC0200C0457B2F' +
'11B899208F65F8944503C58E48A2FEE6C91179573175057282FDF' +
'203990A6CF455DCA56E9EB56ADA3598F75FAFF9AF179DE5BDD7E2' +
'B1EABD113D12C06E4823B85');
MithAxeMask := BitmapFromString(5, 10, 'z78DA8D90410AC0200C04BF94B' +
'08992A394FAFF27D5AAA5DB16A11BD8C34C02A2488BCADD8F6047' +
'F58D9B374D4DBD0E9E425D82EDBC6AE341567ED9CE51503CAD6CB' +
'293734F3BAEDEFC7A5546767C3965F91B0716F53C9C');;
SteelAxeMask := BitmapFromString(5, 10, 'z78DA758E490E80300C03BFE4' +
'40EB28D7B2FCFF49A48B5028604B3E8CDB24804B30E79066EEDC6' +
'2C6375A74712B4F1E34C9B047DB78FFF5D1F6992B8BFBDD36AEA0' +
'55DF2D62CB5479CC3EC16F51F7CC87FC96543D6F0C921F8E0BF2C' +
'73C7F');
IronAxeMask := BitmapFromString(5, 10, 'z78DA958C310E80300C03BFE40' +
'863292355E9FF9F44A1194251073C78B8930DF418E68EEC1B2B6B' +
'EE97151BDBE02A26787E8895B1F0F86D1FCE934E5F59E9E6B9878' +
'DD5CC63DB5F457D798A2D382EE20F3C76');
BronzeAxeMask := BitmapFromString(5, 10, 'z78DA33300002430374120A4' +
'C9C8D1D8D8C90496435C8E2669686A6069658642D8CCD8D0CB0C8' +
'82C5299135330189239310352626C626862E98E250BD48B298FEC' +
'5150E1000001FB63B4E');

if ((Players[CurrentPlayer].level[20]) >= 41) and (FindBitmapToleranceIn(RuneAxeMask, x, y, MSX1,MSY1,MSX2,MSY2,20)) then
begin
WriteLn('Rune Axe is found')
Wait(1000);
repeat
Mouse(x, y, 1, 1, True);
Wait(3000);
until (FindBitmapToleranceIn(RuneAxeMask, x, y, MIX1,MIY1,MIX2,MIY2,20))
end else

if ((Players[CurrentPlayer].level[20]) >= 31) and (FindBitmapToleranceIn(AddyAxeMask, x, y, MSX1,MSY1,MSX2,MSY2,20)) then
begin
WriteLn('Addy Axe is found')
Wait(1000);
repeat
Mouse(x, y, 1, 1, True);
Wait(3000);
until (FindBitmapToleranceIn(AddyAxeMask, x, y, MIX1,MIY1,MIX2,MIY2,20))
end else

if ((Players[CurrentPlayer].level[20]) >= 41) and (FindBitmapToleranceIn(MithAxeMask, x, y, MSX1,MSY1,MSX2,MSY2,20)) then
begin
WriteLn('Mithril Axe is found')
repeat
Mouse(x, y, 1, 1, True);
Wait(3000);
until (FindBitmapToleranceIn(MithAxeMask, x, y, MIX1,MIY1,MIX2,MIY2,20))
end else

if ((Players[CurrentPlayer].level[20]) >= 6) and (FindBitmapToleranceIn(SteelAxeMask, x, y, MSX1,MSY1,MSX2,MSY2,20)) then
begin
WriteLn('Steel Axe is found')
Wait(1000);
repeat
Mouse(x, y, 1, 1, True);
Wait(3000);
until (FindBitmapToleranceIn(SteelAxeMask, x, y, MIX1,MIY1,MIX2,MIY2,20))
end else

if FindBitmapToleranceIn(IronAxeMask, x, y, MSX1,MSY1,MSX2,MSY2,20) then
begin
WriteLn('Iron Axe is found');
Wait(1000);
repeat
Mouse(x, y, 1, 1, True);
Wait(3000);
until (FindBitmapToleranceIn(IronAxeMask, x, y, MIX1,MIY1,MIX2,MIY2,20))
end else

if FindBitmapToleranceIn(BronzeAxeMask, x, y, MSX1,MSY1,MSX2,MSY2,20) then
begin
WriteLn('Bronze Axe is found')
Wait(1000);
repeat
Mouse(x, y, 1, 1, True);
Wait(3000);
until (FindBitmapToleranceIn(BronzeAxeMask, x, y, MIX1,MIY1,MIX2,MIY2,20))
end

FreeBitmap(RuneAxeMask);
FreeBitMap(AddyAxeMask);
FreeBitmap(MithAxeMask);
FreeBitmap(SteelAxeMask);
FreeBitmap(IronAxeMask);
FreeBitMap(BronzeAxeMask);
end;

//----------------------------------------------------------------------------//
// --> BANKING PROCEDURES <-- //
//----------------------------------------------------------------------------//

function MyOpenBank: Boolean;
var bx, by, tol: Integer; OpenBankTime: LongInt;
begin
Status('Opening Bank');
WriteLn('Opening Bank');
if(not(LoggedIn))then Exit;
MakeCompass('W');
LowestAngle;
Tol := 0
MMouse(240, 135, 1, 1);
if IsUpTextMulti('e Bank', 'Booth', 'ooth') then
begin
GetMousePos(bx, by);
Mouse(bx, by, 0, 0, False);
if ChooseOption(x, y, 'uickly') then
begin
MarkTime(OpenBankTime);
repeat
if(not(LoggedIn))then Exit;
Wait(10);
if TimeFromMark(OpenBankTime) > 20000 then Exit;
if BankScreen then Break;
until BankScreen;
Result := True;
exit;
end
end else
repeat
Wait(200);
if (FindObjectMulti(bx, by, 'se Bank', 'Bank Booth', 'nk Booth', 8026748, 1984346, 3026483, Tol, 10, True, True)) then
begin
if(not(LoggedIn))then Exit;
Mouse(bx, by, 0, 0, False);
if ChooseOption(x, y, 'uickly') then
begin
MarkTime(OpenBankTime);
repeat
if(not(LoggedIn))then Exit;
Wait(10);
if BankScreen then Break;
if TimeFromMark(OpenBankTime) > 20000 then Exit;
until BankScreen;
Result := True;
exit;
end
Wait(200);
end else Tol := Tol + 10;
until ((BankScreen) or (Tol >= 50))
if (Tol >= 50) then result := False;
end;

procedure Bank;
begin
Status('Banking')
if(not(LoggedIn))then Exit;
if (FlagPresent) then Flag;
GetAllLevels;
GainLvl;
CountLogs;

if (not(MyOpenBank)) then
begin
if(not(LoggedIn))then Exit;
MakeCompass('N');
HighestAngle;
Openbank3;
end

if (EquipAxe) then Deposit(1,28,2) else
Deposit (2,28,2)

if (NoAxe) then
begin
fixbank;
wait(1000);
DepositAll;
Wait(1000)
GetBestAxe;
Wait(1000);
Closebank;
Wait(1000);
if FindBitmapMaskTolerance(AxeMask, x, y, MIX1, MIY1, MIX2, MIY2, 20, 10) then Mouse(x, y, 1, 1, True);
Wait(5000);
CharmFindAxeHeadColors;
Loads := loads +1
Banks := Banks +1
end else
begin
Closebank;
Banks := Banks +1
Loads := Loads +1
end

PerfectNorth;
HighestAngle;
end;

//----------------------------------------------------------------------------//
// --> WALKING PROCEDURES <-- //
//----------------------------------------------------------------------------//

Function CountArray(Color: integer):integer; //Tarajunky
var n:integer;
begin
For n:= 0 to GetArrayLength(ColorArray)-1 do
begin
if ColorArray[n]= Color then result:=result+1;
end;
end;

Function FindDirtColor: integer;
var h,i,j,n,tol,Color:integer; ColorPoints: TPointArray;
begin
if(not(LoggedIn))then Exit;
repeat
if Tol > 60 then Color := DirtColor else Color := 1652808
if Tol = 10 then Color := DirtColor;
FindColorsSpiralTolerance(MMCX, MMCY, ColorPoints, Color, MMX1, MMY1, MMX2 -20, MMY2, tol)
For h := 0 to GetArrayLength(ColorPoints)-1 do
begin
TestColor := GetColor(ColorPoints[h].x, ColorPoints[h].y);
SetArrayLength(ColorArray, 0);
n:=0;
red := (TestColor mod 256) //
green := ((TestColor / 256) mod 256); //
blue := ((TestColor / 256) / 256); //
// this part is Tarajunky's
if Tol < 60 then if FindColor(x, y, TestColor, 680, 15, MMX2, MMY2) then //
if Red - Green >= 3 then if Red - Green <= 32 then //
if Red - Blue >= 30 then if Red - Blue <= 62 then //
if Green - Blue >= 15 then if Green - Blue <= 50 then //
if GetColor(ColorPoints[h].x +5, ColorPoints[h].y) = TestColor then
if GetColor(ColorPoints[h].x -9, ColorPoints[h].y) = TestColor then
if GetColor(ColorPoints[h].x +3, ColorPoints[h].y +3) = TestColor then
if GetColor(ColorPoints[h].x -3, ColorPoints[h].y -3) = TestColor then
for i:= 0 to 15 do
begin
for j:= 0 to 6 do
begin
SetArrayLength(ColorArray, GetArrayLength(ColorArray)+1);
ColorArray[n]:=GetColor(ColorPoints[h].x -9 + i, ColorPoints[h].y -3 + j);
n:=n+1;
end;
end;

if (CountArray(TestColor) > 80) then
begin
WriteLn('Color = '+ inttostr(testColor)+' Red: '+inttostr(Red)+' Blue: '+inttostr(Blue)+' Green: '+inttostr(Green));
WriteLn('DirtColor = ' + Inttostr(TestColor) + ' found at a Tol of ' + IntToStr(Tol));
DirtRoadColor := TestColor;
Result := DirtRoadColor;
DirtColor := DirtRoadColor;
exit;
end
end;
Tol := Tol + 10;
if Tol > 20 then IdleTime(Tol * 30, 75, 1) else Wait(Tol * 30) //Makes sure it wont logout.
until Tol > 100;
WriteLn('DirtRoadColor NOT found!');
WriteLn('Terminating script..');
TerminateScript;
end;

procedure WalkToYews;
begin
if(not(LoggedIn))then Exit;
Status('Walking to Yews');
FindRoadColor;
RadialRoadWalk(RoadColor, 95, 58, 54, -1, 0);
if not FindMMColor(x, y, RoadColor) then FindRoadColor;
RadialRoadWalk(RoadColor, 140, 195, 55, -1, -1);
if not FindMMColor(x, y, RoadColor) then FindRoadColor;
RadialRoadWalk(RoadColor, 140, 195, 55, -1, -1);
if not FindMMColor(x, y, RoadColor) then FindRoadColor;
RadialRoadWalk(RoadColor, 120, 160, 55, -1, -1);
Flag;
FindDirtColor;
RadialWalk(DirtRoadColor, 135, 75, 55, -1, 0);
if not FindMMColor(x, y, DirtRoadColor) then
begin
Flag;
FindDirtColor;
end
RadialWalk(DirtRoadColor, 30, 117, 55, -1, 0);
if not FindMMColor(x, y, DirtRoadColor) then
begin
Flag;
FindDirtColor;
end
RadialWalk(DirtRoadColor , 88, 48, 50, -1, 0);
SymbolAccuracy := 0.5;
if FindSymbol(tx, ty, 'tree') then Mouse(tx, ty +5, 1, 1, True) else
begin
if not FindMMColor(x, y, DirtRoadColor) then
begin
Flag;
FindDirtColor;
end
RadialWalk(DirtRoadColor , 88, 48, 50, -1, 0);
if not FindSymbol(tx, ty, 'tree') then
begin
if TreeSymbol <> 0 then
if FindColorTolerance(tx, ty, Treesymbol, MMX1, MMY1, 785, 90, 1) then Mouse(tx, ty +9, 1, 1, True) else
begin
WriteLn('YewSymbol not found, maybe its an Ent, so we are waiting..');
FtWaitE(15000);
MouseBack(Random(1100) - Random(600), Random(700) - Random (400), 8, 8, 50, 60, 0);
FtWaitE(10000);
if FindSymbol(tx, ty, 'tree') then Mouse(tx, ty +9, 1, 1, True);
end else
begin
WriteLn('Tree not found');
Players[CurrentPlayer].Loc := 'Lost while walking to Yews';
Players[CurrentPlayer].Active := False;
LogOut;
SymbolAccuracy := 0.9;
exit;
end
end
end;
Flag;
Players[CurrentPlayer].Loc := 'Yew 1';
SymbolAccuracy := 0.9;
end;

procedure WalkToBank;
begin
if(not(LoggedIn))then Exit;
Status('Walking to Bank');
FindDirtColor;
RadialWalk(DirtRoadColor , 290, 245, 58, 1, 0);
if not FindMMColor(x, y, DirtRoadColor) then
begin
Flag;
FindDirtColor;
end
RadialWalk(DirtRoadColor , 276, 230, 58, 1, 0);
if not FindMMColor(x, y, DirtRoadColor) then
begin
Flag;
FindDirtColor;
end
RadialWalk(DirtRoadColor , 185, 265, 55, 1, 0);
Flag;
FindRoadColor;
RadialRoadWalk(RoadColor, 270, 320, 65, 1, 1);
if not FindMMColor(x, y, RoadColor) then FindRoadColor;
RadialRoadWalk(RoadColor, 320, 365, 58, 1, 1);
Flag;
SymbolAccuracy := 0.3;
if (DTM3Flag(BankDot1, BankDot2, BankDot3, True)) then Flag else
if FindSymbol(tx, ty, 'bank') then Mouse(tx, ty, 1, 1, True) else
begin
if not FindMMColor(x, y, RoadColor) then FindRoadColor;
RadialRoadWalk(RoadColor, 335, 390, 45, 1, 1);
Flag;
if (DTM3Flag(BankDot1, BankDot2, BankDot3, True)) then Flag else
if FindSymbol(tx, ty, 'bank') then Mouse(tx, ty, 1, 1, True) else
begin
WriteLn('Bank not found');
Players[CurrentPlayer].Loc := 'Lost while walking to bank';
Players[CurrentPlayer].Active := False;
LogOut;
SymbolAccuracy := 0.9;
exit;
end
end
Players[CurrentPlayer].Loc := 'Bank';
SymbolAccuracy := 0.9;
end;

procedure Yew1to2;
begin
if(not(LoggedIn))then Exit;
if ((TreeSymbol = 0) or (not(FindMMcolor(x, y, TreeSymbol)))) then TreeSymbol := (GetSymbolColor(x, y, 'tree'))
MouseFindFlag(675, 115, 1, 1);
fflag(3);
if (FindColorTolerance(x, y, Treesymbol, 650, 70, 720, 155, 1)) then mouse(x, y, 1, 1, true);
Flag;
Players[CurrentPlayer].Loc := 'Yew 2';
Wait(500);
end;

procedure Yew2to1;
begin
if(not(LoggedIn))then Exit;
if ((TreeSymbol = 0) or (not(FindMMcolor(x, y, TreeSymbol)))) then TreeSymbol := (GetSymbolColor(x, y, 'tree'))
MouseFindFlag(616, 60, -1, 0)
fflag(3);
if (FindColorTolerance(x, y, Treesymbol, 570, 10, 650, 100, 1)) then mouse(x, y +9, 1, 1, true);
Flag;
Players[CurrentPlayer].Loc := 'Yew 1';
Wait(500);
end;

procedure ChangeYews;
begin
if(not(LoggedIn))then Exit;
Status('Changing Yews');
if LowerCase(Players[CurrentPlayer].Loc) = 'yew 1' then
begin
WriteLn('Walking from the first Yew to the second.');
Yew1to2;
end else
if LowerCase(Players[CurrentPlayer].Loc) = 'yew 2' then
begin
WriteLn('Walking from the second Yew to the first.');
Yew2to1;
end
ChangedYews := ChangedYews +1;
end;

//----------------------------------------------------------------------------//
// --> CHOPPING PROCEDURES <-- //
//----------------------------------------------------------------------------//

function EntCheck(tx, ty: integer; Move: Boolean): Boolean;
begin
if(not(LoggedIn))then Exit;
if Move then MMouse(tx, ty, 1, 1);
Wait(150 +Random(150));
if IsUpText('Yew') then
if FindColorTolerance(x, y, 55769, 85, 15, 115, 15, 20) then Result := True;
end;

function HandleEnt(Move: Boolean): Boolean;
var Ent: LongInt;
begin
if(not(LoggedIn))then Exit;
if (FindColorCircleTolerance(x,y, 195836, 15, 648, 83, 20)) then
if EntCheck(TreeX, TreeY, Move) then
begin
WriteLn('Handling Ent!');
Result := True;
Mouse(MMCX, MMCY, 0, 0, True);
MarkTime(Ent);
repeat
FTWaitE(1500);
until ((not EntCheck(TreeX, TreeY, True)) or (TimeFromMark(Ent) > 120000))
EntsAvoided := EntsAvoided +1;
end else
Result := False;
end;

Function FindDeformedYew(Var ObjX, ObjY: Integer): Boolean; //Charmz <-- Not used for now, as it causes to much lack.
Var
Acc, Ref: Extended;
TX, TY, Times, Tol: Integer;
Begin
if(not(LoggedIn))then Exit;
WriteLn('Performing FindDeformedYew');
Ref:= 0.9;
Tol:= 0;

For Times := 1 to 10 do
Begin
FindTalk;
Wait(50+Random(100));
Try
FindDeformedBitmapToleranceIn(Tree, TX, TY, MSX1 + 50, MSY1 + 30, MSX2 - 50, MSY2 - 50, Tol, 2, True, Acc);
except
Result:= False;
End
If(Acc >= Ref)then
Begin
tx := tx +10
TempColor := GetColor(tx, ty);
MMouse(TX, TY, 3, 3);
If(IsUpTextMulti('hop down Ye', 'down Yew', 'own Y')) or (IsUpTextMulti('Yew', 'ew', 'Ye'))then
Begin
ObjX:= TX;
ObjY:= TY;
TreeX := ObjX;
TreeY := ObjY;
Result:= True;
Exit;
End
End
Ref:= Ref - 0.05; // Ref - 0.1
Tol:= Tol + 5; // Tol + 10
Wait(Random(50));
Wait(1);
End
Wait(1);
End;

function FindYew(var x, y: integer): Boolean;
var
Points: TPointArray;
I, Ci, Tol: Integer;
begin
repeat
if FindMSColorTol(x, y, 598048, Tol) then Break else Tol := Tol +2
until Tol > 15
if Tol > 15 then
begin
Result := False;
exit;
Tol := 0
end else
begin
FindColorsSpiralTolerance(MSCX, MSCY, Points, 598048, MSX1 + 50, MSY1 + 30, MSX2 - 50, MSY2 - 50, tol)
ci := 0;
for I := 1 to GetArrayLength(Points) - 1 do
begin
if (Distance(Points[ci].x, 0, Points[i].x, 0) >= 2) and
(Distance(0, Points[ci].y, 0, Points[i].y) >= 2) then
ci := I
else
begin
Points[i].x := 0;
Points[i].y := 0;
end;
end;
for i := 0 to GetArrayLength(Points) - 1 do
begin
if (Points[i].x <> 0) then
if FindColorTolerance(x, y, 2373688, Points[i].x -5, Points[i].y -5, Points[i].x +5, Points[i].y +5, 5 +Tol) then
if FindColorTolerance(x, y, 4159600, Points[i].x -5, Points[i].y -5, Points[i].x +5, Points[i].y +5, 5 +Tol) then
if FindColorTolerance(x, y, 2900024, Points[i].x -5, Points[i].y -5, Points[i].x +5, Points[i].y +5, 5 +Tol) then
begin
TempColor := GetColor(Points[i].x, Points[i].y);
MMouse(Points[i].x, Points[i].y, 0, 0)
Wait(50);
if (IsUpText('Yew')) then
begin
Status('Yew found at a Tol of ' +IntToStr(Tol));
Result := True;
Break;
end;
end;
end;
if (Result) then
begin
x := Points[i].x;
y := Points[i].y;
TreeX := x;
TreeY := y;
end;
end;
Tol := 0;
end;

function TreeGone(Sx, Sy: integer): Boolean;
begin
if(not(LoggedIn))then Exit;
if ((not FindColor(x, y, TempColor, Sx -4, Sy -4, Sx +4, Sy +4)) or (TimeFromMark(ChopMark) > 120000)) then
begin
MMouse(TreeX, TreeY, 1, 1);
Wait(100);
if not IsUpText('Yew') then
begin
Status('Yew Gone');
Result := True;
end else
begin
if FindObjEx(tx, ty, 'Yew', TreeX -20, TreeY -20, TreeX +20, TreeY +20, 598048, 20, 2, 2, 50, True) then
begin
TempColor := GetColor(tx, ty);
MarkTime(ChopMark);
end
end
end
end;

function ClickTree: Boolean;
var Ent: LongInt;
begin
if(not(LoggedIn))then Exit;
if FindYew(tx, ty) then
begin
GainLvl;
if not EntCheck(TreeX, TreeY, False) then
begin
if(Random(20) < 15)then
begin
Mouse(tx, ty, 1, 1, True);
end else
begin
Mouse(tx, ty, 0, 0, False);
if not ChooseOption(x, y, 'hop down')then
Mouse(tx, ty, 1, 1, True);
end
end else
begin
MarkTime(Ent);
repeat
FTWaitE(1500);
until ((not EntCheck(TreeX, TreeY, True)) or (TimeFromMark(Ent) > 120000));
Mouse(tx, ty, 1, 1, True);
end
Result := True;
FtWaitE(100);
if FindFastRandoms then Mouse(tx, ty, 1, 1, True);
GainLvl;
MyFindAxeHead;
end else
{ if FindDeformedYew(tx, ty) then
begin
Wait(50 +Random(150));
if not HandleEnt(False) then Mouse(tx, ty, 1, 1, True);
Result := True;
end else} Result := False;
end;

procedure WaitTillTree;
var TillTreeMark: LongInt;
begin
if(not(LoggedIn))then Exit;
if InvFull then Exit;
Status('Yew not found, waiting..');
MarkTime(TillTreeMark);
GetAllLevels;
repeat
case Random(20) of
0 : SleepAndMoveMouse(2000 +Random(1000));
1 : MouseBack(Random(1100) - Random(600), Random(700) - Random (400), 8, 8, 50, 60, 0);
2 : IdleTime(2000 +Random(1000), 14, 2);
3 : begin RandomRClick; Wait(200); ChooseOption(x, y, 'Cancel'); end
4 : FtWaitE(1500);
5 : PickUpMouse;
6 : FtWait(50);//AlmostLogOut;
7 : GameTab(Random(13) +1);
8 : SleepAndMoveMouse(2000 +Random(1000));
9 : WWait(3000);
10: PickUpMouse;
11: FtWait(8);
12: IdleTime(3000 +Random(1000), 14, 2);
13: WWait(2500);
14: IdleTime(2700, 11, 1);
15: GameTab(Random(13) +1);
16: WWait(2000);
17: FtWaitE(1500);
18: PickUpMouse;
19: begin RandomRClick; FtWaitE(200); ChooseOption(x, y, 'Cancel'); end
end
FindFastRandoms;
if ClickTree then Break;
FindFastRandoms;
Wait(1000);
if (TimeFromMark(Report) > 180000) then ProgressReport;
FtWaitE(1500 +Random(2000));
if (TimeFromMark(TillTreeMark) > 450000) then
begin
WriteLn('No tree for 7,5 minutes');
Players[CurrentPlayer].Loc := 'No tree in 7,5 mins';
Players[CurrentPlayer].Active := False;
LogOut;
end
until(ClickTree);
end;

procedure Chop;
var TreeWait: LongInt;
begin
if(not(LoggedIn))then Exit;
HighestAngle;
repeat
Status('Chopping');
FirstEmptySlot;
if NoAxe then break;
if not ClickTree then WaitTillTree;
MarkTime(ChopMark);
MarkTime(LogPresent);
MarkTime(LogCheck);
repeat
Status('Chopping');
if(not(LoggedIn))then Exit;
if InvFull then Break;
FtWait(2);
MyFindAxeHead;
if NoAxe then break;
if HandleEnt(True) then ClickTree;
if not TreeGone(TreeX, TreeY) then
case Random(20) of
0 : SleepAndMoveMouse(500 +Random(500));
1 : MouseBack(Random(1100) - Random(600), Random(700) - Random (400), 8, 8, 50, 60, 0);
2 : IdleTime(1000 +Random(1000), 14, 2);
3 : begin RandomRClick; Wait(200); ChooseOption(x, y, 'Cancel'); end
4 : FtWait(2);
5 : PickUpMouse;
6 : SleepAndMoveMouse(500 +Random(500));//AlmostLogOut;
7 : GameTab(Random(13) +1);
8 : SleepAndMoveMouse(500 +Random(1000));
9 : WWait(1000);
10: PickUpMouse;
11: FtWait(6);
12: IdleTime(500 +Random(1000), 14, 2);
13: WWait(500);
14: IdleTime(700, 11, 1);
15: GameTab(Random(13) +1);
16: HandleEnt(False);
17: MouseBack(Random(1100) - Random(600), Random(700) - Random (400), 8, 8, 50, 60, 0);
18: PickUpMouse;
19: begin RandomRClick; Wait(200); ChooseOption(x, y, 'Cancel'); end
end
if not TreeGone(TreeX, TreeY) then
begin
MarkTime(TreeWait);
if HandleEnt(True) then ClickTree;
repeat
FtWaitE(500 +Random(1000));
Wait(100);
if HandleEnt(False) then ClickTree;
Wait(100);
if NoAxe then break;
if CheckForLogs then ClickTree;
if TreeGone(TreeX, TreeY) then break;
if InvFull then Break;
if (TimeFromMark(Report) > 180000) then ProgressReport;
until(TimeFromMark(TreeWait) > 30000);
end
until ((TreeGone(TreeX, TreeY)) or (TimeFromMark(ChopMark) > 90000));
MyFindAxeHead;
if NoAxe then break;
if not InvFull then ChangeYews;
until ((InvFull) or (not(LoggedIn)));
if LowerCase(Players[CurrentPlayer].Loc) = 'yew 2' then Yew2to1;
end;

//----------------------------------------------------------------------------//
// --> MAIN THING <-- //
//----------------------------------------------------------------------------//

begin
ClearDebug;
WriteLn('Nielsie95 Draynor Yew Cutter / Banker version '+ Version);
Status('Nielsie95 Draynor Yew Cutter / Banker version '+ Version);
Wait(2500);
setupsrl;
activateclient;
BenMouse := False;
MouseSpeed := 20 + random(5);
DeclarePlayers;
NickNameBMP:=CreateBitmapMaskFromText(Players[CurrentPlayer].Nick,UpChars);
LoadVar;
DirtColor := HumanDirtColor;
LoadsToDo := Players[CurrentPlayer].Integers[1];
LoginPlayer;
CharmFindAxeHeadColors;
GetAllLevels;
MarkTime(LoggedInTime);
repeat
repeat
if LowerCase(Players[CurrentPlayer].loc) = 'bank' then
begin
if InvCount > 10 then Bank;
if (TimeFromMark(LoggedInTime) > MaxLoggedInTime*60*1000) then Break;
if (Loads >= LoadsToDo) then Break;
WalkToYews;
end

if ((LowerCase(Players[CurrentPlayer].loc) = 'yew 1') or (LowerCase(Players[CurrentPlayer].loc) = 'yew 2')) then
begin
Chop;
Wait(100);
if (TimeFromMark(LoggedInTime) > MaxLoggedInTime*60*1000) then Break;
WalkToBank;
end

ProgressReport;
if not LoggedIn then Break;
until((Loads >= LoadsToDo) or (TimeFromMark(LoggedInTime) > MaxLoggedInTime*60*1000) or (not(LoggedIn)));

if (TimeFromMark(LoggedInTime) > MaxLoggedInTime*60*1000) then
begin
if not (Players[CurrentPlayer].Active) then wait(100) else
Players[CurrentPlayer].loc := 'Times up';
LogOut;
WriteLn('Time is up, Logging in next player');
end
if Loads >= LoadsToDo then
begin
if not (Players[CurrentPlayer].Active) then wait(100) else
Players[CurrentPlayer].loc := 'Loads Done';
LogOut;
WriteLn('Loads are done, Logging in next player');
end
if LoggedIn then LogOut;
Loads := 0;
LoadsToDo := Players[CurrentPlayer].Integers[1];
NextPlayer(Players[CurrentPlayer].Active);
MarkTime(LoggedInTime);
CharmFindAxeHeadColors;
GetAllLevels;
ProgressReport;
until(False);
end.

Error:
Line 363: [Error] (12815:1): Unknown identifier 'Head' in script C:\Program Files\SCAR 3.11\Scripts\yewchoptest.scar

rogeruk

2007-09-02 20:53:37

You do no longer loose your axe head, its been taken out by Jagex.

Either start again with a fresh script, or remove everything that doesnt work :)

Ilikepie1995

2007-09-02 21:14:54

You do no longer loose your axe head, its been taken out by Jagex.

Either start again with a fresh script, or remove everything that doesnt work


OMFG you dont lose axe heads now??? OMFG now we can auto forvever and ever and ever and ever :D until we get the new random -.-.

Wdf?

2007-09-02 22:32:42

Please update this script?

Apparently you don't lose your axe head anymore, lol.

jez

2007-09-03 06:11:38

From: Wdf?
Please update this script?

Apparently you don't lose your axe head anymore, lol.


I'll try to fix this script. But i have never scripted be4. Well I fixed it for a quarter, so i'll get on it when i get home from college (1st day ^^ w00t)
:cartman:

{=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
| Nielsie95's Yew Retriever Draynor TEMP VERSION, DOES NOT WORK |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
| |
| Will cut and bank from the 2 yews south from draynor |
| |
| Has Antiban - AntiRandoms - AutoColor |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
| |
| Start at 1 of the 2 yews or in bank. |
| Have axe wielded or in inv. Also have more in bank. |
| Please set HumanDirtColor for safety =] |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
| |
| VERSION 1.1 |
| |
| Again tried to fix that stupid DirtColorFinder |
| |
| VERSION 1.0 |
| |
| A big update was done, better DirtFinding, |
| faster tree finding, better ent finding, new walking |
| procedures and a change to the Progress Report and |
| added some Status writing =] |
| |
| VERSION 0.75 |
| |
| Small update to DirtFinding, small banking bug |
| removed, little update to chopping =] |
| |
| VERSION 0.50 |
| |
| My very first version of my very first script! |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=}

program NielsYewRetrieverDraynor;
{.Include SRL/SRL.SCAR}
{.Include SRL/SRL/Skill/Woodcutting.Scar}

//----------------------------------------------------------------------------//
// --> SCRIPT SETUP <-- //
//----------------------------------------------------------------------------//

const Version = '1.1'; //No need to change
MaxLoggedInTime = 25; //Max time the player can be logged in
HumanDirtColor = 2183262; //Set this if DirtColorFinder doesn't work

//----------------------------------------------------------------------------//
// --> VARIABLES <-- //
//----------------------------------------------------------------------------//

var tx, ty, TreeX, TreeY, TempColor, DirtColor, DirtRoadColor, Slot, LoadsToDo, AxesBroke,
BankDot1, BankDot2, BankDot3, TreeSymbol, Tree, TotalLogs, LogMask, AxeMask, Loads,
ChangedYews, StartLvl, GainedLvl, AxeHeadTxt, BrokenAxeHeadMask, HeadDTM: integer;
ColorArray: array of integer; NoAxe: Boolean;
ChopMark, LogPresent, LogCheck, SST1, SST2, FindNorMalRandomsTime, FindFastRandomsTime,
Report, LoggedInTime: LongInt;

//----------------------------------------------------------------------------//
// --> PLAYER SETUP <-- //
//----------------------------------------------------------------------------//

procedure DeclarePlayers;
begin
HowManyPlayers:=4;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;

Players[0].Name :='timefault'; //Name
Players[0].Pass :=''; //Password
Players[0].Nick :=''; //3-4 letter nickname
Players[0].Loc :='Bank'; //Where is your Player? CHOOSE FROM: Bank, Yew 1 or Yew 2
Players[0].Integers[1] := 2 ; //Loads to do
Players[0].Active := True; //Is the Player used?




end;

//----------------------------------------------------------------------------//
// --> OVERALL PROCEDURES <-- //
//----------------------------------------------------------------------------//

procedure LoadVar;
begin

BankDot1 := DTMFromString('78DA636C67626008664001FFFFFF67F80FA41' + //By WT-Fakawi --> From Charm
'921ECFF8CB54035DEA86AFEFC61621081AA0101C63A4C73B0AA09' +
'C7AF06000153117B');

BankDot2 := DTMFromString('78DA63EC60626008624001FFFFFF67F80FA41' +
'921ECFF8C3540353EA86AFEFC61621081AA0101C63AA09A1022D4' +
'44E057030001B5117D');

BankDot3 := DTMFromString('78DA63EC60626008624001FFFFFF67F80FA41' +
'921ECFF8CF540359EA86AFEFC61621081AA0101C63AA09A40026A' +
'6A816A42F1AB010000781176');

Tree := BitmapFromString(9, 1, '788843283020606837809046607' +
'01D001000506022506022485032');

LogMask := BitmapFromString(13, 10, 'z78DA33301805E40037BC8' + //Charm
'0BAB6D0C2E5F451494998D02E5471010034299979');

AxeHeadTxt := BitmapFromString(30, 10, 'z78DA7373B334303170' +
'0393A62EA62626E6839374437227320901A36E1E75333124A9265' +
'04B3DA9EE84005C2663AAA4AE7A5CBAF0BB16530D729A21559C98' +
'10C36F0E316E26DE6DF87D4DBC1B28B197BCF0C404F8639972715' +
'AC435A9B98954F3013DD58547');

HeadDTM := DTMFromString('78DA63CC62626078C180021C2312191E02694' +
'620FE0F048C694035CF18D000231209A473816A9E12A1E6150135' +
'A94035AF09A801B9F9090135994498930C54F392809A3CCCF0415' +
'70300FB8311DF');

BrokenAxeHeadMask := BitmapFromString(9, 10, 'z78DA7373230D1890' +
'05C8D34BAA2EE2D5E3F21131FEC56FCBE091A53C34007F307225');

AxeMask := BitmapFromString(10, 10, 'z78DA7373230D18500028316' +
'130E825353470A921DE3DE499409EDB480D25FCE10000B72C7CE1' +
'');
end;

procedure PlayerStats; //Based on Fakawi's Progress Report
var Active: string;
i, PlayerTemp: Integer;
begin
if Players[CurrentPlayer].Loc <> 'Bank' then
begin
GameTab(4);
PlayerTemp := Players[CurrentPlayer].Integers[2];
Players[CurrentPlayer].Integers[2] := CountItemBmpMaskTol(LogMask, 20, 10) + PlayerTemp;
end
Writeln(' ');
WriteLn ('<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>');
for I := 0 to HowManyPlayers - 1 do
begin
if Players[i].Active=True then Active:='True' else Active:='False';
WriteLn ( '< ' + Inttostr ( I ) + ' : ' + Players[i].Name + ' = ' + Active
+' . Loc = ' + Players[i].Loc +
+' . Chopped ' + IntToStr(Players[i].Integers[2]) +' Logs.'
+' . Lvl = ' + IntToStr(Players[i].level[20]));
end
WriteLn ('<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>');
Players[CurrentPlayer].Integers[2] := PlayerTemp;
end;

procedure ProgressReport; //Based on Fakawi's Progress Report
var LogTemp: Integer;
begin
if Players[CurrentPlayer].Loc = 'Bank' then LogTemp := TotalLogs else
begin
GameTab(4);
LogTemp := CountItemBmpMaskTol(LogMask, 20, 10);
LogTemp := LogTemp + TotalLogs;
end;
//Cleardebug;
SRLRandomsReport;
Writeln(' ');
Writeln('/~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\');
Writeln('||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||');
Writeln('||~~~~~~~~~~~ Yew Cutter/Banker ~~~~~~~~~~~~||');
Writeln('||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||');
Writeln('||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||');
Writeln('|| Worked for '+ TimeRunning);
Writeln('|| Chopped '+ IntToStr(LogTemp)+(' Logs.'));
Writeln('|| Banked '+ IntToStr(Banks)+' time[s].');
if ChangedYews > 0 then
WriteLn('|| Changed from yew '+ IntToStr(ChangedYews)+' time[s].');
if AxesBroke > 0 then
WriteLn('|| Broken '+ IntToStr(AxesBroke) +' Axe[s].');
if GainedLvl > 0 then
WriteLn('|| Gained '+ IntToStr(GainedLvl) +' Lvl[s].');
WriteLn('|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ');
WriteLn('|| Current Colors:');
WriteLn('|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ');
WriteLn('|| Dirt: '+IntToStr(DirtRoadColor));
WriteLn('|| Road: '+ IntToStr(RoadColor));
WriteLn('|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ');
WriteLn('|| Current Player: ' + Players[CurrentPlayer].Name);
WriteLn('|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ');
WriteLn('|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ');
WriteLn('|| Current Version: ' + Version);
WriteLn('|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ');
Writeln('\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/');
PlayerStats;
MarkTime(Report);
end;


function FindFastRandoms: Boolean; //Almost Directly from Fakawi's Goblin Sheduler
var i: Integer;
begin
for i:=1 to 10 do
begin
if(not(LoggedIn))then Exit;
case I of
1: if FindDead then
Result := True;
2: if FindMod then
Result := True;
3: if FindMime then
Result := True;
4: if FindMaze then
Result := True;
5: if FindQuiz then
Result := True;
6: if FindDemon then
Result := True;
7: begin
if NoGameTab then
begin
Result := True;
Players[CurrentPlayer].loc := 'No GameTab';
Players[CurrentPlayer].Active := False;
Logout;
Exit;
end;
end;
8: begin
if InBlack then
begin
Result := True;
Players[CurrentPlayer].loc := 'InBlack';
Players[CurrentPlayer].Active := False;
Logout;
Exit;
end;
end;
9 : if FindFight then
begin
Result := True;
RunTo('N', True);
end;
10: if FindTalk then
Result := True;

end;
wait(1);
end;
end;

procedure FtWaitE ( Time : Integer ); //FTWaitD without the status writing
var T, I : integer;
begin
try

T := (Time div 1000)+1;
for I := 1 to T do
begin
Wait ( 250 );
FindTalk;
end

except

begin
if(not(LoggedIn))then Exit;
Wait ( Time );
FindTalk;
end;

end;

if(not(LoggedIn))then Exit;
MarkTime(FindNorMalRandomsTime);
if FindNorMalRandomsTime-SST1 >(10000+Random(5000)) then
begin
FindNorMalRandoms;
MarkTime(SST1);
end;

MarkTime(FindFastRandomsTime);
if FindFastRandomsTime-SST2 >(1500+Random(1500)) then
begin
FindFastRandoms;
MarkTime(SST2);
end;
end;

//----------------------------------------------------------------------------//
// --> OVERAL CHOP PROCEDURES <-- //
//----------------------------------------------------------------------------//

procedure GainLvl; //Idea based on SL 'PS Willow Cutter' CheckLeveled function
Var temp: Integer;
begin
if(not(LoggedIn))then Exit;
if (Clicktocontinue) then WriteLn('We probably gained a lvl!');
Temp := (Players[CurrentPlayer].level[20] - StartLvl);
if (Temp > 0) then
begin
StartLvl := Players[CurrentPlayer].level[20]
Gainedlvl := GainedLvl + Temp;
end
end;

procedure CountLogs; // CharmZ
var LogTemp: integer;
begin
if(not(LoggedIn))then Exit;
GameTab(4);
LogTemp := CountItemBmpMaskTol(LogMask, 20, 10);
TotalLogs := LogTemp + TotalLogs;
Players[CurrentPlayer].Integers[2] := Players[CurrentPlayer].Integers[2] + LogTemp;
end;

procedure FirstEmptySlot;
begin
if(not(LoggedIn))then Exit;
if (InvFull) then exit;
slot := 0;
repeat
slot := slot + 1
until(not ExistsItem(slot));
marktime(LogCheck);
end;

function CheckForLogs: Boolean; //Idea from SL 'PS willow cutter'
begin
if(not(LoggedIn))then Exit;
if (InvFull) then exit;
if (TimeFromMark(LogCheck) >= (15000 + random (1000))) then
begin
GameTab(4);
if (not ExistsItem(slot)) then
begin
WriteLn('No logs found since last check');
Result := True;
FirstEmptySlot;
end else
begin
FirstEmptySlot;
MarkTime(LogPresent);
Result := False;
end
end

if (TimeFromMark(LogPresent) > 240000) then
begin
WriteLn('4 mins no logs were found, Player is set to false');
Players[CurrentPlayer].Loc := '4 mins no logs';
Players[CurrentPlayer].Active := False;
Logout;
end
end;

//----------------------------------------------------------------------------//
// --> AXE PROCEDURES <-- //
//----------------------------------------------------------------------------//

function MyFindAxeHead: Boolean; //Mix from SRL Findhead and Charmz findaxehead procedures + walkback from RedDot
var xh, yh, ex, ey, xb, yb, Tries: Integer;
Start: Boolean;
begin
if(not(LoggedIn))then Exit;
if(InChatMulti('ou do not have', 'You do no', 'o not have a')or
(FindBitmapMaskTolerance(AxeHeadTxt, x, y, MCX1, MCY1, MCX2, MCY2, 10, 85))) then
begin
if not EquipAxe then
begin
GameTab(4);
Wait(50+Random(50));
if(not(FindBitmapMaskTolerance(AxeMask, x, y, MIX1, MIY1, MIX2, MIY2, 20, 10)))then Start:= True;
end else
if EquipAxe then
begin
GameTab(5);
Wait(50+Random(50));
if(not(FindBitmapMaskTolerance(AxeMask, x, y, MIX1, MIY1, MIX2, MIY2, 20, 10)))then Start:= True;
end
end;

if Start then
begin
Status('Finding the axe')
WriteLn('Lost Axe Head, Finding..');
HighestAngle;
if(FindBitmapMaskTolerance(BrokenAxeHeadMask, XH, YH, MIX1, MIY1, MIX2, MIY2, 20, 25))then
begin
AxesBroke:= AxesBroke + 1;
WriteLn('Found a Broken Axe!');
NoAxe:= True;
Mouse(XH,YH,0,0,false);
if not ChooseOption(Ex, Ey, 'emove') then
ChooseOption(ex, ey, 'Cancel');
Result:= False;
Exit;
end

GameTab(4);
FtWaitE(2000+Random(100));

if(InvFull)then
begin
if(FindBitmapMaskTolerance(LogMask, XH, YH, MIX1, MIY1, MIX2, MIY2, 20, 25))then
begin
Mouse(XH, YH, 0, 0, False);
ChooseOption(x, y, 'rop');
end
end

repeat
if not LoggedIn then Exit;
if (FindDTM(HeadDTM, XH, YH, MIX1, MIY1, MIX2, MIY2)) then Break;
if not (FindObjMulti('Take', Head, Head2, Head3, 5)) then
begin
SetRun(True);
Tries := Tries + 1;
WriteLn('Axe head not found. Taken ' + IntToStr(tries) + ' tries');
Status('Axe Head not found - Rotating Screen');
KeyDown(VK_LEFT);
Wait(500 + Random(800));
KeyUp(VK_LEFT);
Wait(400 + Random(300));
if not FindObjMulti('Take', Head, Head2, Head3, 5) then
begin
Status('Axe Head not found - Moving to Red Dot');
x := 648;
y := 83;
FindColorSpiral(x, y, 241, 615, 55, 675, 115)
XB := X
YB := Y
Mouse(x + 3, y + 3, 2, 2, True);
Flag;
Wait(100 + Random(300));
Tries := Tries + 1;
end;
if FindObjMulti('Take', Head, Head2, Head3, 5) then
begin
Status('Found Axe Head');
WriteLn('Axe head was found. Picking it up');
Wait(300 + Random(400));
GetMousePos(x, y);
Mouse(x, y, 0, 0, True);
Flag;
Wait(500 + Random(300));
XB := 648 - XB + 648
YB := 83 - YB + 83
Mouse(XB,YB,1,1,True);
Flag;
Wait(500 + Random(300));
Tries := Tries + 1;
end else
begin
if (not(FindSymbol(x, y, 'Tree'))) then
begin
Status('Walking back from Red Dot');
FtWaitE(500 + Random(300));
XB := 648 - XB + 648
YB := 83 - YB + 83
Mouse(XB,YB,1,1,True);
Flag;
FtWaitE(500 + Random(300));
Tries := Tries + 1;
end;
end;
end;
until (tries > 9) or (FindDTM(HeadDTM, XH, YH, MIX1, MIY1, MIX2, MIY2));
if (tries > 9) then NoAxe := True else
if (AttachHead) then
begin
Result := True;
NoAxe := False;
GameTab(4);
end
Setrun(False);
MakeCompass('N');
Flag;
Wait(500);
if FindSymbol(x, y, 'tree') then
begin
MouseFindFlag(x, y -9, 1, 1);
FFlag(0);
end
end;
end;

procedure GetBestAxe;
var RuneAxeMask, AddyAxeMask, MithAxeMask, SteelAxeMask, IronAxeMask, BronzeAxeMask, x ,y: integer;
begin
Status('Getting the best axe from the bank');
Wait(5000);

RuneAxeMask := BitmapFromString(5, 10, 'z78DA958C410E80400803BF040' +
'B6DC2D58DFEFF49EAE281E86A620F3DCC14448EA8DCFB8A37045B' +
'EDBA71C742266728247ED8FCA920B6891DFCDBD24F5E3B37B6C2D' +
'09F3C6FAD4330E125FAC2650704733B67');
AddyAxeMask := BitmapFromString(5, 10, 'z78DA7D8BB10DC0200C0457B2F' +
'11B899208F65F8944503C58E48A2FEE6C91179573175057282FDF' +
'203990A6CF455DCA56E9EB56ADA3598F75FAFF9AF179DE5BDD7E2' +
'B1EABD113D12C06E4823B85');
MithAxeMask := BitmapFromString(5, 10, 'z78DA8D90410AC0200C04BF94B' +
'08992A394FAFF27D5AAA5DB16A11BD8C34C02A2488BCADD8F6047' +
'F58D9B374D4DBD0E9E425D82EDBC6AE341567ED9CE51503CAD6CB' +
'293734F3BAEDEFC7A5546767C3965F91B0716F53C9C');;
SteelAxeMask := BitmapFromString(5, 10, 'z78DA758E490E80300C03BFE4' +
'40EB28D7B2FCFF49A48B5028604B3E8CDB24804B30E79066EEDC6' +
'2C6375A74712B4F1E34C9B047DB78FFF5D1F6992B8BFBDD36AEA0' +
'55DF2D62CB5479CC3EC16F51F7CC87FC96543D6F0C921F8E0BF2C' +
'73C7F');
IronAxeMask := BitmapFromString(5, 10, 'z78DA958C310E80300C03BFE40' +
'863292355E9FF9F44A1194251073C78B8930DF418E68EEC1B2B6B' +
'EE97151BDBE02A26787E8895B1F0F86D1FCE934E5F59E9E6B9878' +
'DD5CC63DB5F457D798A2D382EE20F3C76');
BronzeAxeMask := BitmapFromString(5, 10, 'z78DA33300002430374120A4' +
'C9C8D1D8D8C90496435C8E2669686A6069658642D8CCD8D0CB0C8' +
'82C5299135330189239310352626C626862E98E250BD48B298FEC' +
'5150E1000001FB63B4E');

if ((Players[CurrentPlayer].level[20]) >= 41) and (FindBitmapToleranceIn(RuneAxeMask, x, y, MSX1,MSY1,MSX2,MSY2,20)) then
begin
WriteLn('Rune Axe is found')
Wait(1000);
repeat
Mouse(x, y, 1, 1, True);
Wait(3000);
until (FindBitmapToleranceIn(RuneAxeMask, x, y, MIX1,MIY1,MIX2,MIY2,20))
end else

if ((Players[CurrentPlayer].level[20]) >= 31) and (FindBitmapToleranceIn(AddyAxeMask, x, y, MSX1,MSY1,MSX2,MSY2,20)) then
begin
WriteLn('Addy Axe is found')
Wait(1000);
repeat
Mouse(x, y, 1, 1, True);
Wait(3000);
until (FindBitmapToleranceIn(AddyAxeMask, x, y, MIX1,MIY1,MIX2,MIY2,20))
end else

if ((Players[CurrentPlayer].level[20]) >= 41) and (FindBitmapToleranceIn(MithAxeMask, x, y, MSX1,MSY1,MSX2,MSY2,20)) then
begin
WriteLn('Mithril Axe is found')
repeat
Mouse(x, y, 1, 1, True);
Wait(3000);
until (FindBitmapToleranceIn(MithAxeMask, x, y, MIX1,MIY1,MIX2,MIY2,20))
end else

if ((Players[CurrentPlayer].level[20]) >= 6) and (FindBitmapToleranceIn(SteelAxeMask, x, y, MSX1,MSY1,MSX2,MSY2,20)) then
begin
WriteLn('Steel Axe is found')
Wait(1000);
repeat
Mouse(x, y, 1, 1, True);
Wait(3000);
until (FindBitmapToleranceIn(SteelAxeMask, x, y, MIX1,MIY1,MIX2,MIY2,20))
end else

if FindBitmapToleranceIn(IronAxeMask, x, y, MSX1,MSY1,MSX2,MSY2,20) then
begin
WriteLn('Iron Axe is found');
Wait(1000);
repeat
Mouse(x, y, 1, 1, True);
Wait(3000);
until (FindBitmapToleranceIn(IronAxeMask, x, y, MIX1,MIY1,MIX2,MIY2,20))
end else

if FindBitmapToleranceIn(BronzeAxeMask, x, y, MSX1,MSY1,MSX2,MSY2,20) then
begin
WriteLn('Bronze Axe is found')
Wait(1000);
repeat
Mouse(x, y, 1, 1, True);
Wait(3000);
until (FindBitmapToleranceIn(BronzeAxeMask, x, y, MIX1,MIY1,MIX2,MIY2,20))
end

FreeBitmap(RuneAxeMask);
FreeBitMap(AddyAxeMask);
FreeBitmap(MithAxeMask);
FreeBitmap(SteelAxeMask);
FreeBitmap(IronAxeMask);
FreeBitMap(BronzeAxeMask);
end;

//----------------------------------------------------------------------------//
// --> BANKING PROCEDURES <-- //
//----------------------------------------------------------------------------//

function MyOpenBank: Boolean;
var bx, by, tol: Integer; OpenBankTime: LongInt;
begin
Status('Opening Bank');
WriteLn('Opening Bank');
if(not(LoggedIn))then Exit;
MakeCompass('W');
LowestAngle;
Tol := 0
MMouse(240, 135, 1, 1);
if IsUpTextMulti('e Bank', 'Booth', 'ooth') then
begin
GetMousePos(bx, by);
Mouse(bx, by, 0, 0, False);
if ChooseOption(x, y, 'uickly') then
begin
MarkTime(OpenBankTime);
repeat
if(not(LoggedIn))then Exit;
Wait(10);
if TimeFromMark(OpenBankTime) > 20000 then Exit;
if BankScreen then Break;
until BankScreen;
Result := True;
exit;
end
end else
repeat
Wait(200);
if (FindObjectMulti(bx, by, 'se Bank', 'Bank Booth', 'nk Booth', 8026748, 1984346, 3026483, Tol, 10, True, True)) then
begin
if(not(LoggedIn))then Exit;
Mouse(bx, by, 0, 0, False);
if ChooseOption(x, y, 'uickly') then
begin
MarkTime(OpenBankTime);
repeat
if(not(LoggedIn))then Exit;
Wait(10);
if BankScreen then Break;
if TimeFromMark(OpenBankTime) > 20000 then Exit;
until BankScreen;
Result := True;
exit;
end
Wait(200);
end else Tol := Tol + 10;
until ((BankScreen) or (Tol >= 50))
if (Tol >= 50) then result := False;
end;

procedure Bank;
begin
Status('Banking')
if(not(LoggedIn))then Exit;
if (FlagPresent) then Flag;
GetAllLevels;
GainLvl;
CountLogs;

if (not(MyOpenBank)) then
begin
if(not(LoggedIn))then Exit;
MakeCompass('N');
HighestAngle;
Openbank3;
end

if (EquipAxe) then Deposit(1,28,2) else
Deposit (2,28,2)

if (NoAxe) then
begin
fixbank;
wait(1000);
DepositAll;
Wait(1000)
GetBestAxe;
Wait(1000);
Closebank;
Wait(1000);
if FindBitmapMaskTolerance(AxeMask, x, y, MIX1, MIY1, MIX2, MIY2, 20, 10) then Mouse(x, y, 1, 1, True);
Wait(5000);
CharmFindAxeHeadColors;
Loads := loads +1
Banks := Banks +1
end else
begin
Closebank;
Banks := Banks +1
Loads := Loads +1
end

PerfectNorth;
HighestAngle;
end;

//----------------------------------------------------------------------------//
// --> WALKING PROCEDURES <-- //
//----------------------------------------------------------------------------//

Function CountArray(Color: integer):integer; //Tarajunky
var n:integer;
begin
For n:= 0 to GetArrayLength(ColorArray)-1 do
begin
if ColorArray[n]= Color then result:=result+1;
end;
end;

Function FindDirtColor: integer;
var h,i,j,n,tol,Color:integer; ColorPoints: TPointArray;
begin
if(not(LoggedIn))then Exit;
repeat
if Tol > 60 then Color := DirtColor else Color := 1652808
if Tol = 10 then Color := DirtColor;
FindColorsSpiralTolerance(MMCX, MMCY, ColorPoints, Color, MMX1, MMY1, MMX2 -20, MMY2, tol)
For h := 0 to GetArrayLength(ColorPoints)-1 do
begin
TestColor := GetColor(ColorPoints[h].x, ColorPoints[h].y);
SetArrayLength(ColorArray, 0);
n:=0;
red := (TestColor mod 256) //
green := ((TestColor / 256) mod 256); //
blue := ((TestColor / 256) / 256); //
// this part is Tarajunky's
if Tol < 60 then if FindColor(x, y, TestColor, 680, 15, MMX2, MMY2) then //
if Red - Green >= 3 then if Red - Green <= 32 then //
if Red - Blue >= 30 then if Red - Blue <= 62 then //
if Green - Blue >= 15 then if Green - Blue <= 50 then //
if GetColor(ColorPoints[h].x +5, ColorPoints[h].y) = TestColor then
if GetColor(ColorPoints[h].x -9, ColorPoints[h].y) = TestColor then
if GetColor(ColorPoints[h].x +3, ColorPoints[h].y +3) = TestColor then
if GetColor(ColorPoints[h].x -3, ColorPoints[h].y -3) = TestColor then
for i:= 0 to 15 do
begin
for j:= 0 to 6 do
begin
SetArrayLength(ColorArray, GetArrayLength(ColorArray)+1);
ColorArray[n]:=GetColor(ColorPoints[h].x -9 + i, ColorPoints[h].y -3 + j);
n:=n+1;
end;
end;

if (CountArray(TestColor) > 80) then
begin
WriteLn('Color = '+ inttostr(testColor)+' Red: '+inttostr(Red)+' Blue: '+inttostr(Blue)+' Green: '+inttostr(Green));
WriteLn('DirtColor = ' + Inttostr(TestColor) + ' found at a Tol of ' + IntToStr(Tol));
DirtRoadColor := TestColor;
Result := DirtRoadColor;
DirtColor := DirtRoadColor;
exit;
end
end;
Tol := Tol + 10;
if Tol > 20 then IdleTime(Tol * 30, 75, 1) else Wait(Tol * 30) //Makes sure it wont logout.
until Tol > 100;
WriteLn('DirtRoadColor NOT found!');
WriteLn('Terminating script..');
TerminateScript;
end;

procedure WalkToYews;
begin
if(not(LoggedIn))then Exit;
Status('Walking to Yews');
FindRoadColor;
RadialRoadWalk(RoadColor, 95, 58, 54, -1, 0);
if not FindMMColor(x, y, RoadColor) then FindRoadColor;
RadialRoadWalk(RoadColor, 140, 195, 55, -1, -1);
if not FindMMColor(x, y, RoadColor) then FindRoadColor;
RadialRoadWalk(RoadColor, 140, 195, 55, -1, -1);
if not FindMMColor(x, y, RoadColor) then FindRoadColor;
RadialRoadWalk(RoadColor, 120, 160, 55, -1, -1);
Flag;
FindDirtColor;
RadialWalk(DirtRoadColor, 135, 75, 55, -1, 0);
if not FindMMColor(x, y, DirtRoadColor) then
begin
Flag;
FindDirtColor;
end
RadialWalk(DirtRoadColor, 30, 117, 55, -1, 0);
if not FindMMColor(x, y, DirtRoadColor) then
begin
Flag;
FindDirtColor;
end
RadialWalk(DirtRoadColor , 88, 48, 50, -1, 0);
SymbolAccuracy := 0.5;
if FindSymbol(tx, ty, 'tree') then Mouse(tx, ty +5, 1, 1, True) else
begin
if not FindMMColor(x, y, DirtRoadColor) then
begin
Flag;
FindDirtColor;
end
RadialWalk(DirtRoadColor , 88, 48, 50, -1, 0);
if not FindSymbol(tx, ty, 'tree') then
begin
if TreeSymbol <> 0 then
if FindColorTolerance(tx, ty, Treesymbol, MMX1, MMY1, 785, 90, 1) then Mouse(tx, ty +9, 1, 1, True) else
begin
WriteLn('YewSymbol not found, maybe its an Ent, so we are waiting..');
FtWaitE(15000);
MouseBack(Random(1100) - Random(600), Random(700) - Random (400), 8, 8, 50, 60, 0);
FtWaitE(10000);
if FindSymbol(tx, ty, 'tree') then Mouse(tx, ty +9, 1, 1, True);
end else
begin
WriteLn('Tree not found');
Players[CurrentPlayer].Loc := 'Lost while walking to Yews';
Players[CurrentPlayer].Active := False;
LogOut;
SymbolAccuracy := 0.9;
exit;
end
end
end;
Flag;
Players[CurrentPlayer].Loc := 'Yew 1';
SymbolAccuracy := 0.9;
end;

procedure WalkToBank;
begin
if(not(LoggedIn))then Exit;
Status('Walking to Bank');
FindDirtColor;
RadialWalk(DirtRoadColor , 290, 245, 58, 1, 0);
if not FindMMColor(x, y, DirtRoadColor) then
begin
Flag;
FindDirtColor;
end
RadialWalk(DirtRoadColor , 276, 230, 58, 1, 0);
if not FindMMColor(x, y, DirtRoadColor) then
begin
Flag;
FindDirtColor;
end
RadialWalk(DirtRoadColor , 185, 265, 55, 1, 0);
Flag;
FindRoadColor;
RadialRoadWalk(RoadColor, 270, 320, 65, 1, 1);
if not FindMMColor(x, y, RoadColor) then FindRoadColor;
RadialRoadWalk(RoadColor, 320, 365, 58, 1, 1);
Flag;
SymbolAccuracy := 0.3;
if (DTM3Flag(BankDot1, BankDot2, BankDot3, True)) then Flag else
if FindSymbol(tx, ty, 'bank') then Mouse(tx, ty, 1, 1, True) else
begin
if not FindMMColor(x, y, RoadColor) then FindRoadColor;
RadialRoadWalk(RoadColor, 335, 390, 45, 1, 1);
Flag;
if (DTM3Flag(BankDot1, BankDot2, BankDot3, True)) then Flag else
if FindSymbol(tx, ty, 'bank') then Mouse(tx, ty, 1, 1, True) else
begin
WriteLn('Bank not found');
Players[CurrentPlayer].Loc := 'Lost while walking to bank';
Players[CurrentPlayer].Active := False;
LogOut;
SymbolAccuracy := 0.9;
exit;
end
end
Players[CurrentPlayer].Loc := 'Bank';
SymbolAccuracy := 0.9;
end;

procedure Yew1to2;
begin
if(not(LoggedIn))then Exit;
if ((TreeSymbol = 0) or (not(FindMMcolor(x, y, TreeSymbol)))) then TreeSymbol := (GetSymbolColor(x, y, 'tree'))
MouseFindFlag(675, 115, 1, 1);
fflag(3);
if (FindColorTolerance(x, y, Treesymbol, 650, 70, 720, 155, 1)) then mouse(x, y, 1, 1, true);
Flag;
Players[CurrentPlayer].Loc := 'Yew 2';
Wait(500);
end;

procedure Yew2to1;
begin
if(not(LoggedIn))then Exit;
if ((TreeSymbol = 0) or (not(FindMMcolor(x, y, TreeSymbol)))) then TreeSymbol := (GetSymbolColor(x, y, 'tree'))
MouseFindFlag(616, 60, -1, 0)
fflag(3);
if (FindColorTolerance(x, y, Treesymbol, 570, 10, 650, 100, 1)) then mouse(x, y +9, 1, 1, true);
Flag;
Players[CurrentPlayer].Loc := 'Yew 1';
Wait(500);
end;

procedure ChangeYews;
begin
if(not(LoggedIn))then Exit;
Status('Changing Yews');
if LowerCase(Players[CurrentPlayer].Loc) = 'yew 1' then
begin
WriteLn('Walking from the first Yew to the second.');
Yew1to2;
end else
if LowerCase(Players[CurrentPlayer].Loc) = 'yew 2' then
begin
WriteLn('Walking from the second Yew to the first.');
Yew2to1;
end
ChangedYews := ChangedYews +1;
end;

//----------------------------------------------------------------------------//
// --> CHOPPING PROCEDURES <-- //
//----------------------------------------------------------------------------//

function EntCheck(tx, ty: integer; Move: Boolean): Boolean;
begin
if(not(LoggedIn))then Exit;
if Move then MMouse(tx, ty, 1, 1);
Wait(150 +Random(150));
if IsUpText('Yew') then
if FindColorTolerance(x, y, 55769, 85, 15, 115, 15, 20) then Result := True;
end;

function HandleEnt(Move: Boolean): Boolean;
var Ent: LongInt;
begin
if(not(LoggedIn))then Exit;
if (FindColorCircleTolerance(x,y, 195836, 15, 648, 83, 20)) then
if EntCheck(TreeX, TreeY, Move) then
begin
WriteLn('Handling Ent!');
Result := True;
Mouse(MMCX, MMCY, 0, 0, True);
MarkTime(Ent);
repeat
FTWaitE(1500);
until ((not EntCheck(TreeX, TreeY, True)) or (TimeFromMark(Ent) > 120000))
EntsAvoided := EntsAvoided +1;
end else
Result := False;
end;

Function FindDeformedYew(Var ObjX, ObjY: Integer): Boolean; //Charmz <-- Not used for now, as it causes to much lack.
Var
Acc, Ref: Extended;
TX, TY, Times, Tol: Integer;
Begin
if(not(LoggedIn))then Exit;
WriteLn('Performing FindDeformedYew');
Ref:= 0.9;
Tol:= 0;

For Times := 1 to 10 do
Begin
FindTalk;
Wait(50+Random(100));
Try
FindDeformedBitmapToleranceIn(Tree, TX, TY, MSX1 + 50, MSY1 + 30, MSX2 - 50, MSY2 - 50, Tol, 2, True, Acc);
except
Result:= False;
End
If(Acc >= Ref)then
Begin
tx := tx +10
TempColor := GetColor(tx, ty);
MMouse(TX, TY, 3, 3);
If(IsUpTextMulti('hop down Ye', 'down Yew', 'own Y')) or (IsUpTextMulti('Yew', 'ew', 'Ye'))then
Begin
ObjX:= TX;
ObjY:= TY;
TreeX := ObjX;
TreeY := ObjY;
Result:= True;
Exit;
End
End
Ref:= Ref - 0.05; // Ref - 0.1
Tol:= Tol + 5; // Tol + 10
Wait(Random(50));
Wait(1);
End
Wait(1);
End;

function FindYew(var x, y: integer): Boolean;
var
Points: TPointArray;
I, Ci, Tol: Integer;
begin
repeat
if FindMSColorTol(x, y, 598048, Tol) then Break else Tol := Tol +2
until Tol > 15
if Tol > 15 then
begin
Result := False;
exit;
Tol := 0
end else
begin
FindColorsSpiralTolerance(MSCX, MSCY, Points, 598048, MSX1 + 50, MSY1 + 30, MSX2 - 50, MSY2 - 50, tol)
ci := 0;
for I := 1 to GetArrayLength(Points) - 1 do
begin
if (Distance(Points[ci].x, 0, Points[i].x, 0) >= 2) and
(Distance(0, Points[ci].y, 0, Points[i].y) >= 2) then
ci := I
else
begin
Points[i].x := 0;
Points[i].y := 0;
end;
end;
for i := 0 to GetArrayLength(Points) - 1 do
begin
if (Points[i].x <> 0) then
if FindColorTolerance(x, y, 2373688, Points[i].x -5, Points[i].y -5, Points[i].x +5, Points[i].y +5, 5 +Tol) then
if FindColorTolerance(x, y, 4159600, Points[i].x -5, Points[i].y -5, Points[i].x +5, Points[i].y +5, 5 +Tol) then
if FindColorTolerance(x, y, 2900024, Points[i].x -5, Points[i].y -5, Points[i].x +5, Points[i].y +5, 5 +Tol) then
begin
TempColor := GetColor(Points[i].x, Points[i].y);
MMouse(Points[i].x, Points[i].y, 0, 0)
Wait(50);
if (IsUpText('Yew')) then
begin
Status('Yew found at a Tol of ' +IntToStr(Tol));
Result := True;
Break;
end;
end;
end;
if (Result) then
begin
x := Points[i].x;
y := Points[i].y;
TreeX := x;
TreeY := y;
end;
end;
Tol := 0;
end;

function TreeGone(Sx, Sy: integer): Boolean;
begin
if(not(LoggedIn))then Exit;
if ((not FindColor(x, y, TempColor, Sx -4, Sy -4, Sx +4, Sy +4)) or (TimeFromMark(ChopMark) > 120000)) then
begin
MMouse(TreeX, TreeY, 1, 1);
Wait(100);
if not IsUpText('Yew') then
begin
Status('Yew Gone');
Result := True;
end else
begin
if FindObjEx(tx, ty, 'Yew', TreeX -20, TreeY -20, TreeX +20, TreeY +20, 598048, 20, 2, 2, 50, True) then
begin
TempColor := GetColor(tx, ty);
MarkTime(ChopMark);
end
end
end
end;

function ClickTree: Boolean;
var Ent: LongInt;
begin
if(not(LoggedIn))then Exit;
if FindYew(tx, ty) then
begin
GainLvl;
if not EntCheck(TreeX, TreeY, False) then
begin
if(Random(20) < 15)then
begin
Mouse(tx, ty, 1, 1, True);
end else
begin
Mouse(tx, ty, 0, 0, False);
if not ChooseOption(x, y, 'hop down')then
Mouse(tx, ty, 1, 1, True);
end
end else
begin
MarkTime(Ent);
repeat
FTWaitE(1500);
until ((not EntCheck(TreeX, TreeY, True)) or (TimeFromMark(Ent) > 120000));
Mouse(tx, ty, 1, 1, True);
end
Result := True;
FtWaitE(100);
if FindFastRandoms then Mouse(tx, ty, 1, 1, True);
GainLvl;
MyFindAxeHead;
end else
{ if FindDeformedYew(tx, ty) then
begin
Wait(50 +Random(150));
if not HandleEnt(False) then Mouse(tx, ty, 1, 1, True);
Result := True;
end else} Result := False;
end;

procedure WaitTillTree;
var TillTreeMark: LongInt;
begin
if(not(LoggedIn))then Exit;
if InvFull then Exit;
Status('Yew not found, waiting..');
MarkTime(TillTreeMark);
GetAllLevels;
repeat
case Random(20) of
0 : SleepAndMoveMouse(2000 +Random(1000));
1 : MouseBack(Random(1100) - Random(600), Random(700) - Random (400), 8, 8, 50, 60, 0);
2 : IdleTime(2000 +Random(1000), 14, 2);
3 : begin RandomRClick; Wait(200); ChooseOption(x, y, 'Cancel'); end
4 : FtWaitE(1500);
5 : PickUpMouse;
6 : FtWait(50);//AlmostLogOut;
7 : GameTab(Random(13) +1);
8 : SleepAndMoveMouse(2000 +Random(1000));
9 : WWait(3000);
10: PickUpMouse;
11: FtWait(8);
12: IdleTime(3000 +Random(1000), 14, 2);
13: WWait(2500);
14: IdleTime(2700, 11, 1);
15: GameTab(Random(13) +1);
16: WWait(2000);
17: FtWaitE(1500);
18: PickUpMouse;
19: begin RandomRClick; FtWaitE(200); ChooseOption(x, y, 'Cancel'); end
end
FindFastRandoms;
if ClickTree then Break;
FindFastRandoms;
Wait(1000);
if (TimeFromMark(Report) > 180000) then ProgressReport;
FtWaitE(1500 +Random(2000));
if (TimeFromMark(TillTreeMark) > 450000) then
begin
WriteLn('No tree for 7,5 minutes');
Players[CurrentPlayer].Loc := 'No tree in 7,5 mins';
Players[CurrentPlayer].Active := False;
LogOut;
end
until(ClickTree);
end;

procedure Chop;
var TreeWait: LongInt;
begin
if(not(LoggedIn))then Exit;
HighestAngle;
repeat
Status('Chopping');
FirstEmptySlot;
if NoAxe then break;
if not ClickTree then WaitTillTree;
MarkTime(ChopMark);
MarkTime(LogPresent);
MarkTime(LogCheck);
repeat
Status('Chopping');
if(not(LoggedIn))then Exit;
if InvFull then Break;
FtWait(2);
MyFindAxeHead;
if NoAxe then break;
if HandleEnt(True) then ClickTree;
if not TreeGone(TreeX, TreeY) then
case Random(20) of
0 : SleepAndMoveMouse(500 +Random(500));
1 : MouseBack(Random(1100) - Random(600), Random(700) - Random (400), 8, 8, 50, 60, 0);
2 : IdleTime(1000 +Random(1000), 14, 2);
3 : begin RandomRClick; Wait(200); ChooseOption(x, y, 'Cancel'); end
4 : FtWait(2);
5 : PickUpMouse;
6 : SleepAndMoveMouse(500 +Random(500));//AlmostLogOut;
7 : GameTab(Random(13) +1);
8 : SleepAndMoveMouse(500 +Random(1000));
9 : WWait(1000);
10: PickUpMouse;
11: FtWait(6);
12: IdleTime(500 +Random(1000), 14, 2);
13: WWait(500);
14: IdleTime(700, 11, 1);
15: GameTab(Random(13) +1);
16: HandleEnt(False);
17: MouseBack(Random(1100) - Random(600), Random(700) - Random (400), 8, 8, 50, 60, 0);
18: PickUpMouse;
19: begin RandomRClick; Wait(200); ChooseOption(x, y, 'Cancel'); end
end
if not TreeGone(TreeX, TreeY) then
begin
MarkTime(TreeWait);
if HandleEnt(True) then ClickTree;
repeat
FtWaitE(500 +Random(1000));
Wait(100);
if HandleEnt(False) then ClickTree;
Wait(100);
if NoAxe then break;
if CheckForLogs then ClickTree;
if TreeGone(TreeX, TreeY) then break;
if InvFull then Break;
if (TimeFromMark(Report) > 180000) then ProgressReport;
until(TimeFromMark(TreeWait) > 30000);
end
until ((TreeGone(TreeX, TreeY)) or (TimeFromMark(ChopMark) > 90000));
MyFindAxeHead;
if NoAxe then break;
if not InvFull then ChangeYews;
until ((InvFull) or (not(LoggedIn)));
if LowerCase(Players[CurrentPlayer].Loc) = 'yew 2' then Yew2to1;
end;

//----------------------------------------------------------------------------//
// --> MAIN THING <-- //
//----------------------------------------------------------------------------//

begin
ClearDebug;
WriteLn('Nielsie95 Draynor Yew Cutter / Banker version '+ Version);
Status('Nielsie95 Draynor Yew Cutter / Banker version '+ Version);
Wait(2500);
setupsrl;
activateclient;
BenMouse := False;
MouseSpeed := 20 + random(5);
DeclarePlayers;
NickNameBMP:=CreateBitmapMaskFromText(Players[CurrentPlayer].Nick,UpChars);
LoadVar;
DirtColor := HumanDirtColor;
LoadsToDo := Players[CurrentPlayer].Integers[1];
LoginPlayer;
CharmFindAxeHeadColors;
GetAllLevels;
MarkTime(LoggedInTime);
repeat
repeat
if LowerCase(Players[CurrentPlayer].loc) = 'bank' then
begin
if InvCount > 10 then Bank;
if (TimeFromMark(LoggedInTime) > MaxLoggedInTime*60*1000) then Break;
if (Loads >= LoadsToDo) then Break;
WalkToYews;
end

if ((LowerCase(Players[CurrentPlayer].loc) = 'yew 1') or (LowerCase(Players[CurrentPlayer].loc) = 'yew 2')) then
begin
Chop;
Wait(100);
if (TimeFromMark(LoggedInTime) > MaxLoggedInTime*60*1000) then Break;
WalkToBank;
end

ProgressReport;
if not LoggedIn then Break;
until((Loads >= LoadsToDo) or (TimeFromMark(LoggedInTime) > MaxLoggedInTime*60*1000) or (not(LoggedIn)));

if (TimeFromMark(LoggedInTime) > MaxLoggedInTime*60*1000) then
begin
if not (Players[CurrentPlayer].Active) then wait(100) else
Players[CurrentPlayer].loc := 'Times up';
LogOut;
WriteLn('Time is up, Logging in next player');
end
if Loads >= LoadsToDo then
begin
if not (Players[CurrentPlayer].Active) then wait(100) else
Players[CurrentPlayer].loc := 'Loads Done';
LogOut;
WriteLn('Loads are done, Logging in next player');
end
if LoggedIn then LogOut;
Loads := 0;
LoadsToDo := Players[CurrentPlayer].Integers[1];
NextPlayer(Players[CurrentPlayer].Active);
MarkTime(LoggedInTime);
CharmFindAxeHeadColors;
GetAllLevels;
ProgressReport;
until(False);
end.

rogeruk

2007-09-03 14:45:34

You can still BREAK the axe, via ent.

vikrant60

2007-09-03 16:08:24

nice script man i'v used it for 14 days now mostly non stop i got 14 lvls from it.

impala604

2007-09-04 00:19:19

nice, nice

nielsie95

2007-09-04 05:26:00

Thanks jez :) I'm currently busy updating all my scripts for the next SCAR + SRL.. Smelter + TutRunner already are done, this one isn't next on my list, but I will update ;)

vikrant60

2007-09-04 06:01:27

look this script can't even go to all of the yews i call this script nub ibot neXus owns ths script by heaps and it takes the new randoms.

vikrant60

2007-09-04 06:03:43

i'm sorry for that its true though some people got to know whats out there!

mat_de_b

2007-09-04 06:14:24

well than go use it….

S U P E R

2007-09-05 21:40:43

Line 83: [Error] (12535:12): Unknown identifier 'INTEGER1' in script C:\Documents and Settings\Administrator\Desktop\DNYewRetriever[1].1.3.scar ??????????????????????????

nielsie95

2007-09-06 03:31:38

It's not SRL 4 ready.. Try jez his version.

kor

2007-09-09 12:23:23

what scar and srl do i need? i use SCAR 3.11 divi and srl.40 beta…and i get an error like this ''Line 83: [Error] (12535:12): Unknown identifier 'INTEGER1' in script C:\Program\SCAR 3.11\DNYewRetriever.1.3.scar'' please help

P1nky

2007-09-13 13:07:12

cant u read the other replyz??? jeez like he said its not for SRL4 yet

marre

2007-09-16 05:45:42

nice going!!!

kor

2007-09-16 05:55:18

why does it say this ''Line 83: [Error] (12535:12): Unknown identifier 'INTEGER1' in script C:\Program\SCAR 3.11\DNYewRetriever.1.3.scar'' please help me i really need a yew cutter

Goldentee8

2007-09-16 08:06:11

yeah i got the unknown identifier too for integer1

nielsie95

2007-09-16 08:13:19

From: kor
why does it say this ''Line 83: [Error] (12535:12): Unknown identifier 'INTEGER1' in script C:\Program\SCAR 3.11\DNYewRetriever.1.3.scar'' please help me i really need a yew cutter


From: Goldentee8
yeah i got the unknown identifier too for integer1


From: p1nky
cant u read the other replyz??? jeez like he said its not for SRL4 yet


:)

Goldentee8

2007-09-16 08:14:29

alright update it then plz =D

EvilChicken!

2007-09-20 01:05:31

Looks really good, especially JAD's report:D

Testing now and will post a proggie soon(h)

deathcrow

2007-09-22 11:47:58

hmm why does it say this when i try to run script…
Line 83: [Error] (12535:12): Unknown identifier 'INTEGER1' in script C:\Program Files\SCAR 3.11\Scripts\draynor yew banker.scar

This is where the player set up is…where you put how many loads you want. Why is it doing this, help plz?

Nvm…sorry…..so do i uninstall my srl 4 for it to work?

Tails111

2007-09-22 12:21:45

Run this script for me,


program SRLCorrect;
{.include SRL/SRL.scar}

var I, ScarVersionNumber:Integer;
var SRLCurrent: String;

procedure TypeWrite(Line: string; Between: integer);
begin
for I := 1 to length(Line) do
begin
cleardebug;
WriteLn(copy(Line, 0, I));
wait(Between);
end;
end;

procedure WhatIsThis;
Begin
TypeWrite('This has been created to help you check your SCAR and SRL', 100);
TypeWrite('Versions, After you Run this post this along with you problem', 100);
TypeWrite('If you think it is SRL or SCAR internally related', 100);
end;


procedure PostSRLVer;
begin
ScarVersionNumber := GetSCARVersion;
WriteLn('You have SRL : ' + (SRLVersionNumber));
wait(1000);
WriteLn('You have Scar : ' + IntToStr(ScarVersionNumber));
wait(1000);
WriteLn('');
SRLCurrent := (SRLVersionNumber);
end;

procedure CorrectSRLVer;
begin
If Not (SRLCurrent = '4.00') Then
Begin
WriteLn('You do not have SRL 4.00. Copy the link into your address bar and');
WriteLn('Follow instructions to download SRL 4.');
WriteLn('http://www.villavu.com/forum/showthread.php?t=15536?t=17095');
WriteLn('');
end;
If (SRLCurrent = '4.00') Then
Begin
WriteLn('You are up-to-date with SRL.');
WriteLn('');
end;
end;

procedure CorrectSCARVer;
begin
if not ScarVersionNumber = 311 then
begin
WriteLn('You need SCAR 3.11, look on the SRL Forums for a download Link.');
end else
begin
WriteLn('You are up-to-date with SCAR');
end;
end;



begin
WhatIsThis;
PostSRLVer;
CorrectSRLVer;
CorrectSCARVer;
end.

That will say whether or not you have SRL 4, Integer1 is an SRL 4 thing so I don't think you have SRL 4, just run the script and post everything in the debug box.

deathcrow

2007-09-22 19:27:05

umm they said this script doesnt run with srl 4.0 yet….thats y im asking if i need to uninstall it to use it or not. Iv been looking for a yew wc to test out since im 60 wc now. Gonna try to get a nice proggie to post.

lordcisco

2007-10-03 13:31:09

might i suggest you get a few scars with different slr versions and just rename the shortcuts i got a few different ones

XRaye

2007-12-30 14:54:13

Line 83: [Error] (15373:12): Unknown identifier 'INTEGER1' in script C:\Documents and Settings\Kendall & Jenni\Desktop\DNYewRetriever.1.3.scar

i'm not a leecher, i know what this means, i'm just wondering how i can fix it?

nielsie95

2007-12-30 17:10:19

Replace it with Integers[0].

I don't think this script will still work though.

XRaye

2007-12-30 17:44:58

wow i am worse with scar than i thought…

Line 140: [Error] (15022:38): Unknown identifier 'INTEGER2' in script C:\Documents and Settings\Master\My Documents\Joshua's Stuff\SCAR\Woodcutting\DNYewRetriever.1.3.scar

what should i put to replace all the integer2 things?

nielsie95

2007-12-31 04:30:10

Integers[1], and replace Integer3 with Integers[2] ;)

XRaye

2007-12-31 09:20:52

Line 379: [Error] (15261:13): Unknown identifier 'x' in script C:\Users\Joshua\Desktop\DNYewRetriever.1.3.scar

i take it that this script is really outdated? lol

Timothegreat

2008-01-06 07:13:34

if nielsie will let me upload i have a fixed up version.

nielsie95

2008-01-06 07:33:55

Be my guest :)

Timothegreat

2008-01-06 16:21:32

Well for anyone wanting to use this script here is the updated ver 1.4 i fixed up.

See Attachment below:

PvH

2008-01-12 12:09:02

Hmm.. it seems very nice.. but version 1.3 doenst compile…
Unknown identifier 'INTEGER1' in script
also with INTEGER2 and INTEGER 3
fix it please =)

nielsie95

2008-01-12 12:38:09

Have you looked 1 post above you?

Main

2008-01-14 21:42:01

18.11.2007

SCAR 3.13 has been released! I fixed the bugs from 3.12e and this should
be the next big release. Note that all changes from 3.12b-e are the changes
of 3.13 as well, the other versions were more like previews. =)
Download at: http://freddy1990.com/scar.php
If you bought SCAR, ask who you bought it from a refund NOW! SCAR is
completely FREE.
Loaded all chars. (NPCChars, TradeChars, SmallChars, StatChars, UpChars)
User specified a new RS window
Failed when compiling
Line 83: [Error] (16270:12): Unknown identifier 'INTEGER1' in script K:\b1\SCAR 3.13\Scripts\Yew\DNYewRetriever[1].1.3.scar
User specified a new RS window
there..

ZephyrsFury

2008-01-14 22:14:06

This script is outdated. I think theres a fix in the last couple of pages.

mooney

2008-01-28 18:08:19

hmm. uhhh in the fix in the last couple of pages i get

Line 145: [Error] (12969:39): Unknown identifier 'CountItemBmpMaskTol' in script C:\DOCUME~1\Valerie\LOCALS~1\Temp\DNYewRetriever.1.4.scar

help?